Yeah, I know. I'm just saying that it's not really a very interesting gameplay mechanic when you think about it. Managing your shivs appropriately basically means never using them for anything but doors. And yet the best way to play the game correctly and take on clickers is to sneak up on them. It just feels weird. And it's also odd that people can find that many bullets laying around, but can't find a single knife that doesn't break in one hit. It's just weird. It's pushing the resource management angle, and I get that, but I don't think pushing that actually adds much to the game in that case.
Yea.. resource managing is definitely forced. Still, I didn't really have a problem with the shivs. At least based on the way I was playing. I scavenged whenever possible, so most of the time I was filled with ingredients and never in a pinch. If I used a shiv for some reason other than a door, I could usually whip another one up right on the spot.
And I wouldn't say the "best" way to play the game is to shiv every clicker you see. It'd get boring real fast. Because I was kinda forced to play differently, it made each encounter feel a little fresh. Of course, it all depended on what items you had in your inventory though. Idk, I liked it. This is one of the few games I've played that made me use every asset given to me and I appreciate that.
As for the melee weapons.. that's a whole other story. I have no idea how it makes sense that a steel fucking pipe becomes useless after 5 hits. Same goes for the machete and axe weapons.