eastcoastkody
Member
as someone who bought both on launch. And liked both.
Wii U. ppl hated on that thing hard, immediately.
Wii U. ppl hated on that thing hard, immediately.
Nintendo is also out of the console market. They just have a portable hybrid thing most people use in portable mode.Sega is out the console market. Wii U was just a blimp of Nintendo being gimmick for gimmick’s sake.
Yeah Playstation probably wins the 3D fighterswith the Tekken trilogy, Ergeighz, Bushido Blade and soul blade.I would say that the Saturn had, unquestionably, the better 2D fighting game library. It's objectively demonstrable.
When it comes to 3D fighters though... The situation is a bit more complicated. Yes, the Saturn had Virtua Fighter. But PlayStation had Tekken (which many people -- myself included -- considered much better than Virtua Fighter) and Soul Blade (which was a better version of Battle Arena Toshinden -- an initially PlayStation exclusive that ended up getting ported to the Saturn).
they both suffered from poor third party support and constant game droughts
It was the 32X and SEGA America that killed Saturn chances IMO. Though I think we also need to remember SEGA did remarkable well to compete with Nintendo or even give SONY a run for their money in Japan. Given the size of SONY, the $500 Million dollar budget for the PSX or how Nintendo had in the Snes day's had a $3 Billion dollar cash war chest. SEGA at its height was only valued at $2 Billion in total LOLWii U came off the back of the hugely succesful Wii which was quite a colossal fail but was never loss making for Nintendo. Saturn single handedly killed Sega's chances to persist in the hardware business..
I can't speak for the Wii U, but this definitely wasn't true for the Saturn, not in the first two years of the UK release anyway. Things started slowing down here around mid-97, then there was a real drought (outside Japan) in 1998/99 as Sega focussed on the Dreamcast launch. SLX gives a good summary here:
People make fun of the Wii-U, but then piss their pants with joy when the Switch gets a Wii-U port
FF7 Killed it for SEGA. The day the just Demo for FF7 came out in Japan was not only the time SEGA's Saturn 1.5 million hardware lead was overtaken, almost in a night, but it seemed to kill the fight in Sega Japan and 3rd party support even in Japan too
Before then it was really a good and close fight in Japan and really good software was coming over too.
Sadly Bernie put pay to that and also had a pointless fight with WD
I loved my Sega Saturn. I wish Sega will try again and release a new Saturn or Dreamcast.
Of course FFVII would have been a great deal without Sony, the N64 was introduced with a demo of it.It's interesting to speculate bout how things would have gone in Japan had FFVII been multi-plat instead of a PS1 exclusive (I think it was already too late for the Saturn in the West, although maybe it would have meant games actually still being released at a decent clip up until the Dreamcast launch). Maybe FFVII wouldn't have been the massive deal it was without Sony's massive hype/marketing campaign (which they surely wouldn't have funded with the exclusivity deal).
Of course FFVII would have been a great deal without Sony, the N64 was introduced with a demo of it.
The n64 would have done better everywhere because being n.1 in Japan would have ensured huge 3rd party support for the console thus having a way bigger installed base in the west too. People have to remember that before the first Xbox, Japanese games ruled the videogames’’ landscape and western games were mostly on pc and home computers (really popular in Europe).That's another interesting "what if" - what if FFVII was a N64 exclusive. I'm sure the N64 would have done much better in Japan at least.
When you look back at the Saturn, try to name 10 must play games, I get to about 5 and give up, those 5 being:
Saturn was on life support thanks to SEGA America and Europe thinking the 32X would sweep all before it. In Japan, it was very different and if FF7 had come out only on the Saturn in Japan, that had really hurt the PS in Japam if not killed it (in Japan)It's interesting to speculate bout how things would have gone in Japan had FFVII been multi-plat instead of a PS1 exclusive (I think it was already too late for the Saturn in the West, although maybe it would have meant games actually still being released at a decent clip up until the Dreamcast launch). Maybe FFVII wouldn't have been the massive deal it was without Sony's massive hype/marketing campaign (which they surely wouldn't have funded with the exclusivity deal).
Well, will try:When you look back at the Saturn, try to name 10 must play games
Xenoblade Chronicles X is the main one. Wind Waker HD, Twilight Princess HD, Yoshi's Woolly World.Speak for yourself. I still play Saturn games.
Is there anything worthwhile on the Wii U that hasn't been ported to Switch yet? Windwaker HD?
With Intel as their chip maker.
So itll be larger than the PS5 but will have an RTX3070 level GPU.
You have close to zero knowledge of the console, that might be the problem here.When you look back at the Saturn, try to name 10 must play games, I get to about 5 and give up, those 5 being:
Legend says that the SEGA CEO went in the factory and soldered himself the additional components on every single unit being made. As it was a lot of work, he eventually asked Segata-sanshiro for help.with sega boosting its 3D capabilities at the last minute
Doesn't make sense to me, Saturn never had an attractive starting line up for the US market 32X or not. Heck, 32X at least had the games that Genesis buyers got the system for. Saturn took too long for appealing games and by the time it did Twisted Metal, Crash, Tomb Raider, and Resident Evil were out.It was the 32X and SEGA America that killed Saturn chances IMO.
