StuBurns said:Unresponsive is an interesting word, for some reason I was under the impression WKCs was an action RPG, and I always thought it looked really clunky for that, I was pretty surprised it's far more traditional. I think they did an incredible job of integrating traditional turn based RPG combat with a much more organic environment and traversal. It's kind of taking after FFXII in that regard, although I never liked XII.
The fact it's fairly quick makes it hard to be as strategic as it should be, it's a little messy in that sense.
Yeah I don't really know how ot explain it other than that the battle system was the only thing that didn't really click for me. Something just felt ... off, and wonky, or something. And I love almost any RPG but I didn't get through this one. Like I said I hope it improves for me this time around.