Where Ya Curly Mustaches At?! Marvel vs Capcom 3 Hype Thread of Scoops!

And my wishlist:

Foolkiller
Speedball
Mayor Mike Haggar
the guy from Rival Schools who uses a baseball bat

I would pay NeoGeo cart prices for a game with those characters.
 
wRATH2x said:
So the gaming gods finally hear my plea!

I'm expecting 3D, but I'm really hoping for 2d
TvC looks awesome, i guess they're using that as a base.
 
DAY 1!!! (If done right).

I was never a big fighting game player. I played the SF2 variations and Mortal Kombat when I was younger, but that was about it. I picked up SF2 HD Remix last summer out of nostalgia and started having a lot of fun with it...then MvC2 came out. Never played it when it was originally out, but I absolutely love it now. I imagine there are a ton of people like me out there that took the chance on MvC2 at $15 despite never being into it when it was originally released. With a renewed (increased?) fan-base, now is definitely the time to strike while MvC2 is hot.

Here are my hopes/predictions:

- I absolutely love, and prefer, 2D sprites in fighting games, but there is little doubt in my mind that the game is going to be "2.5D." I think the 2.5D look is now preferable to the majority of gamers, and I may be ignorant in saying this, but it seems like it would be less time-consuming to create a large amount of 3D characters than draw an incredible number of sprites.

- In my mind, to stay true to the MvC2 precedent, you have got to have an incredibly large roster. Dump the stupid characters than nobody uses, fill them with useful characters, and create some semblance of balance. MvC2's roster is reduced to like 20 characters if you are playing any sort of serious game, which makes a 50+ character roster useless. Maybe somewhere around 40-50 decently balanced characters.

- It's got to go big like MvC2 did. It has to have an increased level of speed compared to the typical fighter, big combos, and crazy hyper combos. And like MvC2, it has to do this while making execution relatively easy to pick up.

- Characters: As a casual fan of games/comics, I need to see the big name, recognizable characters in there. Otherwise, on a base level, I have a tough time connecting to the game. But once that is fulfilled, it would be nice to have some variety in there. Less X-men, less Street Fighters, and more of the characters from Capcom/Marvel IPs that are becoming more recognizable. I felt MvC2 did a pretty decent job of this, but there were some definite holes you could point to.

- I can't be the only one going crazy imagining what teams I would use with all the hypothetical new characters that this game could have, am I? I would have a tough time not choosing a team of Dante/Deadpool/Wesker. DMC's Vergil could be really awesome too.
 
Segata Sanshiro said:
For people who grew up in the NES era, Mega Man is the face of Capcom. For people who grew up in the 16bit era, Ryu is the face of Capcom. For people who grew up in the Playstation Generation, Jill Valentine and/or Tyrant/Nemesis are the face of Capcom. For people who grew up in the PS2/Xbox/GCN era, Dante is the face of Capcom.

Capcom has a lot of faces. Mega Man is officially their mascot, Ryu is the character most associated with their fighting brand, neither one sells games as well as zombies do, but looking at past cover art, both of them will probably be on the cover.


This is completely right. Having gone through all of those eras, every one of those examples follows suit.
 
Oh I just realized they really have no excuse to bring Thor this time around. Spiderwoman also.

lol at well balanced 40-50 characters prediction. That aint happening.
 
rocK` said:
Personal preference. I could never get into MvC2 because of it. Same with TvC.

I guess it's a muscle memory thing with my fingers.
 
Raging Spaniard said:
Oh I just realized they really have no excuse to bring Thor this time around. Spiderwoman also.

lol at well balanced 40-50 characters prediction. That aint happening.
Tekken 6 with it's relatively balanced 44-character roster says such a thing is feasible, but yeah I dunno about a vs. game. It's nice to dream though.
 
You guys are nuts. Balance? F' that. F' that hard.

I don't care one little bit about balance. I want 100 fully playable characters each with multiple retarded super moves, insane assists depending on their stance, and 50 color variations per character.

Make mine madness.
 
DRock said:
Personal preference. I could never get into MvC2 because of it. Same with TvC.

I guess it's a muscle memory thing with my fingers.

This is seemingly bizarre to me, but then again, we have some people on this board don't play specific characters because a certain color choice isn't available to them.
 
Balance talk in a MvC thread? Thats like talking about Sonic color eyes!! :lol

MvC2 was a failure on the competitive scene due to his poor balance amirite?
SF III: 3rd Strike was a failure on the competitive scene due to his poor balance amirite?

Balance is overrated bitches!
 
Fersis said:
Balance talk in a MvC thread? Thats like talking about Sonic color eyes!! :lol

MvC2 was a failure on the competitive scene due to his poor balance amirite?
SF III: 3rd Strike was a failure on the competitive scene due to his poor balance amirite?

Balance is overrated bitches!
this is pretty true.
 
Draft said:
You guys are nuts. Balance? F' that. F' that hard.

