Isn't the A57 less draining on a Battery though and has better performance per watt? I'd guess efficieny would be more important in a handheld.It's interesting in the context of NX hh. A53 has traditionally been considered as an entry-class phone uarch, yet clearly Canonical think A53 is adequate for a tablet-desktop convergence device - i.e. good enough for light-weight desktop use. Of course nintendo won't stick with A53 for the home NX.
So this brand new concept has got me stumped for NX.
They've done:
motion controls
Touch screen
Dual screen
VR (looking into it)
Glasses free 3D
And if we gather what we've seen from patents those don't look like new ways to play.
Free form display looks cool and allows new shapes, doesn't change the way you play.
Clickable scrolling shoulder buttons is cool for navigating menus or scrolling through a list or switching guns, not exactly gonna light the world on fire and change the way we play.
Swapping buttons and joysticks out is more of an aethstitic and ergonomic thing that's already been done.
Haptic feedback? Two touch screens? Are those new ways to play? Holographics? Wearable gaming devices?
But you see a brand new concept and new way to play isn't really having shared libraries. that's already been done by Apple and Google. It's not new.I think it'll be moreso how the two systems of the NX interact.
Like the seamless nature.
I don't expect anything kooky this time.
I kind of want something kooky though.
But you see a brand new concept and new way to play isn't really having shared libraries. that's already been done by Apple and Google. It's not new.
Kimishima and Iwata's words are making this sound like the Wii or Wii U with a new gimmick to get people hooked but the difference this time is that they're not intentionally making it weak like the Wii and Wii U.
Maybe they saw how much third party support they would have got if the Wii could run the same engines as the HD twins and wouldn't need ports to be built from scratch?
Imagine the Wii having 360 levels of power plus the motion controls? Third party devs wouldn't ignore that install base and you'd get more then shovel ware.
Canonical (the maker of Ubuntu) finally released info about their tablet-desktop convergence platform. The pilot device is MediaTek quad-A53: http://liliputing.com/2016/02/bq-aquaris-m10-an-ubuntu-tablet-that-also-works-as-a-desktop.html
We need to kill the Nintendo ninjas ;-) everything is so quiet...
I don't know, I hope it's something "out there".
Many would be pissed but I don't want a PS4(not that there is anything wrong with it) for a Nintendo console.
I can't for the life of me think of what they could do(as VR is already being done and Nintendo obviously aren't doing it in the near future) but they'll find a way.
A lot hate their hardware but I love their hardware vision most of the time, it's fun.
The exact opposite.Isn't the A57 less draining on a Battery though and has better performance per watt? I'd guess efficieny would be more important in a handheld.
Quad-A53 is the prevailing upper-entry-level phone config these days (quad A7 being the true entry level).Now that's really neat!
I realize this is a 10-inch tablet. But, how small a form factor could you get these sorts of parts into a handheld? Could the device be half that size and still have that much power without sacrificing anything? (Barring that the screen resolution and such doesn't need to be that high on a handheld.)
Sweet.The exact opposite.
Quad-A53 is the prevailing upper-entry-level phone config these days (quad A7 being the true entry level).
I just randomly popped in here to check up on NX stuff and I'm leaving nearly fully bummed out hearing about SF0. I really want a thrill ride SF64 successor with modern production and hearing that the game at a fundamental level could be busted just makes me all face, especially considering the future of this franchise.
The exact opposite.
Quad-A53 is the prevailing upper-entry-level phone config these days (quad A7 being the true entry level).
Well I'm guessing Nintendo will match the consoles of Sony and Microsoft and use octo-core. Maine Octo core A53 on the console and quad core A53 on the handheld.Nah. A7 is out. Not used anymore. Its been replaced by quad core A53... And the upper entry level is octo core A53.
The exact opposite.
Quad-A53 is the prevailing upper-entry-level phone config these days (quad A7 being the true entry level).
Well I'm guessing Nintendo will match the consoles of Sony and Microsoft and use octo-core. Maine Octo core A53 on the console and quad core A53 on the handheld.
" regarding input and output technologies, I believe that it is also in line with the current technological trend that Nintendo should challenge itself with the creation of a unique user interface. Genyo Takeda NintendoI think it'll be moreso how the two systems of the NX interact.
