For such a big site they sure do cover a lot of bad rumors (and most of which seems to be just speculation
whatever gets more clicks, baby
For such a big site they sure do cover a lot of bad rumors (and most of which seems to be just speculation
Lol. This will be very usable in the future, I'm sure.
A potentially massive library should be the main selling point but I'd imagine Nintendo will implement some new idea as well, sure.
This article acting like it's something new
"Nintendo: NX console isn't successor to Wii U, it's 'an entirely new idea"
http://flip.it/8h0TX
Still though, I don't like the sound of it. If it's not a successor, what is it then?
This article acting like it's something new
"Nintendo: NX console isn't successor to Wii U, it's 'an entirely new idea"
http://flip.it/8h0TX
Still though, I don't like the sound of it. If it's not a successor, what is it then?
Cheaper as opposed to if they were to do 1GB of eSRAM or eDRAM? I'd hope so. HBM2 seems promising, or at least it has a lot of buzz right now. I know next to nothing about this all but it's all too intriguing, so thanks for answering my petty questions.
All very true, but GCN on 28nm in a handheld system would be foolish due to the power draw, temperature ceiling etc. which as a result may start the system on the wrong foot. Doubly so in the West were the public is quick to infer the low power being common to all NX based systems which would be a grande marketing disaster in a market where the vocal audience is all about power.
As for 14nm FinFET, is its current yield known? I see Samsung's own Galaxy S6/S6+ use it, as does Apple's iPhone 6S/6S Plus (though in addition to that they also use TSMC's 16nm node, loosening the yield pressure), not sure how much capacity there is for more mass market products without shortages.
Yeah on their "NX Games" page it says "Additionally, rumors indicate that Nintendo's new Legend of Zelda may debut as an NX title" which has been entirely speculation IIRC even though it's very likely.
This article acting like it's something new
"Nintendo: NX console isn't successor to Wii U, it's 'an entirely new idea"
http://flip.it/8h0TX
Still though, I don't like the sound of it. If it's not a successor, what is it then?
There's no way Zelda isn't 2016. Well, of course it's possible, but they've already started marketing it as part of the Zelda 30th Anniversary. It isn't missing that. To be a bit crass about it; I think they had their eyes set on it being part of the anniversary right from the start, or at least knew it wasn't hitting 2015, earlier than they let on.
In terms of Paper Mario I wouldn't be all too surprised if we had a Direct in February where it gets announced for May or June this year (alongside a Paper Mario amiibo, of course). Nintendo likes to space out their announcements like that; they didn't announce it in the last Direct because they already had Twilight Princess HD and other stuff to show. They don't really need a long time period, just show the game, get people excited and put up pre-orders right away while the hype is still there.
Here's something I believe too: NX isn't 2016. Zelda isn't on it. And I think we'll get why once we see it.
Nintendo has already cut off DLC support for Mario Kart 8 & Splatoon and will do the same for Smash 4 soon. So while we could get a Complete Edition of Smash 4 on the NX Platform, Nintendo may just opt for sequels for Mario Kart & Splatoon rather than re-releases.Zelda will be an NX AND WiiU title
In fact... I predict a large amount of WiiU software (thats still being actively supported) will end up being up-ported or have BC to the NX
It would be crazy to strand those great persistent titles (Smash, Mariokart, Splatoon, etc..) on the WiiU going forward... plus it gives them a strong library and fresh start on the new platform
Especially to those who may have avoided the WiiU.....
These are just predictions however and Nintendo is a mega pro at doing crazy shit
Nintendo has already cut off DLC support for Mario Kart 8 & Splatoon and will do the same for Smash 4 soon. So while we could get a Complete Edition of Smash 4 on the NX Platform, Nintendo may just opt for sequels for Mario Kart & Splatoon rather than re-releases.
Zelda will be an NX AND WiiU title
In fact... I predict a large amount of WiiU software (thats still being actively supported) will end up being up-ported or have BC to the NX
It would be crazy to strand those great persistent titles (Smash, Mariokart, Splatoon, etc..) on the WiiU going forward... plus it gives them a strong library and fresh start on the new platform
Especially to those who may have avoided the WiiU.....
These are just predictions however and Nintendo is a mega pro at doing crazy shit
But the thing is that Mario Kart 8 ended early last year, so it'd make more financial sense to just move forward with Mario Kart 9 than waste time on a remake for 8. And Splatoon, the game was apparently made fast enough for Nintendo to just move forward with a sequel for a 2017 release.Hmmm
Complete editions would be just as good in my mind
But the thing is that Mario Kart 8 ended early last year, so it'd make more financial sense to just move forward with Mario Kart 9 than waste time on a remake for 8. And Splatoon, the game was apparently made fast enough for Nintendo to just move forward with a sequel for a 2017 release.
