ThoseDeafMutes said:
No, an excuse would be "well it's bad but this is Nintendo, what can we expect? They don't know how to do online and we shouldn't expect them to". This is an outright dismissal that the hypothetical Unified Friend Code + Invites is even a notable problem to begin with. It's the rejection of the notion that this is something worthy of complaint
No, it's not. It's sub-optimal, but continue by all means.
It's awful and inferior to all other possible methods to date on consoles and PC . The level you consider it "terrible" is of no consequence to me, because whether it is a "little" more worse or a "lot" more worse it is still worse. The fact that you would waste words on defending something that is worse, no matter the degree, is a tiny little joke in of itself.
I do not need to mince words for some sub-par efforts. Nintendo does not exist in a vacuum and I have superior offerings at every turn. I have plenty of experience with the alternatives to know I need not make excuses.
ThoseDeafMutes said:
I'm just going to assume you're exaggerating for comedic effect, because if it took you an hour to type in each 12 digit number you must be functionally retarded. A well implemented friend code system is identical to Steam friends, except instead of having "SteamID" and "Nickname", you have "Friendcode" and "Nickname". And when someone adds you you would get prompted exactly the same way. And when you're browsing in a game you go "I want to add Dan1225, he's a cool guy" and the exchange goes on invisibly. And being able to browse other people's profiles and send an invite to them.
No, it took me over an hour to enter in all the 3DS friend codes I was asked to enter altogether. That was somewhere in the order of 75 friend codes so far. Not an hour per code. Your feigned indignation amuses me to no end though, I assure you. hehehe
ThoseDeafMutes said:
You seem to be assuming the worst possible implementation of the concept and are unable to mentally abstract friend codes away from said horrible past implementations. And I hope that's not more "1295165246 HAS COME ONLINE" FUD I'm reading.
There is factually no good possible implementation of friend codes.
ThoseDeafMutes said:
I call it worrying about shit that actually matters. If Nintendo gets a good online system up and the only thing wrong with it is Friend Codes instead of UserIDs (but they won't), then it will be better than both PSN (Cross game chat) and XBL (Lol monthly fees) because this is a minor fucking issue that you're blowing out of proportion.
A "good online system" - how deliciously vague. XBL is an incredible online system that is literally five trillion years ahead of any current comparable online system for the consoles at the moment, pay or not. If Nintendo had a "good" online system but kept friend codes, it would just be another on a list of things preventing it from being par with PSN and XBL.
I blow nothing out of proportion. Friend codes are precisely as bad as everyone says they are and they will remain so, no matter how much sweat one wastes on trying to excuse it away.
I am frankly completely unconcerned with how important you think it is. I have virtually everyone on my side on this issue. There is not a man alive who likes friend codes and has anything competent to say about online functionality.
ThoseDeafMutes said:
Are you implying you can't have a competitive online system with friend codes? Jesus. This is the least of their fucking worries.
Yup. They can't. Like I said, just because it is only one problem in a veritable litany of problems does not excuse the sins of one. I am sorry you must break your back to continue making excuses. It is not something I tolerate because I have endlessly superior online platforms. It is certainly within your right to not care or to act like it is such a small, forgettable issue that "
how dare you discuss it in such a manner" but it is not the way I will approach the terrible issue of friendcodes.