From The Dust
Banned
FunkyPajamas said:I swear one of these days Ani I'm going to find out where you live and I'm going to send some of those NSFW Scorpion Werewolf paintings of Amir0x to your house.
can I have some?
FunkyPajamas said:I swear one of these days Ani I'm going to find out where you live and I'm going to send some of those NSFW Scorpion Werewolf paintings of Amir0x to your house.
Ice cold indeed, but a good part of me agrees.Instro said:Ice cold.
FunkyPajamas said:I swear one of these days Ani I'm going to find out where you live and I'm going to send some of those NSFW Scorpion Werewolf paintings of Amir0x to your house.
maeda said:I wonder if we'll see a dilogy packs like Dead Space, Bioshock and the likes. I mean it would be an easy way to have some decent games for launch.
Sabotaging it? Retro wasn't really doing anything of worth until Miyamoto stepped in and took control. I'm personally happy that Nintendo's Japan sector gets in the way so much. We may hate the waggle roll and some other things that may have been pushed, but I'm sure that DKCR would not be nearly as good if Retro were left to their own devices when developing it.AniHawk said:whatever retro's working on, i'm sure miyamoto will be right there with them to sabotage the project.
-PXG- said:Sketching some of my own mockups. Here is a concept for the logo at least
AceBandage said:Whatever Retro is making, I will buy it day one.
It's good, but Nintendo would never use that font for their own name.
-PXG- said:Sketching some of my own mockups. Here is a concept for the logo at least
Cow Mengde said:I like how the word Stream is in piss yellow.
-PXG- said:It's yellow? I thought it was bright orange...
I'm color blind For real.
-PXG- said:Sketching some of my own mockups. Here is a concept for the logo at least
Refreshment.01 said:You completely took my responses out of context, i hope not intentionally cause that´s not politically correct.
In those quotes i was answering to people that think Nintendo will include BR playback out of the box. I hope now the reasons for my answers are clear to you now.
The Bluetooth comment was an answer to a guy that was asuming i said Nintendo doesn´t license anything, which in itself is ridiculous.
That's the part that doesn't make sense to me. Why would they have to pay upfront to enable a Bluray playback feature that is paid for and then enabled by the end user later?No, because Nintendo would have to eat the licensing costs upfront. And the user might pay or not for the unlocking feature. So its not asured money.
CoffeeJanitor said:Sabotaging it? Retro wasn't really doing anything of worth until Miyamoto stepped in and took control. I'm personally happy that Nintendo's Japan sector gets in the way so much. We may hate the waggle roll and some other things that may have been pushed, but I'm sure that DKCR would not be nearly as good if Retro were left to their own devices when developing it.
Fernando Rocker said:I want a HUD-less sidescrolling Metroid game, 1080p at 60fps with the map and inventory on the controller screen.
Lince said:I'm kind of surprised Nintendo didn't stick with the "Waggle" (Wiimotes) for their next home console. Streaming a game to four or more different players' controllers so it's kind of a handheld coop / mp experience sounds fun though. No need for a TV anymore?
Showmeyamoves said:That's just... Perfection right there. Get on that Nintendo.
Lince said:I'm kind of surprised Nintendo didn't stick with the "Waggle" (Wiimotes) for their next home console. Streaming a game to four or more different players' controllers so it's kind of a handheld coop / mp experience sounds fun though. No need for a TV anymore?
I think you're ignoring the whole part about Miyamoto/NoJ blowing things up when they don't look good. Retro lacked direction without NoJ watching over.AniHawk said:miyamoto suggested metroid prime should be a first-person game, and retro put it in. then we got scanners which do nothing but to slow the game down and have your thumb leave the analog stick for one reason or another.
miyamoto suggested dk should blow things. retro put it in. it doesn't make any sense to do it and it almost never affects the level design. it's just there, and it makes the extremely bad controls even worse.
the colored doors in metroid prime and the shitty double-jumping in dkcr are probably all retro though.
But how could we reach 25,000 posts without doing that?Deku said:I wouldn't be jumping to conclusions about what this new machine will focus on just yet.
