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What we know about Legend of Zelda Wii prior to E3 2010

DarkWish

Member
DeathbyVolcano said:
Rehearsals, testing the screens out on the showfloor, etc. There's lots of opportunities, and there is some sort of precedent for videos to be shown before the show starts. Not saying its true, but just saying its definitely possible.
Right, but I don't get the whole "let's show a few seconds of the trailer early to barely anyone present to increase hype". I can understand if it was accidentally seen, but the original source specifically said it was done to get hyped up, which seems weird to me. So I do understand what you're saying, but the original source is highly suspect to me based on how it was worded. I don't believe this rumor.
 

J-Rock

Banned
Anyone think we'll see some sort of multiplayer feature in Zelda Wii(player 2 controls Navi, etc)? Not saying I want that to happen but Nintendo has been pretty big on putting some form of it into more of their games lately.
 
281y2ox.jpg


TOMORROW.
 
JasonMCG said:
This. Though, with the exception of the sword attacks, I loved everything about TP's controls.

Those only took the simplest flicks of the wrist. I was doing it and didn't even realize I was, let alone realizing that I was putting any effort into it whatsoever.
 
J-Rock said:
Anyone think we'll see some sort of multiplayer feature in Zelda Wii(player 2 controls Navi, etc)? Not saying I want that to happen but Nintendo has been pretty big on putting some form of it into more of their games lately.

I'd rather have a 4 Swords type bonus or something like that.
 

Amir0x

Banned
even if you liked that janky implementation, that's not what motion plus Zelda will be like. By all the comments it's going to be significantly more involved than wrist flicking.

If you're into wearing tights and pretending you're Link, then your mileage may vary.
 
Wasn't there some dude hiding in the balcony during Sony's rehearsal one year (last year?) and posting it all online? That was awesome.


edit: amir0x are you ryan davis' twin because if it weren't for the glasses and your fine weight loss (congratulations on that), the beards and the constant overuse of the catch-all term "janky" would make you identical
 
DarkWish said:
Right, but I don't get the whole "let's show a few seconds of the trailer early to barely anyone present to increase hype". I can understand if it was accidentally seen, but the original source specifically said it was done to get hyped up, which seems weird to me. So I do understand what you're saying, but the original source is highly suspect to me based on how it was worded. I don't believe this rumor.

Yep, and you're most definitely right. Still want cel-shading though :'(
 
Amir0x said:
even if you liked that janky implementation, that's not what motion plus Zelda will be like. By all the comments it's going to be significantly more involved than wrist flicking

Let's hope, whatever they do, that it works.
 

mantidor

Member
EmCeeGramr said:
motion plus is gonna ruin EVERYTHING i like about zelda (the part where i pushed the b button and link swung the sword)

notsureifserious.gif

but this brings up an issue I have with motion plus, which is that Zelda has never really been about the sword that much, but more about the dungeons and their matching item, the sword is there only to make the basic attack, you can change it for a short range gun and it would be have the same gameplay, point and press the button, I hope the items will now be around the sword itself, like fire sword, ice sword, rock sword, etc. Is the only logical thing I see to make it worth it to implement motion plus, otherwise flailing around would get old really fast.

I sure can't wait for archery though Nintendo implemented it backwards in Resort for some reason, the accuracy is needed in the hand that holds the arrow, not the hand holding the bow. The boomerang is going to be like the frisbee I guess.
 

Jarlaxle

Member
Vox-Pop said:
Wind Waker is the greatest game ever made so yay if true.

I liked WW but I could do without a long, forced fetch quest at the end of the game.

TP had better dungeons. Level design for some of them was flat out amazing and probably the best part of that game.

I would also like a cel shaded game in the vein of the last POP game. It would benefit the system's capabilities. I think they can go more down the route of OOT or TP with the next gen when they have more power.
 

upandaway

Member
mantidor said:
but this brings up an issue I have with motion plus, which is that Zelda has never really been about the sword that much, but more about the dungeons and their matching item, the sword is there only to make the basic attack, you can change it for a short range gun and it would be have the same gameplay, point and press the button, I hope the items will now be around the sword itself, like fire sword, ice sword, rock sword, etc. Is the only logical thing I see to make it worth it to implement motion plus, otherwise flailing around would get old really fast.
So now the NES games don't even exist?

I get it if you guys say Zelda is not like it was on the NES, that's cool and all, but this needs to stop.
 

Beth Cyra

Member
Let me in said:
Most visually inspired, at least. They really had a vision and went for it, everything fit.

And what's the difference if it's cel shaded or not? I don't know why anyone would refuse to play a game on that basis alone.

I don't mean just Cel Shaded. I mean heavily Cel Shaded like Wind Waker or Okami, look I can see these are great games but I really didn't like the art in these games and it made me quit playing them.

Just something fucked up with my head that I can't get into them, but that is how it is with me.
 

Bisnic

Really Really Exciting Member!
I feel like replaying Twilight Princess tomorrow, just to "celebrate" the new Zelda. Only played through it once, and it was back in 2007. :lol And to think i used to replay Zelda games so many times before. Screw you WoW. :lol

Now that it's getting boring until Cataclysm gets released, i can replay some Zelda TP before Starcraft II & Metroid Other M come out this summer. 1 month should be enough if i take my time.
 
Just to put my own two cents into the completely speculative and asinine debate about Motion+'s implementation in Zelda Wii, I will say that there's plenty of ways to implement swinging (and calibration) such that you won't get tired and you won't actually notice that you're calibrating, especially if sword bouts are kept short and isolated.