Like the seamless nature.
I don't expect anything kooky this time.
I kind of want something kooky though.
They're is no such thing as Nintendo niWe need to kill the Nintendo ninjas ;-) everything is so quiet...
Well I'm guessing Nintendo will match the consoles of Sony and Microsoft and use octo-core. Maine Octo core A53 on the console and quad core A53 on the handheld.
Nintendo don't have to use A53 on the home side. There are far more performant ARMv8 uarchs for that TDP.Well I'm guessing Nintendo will match the consoles of Sony and Microsoft and use octo-core. Maine Octo core A53 on the console and quad core A53 on the handheld.
N3ds is quad arm11 @ 8xxMHz - in-order, single-issue, no fp32 SIMD.Wow, that small. That's pretty incredible. I'm assuming it must not take a lot of watts or produce a lot of heat then, which is great for the handheld. With a dedicated OS and such, is a Quad-A53 significantly more powerful than the N3DS? (Just pure horsepower; not counting screens.) I figure they'd want to make a "generational" power leap is why I'm curious.
Ah I didn't think you could fit 8 of those cores in a handheld. That would be preferable. 8 core in the handheld and console. Handheld with A53 and console with A72. Sounds good to me. How powerful is the A72 in comparisons with the jaguar cpu's?On the home console I'd expect octo-core A72s. A53s may offer better performance/watt in a mobile/handheld thermal environment, but in an actively cooled environment A72s still give you pretty good efficiency, but with a far higher performance ceiling.
On the handheld either 4 or 8 A53s should be expected (the cores themselves are very small, as far as I can recall a quad-core cluster with L2 cache comes to about 8mm² on a 28nm process). I had previously considered the possibility that they may use A72 cores in the handheld, to minimise the performance gap with the console (as, unlike with the GPU, what's running on the CPU in general doesn't scale linearly with resolution), but to be honest it's likely that you'd have to clock them so low you might as well use A53s, and save a good chunk of die area while you're at it.
Ah I didn't think you could fit 8 of those cores in a handheld. That would be preferable. 8 core in the handheld and console. Handheld with A53 and console with A72. Sounds good to me. How powerful is the A72 in comparisons with the jaguar cpu's?
Actually I think its just a 4 core CPU and GPU
On the home console I'd expect octo-core A72s. A53s may offer better performance/watt in a mobile/handheld thermal environment, but in an actively cooled environment A72s still give you pretty good efficiency, but with a far higher performance ceiling.
On the handheld either 4 or 8 A53s should be expected (the cores themselves are very small, as far as I can recall a quad-core cluster with L2 cache comes to about 8mm² on a 28nm process). I had previously considered the possibility that they may use A72 cores in the handheld, to minimise the performance gap with the console (as, unlike with the GPU, what's running on the CPU in general doesn't scale linearly with resolution), but to be honest it's likely that you'd have to clock them so low you might as well use A53s, and save a good chunk of die area while you're at it.
Is out of order execution pretty much mandatory for gaming now? Especially with open world games? I'm just reading that the A53 doesn't support out of order execution, only the A72 does. So I'm wondering if it would be better if the handheld had under clocked custom A72's for temperature and battery saving purposes and then put the full powered A72 in the console?Nintendo don't have to use A53 on the home side. There are far more performant ARMv8 uarchs for that TDP.
N3ds is quad arm11 @ 8xxMHz - in-order, single-issue, no fp32 SIMD.
A53 tops at 2GHz (at 28nm), is in-order, dual-issue, with 2-way ALU fp32 SIMD.
The much newer, dual-issue uarch does pose a notable IPC advancement - arm11's DMIPS/MHz is 1.25, vs 2.3 for the A53.
Quad core.Isnt Vita 8 cores?
Actually I think its just a 4 core CPU and GPU
But Im also a moron reciting from memory
Is out of order execution pretty much mandatory for gaming now? Especially with open world games? I'm just reading that the A53 doesn't support out of order execution, only the A72 does. So I'm wondering if it would be better if the handheld had under clocked custom A72's for temperature and battery saving purposes and then put the full powered A72 in the console?
