custardbun01
Member
Because legions of people keep buying it. Also their target audience is mainly younger kids. Every story is fresh to them.
What do you want? A soap opera?At this point, it looks like a self-imposed limitation. How many variations of the hero, the Master Sword, Ganondorf, saving the princess, and all that jazz that we need?
Two of their most interesting games story-wise are Link's Awakening and Majora's Mask, and know what they have in common? Almost nothing of the traditional Zelda lore. I recall playing Twilight Princess and being invested in the story until that cutscene where, surprise, they revealed that Ganon was behind everything again. I just rolled my eyes.
I just don't get it. I know we don't play Zelda games for the story but there's absolutely nothing preventing them from having an engaging story that doesn't repeat the same storyline over and over again. Nintendo loves new mechanics and each Zelda is very distinct from the last one but for some reason that escapes me, they insist on bringing back the same story when it would just be easier to make new lore and characters. Sure, keep Link as the main protagonist but everyone else, especially Zelda and Ganon, don't need to come back. They simply add to the feeling of retread and similarity. We can still have the Zelda elements that we know and love without having the same thing retold to us for the 50th time.
Hoo boy. This applies to 1 and 3, hard, but not the Last Jedi, not by a longshot. That one subverted expectations so hard they were thrown far off into the galaxy. Little wonder it was the most divisive since The Empire Strikes Back (and best since).What do you want? A soap opera?
I think STar Wars begs to differ that there is nothing preventing them from having an engaging story that doesn't repeat the same storyline over and over again. The last 3 movies weren't great. And perhaps the most well received one of the last 3 was the 1st which was a regurgitation of the story in the original 1977 Star Wars movie.
Well, at least Nintendo currently have 1 series that are focused on story: Xenoblade
Even the story in Fire Emblem is pretty simple.
Nintendo always focused on gameplay first and story that can relate to the gameplay. Ocarina of Time have time travel story because Miyamoto wanted both young Link and Adult Link in the same game.
This GMTK video is pretty great on explaining how Nintendo operates
You are reading too much on my casual disdain for both those game. Both those games share the fact that the world you "save" literally disappears when you leave. Seriously, how can someone get invested in it? It gives the player 0 agency or purpose.?
Link's Awakening was surely considered a success. It's very often cited near the top of fan favorite lists too. And the Switch remake even sold a decent amount.
I honestly don't understand this complaint. Are you saying that there should be some post-game content where the world is different? Maybe I'm misreading. If so, that has no precedent anywhere in the franchise. The moment you save the world it's done, that particular Link's journey is closed -- that's partly why they've always used a kind of "multiple generations / ages of Links" thing, because each game is a reset and the hero's journey doesn't go past saving the world. Even in with Majora's Mask as a direct sequel, they immediately took Link to another land, because the last place the game should show us again is the world from OOT after his journey there completed with defeating Ganon.You are reading too much on my casual disdain for both those game. Both those games share the fact that the world you "save" literally disappears when you leave. Seriously, how can someone get invested in it? It gives the player 0 agency or purpose.
correctWhy reinvent what's not broken?
No, the problem is not gameplay, the story don't have a payoff. Do you understand what happens at the end of these two games? Do you know what termina is, what the island is? Look it up.I honestly don't understand this complaint. Are you saying that there should be some post-game content where the world is different? Maybe I'm misreading. If so, that has no precedent anywhere in the franchise. The moment you save the world it's done, that particular Link's journey is closed -- that's partly why they've always used a kind of "multiple generations / ages of Links" thing, because each game is a reset and the hero's journey doesn't go past saving the world. Even in with Majora's Mask as a direct sequel, they immediately took Link to another land, because the last place the game should show us again is the world from OOT after his journey there completed with defeating Ganon.
No, the problem is not gameplay, the story don't have a payoff. Do you understand what happens at the end of these two games? Do you know what termina is, what the island is? Look it up.