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What we know so far about the Nintendo NX with sources

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Trago

Member
Yep thats what I'm most looking forward to learning about and hopefully its an official feature and not just something lost in speculation and analyzation. Lets hope we find out shortly.

It would also mean Nintendo wouldn't be developing software for two different audiences, the infamous example here being New Super Mario Bros. 2 and New Super Mario Bros. U shipping within months of each other. This should result in more franchises being covered and a greater output of software.

And considering the sheer number of games that they publish each year is all the more reason I hope the shared library is official.
 
I think if the console releases later they'll just bundle it with Mario Kart or similar. Will get plenty of sales that way.

I think they can release both this year if they are doing a shared platform. Even space them out by a couple months (September/November). As far as retail space goes, in this climate, all they need to do is say that Wii U has been discontinued and the consoles will be gone from shelves in no time. Such is the market for collectors/scalpers.
 

Josh5890

Member
I think they can release both this year if they are doing a shared platform. Even space them out by a couple months (September/November). As far as retail space goes, in this climate, all they need to do is say that Wii U has been discontinued and the consoles will be gone from shelves in no time. Such is the market for collectors/scalpers.

Working with retailers to get that space cleared up for the NX will be important. Just say that the systems are being discontinued and drop the price 10%.
 

Neoxon

Junior Member
I think they can release both this year if they are doing a shared platform. Even space them out by a couple months (September/November). As far as retail space goes, in this climate, all they need to do is say that Wii U has been discontinued and the consoles will be gone from shelves in no time. Such is the market for collectors/scalpers.
And what about the 3DS?
 

Etzer

Member
Yep thats what I'm most looking forward to learning about and hopefully its an official feature and not just something lost in speculation and analyzation. Lets hope we find out shortly.

It would also mean Nintendo wouldn't be developing software for two different audiences, the infamous example here being New Super Mario Bros. 2 and New Super Mario Bros. U shipping within months of each other. This should result in more franchises being covered and a greater output of software.

That's my biggest takeaway from a shared library. I really hope that's the route they're taking.
 
That's my biggest takeaway from a shared library. I really hope that's the route they're taking.

Iwata already hinted in that direction so I guess that is the way they go and to be honest...it's a little bit sad but from a business standpoint of view the only logical decision.
 

Peru

Member
I think it's almost a given at this point that the console will NOT be released at the same time as the handheld. Every rumor that has been specific about it has mentioned the handheld only. It's good in every way to let the Wii U get another year. The only "downside" to releasing the console a year later is that it will already have a solid library at launch.
 

MoonFrog

Member
That doesn't work if Nintendo are making a shared platform. Iwata said they would take into account different environments for different regions.



https://www.nintendo.co.jp/ir/en/library/events/150508qa/02.html

Maybe we can add this quote to the OP's links?

Hmmm...how feasible would a mixed launch be anyway, where Japan gets handheld and the West gets the console? Assuming that the launch lineup is ~shared, that is at least plausible but I know nothing about what that would entail logistically and in terms of production. The less shared the line-up is, the more of a complete mess the idea seems to pose.

A simultaneous launch? This could be confusing, perhaps. But it could turn the shared catalog gimmick into a reason to buy in rather than a reason to buy the second system (Really a concern of mine. It seems that the shared catalog will benefit Nintendo and then the consumer as a result vis-a-vis less software shortages. But as a console-selling gimmick?) Perhaps a launch bundle? But that would probably be too expensive as the only option. But it would also be the best way to say "We have Wii U 2.0 and now offscreen play is play on the go!" Well without mentioning Wii U of course :p.

Rumors seem to be pointing away from home leading at this moment, but who knows? They are just rumors and Nintendo clearly is working on both successors so rumors about both are going to be going around.

I think they need to pull the trigger on NX home this fall in the west and they either are doing that or sacrificing Wii U to the handheld space again. I mean, when you have two struggling children sometimes you have to save the one who has the highest chance of success rather than letting that one tough it out and attending to your weakest child. The Japanese handheld market is where Nintendo gets its industry support, which it will need going forward. But what is the state of that and how sure of its future are Nintendo, Capcom, SE, Level-5, etc.?

Iwata already hinted in that direction so I guess that is the way they go and to be honest...it's a little bit sad but from a business standpoint of view the only logical decision.

