Thanks, Al! Holy crap, what a chip!
So each one is aboot... 1.8% of the die, so ~11mm^2 per 1024-bit.
On Durango, each DDR3 128-bit interface is about 17.5mm^2.
GDDR5 interface on PS4 is about 47mm^2 total.
Thanks, Al! Holy crap, what a chip!
just be region free
THATS ALL I WANT!!!!!!!
Because someone posted a thread saying what if it was weaker?I dont know why people were wondering about that. even the Wii is more powerful than the gamecube (probably by the least amount in console history, but still) , and the Wii U isn't exactly a high bar to beat. Thats like confirmation that the sky is blue.
just be region free
THATS ALL I WANT!!!!!!!
Because someone posted a thread saying what if it was weaker?
Don't forgot there were morons who legit thought the Wii U was an add on for the Wii
So each one is aboot... 1.8% of the die, so ~11mm^2 per 1024-bit.
On Durango, each DDR3 128-bit interface is about 17.5mm^2.
GDDR5 interface on PS4 is about 47mm^2 total.
"My understanding is that it is not realistic on the existing video game systems because unlocking them after they are already on the market poses a number of hurdles. On the other hand, regarding NX, we understand that many consumers hold such opinions and such suggestions exist in the market, and although we have nothing concrete at the moment, we are internally analyzing what hurdles exist to lifting region locks. That is the situation right now. We acknowledge your request, and I personally want to give it positive consideration."
It's at least under consideration? Maybe it'll finally be region free ;-;
Have we discussed LPDDR4 yet? That's something that might be suitable for the NX handheld as well as the NX console (if they are going the very small/low power route, as I believe they are). These modules from Samsung are faster than the desktop variety currently available. Is the pricing prohibitively expensive?
Anyone care to speculate? Is this gonna have a weird gimick thats gonna make me go "oh man! lame!" is is it gonna be like xbox and playstation? (a box with a controller and 3rd party support). If nintendo made a console like playstation with mature 3rd party titles ect, AND Nintendo games, i think it would do cool.
Did we get any news or Mondayton?
Did we get any news or Mondayton?
Did we get any news or Mondayton?
Rösti;193223450 said:...
Please understand...
Maybe we should just wait until Thrusdayton. It's only fitting.
Can someone summarized what Rosti is possibly teasing at? Unable to fully access the site right now.
he might be able to get a thing from a source
do not under any circumstance expect anything
Speaking about dead... If Iwata would still be alive, would we have more teasing about NX, instead of just silence?because HE'S DEAD
That's much smaller than I expected! I'm hoping for HBM but it would probably be cost-prohibitive. That is unless they went with 28nm for the SoC. I know Carrizo is reported to draw ~15w. Is this one of those binned laptop parts? Could they count on such a power draw in a mass produced console? If those numbers are legit, a Carrizo w/ some HBM and ARM cores instead of the Excavator modules may be just what the doctor ordered.
The other scenario I was envisioning was something like the Wii configuration, with a larger chunk of HBM and then just one or two external DDR4 chips being mainly there for OS functions. That would make for a very simple PCB, although again. the cost.
At best it'll be a little tidbit like a major western dev having a dev kit or something. Still at least it'll be interesting to talk about while at workBasically what I figured, just wanted to know if there was more context at this point, thanks.
I only sort of remember that, maybe glanced over it, but holy heck, I'd be all over that shit because I love 3D. The thought of 3D console games on a normal TV (if I'm reading it right) would be sooo nice.
What also seems to be a huge departure is the use of a virtualized dev environment. Like Android and iOS, software development will be done in a common way, regardless of what's in the box.
Even at a basic level, they could do some pretty impressive things with it. And in one respect they've had the technology for years-
At best it'll be a little tidbit like a major western dev having a dev kit or something. Still at least it'll be interesting to talk about while at work
Indeed!
Edit: Really hoping the 2016 GameStop survey mentioning NX means something is finally about to happen.
Something is certainly about to happen, as Nintendo has repeatedly said that more details will be shared in 2016. What we don't know is whether or not they are going to wait till their FY17 (starting April 1st, 2016).
My guess is that there will be a big marketing splash for:
- Fire Emblem Fates
- Pokken
- Star Fox Zero
- Miitomo
& (maybe) a tease for NX
We did get a general Nintendo Direct in November & a Smash Direct in December, so the Big N hasn't been completely silent.Hopefully no later than March, as Jose said on the IGN chat, the reveal needs to happen in the next few months, Game Informer online said the same thing.
