Would be interesting to see how GTA's stats would change if there was a female protagonist, but I honestly can't imagine that it would add that many female players.Also here's a gender brekadown for specific games/companies
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I play lots of games with female protagonists.
Open your fucking eyes, Anita. There is more to video games than the all white male AAA mainstream crap.
Why are there still so many white men on planet Earth?
In 2014 you have more choice than ever to play whatever kind of game you want. If you don't like games that feature white men, find something else to play.
You should at least come out and say "who gives a shit?"In 2014 you have more choice than ever to play whatever kind of game you want. If you don't like games that feature white men, find something else to play.
What is this?
You should at least come out and say "who gives a shit?"
Because cultural ideals aren't automatically identical to cultural norms?
It also strikes me as arrogant (and vaguely offensive) to assume that finding pale skin, large, luminous eyes and small noses attractive, and deliberately exaggerating those attributes in art, means that Japanese people are filled with self-loathing and secretly yearn to be white.
This topic...yet again...shoot me
am i the only one who doesn't give a shit when it comes to this stuff? like, i play games for entertainment and joy. what sex or color the person i'm playing as really doesn't mean anything in the grand scheme of things.
and if anything, it's the characters personality that is the main factor in games.
No one has made the claim that no video game in the world has a female character. The claim is that there is an absurdly imbalanced ratio. For every game starring a female protag there are at least 100 with male protags.
Because white men can't double jump.
Because white men can't double jump.
Does it really matter to gamers (who want the change in ratio) where the game comes from?
It should matter a lot. For the sake of the thread topic, yes, it does matter because the reasons and mentality behind those reasons will vary. For the sake of actually changing the status quo, you have to be aware that you aren't just changing things to fit your sensibilities; moving towards something that doesn't catter to your culture alone.
(i.e. the phrase "let's put more Latinos in gaming" means nothing to the majority of the world, because they've never seen one in person.; why do so many Japanese games feature white protagonists)
So where would you prefer more games with more diversity come from? Japan? Western? Another specific country?
A+ contribution.This topic...yet again...shoot me
It's OK to not care, but that doesn't mean that other people caring is less valid. People care about different things. For example, I play games for fun. I play games for challenge. But I also play games that challenge me and make think and empathize.am i the only one who doesn't give a shit when it comes to this stuff? like, i play games for entertainment and joy. what sex or color the person i'm playing as really doesn't mean anything in the grand scheme of things.
and if anything, it's the characters personality that is the main factor in games.
Clearly that's the position of everyone arguing to the contrary. I mean, I would have intimated he also kills puppies as well, but to each their own.No, you are a horrible racist piece of shit who is worse than Hitler for believing this.
We need more female men in games.
The world is a big place, and the industry's primary regional markets are among the most diverse populations. What you say is simply not true, especially as you start factoring in the second-hand market, rentals, delayed markets, etc, etc.Because that's the largest target audience. Demographic based marketing.
Except that the market research indicates that the majority of gamers in key markets are white males (for AAA style games).The world is a big place, and the industry's primary regional markets are among the most diverse populations. What you say is simply not true, especially as you start factoring in the second-hand market, rentals, delayed markets, etc, etc.
It's one thing if the people making and funding games believe this to be true (which I strongly doubt, since it's their business to know their market), but it's a very sad state if those of us who spend so much time and energy playing games believe this, too.
Except that the market research indicates that the majority of gamers in key markets are white males (for AAA style games).
The second-hand and rental markets are completely irrelevant for game makers because they see no profit from those markets. The people making these games DO know their markets, and they are tailoring their products to the majority in those markets. (Not that I don't want more diversity, of course.)
I would also be interested in seeing where your research comes from. Common sense says you're wrong, but I'd happily eat crow if (reliable) research said otherwise. Worse, the second hand and rental markets are a significant (and notoriously difficult to quantify) chunk of the industry. Seems like shaky ground if you (or those in the business of making games) dismiss those markets out of hand.Except that the market research indicates that the majority of gamers in key markets are white males (for AAA style games)
Do other groups simply not consume it because it doesn't appeal to them? Or even because it actively pushes them away? I've seen a lot of women talk about how they feel mainstream games are borderline hostile to them, not to mention online communities on consoles. Do we have data on how much having a female protagonist affects a game's appeal to women? Or how much having a non-white protagonist affects a game's appeal to people of color?
Interviewees recognized that representation is tied directly to expected profits. Marketing to particular groups, however, results in the same sort of marginalization that mis- or under-representation does. A dominant thread in much of my research is that in many ways marginalized players do not care about the lack of representation in games, or at least do not expect it to happen particularly when they do not see themselves as gamers.