Sad as in losing the differentiation between handheld and console? I agree. Take Zelda for example. Nintendo did experiments with the formula in all three, recent, lower-stress mainline handheld Zelda entries (DS ones and ALBW). That experimentation clearly bled over into the main series. Same thing with, say, 3D Land or NSMB. The handheld space has been a sort of leading laboratory of game design for Nintendo. I wonder what games become when the distinction goes away. I mean we do have things like Captain Toad and Splatoon recently so hopefully that tradition survives.
 
R

Rösti

Unconfirmed Member
It's nearing 06.00 AM JST in Kyoto/Tokyo. Usually there are a few articles (mainly from sources like WSJ, Nikkei etc.) the day before an earnings release, at least when it regards Nintendo, so hopefully we can get something interesting from that.
 

TheJoRu

Member
Lol

what is this?

https://es.wikipedia.org/wiki/Nintendo_NX

:)


came across it when searching nintendo nx on google in past 24h

...

Spiritual successor of Disaster: Day of Crisis Nintendo

Agvtaf7.gif
 

EhoaVash

Member
Hmm with unified library. I don't see why average consumer will want both nx platforms. Most will stick to one nx hardware. Kinda like ps4/vita....u less Nintendo has a bundle ;d?lol who am I kidding.
 

Datschge

Member
I think people may be hoping for too much that an unified platform for development (benefiting Nintendo and publishers) right from the start will be used to offer to make software shared between different form factors for free (aka universal binary/universal app) for the customers. I expect that to be an opt-in possibility to publishers, not a built in capability for customers. That's how Apple's iPhone/iPad split started (and later reunited with said universal apps) as well.

As for the NX released date discussion, I'm starting to wonder if there may be a possibility for an NX compatible OS update for Wii U's eShop that could be released before dedicated NX hardware at a later time. That could allow for some more life for Wii U hardware sales, encouraging development of scalable software, while making the release of the new significantly more powerful hardware the more impactful (it would also allow preparation for a clean break with Wii U otherwise, namely disks and gamepad, without suffering as much of a loss of software library). Probably makes too much sense for Nintendo to follow through.
 
They've talked it up as a different experence to the wii u and 3ds so I doubt it will be soft launched on the existing console. Expect zany new control schemes to be part of that.
 

Litri

Member
So if the Handheld is coming out this year what price are you guys expecting?

199. This would allow them to put mid-tier smartphone HW inside the console unless AMD has prepared something special for them. Of course, that price would be with only one screen.
 

Peterc

Member
Question:

1) Does everyone wants to pay 199$ for a console thats is as powerfull as xbox one?
2) Or a console that cost 399$ but is 1.5 the power of ps4
3) Wants a console at the price of 199$ but can buy additional units to make it more powerfull.

Why i'm asking it, if you look at the smartphone business. A new iphone will cost you about 799$. Oculus rift and a good pc will cost you about 1400$ or more.

So i'm wondering why the most gamers only wants to pay 199$ for handheld/console, and are satisfied with a console 2y/3y later that is equal to vita or xbox one?

Why should that be a smart move from nintendo?
 

Neoxon

Junior Member
Question:

1) Does everyone wants to pay 199$ for a console thats is as powerfull as xbox one?
2) Or a console that cost 399$ but is 1.5 the power of ps4
3) Wants a console at the price of 199$ but can buy additional units to make it more powerfull.

Why i'm asking it, if you look at the smartphone business. A new iphone will cost about 799$. Oculus rift and a good pc will cost you about 1400$ or more.

So i'm wondering why the most only want to pay 199$ for handheld/console, and are satisfied with a console 3y later that is equal to vita or xbox one?

Why should that be a smart move from nintendo?
We're talking about $199 for the handheld & $299 for the console.
 

Datschge

Member
Expect zany new control schemes to be part of that.
Zany new control schemes that are both impossible with current Wii U and re-creatable on all NX form factors (to allow the kind of shared platform many seem to expect)? Wii U's lack/outdated kind of power is much more likely the limiting factor than some new shared controls (if the controls are shared between form factors to begin with).
 

atbigelow

Member
Hmm with unified library. I don't see why average consumer will want both nx platforms. Most will stick to one nx hardware. Kinda like ps4/vita....u less Nintendo has a bundle ;d?lol who am I kidding.

Same reason people own and play games on their iPhone and iPad. I'm interested in the idea that a bunch of handheld only games that hurt my hands to play will be available to me on a TV. And that if I am in the situation, I can play them on a handheld.