Deku said:We really still don't know how the controls will work and every leak seems to indicate a platform that supports multiple controls, if not out of the box, at least in parallel.
I wouldn't be jumping to conclusions about what this new machine will focus on just yet.
Billychu said:But how could we reach 25,000 posts without doing that?
AceBandage said:I think Waggle is just too crowded now.
Besides, they won't be abandoning it completely, it just won't be their main focus.
No, perfection is 1080p 60FPS hudless sidescrolling hand drawn sprites.
-PXG- said:It's yellow? I thought it was bright orange...
I'm color blind For real.
AceBandage said:It not being a split controller and having dual analog means it won't be as motion focused as the Wii was.
Not even close.
By all accounts so far, they are focusing on a more traditional control set up, but a unique means of conveying games.
AniHawk said:miyamoto suggested metroid prime should be a first-person game, and retro put it in. then we got scanners which do nothing but to slow the game down and have your thumb leave the analog stick for one reason or another.
miyamoto suggested dk should blow things. retro put it in. it doesn't make any sense to do it and it almost never affects the level design. it's just there, and it makes the extremely bad controls even worse.
the colored doors in metroid prime and the shitty double-jumping in dkcr are probably all retro though.
Deku said:Right, with a giant screen in the middle as a new gimmick.
AceBandage said:Nothing like Facebook/Twitter/ESPN integration, but more of a Nintendo take on those kinds of things.
Amir0x said:so horoscope access again?
If there is no HUD how will we know our health has been boosted or anything related to bullets or switching weapons? A HUD in Metroid is absolutely necessaryFernando Rocker said:I want a HUD-less sidescrolling Metroid game
AceBandage said:More like how in the 3DS, you can post messages, but with a more active interface. That's what I'm thinking.
I also think it'll work cross platform.
Nintwitter, if you will.
All of that will be on the controller.Big One said:If there is no HUD how will we know our health has been boosted or anything related to bullets or switching weapons? A HUD in Metroid is absolutely necessary
Big One said:If there is no HUD how will we know our health has been boosted or anything related to bullets or switching weapons? A HUD in Metroid is absolutely necessary
Amir0x said:i really liked the idea of using the controller screen for messages to pop up from your friends (if you allow it) so you won't have to stop playing your game to read them
that's one of those 'hey you know yeah' kind of ideas
So they're going to gimp all of those things, but still reel me in with their first party games?AceBandage said:Apparently, the screen isn't the only gimmick, just the most noticeable.
I think that the Cafe/Stream will be the first "all in one" device from Nintendo, and we'll see more non-gaming features that you wouldn't expect.
Nothing like Facebook/Twitter/ESPN integration, but more of a Nintendo take on those kinds of things.
Actually, yeah, I think it is.Einbroch said:Because holding a nine inch wide controller us so much better.
That's still a HUDExuro said:All of that will be on the controller.
Anticitizen One said:I hope Nintendo launches Cafe with an AAA Mario game. We haven't seen a strong nintendo launch since N64.
And terrible controls for DKCR? Really man, I can understand not liking the waggle, but there DKCR is very, very solid control wise. You could do a hell of a lot worse.
CoffeeJanitor said:I think you're ignoring the whole part about Miyamoto/NoJ blowing things up when they don't look good. Retro lacked direction without NoJ watching over.
For the record, I didn't mind the blow mechanic, and scanning was the death of my OCD self. FU Retro for making some enemies one-time scans.
You sir, need to drink more water.Cow Mengde said:I like how the word Stream is in piss yellow.