The calibration motion could be what triggers Link to pull out his sword, for instance, or it could be the trigger for some sort of special attack, or it could be the motion for using your shield or any number of other actions. It could be that you won't need to do it that often or only at the beginning of a fight. It could, admittedly, be an annoyance that happens all the time, but until we see gameplay, we have no earthly way of knowing how well it'll work.

Combat has always been a relatively small part of what makes the Zelda series unique and indeed, a relatively small part of the the games compared to other big series. Yell that the sky is falling because of waggle all you want, it'll only ruin your experience if you fixate on it.
 
D

Deleted member 30609

Unconfirmed Member
I started up TP just yesterday. I'm worried I'll never get back to Red Dead now, though. I know if I soldier on through Mexico I'll enjoy it... eh.
 

IrishNinja

Member
Black-Wind said:
THIS!

I want art work Link . . . leave that WW shit style alone!

i dont understand; i thought EmCee was quite clear about the stopping of the wrongness.


so if Wii motion + has already been confirmed, what are amirox & co hoping for, an announcement of classic controller support, or option to have attacks mapped to buttons or wha? that'd be awesome, but...im not gettin my hopes up.
 

Bentendo

Member
viciouskillersquirrel said:
Just to put my own two cents into the completely speculative and asinine debate about Motion+'s implementation in Zelda Wii, I will say that there's plenty of ways to implement swinging (and calibration) such that you won't get tired and you won't actually notice that you're calibrating, especially if sword bouts are kept short and isolated.

The calibration motion could be what triggers Link to pull out his sword, for instance, or it could be the trigger for some sort of special attack, or it could be the motion for using your shield or any number of other actions. It could be that you won't need to do it that often or only at the beginning of a fight. It could, admittedly, be an annoyance that happens all the time, but until we see gameplay, we have no earthly way of knowing how well it'll work.

Combat has always been a relatively small part of what makes the Zelda series unique and indeed, a relatively small part of the the games compared to other big series. Yell that the sky is falling because of waggle all you want, it'll only ruin your experience if you fixate on it.

Good ideas! Now too bad Nintendo won't think of them. :lol
 

oatmeal

Banned
Nintendo made us all believe they were doing a 'mature' Zelda before WW. So it's not like they haven't pulled a fast one on us before.

I'd LOVE a return to cel shaded.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Regarding the potential direction for visuals, remember that Aonuma did say that one of the things he regrets about Twilight Princess was the huge focus on keeping everything to a realistic scale, to match the more realistic world they had created. He felt a lot of ideas and concepts were cut because they didnt match this scale, and hoped to improve on this with the sequel.

Perhaps a less 'gritty' look will encourage them to be a bit more wild with the ideas?
 
IrishNinja said:
i dont understand; i thought EmCee was quite clear about the stopping of the wrongness.
Fuck WW art style . . .

FUCK WW ART STYLE!!!

I LOVE cell shaded and a cell shaded art style like that one picture we have all been dick riding would be GREAT . . . but not " WW style with a adult link".

I hope its either fake OR the person just doesn't know WTF their talking about and sees "Cell Shaded" as "OMG, LOOKS LIKE WW!!".
 

wRATH2x

Banned
Yeah I don't expect the return of cel-shading but fuck me sideways and call me grandma if I didn't want it back.

Playing through Wind Waker recently its just so amazingly beautiful and it's a Gamecube game, and unlike BrandNew I loved the cartoony artstyle. I've said it once and I'll say it again, the PoP 2008 graphical style would be more than ideal.
 

IrishNinja

Member
Black-Wind said:
Fuck WW art style . . .

FUCK WW ART STYLE!!!

I LOVE cell shaded and a cell shaded art style like that one picture we have all been dick riding would be GREAT . . . but not " WW style with a adult link".

which one have ya'll be dick riding? cause all im hearing right now is "i want TP's art style back" and its hurting my soul.
 

upandaway

Member
viciouskillersquirrel said:
The calibration motion could be what triggers Link to pull out his sword, for instance, or it could be the trigger for some sort of special attack, or it could be the motion for using your shield or any number of other actions. It could be that you won't need to do it that often or only at the beginning of a fight. It could, admittedly, be an annoyance that happens all the time, but until we see gameplay, we have no earthly way of knowing how well it'll work.
Point at a door to open it.

Done. No other calibration needed.
 

The Technomancer

card-carrying scientician
IrishNinja said:
which one have ya'll be dick riding? cause all im hearing right now is "i want TP's art style back" and its hurting my soul.
I loved TPs art style as well. Seriously, get rid of some of the horrid textures and geometry, and scale back on the "dipped in tea" filter, and TP was absolutely incredible a lot of the time.

Ideally what I'd like is TPs vision for artistic detail and design, put through an "Okami-lite" filter that made it all appear slightly cel-shaded, although not to the extent of WW.

I loved WWs visual design as well, but it carries with it a certain tone, a tone I've gotten my fill of from PH and ST for a while. I wouldn't mind a return to the less "cartoony" style for this game.
 

JaseMath

Member
IrishNinja said:
which one have ya'll be dick riding? cause all im hearing right now is "i want TP's art style back" and its hurting my soul.
New Zelda is released. Most love it, but some fans are ultimately disappointed and bitch and moan about it not being like Zelda _____. Nintendo will get it right next time, though! New Zelda is shown. Fans drool over the possibilities, hoping maybe that the new Zelda is similar to Zelda ____, not that most recent one. New Zelda is released. Most love it, but fans are ultimately disappointed and bitch and moan about it not being like Zelda _____. Nintendo will get it right next time, though...

Over and over.
 
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