FF7 Killed it for SEGA. The day the just Demo for FF7 came out in Japan was not only the time SEGA's Saturn 1.5 million hardware lead was overtaken, almost in a night, but it seemed to kill the fight in Sega Japan and 3rd party support even in Japan too
Before then it was really a good and close fight in Japan and really good software was coming over too.
Year | Sales | LTD |
1994 | 280.000 | 280.000 |
1995 | 1.370.000 | 1.650.000 |
1996 | 2.689.095 | 4.339.095 |
1997 | 5.193.055 | 9.532.150 |
1998 | 4.514.775 | 13.752.795 |
1999 | 2.927.856 | 16.680.651 |
2000 | 1.179.880 | 17.860.531 |
2001 | 679.437 | 18.539.968 |
2002 | 248.096 | 18.778.064 |
2003 | 62.386 | 18.850.450 |
2004 | 4.900 | 18.855.344 |
FY | LTD | |
---|---|---|
FY94-95 | 840.000 | 840.000 |
FY95-96 | 1.660.000 | 2.500.000 |
FY96-97 | 2.300.000 | 4.800.000 |
FY97-98 | 800.000 | 5.600.000 |
FY98-99 | 300.000 | 5.900.000 |
Fantastic topic and thread OP.Among the myriad of failed consoles, none are more fascinating than that of Nintendo's Wii U and Sega's Saturn. It may not seem like it at first, but these two systems have a lot more in common than you might think. They're both bloated, over-complicated machines that developers and gamers couldn't understand. They both succeed groundbreaking success stories for their platform holders (Genesis and Wii), they both suffered from poor third party support and constant game droughts, terrible marketing, and were overall non-existent in the public eye. And both were abandoned rather quickly by their platform holders once the realities became apparent.
But between the two systems, which actually had the worst of it? Wii U or Sega Saturn? Honestly in retrospect, I think the Saturn had it far rougher. With the Wii U, you can at least tell Nintendo tried. Even when the writing was on the wall, they still trudged forward and tried to make it work. The Wii U's main problem was simply that Nintendo betted on the wrong horse. A dual screened home-console running Power PC in 2013 just simply wasn't a product people particularly wanted or asked for, as well as not being unique enough from the Wii to stand out and be seen as an actual successor. Plus, many of its best games live on through sequels and ports on the Nintendo Switch, so it's not like it was a complete waste of effort.
The Saturn on the other hand was the culmination of years of problems brewing within Sega. Overreliance on Arcade ports, hostile relations between Sega of America and Sega Corporate, Throwing new hardware on the market back-to-back within the span of 3 years, abandoning those contraptions shortly afterward, and panic moves to try and drum up business such as the Saturn's surprise launch. I'd say the Saturn's failure is more pathetic, as they lost to an industry newcomer with very little prior experience with the gaming industry in Sony and their PlayStation.
Well, it IS sega of america that basically given up on saturn for 1 years + when they could have bring in title like xemn vs street figther and such.I have both consoles and I think that in another 20 years history will be significantly kinder to the Saturn.
The Wii U is just the epitome of Nintendo laziness: remasters upon remasters, not a single relevant new IP to carry the platform, etc. At least they let you bring over your old VC titles, a feature they absurdly dropped with the Switch.
The Saturn was hard to program for, but it's choke full of legendary games that created quite a legacy. It didn't prosper because Nakayama and the Japanese brass were completely out of their depth in trying to outshine the very successful team at SEGA of America (Tom Kalinske, Al Nielsen, etc.).
Doesn't make sense to me, Saturn never had an attractive starting line up for the US market 32X or not. Heck, 32X at least had the games that Genesis buyers got the system for. Saturn took too long for appealing games and by the time it did Twisted Metal, Crash, Tomb Raider, and Resident Evil were out.
There's a strange myth that Sega of America releasing more jrpgs would have helped it in NA, which doesn't add up since jrpgs outside FF didn't sell on the PlayStation.
It's really a case of Sega Japan sacrificing all markets for a temporary increase in market share in japan.
Splatoon and mario maker say hi.not a single relevant new IP to carry the platform,
The PS2s competition wouldn't release for another year and a half.Also, you're too much of a launch lineup. What did the PS2 have really? Its launch lineup was just as bad as the Saturn in Japan and not much better in the USA.In fact for most ist 1st year DC owners could say they had the better games and more impressive looking games too
That's such a lame cop out. The PS2 launch lineup was utter rubbish in Japan and not much better 7 odd months later in the USA, The DC launch lineup in Japan was terrible and while the USA launch line up was better, that was 11 months latterThe PS2s competition wouldn't release for another year and a half.
Splatoon and mario maker say hi.
That's such a lame cop out.
WD confirmed they had Souky, Battle Garegga, Thunder Force V Silhouette Mirage, Lunar 1 and more, all signed up for translation and knowing WD they no doubt, would have looked to bring Sakura Wars 1 and Dragon Force 2 to the west too.