Morrigan Stark
Arrogant Smirk
No. People discussing this subject has an immediate impeding factor on his enjoyment of games. Didn't you know?If you don't care, you can still continue to play games just as they are now.
No. People discussing this subject has an immediate impeding factor on his enjoyment of games. Didn't you know?If you don't care, you can still continue to play games just as they are now.
If all of your characters are white males then that isn't exactly creative to begin with.
I'm not hand waving anything. I questioned the accuracy of gaming audience statistics and how they included women, minorities and LGBT. Do they take into account other factors such as women being less likely to vocalize their enjoyment of gaming due to the community's toxic attitude towards them? Is there not still a shaming aspect present towards women that enjoy video games?You keep finding excuses to wave away statistics or data that you either find uncomfortable or that simply don't support your argument. Men do legitimately make up the majority of PS360 console gamers. Gamers overall are split nearly 50/50, and you see a legitimate 50/50 split in 3DS ownership, but the console ownership leaning male appears to be offset by greater female participation in the online/mobile space. (A 50yo Aunt playing Farmville counts when they add people up.)
You say you don't believe that white males play the most- but look at the numbers. The US is a majority white population. Europe is a majority white population. Those are the two largest markets, and with males making up the majority of non-Nintendo console owners, the math speaks for itself. Logically, they'd be the majority of console game consumers once you combine the two things. People aren't saying that they're the majority in order to claim superiority, they're saying it because it's true.
Yes everyone wants to be represented. This isn't one area of gaming that's being discussed, it's all types and genre's with AAA being the big one.Many people can get into games/media that feature someone radically different from themselves without much effort. But many people can't do that as easily, and many people also actively want to be playing something that reflects their specific identity. Isn't that why we have these threads blow up in the first place? The problem is that we don't have the size and scale of a marketplace that we do for say, television, where there are a hundred channels offering a broad spectrum of targeted programming. Each game is a solo independent effort selling directly to consumers with a gigantic amount of risk involved. They're also trying to profit-maximize, and that leads to the risk aversion we see. When people bring this up, its in a positive sense, not a normative one. This isn't behavior you can really hope to change, because of it being motivated by self-preservation and self-interest.
But the genders are different. Yes, various associations are social constructs, but those constructs emerge from us and reflect us, even if the constructs are arbitrary. We start similar, but we diverge pretty drastically from that group of kids playing together as we grow up. Acknowledging that isn't an issue. It's only an issue when its used to try and stop people from acting outside of stereotypical boundaries, rather than as a baseline range of expected behavior. Most people fall within their gender's expected ranges to some degree. We're biological constructs, not pure rational beings made out of energy.
Why not? If you don't mind me asking.Who cares. PC police have been trying to get their claws into gaming for a while now, gaming is so not the place for it.
Who cares. PC police have been trying to get their claws into gaming for a while now, gaming is so not the place for it.
I don't know how many game storylines you've played through, but 99% of them aren't following an auteurs Hemingwayesque vision of portraying what it means to be a man; they serve the same role as porn film scripts do - to provide a loose explanation to setup the next bit of action.
And the only reason the majority are about straight white guys isn't because that's explicit authorial intent - its because they're written by people who it doesn't even occur to do anything but default white guy protagonist.
There are exceptions, even in the AAA space, but you could honestly hotswap a completely different character into the narrative and it would make very little difference.
Who cares. PC police have been trying to get their claws into gaming for a while now, gaming is so not the place for it.
By that logic every game being developed by them would be games about being game developers. If they can somehow use their imagination to create bizarre fantasy worlds, alien planets, beasts, robots and magical spells in elaborate detail then putting a bit of effort into mixing up gender and race with their characters more often shouldn't be too difficult.
Women, LGBT and minorities are forced to play as white straight men all the time.
Who cares. PC police have been trying to get their claws into gaming for a while now, gaming is so not the place for it.
Who cares. PC police have been trying to get their claws into gaming for a while now, gaming is so not the place for it.
Who cares. PC police have been trying to get their claws into gaming for a while now, gaming is so not the place for it.
But I think every industry, be it now gaming or movies or the literature industry deserve to have people discussing things that are identified as flaws in the respective mediums. Or am I wrong in that?
Perhaps, but it's kind of hard to have a "witch hunt" against the majority and the current title just reflects the fact that essentially every other group is underrepresented.
EDIT: Furthermore, calling it a witch hunt implies condemnation, but I haven't noticed anyone in this thread who thinks that it's not okay for a game to have a white male protagonist. The people who are being critical are mostly questioning why things are so homogeneous on a larger scale.
Pretty funny how this thread is worded. I think a "Why is x or y underrepresented in medium z?" would lead to a more constructive discussion than yet another witch hunt on white males.
Police constable police!?Who cares. PC police have been trying to get their claws into gaming for a while now, gaming is so not the place for it.
Perhaps, but it's kind of hard to have a "witch hunt" against the majority and the current title just reflects the fact that essentially every other group is underrepresented.
EDIT: Furthermore, calling it a witch hunt implies condemnation, which isn't necessarily the case here, as I haven't seen anyone in this thread who think that it's not okay for a game to have a white male protagonist. People are questioning why things are so homogeneous on a larger scale.
Honestly, the white male thing isn't even the core of the problem. All of these characters have the same exact body-type, personality, ideology and backstory.
I think that's more frightening than the "white-male" thing. They're not even exploring all the different things a white male is and could be.
Also a good point. It could very well be that the prevalence of white male characters is an indirect effect of "blockbuster" games generally being focused on a few types of protagonist, most of which are traditionally have white males "cast" in those roles. Making your characters more diverse in a narrative sense can open the door to representing new demographics as well.
