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What we know about Legend of Zelda Wii prior to E3 2010

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
AceBandage said:
Welcome to E3 on GAF.

You're making the wait longer than it has to be. :lol I just look at it like this: just one more full day to get through.
 
Kilrogg said:
I'm sorry, by fleshed-out I mean that it had one of the meatier single-player modes in the package. I see your point though. I think it works decently in the context of WSR, but I agree that applying the formula with little to no changes to Zelda would be a disaster. I'm very curious and apprehensive, like you. That is the one area where I hope Nintendo doesn't screw up if they want me to buy the game. Yes, that's lowered expectations on my part: I'm willing to disregard almost any design decision I'd dislike IF they get the MotionPlus part right.
How would it be a disastor? It's an means to end an enemy's life. Why does it matter if it isn't perfect 1:1? The differences in gameplay it would bring are basically none, and would only over complicate combat.

Do you realize the impossibility of your expectations? There is no way to perfectly do 1:1 combat, because there's no recoil of any kind. If you hit an enemy's shield, the player's arm is going to keep moving in the motion, even if the character on screen is forced to stop. It's unrealistic to expect the player to be in synch with the on screen character, but at the same time expect everything to be fluid and to not get disoriented or "off."
 

kinggroin

Banned
wRATH2x said:
You could be a really great gamer, and that is fucking awesome man. But lets be serious for a second, not all people have the patience and skill to do that. And it would be pretty idiotic for Nintendo to do that when they are advocating making "non-gamers" into "gamers", it would go against what they were preaching this whole generation.

And apparently 70% of those who bought Ocarina Of Time never beat it, now release a game with a lot less hand holding and direction. That's just bad business.


They could play to both type of gamers just like NSMB Wii did. Give them some kind of optional hint keeper or something.
 

wRATH2x

Banned
Willy105 said:
Well, it is a reboot (gameplay-wise, it seems), and Star Trek did it just fine.
Its not a reboot like at all. Zelda is pretty anti-reboot since its basically new games all the damn time.
 

Kilrogg

paid requisite penance
balladofwindfishes said:
How would it be a disastor? It's an means to end an enemy's life. Why does it matter if it isn't perfect 1:1? The differences in gameplay it would bring are basically none, and would only over complicate combat.

Do you realize the impossibility of your expectations? There is no way to perfectly do 1:1 combat, because there's no recoil of any kind. If you hit an enemy's shield, the player's arm is going to keep moving in the motion, even if the character on screen is forced to stop. It's unrealistic to expect the player to be in synch with the on screen character, but at the same time expect everything to be fluid and to not get disoriented or "off."

Yeah, bad hyperbole on my part, sorry about that. I don't even know why I said that, I hate hyperbole :lol.

I'm just picturing Link in an open-world where the player controls him and fights with a sword AND a shield. These differences alone make me think that there will be notable differences between Zelda swordfighting and WSR swordfighting. I'm really really curious about that.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
wRATH2x said:
Actually two :(

You know how much I love my Zelda boo <3

Full days. There's just Monday now. We're halfway through Sunday where I am, and Nintendo's conference takes place right in the middle of Tuesday. So there are two half-days left, but just one full day separating us.

It made sense in my mind, at least.
 
I hope it's not clearing snow away, because that would mean a lot of dungeons with ice in them, and therefore ice block puzzles and enemies that can freeze you.

Also, it'd just be a slightly different version of the clearing twilight away in TP.
 

GCX

Member
Willy105 said:
Well, it is a reboot (gameplay-wise, it seems), and Star Trek did it just fine.
Reboots seems to be a trend (Medal of Honor, Prince of Persia, Need for Speed: Hot Pursuit, etc) but I don't really see Nintendo following the suit.

The structure of the game may undergo some serious changes but the series itself doesn't need a reboot at all. Every Zelda is a new adventure and the franchise still has a huge selling power.
 

dsister44

Member
GCX said:
Reboots seems to be a trend (Medal of Honor, Prince of Persia, Need for Speed: Hot Pursuit, etc) but I don't really see Nintendo following the suit.

The structure of the game may undergo some serious changes but the series itself doesn't need a reboot at all. Every Zelda is a new adventure and the franchise still has a huge selling power.




why not? metroid is getting one
 
UltimateIke said:
Because the last time it happened, we got Sonic the Hedgehog.

Yup. If we're going to get a reboot, then let it be on the next console. It's not like Twilight Princess was that bad that we need to completely start over :lol
 

Easy_D

never left the stone age
EmCeeGramr said:
I hope it's not clearing snow away, because that would mean a lot of dungeons with ice in them, and therefore ice block puzzles and enemies that can freeze you.

Also, it'd just be a slightly different version of the clearing twilight away in TP.
Zelda: Shattered Memories
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Each game is practically a reboot anyways. They could get away with severely changing gameplay mechanics and still not calling it a Zelda reboot.
 

oatmeal

Banned
Maybe that guy realizes that he's wasting his life running a Zelda site and wants to stop, so he posted that so when he gets all of the hatemail, he can laugh knowing that he doesn't care anymore.
 

