We apparently didn't play the same Wind Waker.AceBandage said:Depends.
In FFCC it was used as a controller, and an inventory screen and a map.
In Wind Waker, you used it to waste all of your friend's money by bombing him to death
We apparently didn't play the same Wind Waker.AceBandage said:Depends.
In FFCC it was used as a controller, and an inventory screen and a map.
In Wind Waker, you used it to waste all of your friend's money by bombing him to death
Billychu said:We apparently didn't play the same Wind Waker.
artwalknoon said:Is this supposed to be a bad thing? Also scanning was how you learned all the back story and context of what the space pirates were doing and all their experiments. I thought it was a great narrative tool that made the player feel like they were actually investigating. It also cut down the need for movie scenes which add to the game's isolating feel, at least in prime 1.
Willy105 said:
It's kinda nice.
I like the fact that you can ignore the story in both. I mean I got the general gist in Prime but I didn't really care, same for Bioshock.AniHawk said:bioshock took the same idea and improved it. nintendo probably wasn't able to fit in that much audio, and unwilling to pay that much for voice acting, but at least bioshock let me play the game while it gave me info.
Amir0x said:i really liked the idea of using the controller screen for messages to pop up from your friends (if you allow it) so you won't have to stop playing your game to read them
that's one of those 'hey you know yeah' kind of ideas
AceBandage said:Also, that WiFi logo shouldn't be there.
Nintendo abandoned that crap.
Sometimes a HUD is a necessary evil, but when it gets to Zelda-levels it's probably time to figure out something new.Dandy said:HUD-lessness is one of the lamest fads in gaming, "visual cues" are ambiguous and messy which is why precise meters are used in the first place. I can kind of see how it would be more immersive to some though. Also fuck moving the HUD away from the screen and onto the controller, that's just dumb and it always sucks unless it's on DS where the screens are next to each other.
And thank goodness Nintendo would never allow Metroid to look as ugly as that fanart.
But Bioshock didn't take the idea from Prime. System Shock games were always like that. Prime 1 its an exellent game, the only real non metroid thing about it its the stupid artifact hunt and some idiotic sequence brake blocks. Prime 3 is a bastardized abomination though.AniHawk said:bioshock took the same idea and improved it. nintendo probably wasn't able to fit in that much audio, and unwilling to pay that much for voice acting, but at least bioshock let me play the game while it gave me info.
This can´t be said enough. How could Nintendo be so f*cking bad at HUD design. Almost anyone with game experience can come up with better solutions. At least put a transparency slider to attenuate that ugly spots on the screen.Branduil said:Sometimes a HUD is a necessary evil, but when it gets to Zelda-levels it's probably time to figure out something new.
Branduil said:Sometimes a HUD is a necessary evil, but when it gets to Zelda-levels it's probably time to figure out something new.
Andrex said:Ah. Thanks bros.
I really like it, but it's to complex for a logo.-PXG- said:Sketching some of my own mockups. Here is a concept for the logo at least
Willy105 said:
It's kinda nice.
Joey Fox said:Can Zelda continue to not have voice acting in an HD world?
That Wii name thread may have done him in, I'm not sureThe Lamp said:Andrex has been banned? 8(
Joey Fox said:Can Zelda continue to not have voice acting in an HD world?
SolarPowered said:One thing that no one has mentioned at all is whether or not we'll get voice chat with the damn thing. I'd love wireless voice chat with the ability to stream movies on the Cafe controller while in party chat with my friends. I want that kind of functionality more than anything else in the next gen.
AceBandage said:I think Link will remain silent, but that the series will get full VA in the Cafe game (if it doesn't in SS).
I'm betting the controller has a built in mic for that. Just a hunch.
Joey Fox said:Can Zelda continue to not have voice acting in an HD world?
Shikamaru Ninja said:I think Nintendo could get away with a narrator at the least. It is just difficult accepting any HD game with letters of colorful text and grating chimes.
I just went through HL2 which used a silent protagonist with acted NPCs. Keep that shit away from Zelda please.The Lamp said:I'm hoping they do something like either Banjo Kazooie (everybody speak incomprehensible Hylian) OR everybody speaks except for Link (like *usually* Mario, and recent un-Other-M-Metroid-games)
Whenever I think of Nintendo and narration all I can think of is "the ground feels like pants!"Truth101 said:I actually like the idea of a narrator.
Marketing. Your idea looks nicer, but the brand doesn't stand out enough.Big One said:Why not just abandoned the concept of a bumper and just go with the Cafe logo on the front box or some shit? Like this:
sfried said:Any jokes yet of calling this thing NESCAFE?
This is decent, but I'm hoping for a solution with an earpiece. It would make the whole thing a lot easier on everyone and it makes parties more manageable when there are 4+ people talking and giving instructions at the same time. A shooter would be kind of hard to play when people can only communicate through a mic that has to compete with stereo and surround sound.AceBandage said:I'm betting the controller has a built in mic for that. Just a hunch.
Truth101 said:I actually like the idea of a narrator.
Say somebody in the future is telling an ancient legend. I think that would be pretty nice.
Rubius said:"And while Link was listening to the beautiful Zelda, Link though about all the crap he had to do... and how she never said Thanks a single time... His thought of vengeance started to grow, but they could wait... wait for the right time. Where it would hurt the most."
Yeah... No. I like Link, Gordon and all that. I mean, its Nintendo. I learned English playing Zelda and Mario 64. Reading is important for kids, and I seriously think that they should not give that up.
Truth101 said:I don't mean a narrator for every thing, but say have the narrator come in after you beat a temple or something of that sort.
Cave Johnson > John WatsonAceBandage said:Fixed.
JimWood27 said:Count me in the narrator camp, though. That would be a great fit for the series and much less risk of various characters getting terrible VA.
artwalknoon said:But I would be cool with VA for all the npcs but not Link himself.
Willy105 said:[IM G]http://media.giantbomb.com/uploads/0/9588/1770445-streamgnph1.png[/IMG]
It's kinda nice.
CoffeeJanitor said:I just went through HL2 which used a silent protagonist with acted NPCs. Keep that shit away from Zelda please.
I would be cool with a narrator.