Panajev2001a
GAF's Pleasant Genius
Yes (the one and onlyIs the guy in the pic Cornacchione?


Yes (the one and onlyIs the guy in the pic Cornacchione?
Eh, Nintendo was in a worse situation when they launched the Switch, and they managed to go back to success with something Phil believes doesn't help: a 11/10 game.You can argue that he was given a near impossible job, but even in that context he performed really badly.
Very black and white there, no gray area's?He can't see a bad game when he plays it and ships out Redfall and when he does play a good game he cancels it
Halo Infinite trailer is probably the grayest area where he thought it looked cool but still decided to delay the game to polish itVery black and white there, no gray area's?
Do you really still believe to him? Whatever he said I'd take with a grain of salt now.He admitted that Microsoft leadership wanted to shut down the entire Xbox division after the failed launch of the Xbox One decimated the platform. Yet, he fought for the brand, advocating for Game Pass and convincing Microsoft to invest $80 billion into the division. Whatever doubts the company had, his efforts ensured they remained committed to Xbox for the long term.
All the positives Xbox has had over the decade have come from his initiatives, while the problems -- primarily the loss console sales to the PS4 -- came from decisions made by his predecessors.
So is there any real justification for the continuous hate he gets?
Whatever doubts the company had, his efforts ensured they remained committed to Xbox for the long term.
I don't really know much about Phil Spencer, but I like game pass. Mostly I like that I get it for 50% off, though. I know most people here hate the service, and I won't argue whether it's good or bad for the industry (probably bad?), but I sure enjoy playing all of the newly released games for super cheap.
I see 12 years on and the philites are still trying to blame don mattrick for all of Phil's problems. It's entertaining, it really is.
Committed how? You fail, you cut your losses, you start again (or let someone else try it). Instead we have the brand dying in real time over the last 10 years. Sometimes you just need to take the L.He admitted that Microsoft leadership wanted to shut down the entire Xbox division after the failed launch of the Xbox One decimated the platform. Yet, he fought for the brand, advocating for Game Pass and convincing Microsoft to invest $80 billion into the division. Whatever doubts the company had, his efforts ensured they remained committed to Xbox for the long term.
So he avoided a sudden death to bring the brand to a slow sad one? I don't see anything positive about that.
Exactly. Trying to reinvent the wheel after every previous attempt fail is not the best way to handle thisCommitted how? You fail, you cut your losses, you start again (or let someone else try it). Instead we have the brand dying in real time over the last 10 years. Sometimes you just need to take the L.
Seems like all he did was prolong the brands death and then, seemingly, will retire right before it actually dies.
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This is not my problem. This is the companies problem. I'm a consumer.while the problems -- primarily the loss console sales to the PS4
Chatgpt forgot the big one.ChatGPT organised some of the highlights for me
Personally I find him a bit of a weasel who speaks with both sides of his mouth.
Hardware & Platform Failures
1.
Xbox One Generation Laggard (Inherited but Continued)
- Xbox One was already in a weak position in 2014, but despite efforts, it never recovered market share from the PS4.
- Spencer improved things, but Xbox One sales remained well behind competitors throughout the generation.
2.
Xbox Series X/S Shortages and Identity Crisis
- Series X/S launched in 2020, but due to chip shortages, availability was limited for a long time.
- The Series S (cheaper model) caused some confusion among consumers, and its weaker specs have caused bottlenecks in game development.
Software & Game Development Stumbles
3.
Halo Infinite's Troubled Development and Launch (2021)
- Multiple delays, missing features (co-op campaign, Forge), and inconsistent direction.
- Launched with good core gameplay but lacked content and polish expected from a flagship title.
4.
Redfall (2023)
- One of the most heavily criticized releases in Xbox history.
- Poor visuals, bugs, lackluster gameplay, and broken multiplayer at launch.
- Spencer publicly took responsibility in interviews: "We let people down."
5.
Lack of First-Party Hits (Pre-2023)
- For years, Xbox lagged behind PlayStation and Nintendo in terms of exclusive game quality and impact.
- Games were often delayed or canceled, and there was a perceived "games drought."
Studio Management Issues
6.
Closure of Studios (2024)
- Despite aggressive acquisitions, Xbox shut down several studios, including:
- Arkane Austin (Redfall)
- Tango Gameworks (Hi-Fi Rush, a critically acclaimed title)
- Alpha Dog Games and others
- Hi-Fi Rush had positive reception, so its closure sparked major backlash.
- This created confusion about Xbox's actual strategy regarding creativity and investment.
7.
Mismanagement of Acquisitions
- Despite acquiring Bethesda (2021) and Activision Blizzard (2023), results have been mixed.
- Bethesda titles (e.g., Starfield) have been divisive, not system-sellers.
- Activision's future under Xbox remains uncertain, and regulatory scrutiny damaged Xbox's public image during the acquisition process.
Business Strategy & Messaging Issues
8.
Mixed Signals About Console Focus
- Repeated emphasis on "playing anywhere" and Game Pass led many to believe Xbox was de-emphasizing consoles.
- Confusion increased with day-one Game Pass PC releases and hints that exclusives might come to PS5/Switch.
- In 2024-2025, Xbox started bringing exclusives to other platforms — a move viewed by fans as abandoning the Xbox brand.
9.
Game Pass Growth Slowing
- Game Pass was initially a success, but subscription growth has stagnated.
- Questions have been raised about the sustainability of day-one releases on Game Pass and their impact on game quality.
10.
Cloud Gaming Unrealized Potential
- Xbox pushed cloud gaming (xCloud) heavily, but it has not become mainstream.
- Input latency, device compatibility, and limited consumer interest hindered adoption.
PR Missteps & Communication Blunders
11.
"We Lost the Worst Generation to Lose" (2023 Interview)
- Phil Spencer admitted Xbox "can't just out-console Sony or Nintendo" and called the Xbox One era the worst gen to fall behind.
- While honest, this was viewed as defeatist and demoralizing by fans.
12.
Inconsistent Messaging on Exclusivity
- Statements often contradicted actions — e.g., promising exclusives, then releasing them cross-platform.
- This inconsistency confused fans and hurt brand loyalty.
So he avoided a sudden death to bring the brand to a slow sad one? I don't see anything positive about that.
If the layoffs don't include Rod Furgesson then Phil Spencer and those immediately reporting to him are fucking imbeciles and I'd breathe a massive sigh of relief if I were Nintendo and Playstation. That guy handedly destroyed Gears and Diablo as franchises back to back.Too much yap and the end result is crap. Acquisitions and now they're getting disbanded left and right
The massive layoffs in almost every fucking studio is not a good sign for everybody
Don't remind me. Two of my favourite franchises got destroyed by those cuntsIf the layoffs don't include Rod Furgesson then Phil Spencer and those immediately reporting to him are fucking imbeciles and I'd breathe a massive sigh of relief if I were Nintendo and Playstation. That guy handedly destroyed Gears and Diablo as franchises back to back.
I'm sure Rod is a wonderful man outside of gaming but he's a fucking multi Billion lossmaker cancer on two legs, it would be wild if he still stuck around and will just prove this is only a well funded nepotistic boys club and nothing more, he's a fucking tool that guy.Don't remind me. Two of my favourite franchises got destroyed by those cunts
They could have delayed games they knew weren't good, instead of adopting the "good enough for game pass" way of thinking.I still contend they made a lot of the right moves and their devs actually let them down. Imagine what the calendar looked like 6 months before the console launch. They had good studios making big expensive titles. They just all happened to flop. Every single one of them. Quality wise I mean. Sales followed suit as they should, but they were bad games.