If I'm reading into it right, they want to do a lot more than just say "this is the portable one and this is the home one".
 

Peterc

Member
We're talking about $199 for the handheld & $299 for the console.

I still think it's cheap to deliver something thats powerful enough.
You must also remember that nintendo mostly deliver something unique with their harware.
That will also add extra cost with the system.

Iphone is also portable and people wants to pay 799$ dollar for it.
Ps4 sales are also good and it didn't cost 299$ at launch.

You can't release a system that is that cheap and expect something amazing in terms of power.
 

Neoxon

Junior Member
I still think it's cheap to deliver something thats powerful enough.
You must also remember that nintendo mostly deliver something unique with their harware.
That will also add extra cost with the system.

Iphone is also portable and people wants to pay 799$ dollar for it.
Ps4 sales are also good and it didn't cost 299$ at launch.

You can't release a system that is that cheap and expect something amazing in terms of power.
But you have to consider that Nintendo may not be willing to sell either NX device at a massive loss. As for something unique, if this shared platform thing pans out, it can't be something that can't be done on both form factors. Nintendo pretty much has to go for cheap, especially given the very real possibility of the PS4 & XB1 getting price cuts during the holidays. The Wii U & the 3DS in terms of pricing were likely lessons for Nintendo. At the very least, don't expect the NX Handheld to exceed $200.

As for the iPhone analogy, most people either get it subsidized or pay for it with monthly installments over the course of two years. As for the PS4, it was decently powerful with fast RAM at the time. Not to mention that it was at the beginning of a new generation. Nintendo doesn't have the luxury of the latter. And again, Sony & Microsoft could easily undercut the NX Console with a strategic holiday price cut.
 
Zany new control schemes that are both impossible with current Wii U and re-creatable on all NX form factors (to allow the kind of shared platform many seem to expect)? Wii U's lack/outdated kind of power is much more likely the limiting factor than some new shared controls (if the controls are shared between form factors to begin with).

It will be a combination of things, like the Wii was. New media format, new controller, new cpu, new gpu specs.
 

Peterc

Member
But you have to consider that Nintendo may not be willing to sell either NX device at a massive loss. As for something unique, if this shared platform thing pans out, it can't be something that can't be done on both form factors. Nintendo pretty much has to go for cheap, especially given the very real possibility of the PS4 & XB1 getting price cuts during the holidays.

The Wii U & the 3DS in terms of pricing were likely lessons for Nintendo. At the very least, don't expect the NX Handheld to exceed $200.

Yes, but lets say the wiiu didn't use a tablet and the price was about 180$
The system will still fails, because it wasn't as powerful as xbox1 or even ps3. People don't want to buy a system anymore that is behind the rest.

On the other hand, i understand that a expensive console that is just powerfull isn't enough to sell the system. It still should have something unique, so that gamers has a reason to buy it.

Do you think the nx will be more powerfull then the vita? I believe if the price is 199$, it will have the same power as vita.
I believe the vita price is still 199$ (not sure).
 

Thraktor

Member
There is one other consideration that may push Nintendo into releasing both consoles simultaneously (or close to it); there's a strong incentive, both for PR and for the sake of attracting third parties, of having the quickest possible uptake of NX hardware. Being able to say there's a market of X million devices sold right out of the gate gives them the best chance of persuading third parties to get on board, and if they release both devices at the same time they're potentially doubling those early sales numbers.
 

Neoxon

Junior Member
Yes, but lets say the wiiu didn't use a tablet and the price was about 180$
The system will still fails, because it wasn't as powerful as xbox1 or even ps3. People don't want to buy a system anymore that is behind the rest.

On the other hand, i understand that a expensive console that is just powerfull isn't enough to sell the system. It still should have something unique, so that gamers has a reason to buy it.

Do you think the nx will be more powerfull then the vita? I believe if the price is 199$, it will have the same power as vita.
I believe the vita price is still 199$ (not sure).
I assume that you're referring to the NX Handheld in your last paragraph. And even then, the Vita's technology has gone down in price significantly since the launch of the system. It shouldn't be hard for Nintendo to surpass it for the same price as the Vita was when it was first released.
 
If my cellphone had all the buttons needed to play Skyrim with a suspend feature then I don't see how it would be impractical. Actually that would be awesome.

