Switching from a DC in both composite and S-video on a range of TVs (a 35-inch Mitsubishi set mainly) to a DC in VGA on an unbranded 19-inch monitor which shipped with a PC bundle has always resulted in much richer and more vibrant colors.
???
That's not what I was asking.
You said that, in your personal experience, DC produced much better colors when running via VGA when compared to PS2 running VGA. I wanted to know which PS2 and Dreamcast games you tested and on which monitor you tested them on (ie - if you were using VGA, you should have plugged both machines into the same monitor via VGA). That's all.
I was talking about grainy image quality, which is something that can only be noticed with Dreamcast when running on a PC monitor via VGA (or so I've found). The 4 PS2 games I tested on the same VGA monitor did not have those same problems.
Also, Lazy, please...once again...
What was preventing the DC from displaying lighting effects like this...
That type of lighting has been present in PS2 games from day 1, yet I've NEVER seen anything like that on Dreamcast. Why exactly? What is it about those effects that prevented DC developers from using it? Surely there was a reason for it...
I have always thought that type of intense light was really beautiful to behold, even though it seems like a simple effect.
Oh yeah, and a side note: That crowd in VT was always awesome! The sprites used most of the time were a bit blah, but the polygonal crowd was a sweet idea and they managed to integrate is very well.