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What we know about Legend of Zelda Wii prior to E3 2010

They didn't even comment on the graphic-style so I guess the rumors are false. Edit: Wait, I'm confused...they got the info from a script? Screw it, I'm out of here!
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Kilrogg said:
If they screw up the MotionPlus swordfighting. By that I mean if it's done in such a way that it's not fun and if there's just not much to the combat element (few enemies, complete lack of challenge, emphasis on OTHER uses of MotionPlus). After all the teasing in Wii Sports Resort — the swordighting part was one of the more advertised and more fleshed-out games in WSR, with the adventure mode —, I expect them to do a stellar job in that area, but I'm really worried for some reason. The only way they'd make up for this is if everything else I'd hope for ends up being true. That has no chance to happen, considering that the game would look nothing like Twilight Princess or pretty much any 3D Zelda game.

So yeah, MotionPlus. Don't botch it, Nintendo.

Considering WSR was a glorified tech demo, I'm sure Nintendo only made it (after to make more money, of course) to test the tech and get their dev teams used to it. There's no way they'd let one of their big games out with bad controls (TP Wii wasn't that bad, seriously guys.) Bad story, characters, levels? Those are possibilities. But I'm sure the controls will be completely solid.
 

wrowa

Member
Consolewars.de. lol. That's like the worst gaming website Germany has to offer; 90% of the users are either fanboys or dumb and the people who write the news, aren't even able to write proper sentences without grammatical mistakes and speling errors.

I really wouldn't believe anything that originates from that site or forum.
 

upandaway

Member
Andrex said:
Considering WSR was a glorified tech demo, I'm sure Nintendo only made it (after to make more money, of course) to test the tech and get their dev teams used to it. There's no way they'd let one of their big games out with bad controls (TP Wii wasn't that bad, seriously guys.) Bad story, characters, levels? Those are possibilities. But I'm sure the controls will be completely solid.
That's only half of the combat though. The other half is the enemies.

I really, really miss good enemies in Zelda.
 

manueldelalas

Time Traveler
upandaway said:
That's only half of the combat though. The other half is the enemies.

I really, really miss good enemies in Zelda.
Combat went shitty when they invented the counterattack... in OOT you had full control of your character when fighting, but the addition of counterattack made it feel more like Prince of Persia... IMO
 

Bentendo

Member
Latest from Zelda Informer:

ZI said:
LAST DISCLAIMER: Due to the nature of the post, many people have, and will still be skeptic, which is normal. I however, as the guy who did all the poking around and all the talking, am going to personally shove a Wii Remote up my nose while humming the Pink Panther theme if this ends up not being true in its entirety. You'll have plenty of time to fill up my email inbox with hateful things after that.

Just for those who missed it.
 

Dascu

Member
I would be shocked and appalled if the first dungeon is indeed ice-themed.

Such a thing would be uncouth and blasphemous.
 
Dascu said:
I would be shocked and appalled if the first dungeon is indeed ice-themed.

Such a thing would be uncouth and blasphemous.

Completely out of tradition too. What would make Link start off in an ice region of Hyrule instead of a traditional castle
 
You know, the fun doesn't usually stop after Nintendo's E3 show. The last few years have had some nice stuff in the conferences after the show.

That's where the got the original Zelda Wii image, but also a few years back we got the Brawl trailer and Pokemon Diamond and Pearl screens.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
gamergirly said:
Completely out of tradition too. What would make Link start off in an ice region of Hyrule instead of a traditional castle

Winter, snowy setting.
 

Dascu

Member
AceBandage said:
Well, aren't they trying to break tradition with this entry?
Breaking tradition is one thing. This would be like breaking a holy law of nature or summoning Yog-Sothoth into this world.

One does not start out a Zelda game with an ice-themed dungeon!
 
Dascu said:
Breaking tradition is one thing. This would be like breaking a holy law of nature or summoning Yog-Sothoth into this world.