Some people just don't have the free time to sit down in front a TV for three hours a session just to play a video game. Hell I only work three days a week (12 hours shifts) but with a fiancée, puppy, and social life I've strugged to push through Xenoblade X, and had the same trouble with Witcher 3 and Fallout 4. Thankfully
I can play Xenoblade X on the Gamerpad when needed and Witcher 3/Fallout 4 on remote play through the Vita. Is that prefered? No, but it's not impractical.

When playing video games on say a train ride. It's a whole lot better for games to be played in bite-sized spurts. Something like Skyrim is meant to be played in 3 hour long sessions. I can't see anyone in Japan playing Zelda U on their handheld over something like A Link Between Worlds or even an F2P game.
 
There is one other consideration that may push Nintendo into releasing both consoles simultaneously (or close to it); there's a strong incentive, both for PR and for the sake of attracting third parties, of having the quickest possible uptake of NX hardware. Being able to say there's a market of X million devices sold right out of the gate gives them the best chance of persuading third parties to get on board, and if they release both devices at the same time they're potentially doubling those early sales numbers.

Neoxon will kill me for this but they could bundle Pokemon Z with the handheld and Smash NX with the console, would be a crazy launch.
 

Neoxon

Junior Member
When playing video games on say a train ride. It's a whole lot better for games to be played in bite-sized spurts. Something like Skyrim is meant to be played in 3 hour long sessions. I can't see anyone in Japan playing Zelda U on their handheld over something like A Link Between Worlds or even an F2P game.
If your progress is saved to the cartridge & can be carried over to the NX Console when you get home, I don't see the problem.

Neoxon will kill me for this but they could bundle Pokemon Z with the handheld and Smash NX with the console, would be a crazy launch.
Oh don't get me wrong, I'd love that. But this is Game Freak we're talking about.
 
When playing video games on say a train ride. It's a whole lot better for games to be played in bite-sized spurts. Something like Skyrim is meant to be played in 3 hour long sessions. I can't see anyone in Japan playing Zelda U on their handheld over something like A Link Between Worlds or even an F2P game.

I feel like handheld games have already moved past the bite-sized spurt idea. If the assumption is that you have to provide a meaty alternative to phone games, which have all of the advantages in the bite-sized arena that handhelds will never have, then it doesn't make sense to just do a half-measure.
 
We're talking about $199 for the handheld & $299 for the console.

I reckon they'll actually shoot a little lower than $199. $150 would be the sweet spot for a non xl version, but I doubt they could actually get that low.

When playing video games on say a train ride. It's a whole lot better for games to be played in bite-sized spurts. Something like Skyrim is meant to be played in 3 hour long sessions. I can't see anyone in Japan playing Zelda U on their handheld over something like A Link Between Worlds or even an F2P game.

People are obviously down for console like zelda experiences on handhelds though. OoT 3D was 3.8m last time the numbers were updated and MM3D passed 2m in about 3 months on the market.

Neoxon will kill me for this but they could bundle Pokemon Z with the handheld and Smash NX with the console, would be a crazy launch.

Pokemon is the one game I actually can't picture being bundled. Lots of extra hoops there to jump through, and if you are going to force bundle a game (presumably that's what you meant), I don't know that a sequel to a well established franchise is actually the best idea. It should be something everyone really has to try at least once, like wii sports. After all, about 2/3rds of 3ds owners never bother to pick pokemon x/y up, and that's a lot of people to force a game on.
 

Peterc

Member
One thing nintendo have to stop doing is, porting 3rd party games 3y later and be very happy about it.

I realy don't care about that games anymore. Release it when its "hot".

If they want to get back on track, they have to get the same 3rd party games on the same time. Also they need to use good advertising like they did with the wii in 2006.
 

Datschge

Member
There is one other consideration that may push Nintendo into releasing both consoles simultaneously (or close to it); there's a strong incentive, both for PR and for the sake of attracting third parties, of having the quickest possible uptake of NX hardware. Being able to say there's a market of X million devices sold right out of the gate gives them the best chance of persuading third parties to get on board, and if they release both devices at the same time they're potentially doubling those early sales numbers.
Eh. Nintendo said itself that the repeating issue is maintaining the active use rate by having a steady flow of releases (topic 18 in OP). This is even more important if this platform is indeed hardware independent and to have a long breath. Having high sales right out of the gate won't help new third party support much; that support will either need to be there before the hardware release, or it won't be there for another one to two years to come due to development times, during which lackluster sales could quickly stop development again like the wait and see approach of plenty publishers on previous Nintendo systems have shown. NX is better off with steady and consistent sales while continuously increasing library size and variety of available compatible hardware.
 