I would agree that waggle made no sense whatsoever. I really wish their had been a jump button option; it was obviously shoehorned in by Nintendo HQ. I was pissed as hell at the high jump until I went online and figured it out (the fact that I had to go online to find how it worked is a problem).AniHawk said:it's not a matter of not liking waggle. it's a matter of it making sense in context. in smb, back in the 80s, kids used to jerk the controller in order to give mario a little bit more airtime. it was a standard reflex. with nsmbw, they finally put it into the game. it made sense (other waggle moves in that game don't make as much sense though). donkey kong? there's no connection between rolling and waggling. the hand-slamming thing while you're standing still? eh, okay, sure. blowing air? the fuck were they thinking, seriously.
and the high-jump (off of enemies) is a problem. here's how it should have controlled: press the jump button. as long as the jump button is held down, dk will do a high-jump. here's how it works in the game: press jump, then let go of jump and press jump again before you jump on the thing you're trying to high-jump off of. on its own, this would just be a confusing decision, but coupled with the fact that dk with diddy results in the duo floating above the enemy, it makes the controls frustrating. you're given a greatly reduced window to correctly pull off a high-jump that the player can only learn through constant trial and error.
probably the only nintendo platformer i've played where jumping was fucked up.
Yeah, I dunno. The way I see it, he probably still has much more of a positive effect than a negative one on these games. I'm sure his watching over doesn't really relegate to just one design decision/idea a game, it's probably just the view that Nintendo likes to push.oh i know why miyamoto stepped in in the first place. what i'm saying is that his ideas were bad. i just hoped that as of a couple of years ago, they had enough people to make the case to him why the ideas he was suggesting (like dk blowing) were bad. i kinda get the idea that they might be intimidated by him, probably for a good reason too, but they should stand up and explain why a bad design choice is a bad design choice.
-PXG- said:Sketching some of my own mockups. Here is a concept for the logo at least
Cow Mengde said:I like how the word Stream is in piss yellow.
AniHawk said:miyamoto suggested metroid prime should be a first-person game, and retro put it in. then we got scanners which do nothing but to slow the game down and have your thumb leave the analog stick for one reason or another.
miyamoto suggested dk should blow things. retro put it in. it doesn't make any sense to do it and it almost never affects the level design. it's just there, and it makes the extremely bad controls even worse.
the colored doors in metroid prime and the shitty double-jumping in dkcr are probably all retro though.
Edge:
- Motion-sensing better than Move.
Hiro said:Now that you mention the next Xbox as being the presumed dominant 8th gen console, I want to bring up an article I came across earlier, one that alleges that, at the earliest, we won't have a successor to the xbox 360 until 2015. See this article: http://www.businessinsider.com/microsoft-looking-at-releasing-next-xbox-in-2015-2011-3
And if you read the comments to that article, I think this one is worth quoting:
(above quote credit to mjw149)
Edit: Note that the comment was made before Project Cafe was anounced, hence their ponderance about the lack of a successor to the Wii.
Ahhh! I see where the confusion steams. And clearly you werent doing things on purpose. I might´ve sounded as a bit caustic in the reply. My apologies.BlackNMild2k1 said:I'm pretty sure I had it in context
http://www.neogaf.com/forum/showpost.php?p=27436265&postcount=5265
Lupin suggested a download unlock of Bluray playback and you responded to Lupin saying that they have to pay licensing fees upfront.
Eteric responded saying they eat the cost for MP3 on 3DS which you compared to Blutooth on Wii and then implied that licensing cost for Bluray had to be paid upfront if they planned to enable it later (through eShop activation code or something).
I was trying to make sense of the eating the cost upfront part that I quoted you on.
That's the part that doesn't make sense to me. Why would they have to pay upfront to enable a Bluray playback feature that is paid for and then enabled by the end user later?
Damn, is gaming really their top sector? I guess that makes sense. I always viewed Sony as a more high end Music/TV company.traind said:Hiro-- the person you quote has a few good points but is quite a bit off in regards to the big picture with Microsoft and Sony. "Could have ended Sony's dominance" ? Between Nintendo and Microsoft, they did end Sony's dominance! Sony lost half their market share in the transition to this current generation. They won the movie format war-- which is a nice consolation prize to be sure, but dropping half your market share in your most profitable business segment is very painful.
faceless007 said:I'm sure someone's already though of this but might the idea be similar to the Game Boy Advance-Gamecube cable? To anyone who had one, what did games use the GBA screen for?