I don't care one little bit about balance. I want 100 fully playable characters each with multiple retarded super moves, insane assists depending on their stance, and 50 color variations per character.

Make mine madness.
If they aren't going to make an attempt at balance, I agree with you that I'd love for Capcom to just go all out with the number of characters.

But if they are going to go with a more moderate amount of characters, It'd be nice to have some semblance of balance so that the roster isn't effectively halved if you want to play a serious game. There is a pretty large percentage of the MvC2 roster that I've never seen anyone use because those characters are so bad. I don't mind there being "tiers", but compress those tiers so that a greater amount of characters are actually usable.
 
enzo_gt said:
Smaller roster? No. Go fucking balls out on this Capcom. I want 100 semi-balanced characters with nostalgia beyond belief. Screw a story mode, go straight up Arcade, Versus and Training and 60$ justified.

And 2.5D please, I don't care if they steal the models straight out of SSFIV.
Oh, you had me with you up until that '2.5D' comment. Ughhh...
 
_dementia said:
Tekken 6 with it's relatively balanced 44-character roster says such a thing is feasible, but yeah I dunno about a vs. game. It's nice to dream though.

Tekken 6 doesnt have a lot of new faces though, and the system wasnt toootally different. For this game theyre kinda starting from scratch, and its hard to make a lot of new characters, have a large 40+ roster, and keep it balanced.
 
jecclr2003 said:
Dont tell me you think MvC2 is "complex"....

The game is ridiculously complex. Just watch videos of Justin Wong at work, it's nuts how many different mechanics and techniques are used in one round.
 
hell yes, MvC2 is probably the fighter I played the most on arcades, its incredibly fun in versus mode with friend and/or random people at arcades.

I just hope it has a good online without lag and Im sold
 
EYEL1NER said:
Oh, you had me with you up until that '2.5D' comment. Ughhh...
Was TvC not 2.5D with a whole bunch of filters/effects on top? That's awesome too.

But realistically if it was all 2D with sprites, I'd hope they started making them 3 years ago or it'd never get done.

Draft said:
You guys are nuts. Balance? F' that. F' that hard.

I don't care one little bit about balance. I want 100 fully playable characters each with multiple retarded super moves, insane assists depending on their stance, and 50 color variations per character.

Make mine madness.

This. I like these kinds of opinions being thrown around in this thread. MvC was so awesome, the competitive scene clung to the game regardless of how "balanced" it is.
 
_dementia said:
so you want 100 characters with 2D art
i guess they could always reuse some more Alpha and Vamipre sprites
You know what? I'll be honest, I can't say that I wouldn't want that.
MvC3 for me would be 2D, more characters, slightly better balanced (I don't want a perfectly balanced fighter, but I don't want all the Capcom characters to suck ass compared to Marvel either), alternate costumes (if they reused sprites, then I guess that would be a problem for them, but that is my dream), more/different moves.
Give me MvC2 with more new characters and I'm a happy man.

Though if we did get 2.5D or 3D, that has always been my dream, is choosing Spiderman and having a selectable Scarlet Spider or plain-clothes Photographer Peter Parker costume or picking Ken and choosing Alpha-version with long hair. Maybe for Wolverine, get the Onslaught-era feral Wolvie with the bandanna and jagged bone claws. Alt costumes have been my dream since MvC2 came out on the Dreamcast, but after seeing the alts in SFIV, I can't believe they would be too awesome. "Hey look! You can pay 160 MP for a Spidey alt where he wears a fedora. A FEDORA!!!" Lame.
 
I would rather it be Shonen Jump over Marvel but ill take it :D

I want 70+ characters, 2d (it will be 2.5), and dont give a damn how unbalanced it is. If I want balanced than Ill play SSF4, I want madness here.

Fighters that should be in

The Killer7 ( all as one character)
Nemesis
Gene
Haggar
Virgil
 
Raging Spaniard said:
Aight, now with less mad (lol internet, apologies)

So dont get me wrong, you want an HD 2D game thats faster than Tatsunoko. That can be done in either dimension and so far Capcom has chosen not to, its not a matter of "cant" (I myself like games a little slower than Mahvel, I dont like every single animation to be so snappy)

thanks :D

and to those that posted a TVC vid of wong vs whoever with Tatsunoko - you swear I haven't seen other vids of that game. I live in LA and see matches like that in person and you are kidding yourselves if you think it's as fast or fluid as Marvel. That is all.
 
Well a rumor is better than nothing. Hopefully after seeing MVC2 PSN/XBLA success, someone started talking.

Zero, Carnage, MMZ Zero please. :D (I actually composed a large list years ago, but doubt I have it still. Brain-dead right now.)
 
RoboJ said:
This cannot be stressed enough. It's arguable that no other fighter (including VF) has such a staggering barrier to entry in the competitive scene as MvC2.
It's also a staggeringly broken game, too.
 