Woffls

Member
I don't want Zelda to be any more difficult than Twilight Princess was. It took me 60 hours to complete both times as it was. What I would like to see is puzzles that are of a larger scale (like PoP: Sands of Time had) and those which feel more rewarding than remembering what the last item you found was and looking for the appropriate solution.

I believe Nintendo when they say they've really shaken to formula up. Twilight Princess might have felt similar to Ocarina a decade prior, but in between them Majora's Mask and Wind Waker were worlds apart in so many respects. I fully expect them to show it as being different in ways that none of us expected, and there aren't many publishers/developers who do that at the moment.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
I don't know if you can call Other M a reboot. It sounds like a 3D sequel to Super Metroid any way you look at it, with Prime first-person mode thrown in for good measure.
 

GCX

Member
dsister44 said:
why? need for speed hot pursuit isnt just called need for speed.
Over a decade ago EA released a game called Need for Speed: Hot Pursuit and a sequel to that called NFS: Hot Pursuit 2.

NFS: Hot Pursuit 2010 is a reboot of that side series. Otherwise it would be called Hot Pursuit 3.
 
I'll believe it when I see it. ZI have been right about things in the past but some of their behaviour in the past week has been sketchy to say the least (notably launching their website amid the frenzy of Zelda hype and disguising predictions as news).

Wouldn't mind it being true (except for Zordiana) though. We'll see.
 

wRATH2x

Banned
Andrex said:
Full days. There's just Monday now. We're halfway through Sunday where I am, and Nintendo's conference takes place right in the middle of Tuesday. So there are two half-days left, but just one full day separating us.

It made sense in my mind, at least.
Nah I get it, its on late at night here and we are at the later period of our sunday so.

And yeah no ice dungeons to start with, I do not want any enemies freezing my ass from the beginning of the game. I'll take the fire dungeon first though.
 
Kilrogg said:
I'm sorry, by fleshed-out I mean that it had one of the meatier single-player modes in the package. I see your point though. I think it works decently in the context of WSR, but I agree that applying the formula with little to no changes to Zelda would be a disaster. I'm very curious and apprehensive, like you. That is the one area where I hope Nintendo doesn't screw up if they want me to buy the game. Yes, that's lowered expectations on my part: I'm willing to disregard almost any design decision I'd dislike IF they get the MotionPlus part right.

I always feel like that with any Nintendo game I'm anticipating. They're such a contrary company, so genius at game design and the business side as well, but they make some of the most frustratingly stupid mistakes and oversights in both areas.
 
BertramCooper said:
Oddly enough, this is the one I have the hardest time believing.

Agreed. That one thing instantly signifies this info as fake to me!

Plus adding difficulty levels is so very un-Nintendo and is pretty much pointless if it has the Super Guide (since the whole point of it is to let Nintendo make their games harder in the first place!)
 
that ice temple drawing has me wondering what another sidescroller Zelda would be like, with hand drawn sprites.

Obviously that's not going to be this Zelda, since we know it uses M+, and I can't see how you could use it in a sidescroller, but it is something that would be kind of cool, if done right.
 

Kilrogg

paid requisite penance
Leondexter said:
I always feel like that with any Nintendo game I'm anticipating. They're such a contrary company, so genius at game design and the business side as well, but they make some of the most frustratingly stupid mistakes and oversights in both areas.

Well, in fairness, many of the complaints I'd have I would also have if it were any other company. For example, dumbed-down difficulty and hand-holding (which I hate) are hardly specific to Nintendo. From my experience, it's an industry-wide direction.

Also, I'd say Zelda is a bit special. I feel like Nintendo doesn't know where to go with the series. Maybe it's just me though. There are games for which I have no fears. For instance, I knew Rhythm Heaven DS would be awesome :D. It's just that I never know what to expect when it comes to Zelda. Cel-shading? Realism? Less dungeons? More dungeons? Spiritual sequel (see OOT > TP)? Straight sequel (PH > ST)? Interesting gimmicks? Strange gimmicks (train...)?

My apprehension is at an all-time high because motion controls is now added to these usual questions. Considering I didn't buy a Wii just to play Gamecube games or arcade games but expect games that exploit motion controls, Zelda Wii has a lot to live up to in my book. I'd be less concerned if there were more MotionPlus games in the making at Nintendo. Aside from FlingSmash and optional M+ support in Zangeki, there doesn't seem to be any on the horizon.
 
BertramCooper said:
Oddly enough, this is the one I have the hardest time believing.
If the sword girl really is that central to the story, it'll be called "The Legend of Zelda: The ??? Blade" or something.
 

Dr.Hadji

Member
Woffls said:
I don't want Zelda to be any more difficult than Twilight Princess was. It took me 60 hours to complete both times as it was. What I would like to see is puzzles that are of a larger scale (like PoP: Sands of Time had) and those which feel more rewarding than remembering what the last item you found was and looking for the appropriate solution.
.

Spirit Tracks says hi.
 

Sadist

Member
Zelda-GirlSword-700.jpg
 
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