DieNgamers
Member
They didn't even comment on the graphic-style so I guess the rumors are false. Edit: Wait, I'm confused...they got the info from a script? Screw it, I'm out of here!
Kilrogg said:If they screw up the MotionPlus swordfighting. By that I mean if it's done in such a way that it's not fun and if there's just not much to the combat element (few enemies, complete lack of challenge, emphasis on OTHER uses of MotionPlus). After all the teasing in Wii Sports Resort the swordighting part was one of the more advertised and more fleshed-out games in WSR, with the adventure mode , I expect them to do a stellar job in that area, but I'm really worried for some reason. The only way they'd make up for this is if everything else I'd hope for ends up being true. That has no chance to happen, considering that the game would look nothing like Twilight Princess or pretty much any 3D Zelda game.
So yeah, MotionPlus. Don't botch it, Nintendo.
That's only half of the combat though. The other half is the enemies.Andrex said:Considering WSR was a glorified tech demo, I'm sure Nintendo only made it (after to make more money, of course) to test the tech and get their dev teams used to it. There's no way they'd let one of their big games out with bad controls (TP Wii wasn't that bad, seriously guys.) Bad story, characters, levels? Those are possibilities. But I'm sure the controls will be completely solid.
Combat went shitty when they invented the counterattack... in OOT you had full control of your character when fighting, but the addition of counterattack made it feel more like Prince of Persia... IMOupandaway said:That's only half of the combat though. The other half is the enemies.
I really, really miss good enemies in Zelda.
ZI said:LAST DISCLAIMER: Due to the nature of the post, many people have, and will still be skeptic, which is normal. I however, as the guy who did all the poking around and all the talking, am going to personally shove a Wii Remote up my nose while humming the Pink Panther theme if this ends up not being true in its entirety. You'll have plenty of time to fill up my email inbox with hateful things after that.
Just for those who missed it.
brandonh83 said::lol he sounds pretty convinced. Good enough for me. And if he's wrong, well, I wonder if he'll keep his promise.
Dascu said:I would be shocked and appalled if the first dungeon is indeed ice-themed.
Such a thing would be uncouth and blasphemous.
gamergirly said:Completely out of tradition too. What would make Link start off in an ice region of Hyrule instead of a traditional castle
gamergirly said:Completely out of tradition too. What would make Link start off in an ice region of Hyrule instead of a traditional castle
Breaking tradition is one thing. This would be like breaking a holy law of nature or summoning Yog-Sothoth into this world.AceBandage said:Well, aren't they trying to break tradition with this entry?
Dascu said:Breaking tradition is one thing. This would be like breaking a holy law of nature or summoning Yog-Sothoth into this world.
One does not start out a Zelda game with an ice-themed dungeon!
I'd be pissed.Dascu said:I would be shocked and appalled if the first dungeon is indeed ice-themed.
Such a thing would be uncouth and blasphemous.
And usually we also discover a new game or two right after the conference when Nintendo puts all the screens and trailers online (Monado/Xenoblade last year for example).balladofwindfishes said:You know, the fun doesn't usually stop after Nintendo's E3 show. The last few years have had some nice stuff in the conferences after the show.
That's where the got the original Zelda Wii image, but also a few years back we got the Brawl trailer and Pokemon Diamond and Pearl screens.
I'm sick of starting the game in a forest temple.Dascu said:Breaking tradition is one thing. This would be like breaking a holy law of nature or summoning Yog-Sothoth into this world.
One does not start out a Zelda game with an ice-themed dungeon!
Well, umm, Wind Waker didn't have a forest temple in the beginning!Danielsan said:I'm sick of starting the game in a forest temple.
Time to break with tradition.
Also snow and ice seem to be a theme this year. :lol
EatChildren said:Am I the only one who would love a Winter themed Hyrule?
EatChildren said:Am I the only one who would love a Winter themed Hyrule?
EatChildren said:Am I the only one who would love a Winter themed Hyrule?
TheGreatMightyPoo said:Yes, it'd be Mario Sunshine all over again.
TheGreatMightyPoo said:Yes, it'd be Mario Sunshine all over again.
EatChildren said:No. Not even close.
TheGreatMightyPoo said:Yes, it'd be Mario Sunshine all over again.
EatChildren said:No. Not even close.
Willy105 said:You don't know that.
I am not even sure if you are viewing from the same angle as he is.
TheGreatMightyPoo said:Since you don't even know what it would be like, that's bold to say.
If you pigeonhole a whole game into a certain unique climate setting, better make it that good or people will get sick of it being that one setting the whole game.
Same thing with Sunshine, I loved the game but could see how people thought it was too constricted by its theme.
hyduK said:So, Links new weapon is a snowblower, confirmed?
EatChildren said:The whole game wouldn't be winter based, just like ever other Zelda has multiple areas (especially Twilight Princess). I mostly speak of Hyrule feild.
They won't really have an issue. The field will be winter, and like every other Zelda game the stuff on the borders will be completely different. Volcano here, shadow stuff here, etc. It's just harder to make that believable, but it's a video-game.TheGreatMightyPoo said:Since you don't even know what it would be like, that's bold to say.
If you pigeonhole a whole game into a certain unique climate setting, better make it that good or people will get sick of it being that one setting the whole game.
Same thing with Sunshine, I loved the game but could see how people thought it was too constricted by its theme.
-MB- said:An Icey Hyrule that has to be defrosted and turned back into a lush green Hyrule, like how u had to color the world in Okami, that would be kind of interesting.
EatChildren said:Majora's Mask and Wind Waker are meerly two examples within the franchise that Zelda doesn't need to keep repeating the same Hyrule over and over.
I dont care what it is. I hope, if set in Hyrule, they overhaul its visual presentation. If winter will accomplish that, so be it.
The whole game wouldn't be winter based, just like ever other Zelda has multiple areas (especially Twilight Princess). I mostly speak of Hyrule feild.
Solo said:Its probably some eternal winter Narnia BS and you have restore spring and summer.
Willy105 said:Well, technically, they never have repeated the same Hyrule. It's a whole new land mass every game, even if in some games they have the same visual theme.
Kilrogg said:If they screw up the MotionPlus swordfighting. By that I mean if it's done in such a way that it's not fun and if there's just not much to the combat element (few enemies, complete lack of challenge, emphasis on OTHER uses of MotionPlus). After all the teasing in Wii Sports Resort the swordighting part was one of the more advertised and more fleshed-out games in WSR, with the adventure mode , I expect them to do a stellar job in that area, but I'm really worried for some reason. The only way they'd make up for this is if everything else I'd hope for ends up being true. That has no chance to happen, considering that the game would look nothing like Twilight Princess or pretty much any 3D Zelda game.
So yeah, MotionPlus. Don't botch it, Nintendo.
It's really not the same.richisawesome said:
wRATH2x said:so we are about 47 hours away now right?
wRATH2x said:so we are about 47 hours away now right?
Leondexter said:It's funny, but the fencing mode in Wii Sports Resort is the reason I'm apprehensive about it working well in Zelda. It took me about 10 minutes to realize that WSR's sword mechanics are straight up horizontal vs vertical, simplistic BS. No collision detection on the swords or people, just a simple yes/no check on the opponent's sword orientation, which doesn't even work 100% of the time. It's awful.
Obviously MotionPlus is capable, but they took an extremely lazy cop-out approach. I can only hope they don't think that will cut it for Zelda.
Now, the archery, that's awesome. There's simply not enough of it. I hope they don't make the same mistake in Zelda. Also, both of these, no matter how awesome they are, could be fairly easily rendered moot by lack of difficulty. If enemies never attack or defend, then combat sucks regardless of any other factors.