Players I interviewed who are members of marginalized groups accept, if begrudgingly, the lack of representation of that group in video games because they are not part of the adolescent, white, heterosexual, cisgendered male gaming market. At times this results in a sort of defeated apathy or the assertion that their groups are indeed good markets for video games and that not marketing to certain groups is both discriminatory and illogical. Carol recounted a scene from the television show Mad Men in which executives from a television company clearly allow their racism to trump their desire for money when the character Pete tries to convince them to sell to African-American markets: Its stupid to not market to people who have money to spend on your product. Sasha, another interviewee, made a similar point: by excluding certain characters you are more likely to exclude certain markets [ ] thats why they made a black Barbie. While not all games are designed for gamers, the definition of what a gamer is impacts how games for both gamers and non-gamers are designed.
This dissertation uses interviews and participant observation to investigate why, when and how representation is important to individuals who are members of marginalized groups, focusing on sexuality, gender and race, in the U.S. The data demonstrate that video games may offer players the chance to create representations of people like them (pluralism), but games do not necessarily force players to engage with texts that offer representation of marginalized groups (diversity), with some rare and problematic exceptions. The focus on identity-based marketing and audience demand, as well as over-simplistic conceptualizations of identification with media characters, as the basis of arguments for minority media representation encourage pluralism. Representation is available, but only to those who seek it out. Diversity, however, is necessary for the political and educative goals of representation. It requires that players are actively confronted with diverse content. Diversity is not the result of demand by audiences, but is rather the social responsibility of media producers. Media producers, however, can take advantage of the fact that identities are complex, that identification does not only require shared identifiers, and that diversity in a non-tokenistic sense can appeal to a much wider audience than pluralistic, niche marketing.
On the developer side I just think most people who make games aren't great at telling stories. Games aren't naturally a storytelling medium. Or if they are (or can be), then the industry is still in a stage where it's mostly run by engineers and producers, not artists. It's like a film industry where the camera technicians are the directors. They hire writers more and more commonly these days, but much of the time they have to write on top of game design already built, like a music composer would. The "they only write what they know" excuse applies only because most game makers aren't great writers.
Game development definitely needs to get more diverse, but that shouldn't be the only solution. Good writers should be able to write characters, even if those characters don't look like them. Those kinds of writers who are actually in control of game development are extremely rare. And the diversity thing brings me back to the possible repellent factor. One of the biggest issues people cite with tech is its lack of women and minorities.
Probably about as much as COD Ghost sales rose after they added female characters to the MP, therefore by some peoples logic opening the game to this untapped female market the previous games didnt get in on.Would be interesting to see how GTA's stats would change if there was a female protagonist, but I honestly can't imagine that it would add that many female players.
Probably about as much as COD Ghost sales rose after they added female characters to the MP, therefore by some peoples logic opening the game to this untapped female market the previous games didnt get in on.
So in other words not at all.
Its hilarious when people say that publishers would only benefit from having multiple race & gender character choices. Its just dishonest because its literally based off of nothing and the people saying it know it. There's no precedence showing this, is just a dumb thing some people say because they think talking money and a bigger market will suddenly get publishers attention.
They're sort of right in a sense though, publishers do care about money and selling to more people, they just know that adding female characters wont automatically achieve that. If it did they'd force devs to do it.
Creating additional playable female character models, additional female variants of all alt outfits, animating them & hiring additional female voice actors to parrot all of the main characters script just isnt financially viable or beneficial because it doesnt rise sales and the people who buy the games are ok with playing as man.
This whole "opening the market" argument is horse shit.
I didnt say it doesnt matter for appeal, i said that offering the choice doesnt raise sales, which is what some people are trying to argue.There's one flaw in your argument. If the gender and race of the character didn't matter for appeal, wouldn't we be seeing a wider variety of genders and races in video games in general?
Because the majority of people who play games based around main characters are white men. The majority of people making these games are white men. As far as race goes its pretty much a numbers game, video games are most popular in the US & western Europe, where the majority of men are white. So yeah, its pretty normal that games are made with characters that resemble the majority of people who'll actually be putting down money to buy the games. I'm not saying that a game with a black character will instantly fail, but white men are a safer bet.The reason we're seeing so many male white characters in games is because that's what they believe appeals to gamers. If they believed that a different type of character wouldn't have an effect on sales, I'm pretty sure there'd be more variety.
A lot of Asians play video games, i guess someone might want to tell them that they should slow down because they're being "alienated" because they're not white men. I've already explained for black people, games are more popular in places where they're minorities, so unsurprisingly a minority of black people play games. The whole point of my original post was that having a black character choice doesnt raise sales. So no, even if a game makes the effort of including them, they arent suddenly flocking to it. Like i said the whole "Opening the market" argument is baseless horse shit.So naturally, different genders and races appeal to different people, but the industry has been so effective at alienating certain groups that putting certain types of characters as a lead has a negative impact on sales, simply because the people who would have enjoyed playing and identifying with those characters have exited the industry as a result of feeling left out.