Has there been any actual rumor of Zelda coming to NX though?
Most people are expecting it anyway, so I don't think I've seen it in any rumor
It's all speculation; I'm in the minority that believes it won't get ported to NX. It probably got delayed because of the sheer scope of the game, not so they could do an NX port.
I don't think the unification is the key selling point because that only works for people who own both l, or as an indirect selling point because it will make it easier for Nintendo to support both systems.
I'm pretty sure there are features we don't know we don't know that Nintendo hopes will sell the system.
It's nice to have a unified library but I still don't believe that will be the defining feature.
We will hopefully find out in not too long.
Regardless of what the NX ends up as i really hope there's something of a relatively standard controller. I'm dead tired of the x amount of controllers i have for the WiiU..... It's too many. Ideally i'd prefer a clean break but if not at least a controller that doesn't effectively either have 8 portions (Wiimote + Nunchuk) or requires x amount of other controllers for basic local multiplayer (Gamepad). That doesn't even include the GCN adapter and controllers, why couldn't it be a USB version of the Pro controller rather than a controller that only works with one game that you in turn need to connect to an adaptor. One of the things i love about the PS4 is how neat everything is with the console, the controllers and its cables. Nice and simple without excessive additions.
One of the big issues i have with the WiiU is the overly complex setup to do simple things like local multiplayer. Compare Wii Sports to Nintendoland. The controller for Wii Sports comes with the system and is used throughout and you need 4 of it simple. The controller for Nintendoland comes with the system but for multiplayer you then need to either already have additional Wiimotes (A controller that doesn't come with the system) or buy more and that doesn't even include the games that need a nunchuk. You effectively can't play local multiplayer without either having the Wii or knowing ahead to buy a controller that isn't the main controller for the system in Nintendoland if you didn't already have a Wii before vs Wii Sports where the main controller for the system was all you need x4 for local multiplayer.
I'm talking something like 32MB of SRAM, as used on XBO. The issue with embedded RAM is that, to my knowledge, nobody's offering eDRAM on 28nm (Renesas said they were planning it 6 years ago, but there doesn't seem to be any publicly available info since then, so it was probably dropped when they decided to outsource 28nm to TSMC, who don't list eDRAM availability on their 28nm process). The alternative is SRAM, which is what Microsoft went with for the Xbox One, but SRAM is far less dense than eDRAM, which makes it substantially more expensive.
As an illustration, consider the following scale image of the Xbox One's APU (left) and the Wii U's GPU (right):
The Wii U's single large eDRAM pool has the same capacity (32MB) as the Xbox One's two SRAM pools, but you'll notice that the SRAM pools take up substantially more die space, even though the chip is manufactured on a smaller node (28nm versus 40nm).
At the time MS were putting the XBO together, SRAM was pretty much the only choice for the framebuffer in a split memory environment. Now, though, HBM2 would be a viable alternative, and although expensive, shouldn't be that expensive for just a single 1GB stack. They'd likely need HBM2, though, as HBM1 maxes out at 128GB/s per stack, so they'd really need two stacks (hence 2GB) to reach the kind of bandwidth they'd be looking for. On the other hand, HBM2 won't be hitting retail products until this summer, so may not be quite mature enough for Nintendo to go with it.
Edit: Actually, I was misremembering my PS4 and XBO bandwidths. A single 1GB stack of HBM1 at 128GB/s should do the job for a competitive console, when combined with 8GB of DDR3/4.
If the handheld were this year and the home console next, then yes, but if they release both at the same time, they can present a broadly competitive home console and also a handheld that can play pared-down versions of the same games.
Well, the S6 and 6S use chips made on Samsung's 14LPE, whereas AMD (and most chipmakers) seem to be targeting 14LPP, which is ramping up mass production at the moment (the Snapdragon 820 being the first chip made in large quantities on it, which should be in phones in a few months). Hard to say what yields will be like for a console launching late this year, but indications are that AMD will pretty much completely move over to 14nm and 16nm for their GPUs this year. They've talked about two Polaris GPUs, the smaller of which would provide "console class gaming in a thin and light laptop", which we could assume will be used in the entry-level 470/470X desktop cards. The next one we could assume would be used for 480/480X and more powerful laptop GPUs. The reports seem to indicate that there's also a "Vega" GPU being fabbed on TSMC's 16nm, which would likely be the high-end 490/490X.