What a strange coincidence that so many developers would create so many similar characters with so many similar attributes. o____o Perhaps there is more to be seen here?There are many white men in videogames, but it is a bit unfair to blame one particular developer just because most of the others also made games with white men in it. I hope you get what I mean.
Can we turn this particular phrase into a meme? Pleaaase?Also, if anyone wants a change, why not start making your own games?
To me, it's like hearing "if you love your game so much why don't you marry it?!", in terms of level of discourse.What a strange coincidence that so many developers have such similar characters with such similar attributes. o____o Perhaps there is more to be seen here?
Can we turn this particular phrase into a meme? Pleaaase?
While the scripts may not be strong, that's completely subjective. But if we start saying that because the script is weak, the protagonist should be made a different race or gender for the sake of diversity, what's to say we won't end up saying, because the script is strong, the protagonist or characters should be portrayed as a different race or gender so that under-represented group can get some representation or create some role models in that demographic?
And you say even in AAA space characters could be swapped for anything and it would make very little difference. If the fears of the publisher lie in the fact that they feel swapping characters for certain races or genders would lead to lower sales, I feel that is a very legitimate concern. And I don't think there is anything wrong with them not wanting to take the gamble.
Well I guess we'll never know because they don't take that gamble.
I find it hard to believe sales would be massively different if Master Chief was hispanic, or if Nathan Drake was caribbean though.
I'd love to make my own game, but I don't think it would change the state of the AAA game industry.
Well, you've got to start somewhere. Maybe it's starting your own indie game right now, or planning for the long term by applying to university courses relevant to game creation. But just saying that "they" or "you" should be making these kinds of games, feels a bit, I don't know, entitled.
I've heard of lots of writers and musicians who felt some particular genre of literature or music was underrepresented and just decided to write it themselves.
Neil Druckmann said:Game reviews and editorials constantly reference her work when discussing the treatment of women in games.
Many developers now have a greater understanding of character tropes and the shortcomings they can lead to.
I know for me, Anita’s work was highly influential in my approach to writing for The Last of Us – greatly improving its story.
Well, you've got to start somewhere. Maybe it's starting your own indie game right now, or planning for the long term by applying to university courses relevant to game creation. But just saying that "they" or "you" should be making these kinds of games, feels a bit, I don't know, entitled.
I've heard of lots of writers and musicians who felt some particular genre of literature or music was underrepresented and just decided to write it themselves.
You know what's bothersome? The "I can't relate." The fact that games are less likely to sell if a protagonist is female or a minority. I feel like we always gloss over that point in these discussions.
It goes something like "the game would sell worse; it's just business." The response is (in my case) "gaming companies should take more risks regardless of sales." I personally never really thought about it. Like, we accept it as a reason and move on, but if anything is keeping gaming a "boys club" it's those attitudes.
A lot of great things would never have happened if all creative media strictly held that kind of attitude. Hell, rock and roll evolved in large part due to white artists playing what was traditionally considered "black" music. Strict adherence to target demographics is a very limiting way of thinking.
Who cares. PC police have been trying to get their claws into gaming for a while now, gaming is so not the place for it.
Absolutely - and I say something along those lines in my post. I'm saying that we never focus on the attitudes of the target audience beyond saying things like that.
It's pretty damning that the gamers themselves don't want to play as minorities or women.
EDIT: Same attitudes exist with movies, as a matter or fact.
I think saying that white male video game writers can only make white males characters is selling a lot of people short. It does not speak well of an artist's talents if they're strictly limited to creating characters that fall into exactly the same demographic as them.
That's not at all what I meant. The "people" (white, black, male, female, who knows) who make these games seem to prefer to mostly have a white male protagonist in their games. For one reason or another. The only way to change this is to have other "people" entering the scene and making games more to their liking.
I'm not for or against any types of characters in games, I don't choose games based on what you play as. But what is your solution to this situation? Who's minds are you trying to change and how?
Yes. Yes it is.It's pretty damning that the gamers themselves don't want to play as minorities or women.
I showed this thread my gf. She didn't understand all the discussion me neither. Her only comment was "I wouldn't want a female Master Chief".
Totally agreed, I was just expounding on your point. I just found it a really powerful idea that following the "Leave it alone! It's just business!" advice in this thread could lead to video games missing out on their equivalent of rock and roll.
I don't think we can take this for granted, just because there haven't been that many earnest, high-profile attempts to try something else, and unsuccessful games with non-white or non-male protagonists didn't necessarily fail for that reason alone. "Remember Me" wouldn't necessarily have been a big hit if it had a white male protag, for example.
It's pretty damning that the gamers themselves don't want to play as minorities or women.
EDIT: Same attitudes exist with movies, as a matter or fact.
How about in advertising? The Old Spice commercials were extremely successful because they targeted women who were girlfriends and mothers. They knew that making the typical raunchy somewhat misogynistic man commercial wouldn't make sense so they went the other route. Appealing to women who go shopping for men. And it was amazing and viral.A lot of great things would never have happened if all creative media strictly held that kind of attitude. Hell, rock and roll evolved in large part due to white artists playing what was traditionally considered "black" music. Strict adherence to target demographics is a very limiting way of thinking.
western games are usually at the fault of this
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Moreover, even Tomb Raider (a game with a female lead) has sold very well.
And Neil Druckmann is a white male. Yet TLoU features not only Ellie but Tess, Maria and Marlene, each of them with agency and each of them varied in personality and motivations... what is this sorcery?
It's pretty damning that the gamers themselves don't want to play as minorities or women.
How about in advertising? The Old Spice commercials were extremely successful because they targeted women who were girlfriends and mothers. They knew that making the typical raunchy somewhat misogynistic man commercial wouldn't make sense so they went the other route. Appealing to women who go shopping for men. And it was amazing and viral.
And the best part: men and women loved it. They couldn't have done that if they had assumed their product was only for men.