One does not start out a Zelda game with an ice-themed dungeon!

Would be better than starting out in another tree trunk dungeon.
 

hyduK

Banned
Dascu said:
I would be shocked and appalled if the first dungeon is indeed ice-themed.

Such a thing would be uncouth and blasphemous.
I'd be pissed.

Not because I don't like ice/snow-themed dungeons, but because the first dungeon in any Zelda game is always a writeoff. Save the ice dungeon for the middle part of the game, where they aren't worried about holding my hand for 30 minutes.
 

GCX

Member
balladofwindfishes said:
You know, the fun doesn't usually stop after Nintendo's E3 show. The last few years have had some nice stuff in the conferences after the show.

That's where the got the original Zelda Wii image, but also a few years back we got the Brawl trailer and Pokemon Diamond and Pearl screens.
And usually we also discover a new game or two right after the conference when Nintendo puts all the screens and trailers online (Monado/Xenoblade last year for example).
 

Danielsan

Member
Dascu said:
Breaking tradition is one thing. This would be like breaking a holy law of nature or summoning Yog-Sothoth into this world.

One does not start out a Zelda game with an ice-themed dungeon!
I'm sick of starting the game in a forest temple.
Time to break with tradition.
Also snow and ice seem to be a theme this year. :lol
 

GCX

Member
Danielsan said:
I'm sick of starting the game in a forest temple.
Time to break with tradition.
Also snow and ice seem to be a theme this year. :lol
Well, umm, Wind Waker didn't have a forest temple in the beginning!

Not sure what point I'm trying to make though..
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Am I the only one who would love a Winter themed Hyrule?
 

hyduK

Banned
TheGreatMightyPoo said:
Yes, it'd be Mario Sunshine all over again.

Don't compare anything to that disaster. And it wouldn't be anything like that. I doubt they do that though, it's a lot easier for them to have everything green and then shit on the borders be snow/water/fire/etc.
 
EatChildren said:
No. Not even close.

Since you don't even know what it would be like, that's bold to say.

If you pigeonhole a whole game into a certain unique climate setting, better make it that good or people will get sick of it being that one setting the whole game.

Same thing with Sunshine, I loved the game but could see how people thought it was too constricted by its theme.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Willy105 said:
You don't know that.

I am not even sure if you are viewing from the same angle as he is.

Majora's Mask and Wind Waker are meerly two examples within the franchise that Zelda doesn't need to keep repeating the same Hyrule over and over.

I dont care what it is. I hope, if set in Hyrule, they overhaul its visual presentation. If winter will accomplish that, so be it.

TheGreatMightyPoo said:
Since you don't even know what it would be like, that's bold to say.

If you pigeonhole a whole game into a certain unique climate setting, better make it that good or people will get sick of it being that one setting the whole game.

Same thing with Sunshine, I loved the game but could see how people thought it was too constricted by its theme.

The whole game wouldn't be winter based, just like ever other Zelda has multiple areas (especially Twilight Princess). I mostly speak of Hyrule feild.

EDIT: Food for thought, unrelated to the above; the Zelda Wii logo we've seen on the official artwork is a metallic colouring. Mean anything?
 

hyduK

Banned
TheGreatMightyPoo said:
Since you don't even know what it would be like, that's bold to say.

If you pigeonhole a whole game into a certain unique climate setting, better make it that good or people will get sick of it being that one setting the whole game.

Same thing with Sunshine, I loved the game but could see how people thought it was too constricted by its theme.
They won't really have an issue. The field will be winter, and like every other Zelda game the stuff on the borders will be completely different. Volcano here, shadow stuff here, etc. It's just harder to make that believable, but it's a video-game.
 

-MB-

Member
An Icey Hyrule that has to be defrosted and turned back into a lush green Hyrule, like how u had to color the world in Okami, that would be kind of interesting.
 