I would deduce from that that 14LPP is going to offer better perf/W, but TSMC's 16nm will give them better large-die yields for the big desktop GPUs.
From a purely theoretical perspective, AMD is going to be putting out Polaris on 14LPP this summer, and there are going to be plenty of sub 100mm² 14LPP mobile chips doing the rounds late this year, so obviously the option is there for Nintendo to use a small Polaris-based 14nm APU for a November launch. The question is whether Nintendo would be willing put down the money on it. While it's unlikely, I wouldn't completely and totally rule it out. If Nintendo go with a single, non-3D screen (to ease cross-development), then there's not much else in the handheld that wouldn't be found in a $100 off-contract phone like the Moto E. It's not impossible that they could squeeze a small-die 14nm chip in there and still break even at $200.
While I do think Zelda will be released this year (no reason to expect it not to), I think putting too much weight on the anniversary is silly. It's a minor marketing ploy and maybe a bit of developer nostalgia. It might help sell some special merchandise and a special collection release etc, but a big new AAA release in a popular franchise isn't going to sell significantly more or less because it's an even number of years since the first game.
I think that, unless NX has been pushed far back to holiday 2017, Nintendo would be stupid not to release Zelda on it.It's all speculation; I'm in the minority that believes it won't get ported to NX. It probably got delayed because of the sheer scope of the game, not so they could do an NX port.
If NX comes out this yearIt's all speculation; I'm in the minority that believes it won't get ported to NX. It probably got delayed because of the sheer scope of the game, not so they could do an NX port.
Unless my memory is faulty, Sony purchased Renesas or acquired a majority share in the company.
I don't disagree with that, however I think one thing led to another, meaning the delay may have happened because of the scope, but since the new release date is so near to the NX release a port is being made to have another hardware seller for the NX, and to get more money back since I don't think developing this game was cheap
No there hasn't and that's why I called IGN out/what I was saying. It's all speculation.Has there been any actual rumor of Zelda coming to NX though?
Most people are expecting it anyway, so I don't think I've seen it in any rumor
Is it Monday yet?
Whats happening today?/Monday?
Rösti;193035983 said:Due to the avoidance of ichnograms, I've been able to illapse on a few intricate resources. I cannot in terms of things to come promise any copacetic results, but with a little bit of sanguineness I might be able to corrade a few seeds prosperous to our cause, so we may deliciate. Just have some patience; I would not fancy the dragon's igniparous emanations.
Monday.
Am I doing it right? lol
Am I doing it right? lol
NX gets Rösted:
Here is my crazy idea: The NX is not really a 'console'. It's a beefy controller that also works like a handheld. Think of a smaller WiiU pad. The controller works on PC/PS4/(XBO) this is then combined with a gaming service like EA access.
- Nintendo keeps the handheld market
- You still need to buy hardware to play their games
- They can make silly peripherals specific for their games
- No need to worry about getting the Call of Duties and such
- Third parties have lower costs because they already know the hardware (PC/PS4)
- No need to fight the competition console hardware wise
- Everybody wins
Sorry if anyone already said something like this.
Ok but the craftsmanship and time that went into thise games to be played by so few.
I cant imagine not having some form of playing these games on NX.
These sort of ideas always make me laugh!
May I ask, how much money are Nintendo paying to use the PS4/Xbone tech?
I can see them porting Smash IF sakurai wouldn't be able to do another one soon. But for Splatoon and Mario Kart I expect full sequels. There won't be as much hype about a game that all die-hard nintendo gamers already own.
-NX console will release later this year.
-NX handheld will release mid to late 2017.
-They will NOT share the same power. Portable game version will not look as good as console version (obvious).
-They WILL share the same environment or "OS", to make it easier to scale-down games to portable version, or vice versa to console version.
-Some games will be cross-platform, but not all. Don't expect Zelda U/NX to be scalable to the NX portable. Other titles will, such as Pikmin 4, Mario Kart, and the such.
-NX console will release later this year.
-NX handheld will release mid to late 2017.
-They will NOT share the same power. Portable game version will not look as good as console version (obvious).
-They WILL share the same environment or "OS", to make it easier to scale-down games to portable version, or vice versa to console version.
-Some games will be cross-platform, but not all. Don't expect Zelda U/NX to be scalable to the NX portable. Other titles will, such as Pikmin 4, Mario Kart, and the such.