And knowing Nintendo they'd go with the 28nm fab for both sku's instead of 16nm due to cost concerns. Or maybe go A57's across the board?
Isnt Vita 8 cores?
Actually I think its just a 4 core CPU and GPU
But Im also a moron reciting from memory
A72 has been available since early 2015 iirc, so i hope that's not the case (especially considering how we read multiple times that the specs hadn't been finalized).unless the design was locked before A72s could be added.
So is the A72 about on par, above or below the jaguar cpu's in the consoles?
Temperature wise for sure.Even half of a flaming bus rolling down the street would be above the Jaguars.
So is the A72 about on par, above or below the jaguar cpu's in the consoles?
Canonical (the maker of Ubuntu) finally released info about their tablet-desktop convergence platform. The pilot device is MediaTek quad-A53: http://liliputing.com/2016/02/bq-aquaris-m10-an-ubuntu-tablet-that-also-works-as-a-desktop.html
It's interesting in the context of NX hh. A53 has traditionally been considered as an entry-class phone uarch, yet clearly Canonical think A53 is adequate for a tablet-desktop convergence device - i.e. good enough for light-weight desktop use. Of course nintendo won't stick with A53 for the home NX.
So is the A72 about on par, above or below the jaguar cpu's in the consoles?
The CPUs are what's really holding back all these next generation games. I'd hope that if Nintendo uses a gpu comparable to the Xbox one and uses a much better CPU that it won't tank below 30fps all the time.
Both CPUs are holding the framerates back. I already accepted the Xbox GPU is 40% weaker and will always have lower resolution than PS4. It's the multiplats titles that struggle to hit a consistent 30fps. I assumed it was CPU problems, over ambitious games or poor development or a combo of all three.In theory the A72 has about double the IPC (measured by DMIPS/MHz) of Jaguar, but I haven't been able to find reliable benchmark figures for either, so I'd take that with a grain of salt. The A72 may well also be able to clock higher at 28nm in a console SoC, but that's a difficult thing to say until we get A72s in a 28nm console SoC (which should hopefully be not that long from now with the NX).
I'd hold back on blaming the XBO's framerate issues on the CPU. The console uses the exact same CPU config as the PS4, and at a higher clock speed, so if the XBox One is struggling to maintain solid framerates where the PS4 isn't, then it's not the CPU that's to blame.
Does someone know more about his?
Nintendo NX has cloud support?
I read somewhere this new console like the wii u but now has cloud support meaning we can play such games like splatoon online anywhere using a similar gamepad controller to play but using a internet provider of some sort to do this?
...
Kimishima showed it during the presentation for "My Nintendo" yesterday.
https://www.gamefaqs.com/boards/631516-wii-u/73241768
It's the more expensive 260eur version (1920x1080) that canonical chose for their platform debut. Canonical do not make hw.I saw that today, the A53 is definitely in "good enough" range for budget smartphones and some tablets, but this Mediatek SoC was clearly chosen for cost here. The rest of the specs shout that pretty clearly, 2GB of RAM, 1280 x 800 resolution, in this year.
I never said Canonical made it. Apologies if I misled somebody into thinking that.Canonical didn't even make it, they took the Aquaris M10 tablet from Spanish manufacturer BQ and slapped Ubuntu onto it.
They chose this hw. They could have chosen a different one. Anyway, I believe I explained precisely what tangent I brought that device on.I don't think any of that means anything for anything, besides Canonical showing off the convergence concept with off the shelf hardware.
In theory the A72 has about double the IPC (measured by DMIPS/MHz) of Jaguar, but I haven't been able to find reliable benchmark figures for either, so I'd take that with a grain of salt. The A72 may well also be able to clock higher at 28nm in a console SoC, but that's a difficult thing to say until we get A72s in a 28nm console SoC (which should hopefully be not that long from now with the NX).
They chose this hw. They could have chosen a different one. Anyway, I believe I explained precisely what tangent I brought that device on.