You're damn right.The last bit is obviously speculation
No. You know what, Here is an actual women who doesnt like video games explaining why.but it's certainly within the realm of possibilities that women never bothered to get into video games because they simply can't identify with the characters on the screen. In turn, that'll make it less likely that they'll try games again, which in turn means that that one game which does it differently gets overlooked.
Also here's a gender brekadown for specific games/companies
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am i the only one who doesn't give a shit when it comes to this stuff? like, i play games for entertainment and joy. what sex or color the person i'm playing as really doesn't mean anything in the grand scheme of things.
and if anything, it's the characters personality that is the main factor in games.
A lot of Asians play video games, i guess someone might want to tell them that they should slow down because they're being "alienated" because they're not white men. I've already explained for black people, games are more popular in places where they're minorities, so unsurprisingly a minority of black people play games. The whole point of my original post was that having a black character choice doesnt raise sales. So no, even if a game makes the effort of including them, they arent suddenly flocking to it. Like i said the whole "Opening the market" argument is baseless horse shit.
...
Here is an actual women who doesnt like video games explaining why.
"I dont want to go around shooting people, and ripping off their heads. Its just gross".
Women arent interested in games because they dont enjoy the base content, it has nothing to do with not being able to relate to the main character. Men enjoy war games, and virtual gore & violence. Women a lot less. But i'm sure there are games women do prefer, ones like, maybe, puzzles?
Because the majority of people who play games based around main characters are white men. The majority of people making these games are white men. As far as race goes its pretty much a numbers game, video games are most popular in the US & western Europe, where the majority of men are white. So yeah, its pretty normal that games are made with characters that resemble the majority of people who'll actually be putting down money to buy the games. I'm not saying that a game with a black character will instantly fail, but white men are a safer bet.
Traditional games like shooters and the like have already featured non-white & female main characters, the result was no increase in sales outside of the standard "white male" market. As i've already said, CoD Ghosts didnt double in sales because you could now play as women in MP. The market has been tested.people are saying markets outside young white men are pretty much untested at this point.
The other 3 quarters of the planet dont buy many video games, therefore publishers dont really care. Sure things might change in the future, but why should be care about that now, in the present? Companies deal with the current market, not possible ones in the distant future that may or may not happen.As for the regional thing, the focus on North America, Western Europe, and Japan is leaving out like three quarters of the planet. That can't remain the norm forever (and isn't). I imagine as economies get better in other parts of the world we'll start to see that change, hopefully in terms of both development and audiences.
But when was that decided? I didn't want to mention it because I'm sure someone has already posted it in this thread, but Polygon did a feature article talking about how advertising for things like toys and games was is centered on boys because people decided it should be that way back in the 70's and 80's, and it's simply become an ingrained status quo almost no one is willing to deviate from. Is the idea that "young white males buy the most media," really just a constant of physics? I don't think anybody is saying increased diversity absolutely will increase sales by a lot, but people are saying markets outside young white men are pretty much untested at this point. .
Probably about as much as COD Ghost sales rose after they added female characters to the MP, therefore by some peoples logic opening the game to this untapped female market the previous games didnt get in on.
So in other words not at all.
Its hilarious when people say that publishers would only benefit from having multiple race & gender character choices. Its just dishonest because its literally based off of nothing and the people saying it know it. There's no precedence showing this, is just a dumb thing some people say because they think talking money and a bigger market will suddenly get publishers attention.
They're sort of right in a sense though, publishers do care about money and selling to more people, they just know that adding female characters wont automatically achieve that. If it did they'd force devs to do it.
Creating additional playable female character models, additional female variants of all alt outfits, animating them & hiring additional female voice actors to parrot all of the main characters script just isnt financially viable or beneficial because it doesnt rise sales and the people who buy the games are ok with playing as man.
This whole "opening the market" argument is horse shit.
If you are genuinely interested in the game the race of the character shouldn't really stop you from enjoying the game.
Does it really matter?...
Would be interesting to see how GTA's stats would change if there was a female protagonist, but I honestly can't imagine that it would add that many female players.
Yeah, that's kinda what I think. Yet some people were mad at Dan Houser for not including a female character and for saying: "The concept of being masculine was key to this story" (the quote even appears in the video from the OP)I don't think it's the fact that you plays as a male that makes GTA less appealing to women.
The other 3 quarters of the planet dont buy many video games, therefore publishers dont really care. Sure things might change in the future, but why should be care about that now, in the present? Companies deal with the current market, not possible ones in the distant future that may or may not happen.
I like how you are completely discrediting an entire group of consumers based entirely on their financial insignificance.
I like how you are completely discrediting an entire group of consumers based entirely on their financial insignificance.