DJ Lushious said:
It's also a staggeringly broken game, too.

there's balance at the top.

the game would have been dead a long time ago had people not continued to rediscover the potential within those characters at the top. everyone thought sent/storm/aa would be it for the game until Yipes pushed MSP to a different level and swept everyone off their asses.. then Christ Schmidt innovated even further.

the things that are "broken" in MVC2 are what make the game fun.
 
honestly, i don't see any reason this wouldn't be 2.5d done in a sf4 style. only thing hindrance would be having the large number of fighters in MvC2 which I'm sure could be added later via DLC or dare I say it (Hyper Marvel vs Capcom 3: Incredible All-Stars) :lol
 
diztrukted said:
honestly, i don't see any reason this wouldn't be 2.5d done in a sf4 style. only thing hindrance would be having the large number of fighters in MvC2 which I'm sure could be added later via DLC or dare I say it (Hyper Marvel vs Capcom 3: Incredible All-Stars) :lol

You do realize it takes much much longer to draw complete animated sprites than it does to create 3D models, right? There's no hindrance there. It's, in fact, a means to that end.
 
I may as well toss in my character wishlist. Dante seems like a no brainer, seeing as he's the main character of one of Capcom's biggest franchises at this point.

DMC: Dante
RE: Wesker, Nemesis, Leon, steroid mutant Chris XD
Onimusha: Samanosuke
Megaman: Zero, Dr Wily
Phoenix Wright: Phoenix, Ms. Von Karma (she even has a weapon already!)

Marvel: Blade, Nightcrawler, Carnage, Phoenix, Deadpool

Also, I'd be totally fine with 2D gameplay similar to MvC2 but 3D graphics like SF4.
 
Please have Dante, TvC had a bunch of dead characters while missing Dante.

2nd, Make Dante worthwhile to play <3
 
From Marvel side, please:
Ms. Marvel
Any one from the Runaways
Hawkeye (Kate Bishop)
Deadpool

Capcom
Viewtiful Joe
Vanessa!!! (P.N. 03)

That's all I ask :P

(Of course everyone has to come back, I mean Chun-Li has been in all VS games "up until now", right?) :P
 
hitsugi said:
thanks :D

and to those that posted a TVC vid of wong vs whoever with Tatsunoko - you swear I haven't seen other vids of that game. I live in LA and see matches like that in person and you are kidding yourselves if you think it's as fast or fluid as Marvel. That is all.
Im still calling bullshit on that. MvC2's perceived fast pace is due to the fact that that both sides are constantly calling out assists so there is a lot of things going on the screen at once. TvC has more of a 1v1 feel to it, but the characters don't move any slower, and they sure as hell don't move any less fluid.
 
Host Samurai said:
I would rather it be Shonen Jump over Marvel but ill take it :D

I want 70+ characters, 2d (it will be 2.5), and dont give a damn how unbalanced it is. If I want balanced than Ill play SSF4, I want madness here.

Fighters that should be in

The Killer7 ( all as one character)
Man, that is an awesome suggestion.
 
Threi said:
Im still calling bullshit on that. MvC2's perceived fast pace is due to the fact that that both sides are constantly calling out assists so there is a lot of things going on the screen at once. TvC has more of a 1v1 feel to it, but the characters don't move any slower, and they sure as hell don't move any less fluid.

look, it's apparent that you aren't a huge fan of Marvel.. and I'm not big on Tatsunoko. Now, yes it's true that MVC2 has 3 characters on screen at... most times, but there's more to it than that.

You can call bullshit on whatever you'd like to, but the TVC roster lacks options that certain Marvel characters have (triangle jumps, sentinel), thus - these characters can and DO move faster than anything in Tatsunoko.

http://www.youtube.com/watch?v=v3_n-d01PpY
http://www.youtube.com/watch?v=8GKI8sVA4wo
 
hitsugi said:
look, it's apparent that you aren't a huge fan of Marvel.. and I'm not big on Tatsunoko. Now, yes it's true that MVC2 has 3 characters on screen at... most times, but there's more to it than that.

You can call bullshit on whatever you'd like to, but the TVC roster lacks options that certain Marvel characters have (triangle jumps, sentinel), thus - these characters can and DO move faster than anything in Tatsunoko.
This is going nowhere. And yes it is apparent you aren't big on TvC. I will just say that IAD and the dash glitch in TvC has you controlling the speed of your character's movement all the same.

You say the speed of the characters are faster, I say thats a load of crap. I'm not in the mood to post vids to try to validate/disprove opinions.

The point is both games have different playstyles, but to call TvC clunky because of that is asinine at the very least. That is akin to calling the mainline SF series slow and clunky because they play different.
 
Threi just post videos of your Karas/Roll combo eating me alive so we can get back to roster wish lists and speculation please.

Hopefully they do take one note from MvC2 and allow you to pick from three different types of assists for each character.
 
GuardianE said:
The game can be incredibly complex, actually. There is debatably no fighter more complex than MvC2.
It's not a fighter, it's a real-time strategy game. Troop management, resource collection, upgrade paths, it's got it all.
 
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