Doctre81

Member
Hmmm what are these...

http://www.guru3d.com/news-story/amd-offers-amd-embedded-radeon-e8950mxm-module.html



"The ultra-high performance E8950MXM is built for 4K applications with support for 4K decode, 4K encode, and up to six 4K displays. AMD says that this one is “ideal for high-end casino and arcade gaming machines, medical imaging devices and military/aerospace applications.” It’s got 32 Compute Units, with 3 TFLOPS peak single precision, and 8GB GDDR5 memory, while using below 95W thermal design power. It’s also a smaller form factor than standard commercial GPUs, specifically designed for systems with small space requirements."

http://www.pcgamer.com/amd-has-expanded-its-embedded-graphics-lineup/
 
Pokemon is the one game I actually can't picture being bundled. Lots of extra hoops there to jump through, and if you are going to force bundle a game (presumably that's what you meant), I don't know that a sequel to a well established franchise is actually the best idea. It should be something everyone really has to try at least once, like wii sports. After all, about 2/3rds of 3ds owners never bother to pick pokemon x/y up, and that's a lot of people to force a game on.

I wasn't really thinking as a forced bundle, just a good deal to promote the system with. Idk about bundling a free game as standard, wasn't a huge succeess last time around.
 
If your progress is saved to the cartridge & can be carried over to the NX Console when you get home, I don't see the problem.

I'm just saying games that are primarily designed with consoles in mind don't work well with handhelds and vice versa. There are a couple of exceptions but for the most part you wouldn't see Skyrim on Vita or Clash of Clans on PS4 for example. The biggest problem though is that handheld games are typically a third cheaper than console games and with rising costs in console games and Zelda U being probably the most expensive Zelda game to date, there's no way they're gonna release it unless it's either $60 which is never going to happen for a handheld game or if they skimp development and redesign it for handhelds which means a potential gimped console version. That's why I don't see a complete shared library between handheld and console. The development gap is too wide to make it practical.

Not to mention you're losing an incentive to get both devices. If you can get one, there's no point in getting the other if it can play all the games. That's lost revenue there. Sure you can "enhance" handheld games for consoles and I think Nintendo has been testing the water with the N3DS but that's not much of an incentive because the experience is still the same. Nintendo wants you in their ecosystem. That's their goal. They want you to buy the amiibos, sign up for MyNintendo, buy their handhelds, their consoles and all their games. But to do that you need an incentive. No one's going to care about buying a handheld without games designed for it. I don't see a console and handheld completely sharing a library.
 

TheJoRu

Member
Hmm with unified library. I don't see why average consumer will want both nx platforms. Most will stick to one nx hardware. Kinda like ps4/vita....u less Nintendo has a bundle ;d?lol who am I kidding.

I think, for Nintendo, the important part in their current strategy is that you are part of their ecosystem and buy their software. A unified library helps with that, because it's all available to you whether you own a console, a handheld or both. I mean, to be honest, apart from the increased revenue of you buying several hardware, the big profit (if any profit at all) is not in hardware at all, it's in software. So if you have access to the same software regardless of platform it's not really that important how many consoles you buy once you're in that ecosystem.

Also, it helps alleviate some of the stress if one of the NX-platforms would falter. Obviously, hardware costs money to design, manufacture etc. so it's not good if sales are poor (especially if there's a bunch of manufactured, unsold stuff hanging about in storage facilities), but the losses won't be as big because you aren't creating a lot of software for that specific failing hardware whose sales will suffer because of a low install base; what matters is the total install base of all NX-platforms that have access to the specific software. There doesn't have to be any of this "well, we have to satisfy the people that actually bought this failed system, otherwise people will be mad"; you are satisfying them every time you make games for any of the consoles if they are compatible. No special attention needed.

This is of course assuming that NX truly is as unifying as many of us hope and expect. I have this feeling there'll be a lot of "yeah, there's a lot of overlap here, but..." followed by a huge list of exceptions that is specific for certain hardware. I'm not expecting a 100% unification of the systems, that's for sure.
 
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