-MB- said:
An Icey Hyrule that has to be defrosted and turned back into a lush green Hyrule, like how u had to color the world in Okami, that would be kind of interesting.

Still won't have the same dramatic effect of going from darkness/rain into sunshine as the first Donkey Kong Country:p
 

WillyFive

Member
EatChildren said:
Majora's Mask and Wind Waker are meerly two examples within the franchise that Zelda doesn't need to keep repeating the same Hyrule over and over.

I dont care what it is. I hope, if set in Hyrule, they overhaul its visual presentation. If winter will accomplish that, so be it.



The whole game wouldn't be winter based, just like ever other Zelda has multiple areas (especially Twilight Princess). I mostly speak of Hyrule feild.

Well, technically, they never have repeated the same Hyrule. It's a whole new land mass every game, even if in some games they have the same visual theme.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Willy105 said:
Well, technically, they never have repeated the same Hyrule. It's a whole new land mass every game, even if in some games they have the same visual theme.

Correct, but they've mostly stuck with the summer/spring European Medieval geography theme.

I want a shake up.
 
Kilrogg said:
If they screw up the MotionPlus swordfighting. By that I mean if it's done in such a way that it's not fun and if there's just not much to the combat element (few enemies, complete lack of challenge, emphasis on OTHER uses of MotionPlus). After all the teasing in Wii Sports Resort — the swordighting part was one of the more advertised and more fleshed-out games in WSR, with the adventure mode —, I expect them to do a stellar job in that area, but I'm really worried for some reason. The only way they'd make up for this is if everything else I'd hope for ends up being true. That has no chance to happen, considering that the game would look nothing like Twilight Princess or pretty much any 3D Zelda game.

So yeah, MotionPlus. Don't botch it, Nintendo.

It's funny, but the fencing mode in Wii Sports Resort is the reason I'm apprehensive about it working well in Zelda. It took me about 10 minutes to realize that WSR's sword mechanics are straight up horizontal vs vertical, simplistic BS. No collision detection on the swords or people, just a simple yes/no check on the opponent's sword orientation, which doesn't even work 100% of the time. It's awful.

Obviously MotionPlus is capable, but they took an extremely lazy cop-out approach. I can only hope they don't think that will cut it for Zelda.

Now, the archery, that's awesome. There's simply not enough of it. I hope they don't make the same mistake in Zelda. Also, both of these, no matter how awesome they are, could be fairly easily rendered moot by lack of difficulty. If enemies never attack or defend, then combat sucks regardless of any other factors.
 

hokahey

Member
I have no expectations or demands for the new Zelda. Between Wind Waker and TP they gave me all I could have ever wanted. I cant conceive a game better than either of those two.
 

Kilrogg

paid requisite penance
Leondexter said:
It's funny, but the fencing mode in Wii Sports Resort is the reason I'm apprehensive about it working well in Zelda. It took me about 10 minutes to realize that WSR's sword mechanics are straight up horizontal vs vertical, simplistic BS. No collision detection on the swords or people, just a simple yes/no check on the opponent's sword orientation, which doesn't even work 100% of the time. It's awful.

Obviously MotionPlus is capable, but they took an extremely lazy cop-out approach. I can only hope they don't think that will cut it for Zelda.

Now, the archery, that's awesome. There's simply not enough of it. I hope they don't make the same mistake in Zelda. Also, both of these, no matter how awesome they are, could be fairly easily rendered moot by lack of difficulty. If enemies never attack or defend, then combat sucks regardless of any other factors.

I'm sorry, by fleshed-out I mean that it had one of the meatier single-player modes in the package. I see your point though. I think it works decently in the context of WSR, but I agree that applying the formula with little to no changes to Zelda would be a disaster. I'm very curious and apprehensive, like you. That is the one area where I hope Nintendo doesn't screw up if they want me to buy the game. Yes, that's lowered expectations on my part: I'm willing to disregard almost any design decision I'd dislike IF they get the MotionPlus part right.
 
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