Jubenhimer
Member
Among the myriad of failed consoles, none are more fascinating than that of Nintendo's Wii U and Sega's Saturn. It may not seem like it at first, but these two systems have a lot more in common than you might think. They're both bloated, over-complicated machines that developers and gamers couldn't understand. They both succeed groundbreaking success stories for their platform holders (Genesis and Wii), they both suffered from poor third party support and constant game droughts, terrible marketing, and were overall non-existent in the public eye. And both were abandoned rather quickly by their platform holders once the realities became apparent.
But between the two systems, which actually had the worst of it? Wii U or Sega Saturn? Honestly in retrospect, I think the Saturn had it far rougher. With the Wii U, you can at least tell Nintendo tried. Even when the writing was on the wall, they still trudged forward and tried to make it work. The Wii U's main problem was simply that Nintendo betted on the wrong horse. A dual screened home-console running Power PC in 2013 just simply wasn't a product people particularly wanted or asked for, as well as not being unique enough from the Wii to stand out and be seen as an actual successor. Plus, many of its best games live on through sequels and ports on the Nintendo Switch, so it's not like it was a complete waste of effort.
The Saturn on the other hand was the culmination of years of problems brewing within Sega. Overreliance on Arcade ports, hostile relations between Sega of America and Sega Corporate, Throwing new hardware on the market back-to-back within the span of 3 years, abandoning those contraptions shortly afterward, and panic moves to try and drum up business such as the Saturn's surprise launch. I'd say the Saturn's failure is more pathetic, as they lost to an industry newcomer with very little prior experience with the gaming industry in Sony and their PlayStation.
But between the two systems, which actually had the worst of it? Wii U or Sega Saturn? Honestly in retrospect, I think the Saturn had it far rougher. With the Wii U, you can at least tell Nintendo tried. Even when the writing was on the wall, they still trudged forward and tried to make it work. The Wii U's main problem was simply that Nintendo betted on the wrong horse. A dual screened home-console running Power PC in 2013 just simply wasn't a product people particularly wanted or asked for, as well as not being unique enough from the Wii to stand out and be seen as an actual successor. Plus, many of its best games live on through sequels and ports on the Nintendo Switch, so it's not like it was a complete waste of effort.
The Saturn on the other hand was the culmination of years of problems brewing within Sega. Overreliance on Arcade ports, hostile relations between Sega of America and Sega Corporate, Throwing new hardware on the market back-to-back within the span of 3 years, abandoning those contraptions shortly afterward, and panic moves to try and drum up business such as the Saturn's surprise launch. I'd say the Saturn's failure is more pathetic, as they lost to an industry newcomer with very little prior experience with the gaming industry in Sony and their PlayStation.