Agreed and agreed.Amir0x said:Honestly, all they would have to do is really expand the social capabilities (add a world you can travel about it, MMO-style, with various hubs. Yours is a town that has to exist in an economy so it is beneficial for you to start a business or grow crops or become self-sufficient) and add real penalties for not performing your duties and it might begin to form into something compelling. The idea itself is not bad, the execution is. Of course I don't think it should be THE SIMS either where you gotta direct your dude to take a shit.
Also, completely reworking of the mini-games. I can't believe they still exist in the form they do. They're honestly really awful, very un-Nintendo like.
RE: minigames, fishing comes to mind. They can do so much more than the bobber-in-water/silhoutte-bops-into-bobber routine. They can start by changing the perspective; a first-person view or over-the-shoulder view with fishing, and actually seeing the fish in the water would work wonders. Basically, the fishing pond in Twilight Princess.
RE: MMO-style: I think this is what everyone hoped AC would've done on Wii. The dream is for everyone in the world to inhabit the same Animal Crossing world simultaneously. Towns that are truly connected, where I can step outside my neck of the woods and literally walk east to your town the next one over, and while I'm gone a bunch of dipshits from the 30 towns west of me decide to crash at my place for the night and steal all my coconuts. That's what we all dreamed of, but didn't receive.