Edit: That marketing break down makes sense for what they might be willing to show in Feb/Mar IF it happens. What happened to our regular Directs? Too much radio silence ever since Iwata's passing (and no, as good as they are the Nintendo Minute segments don't make up for it).
Hopefully no later than March, as Jose said on the IGN chat, the reveal needs to happen in the next few months, Game Informer online said the same thing.
Even at a basic level, they could do some pretty impressive things with it. And in one respect they've had the technology for years-
https://www.youtube.com/watch?v=Jd3-eiid-Uw
All this work to confirm that the NX will in fact play games. Smh.Rösti;193253666 said:The wheels are in motion, though initiated by someone close to the source, not the source itself (at time of writing). Not sure about presence in office.
Rösti;193253666 said:The wheels are in motion, though initiated by someone close to the source, not the source itself (at time of writing). Not sure about presence in office.
Wheels?Rösti;193253666 said:The wheels are in motion, though initiated by someone close to the source, not the source itself (at time of writing). Not sure about presence in office.
Rösti;193253666 said:The wheels are in motion, though initiated by someone close to the source, not the source itself (at time of writing). Not sure about presence in office.
It's obviously F-Zero.Wheels?
Mario Kart confirmed.
Have we discussed LPDDR4 yet? That's something that might be suitable for the NX handheld as well as the NX console (if they are going the very small/low power route, as I believe they are). These modules from Samsung are faster than the desktop variety currently available. Is the pricing prohibitively expensive?
I've been pondering what type of technologies they might decide on. My tentative conclusions are that they could go with a 14nm Soc or HBM, but not both. As people have mentioned, if they go with 14nm, it will likely be a small chip. AMD showed off a Polaris GPU and it was estimated at ~120mm2. Maybe Nintendo could squeeze a bit more surface area on there, but not much. The other point which may be relevant is how large an area the PHY for HBM requires. If each block of HBM is a 1024-bit interface, I would imagine it would require a large area on the SOC. It's too bad we don't have any die photos, but we do know that all the chips so far w/ HBM have been monsters in size.
So each one is aboot... 1.8% of the die, so ~11mm^2 per 1024-bit.
On Durango, each DDR3 128-bit interface is about 17.5mm^2.
GDDR5 interface on PS4 is about 47mm^2 total.
That's much smaller than I expected! I'm hoping for HBM but it would probably be cost-prohibitive. That is unless they went with 28nm for the SoC. I know Carrizo is reported to draw ~15w. Is this one of those binned laptop parts? Could they count on such a power draw in a mass produced console? If those numbers are legit, a Carrizo w/ some HBM and ARM cores instead of the Excavator modules may be just what the doctor ordered.
The other scenario I was envisioning was something like the Wii configuration, with a larger chunk of HBM and then just one or two external DDR4 chips being mainly there for OS functions. That would make for a very simple PCB, although again. the cost.
So basically no news yet, but we should expect it soon.Rösti;193253666 said:The wheels are in motion, though initiated by someone close to the source, not the source itself (at time of writing). Not sure about presence in office.
How many Fs are there in wheels?It's obviously F-Zero.
I'm gonna go with a 14nm chip w/ 512 GCN ALUs, maybe a combo of 4 A57(or A72 we can only hope) + 4 A53, and the 32 MB pool of eSRAM.
What does a non-virtualized dev environment look like compared to a virtualized one? What are the costs and benefits?
So let me ponder a bit on my favourite (rumoured) NX aspect, slow monday and all.
SCD, aka supplements.. That thing can fly. Especially when configured in a local network with the main unit. I've been experimenting lately with such setups for a pet project of mine, using highly asymmetrical protocols (and bypassing TCP/IP altogether but that's another story) where the supplement has all assets in advance (in my case - procedural assets), and the main unit sends out a single beacon/sync message when ready to accept during a frame, while in the meantime the supplement has finished or is about to finish its work, and at said beacon just sends away all done computations for the frame, and then immediately starts with the next frame. Given a proper heuristics for the work split between main and supplement, the two nodes achieve perfect utilisation. And just to give you a clue how asymmetrical it all is (in packets) - it's kilobytes from the main-unit side vs gigabytes from the supplement side (over a GbE link). In my case the workload has seen perfect linear scaling thanks to the precise workload split between the nodes.
So, two things make for a great distributed system:
Satisfying those yields perfect (read: linear) gains, aka profit : )
- running a minimal overhead sync protocol over a low-latency network connection
- optimal workload split between the nodes, so no idle time on either end.