flatearthpandas
Member
Well, I'm a published writer, and I disagree with you. There's a ton of stuff we write that has no basis in reality. I've never met a Harvest Goddess who uses the blood of dying men to stay alive, and yet I've written that story.
But that doesn't actually have anything to do with what we're discussing, because every writer on the planet knows how to write women and non-white characters, because they know how to write human beings. That's all women and non-white people are -- human beings. They don't need any special knowledge to write.
No one is asking for a white suburban kid to write the definitive black novel. You don't have to write about the "black experience". You just have to write about a human being, doing what human beings do.
What you don't seem to get is that this idea that women and non-whites are "other" is the actual problem here.
I guess I'll pull my "published writer" card too. I don't think that there is much validity to be had in pointing to fantasy or sci-fi as "proof" that we can all write convincing characters not based on our experiences. Using my "person who can read card," I hate to report in that these fantasy characters are usually not really different from any other characters in the story, minus some superficial cosmetic changes. And the other characters in the story are often people who share the same race and culture as the author, while the MC generally shares the same gender.
For background characters, you can certainly write minorities like that. You can make a ship mechanic with one line a woman extremely easily, but is that really the issue? Are we concerned that there are not enough minorities in throwaway roles? That the extras of the video game world are not diverse enough?
I was under the impression that we wanted minority representation in characters that actually mattered. Characters that are meant to be scrutinized not, unfortunately, by people who have never seen a blood-drinking harvest goddess, but by people who actually are part of the minority being written or at least have had real-world interactions with them. If you write these minorities as "a white man with black skin" or as "a white man with a vagina" then people will and do notice. At that point, you're better off just sticking to writing a white man so that at least the fact that the character is obviously a white man anyway doesn't distract anyone.
As always, this is not to say white men can't write convincing characters that are or different races, genders, class and/or culture. Of course they can, if they have the knowledge and experience with what they're trying to write and the empathy to understand them. But the virtue of being human gives them none of these things.
All that said, we're talking videogames. Even a transparent palette swap would be a huge step for diversity at this stage. For my part, I think we would be better off having more diverse writers and directors, rather than just "better" ones if what we want is a truly diverse universe of characters.