MediaTek and OSS? Ha ha. Their reputation in the linux world is second worse only to Allwinner's (which are where they are only because the community has spent gargantuan efforts to reverse-engineer Allwinner's bottom-low-cost products). MT are none better than the rest, with that SoC in particular. A HiSilicon or a Snapdragon would have been much smoother choices if it was about adequate SoC vendor support. Heck, a subsidized CherryTrail would have been a smoother debut (see Jolla for reference).Bootloader access, open source SoC drivers
So basically you got perfectly fine what I was sayin*, you just felt like chatting. Fine with me : )..and BQ and Mediateks willingness to work with them were likely a large part of the decision too, more than "hey, A53 really is desktop-able". I mean, I'm not saying it isn't capable. Just don't think there's much of anything there.
Everybody would, sans a few kids who watched one-too-many commercials.Quad a53 handheld, AMD designed modified A72 stationary with Radeon graphics IP? I think I'd be cool with that.
So basically you got perfectly fine what I was sayin*, you just felt like chatting. Fine with me : )
So while we were mulling over the prospect of an all digital Nintendo console, a new fact came to light- the mysterious memory card slot. For a minute, it was easy to dismiss this memory card slot as being something for, say, an SD card or some other form of expandable storage. But that made no sense- the patent already had embedded storage within the console; why have additional SD card storage?
The benefits of a cartridge format are immediately apparent when one considers the problem in this light- this means that a consumer has to buy a game once and it works for both of their systems, the NX console as well as the NX handheld. This has so far been possible on Xbox, PlayStation, and even Nintendo, but it has been possible only digitally- having a common media between the two systems would make it so that it would also hold true for physical games.
Such cartridges would offer numerous other benefits as well- of course, we would return to faster, almost immediate loading times, as well as the indestructibility of the format (meaning that it can be more easily marketed to younger children, who do form a massive bulk of the Nintendo audience). They would also remove the necessity for a disc drive, which has a massive working profile, and can increase the size of a games system all by itself.
Consider, for instance, that you can today purchase a top of the line 32GB SD card for less than $20- Nintendo purchasing their cartridges in bulk, coupled with massive economies of scale, would drive these costs down significantly. Nintendo could also further subsidize cartridge costs by swallowing some of the manufacturing costs themselves, if not to ensure parity with disc format licensing fees, than at the very least to keep them in the same ballpark.
consider the scenario on the NX where Nintendo could offer a 1GB/2GB cartridge for either absolutely free, or for just pennies- far cheaper than the typical disc. Essentially, Nintendo could make it possible, then, for independent game developers to have an actual retail presence (and therefore, a far broader reach) on their systems, something that Sony and Microsoft simply cannot offer
Cartridges would also have the intriguing advantage of allowing scaleable assets- the same cartridge could have the same asset in variable qualities, and it would either scale down (if it were being played on a handheld) or scale up (on a console). This would, again, make sense, given what we do know of Nintendos intentions with the NX. It is not a pipedream fantasy either, as we have already seen Nintendo attempt this- Monster Hunter 4 Ultimate on the 3DS has significantly worse assets and picture quality on the older 3DS systems, than it does on the New 3DS line, where assets are significantly scaled up.
swallowing some of the manufacturing costs themselves
Different era, different Nintendo, different CEO. We don't got Yamauchi anymore.yeah, about that...
This is an old article but it was well written and explains the benefits of the NX going with cartridges
These quotes are sort of the main talking points in relation to the benefits of it. There is a lot more at the link and I'd suggest giving it a read.
Read more at http://gamingbolt.com/nintendo-nx-w...-work-in-the-big-ns-favor#WD7BSdkGm6vKQm5v.99
He's a producer on Star Fox Zero, not a director. An d in that capacity:
Lol yeah that would be funny. But times have changed and these cartridges are not like the ones used from NES-N64.Cartridges...Thinking about FFVIIR just maybe coming to NX after its timed exclusivity ends is poetic enough, thinking about it coming to NX on a cartridge...lol .
I mean if NX can run it, which, who knows, it might not be able to, and it sells well enough at least in Japan, which is another big if, I'd imagine FFVIIR would come to NX when it comes to PC/Xbox. We'll see. Personally, I'm dubious of FFVIIR and more so with every reveal but this would be a very amusing occurrence.