GAF A60-Rim A said:I feel like the mine cart and rocket barrel stages were a nice break from the standard level design, if a bit frustrating at times. But what game doesn't have parts that frustrate?
If they started work on DKCR 1.5 years before release, doesn't that leave a two year gap after Metroid Prime 3?Shiggy said:One and a half years is long nowadays?
JoshuaJSlone said:If they started work on DKCR 1.5 years before release, doesn't that leave a two year gap after Metroid Prime 3?
JoshuaJSlone said:If they started work on DKCR 1.5 years before release, doesn't that leave a two year gap after Metroid Prime 3?
Shiggy said:Metroid Prime 3 was finished in summer 2007 with most art contractors and so on having left already a little bit before (you don't need too many artists at the end of the dev cycle). After MP3 they worked on various pitches/prototypes of which a Sheik game came through, canned when the Armature Studio people were fired (well, "asked to leave immediately"). In April 2008, DKC:R was started.
EVH said:Why did this happen?
Those guys were trying to convince the other Retro employees to follow them to form a new company.EVH said:Why did this happen?
ThoseDeafMutes said:Look Amri0x, I'm not saying you're lying, I'm just saying that you're clearly crazy, and you probably do genuinely believe what you're saying. If you want to claim that the only time you died in Demon's Souls (Really? Even at the start before you knew how you had to play the game properly through trial and bloody error?) was when you were careless, then what can I say?
ThoseDeafMutes said:Maybe you did, by a combination of extreme preparation, grinding and good fortune, make all of the right decisions, divined the meaning of the crafting system with your coffee rather than random experimentation, had your spider sense tell you not to help out Yurt lest he start slaying NPCs while you're away killing Demons, never fell off the side of a cliff even while you were carefully inching forwards because the level had less ambient light sources than Doom 3, never got killed by a bullshit enemy you'd never seen before (fucking gold skeletons) and never made a bad choice of world to go to that you were hopelessly out-leveled by the enemies in.
ThoseDeafMutes said:But surely you can recognize that this game absolutely does offer a certain level of trial and error gameplay, at least for those of us without your mad skills and pure dedication. It's not enough to say "well technically you could have gotten through XYZ fight the first time you did it if only you did ___", because you could make similar cases about just about any game out there that you would yourself identify as a "Bullshit Trial and Error" game.
X and Triangle are fine, but Circle and Square.. I will never ever be able to remember which is where without looking down.. the pink and peach colours doesn't help it either. And yes, GameCube was great for this. A and B was automatic because of size, shape and positioning, and "Y to the sky" made Y and X easy to remember as well.Fat Goron said:I really didn't care about QTE in the Gamecube games because it was so damn easy to know which button I had do press..... I rarely missed one.
However, i HATE HATE HATE QTEs in the PS2/3 games..... Seriously, I've been using the Dualshock for quite a good time, and I still can't get used with that crap in QTEs.......
Celine said:Those guys were trying to convince the other Retro employees to follow them to form a new company.
When Nintendo heard about it, it wasn't pleased.
To give you a representation of the patience I had in this game, On level 1-2 I sat on top of a castle rampart on that bridge and shot arrows for like miniscule damage for over an hour until i killed that Dragon who was flaming the bridge with fire. THAT is how patient I am. And THAT is how simple it is to beat Demon's Souls as long as you share that patience.
You act as if they haven't released the Galaxy games, which many consider better than anything put out on the GC.Gameboy said:I consider myself a core gamer all my life and even though I love Mario and Zelda I have absolutely no faith left in Nintendo anymore. I've been keeping my fingers crossed since the GC era for something with a little meat on it from Nintendo. I just don't believe they have their finger anywhere near the pulse of today's core gamer. Nintendo returning to the core gamer with the Wii successor just isn't likely and I'm not buying it. I'd love to be proven wrong though.
Nintendo always will make games for everyone, they always have been that way, and this work for them, is just this time ninty aknowledge they can support a system by its own, they need 3rd party.Gameboy said:I consider myself a core gamer all my life and even though I love Mario and Zelda I have absolutely no faith left in Nintendo anymore. I've been keeping my fingers crossed since the GC era for something with a little meat on it from Nintendo. I just don't believe they have their finger anywhere near the pulse of today's core gamer. Nintendo returning to the core gamer with the Wii successor just isn't likely and I'm not buying it. I'd love to be proven wrong though.
I'm happy to hear that I'm not the only one who doesn't praise that game. It was lacking to say the least.[Nintex] said:Donkey Kong Country: Returns was quite a mess. It had some cool stuff and some really stupid stuff and the people that made the omg Ridley, Quadraxis, Dark Samus etc. boss battles somehow made some of the most boring and repetitive bosses in the history of video games for DKCR. Nintendo even managed to sneak in a Andross/Master Hand thingy at the end.
Gameboy said:I consider myself a core gamer all my life and even though I love Mario and Zelda I have absolutely no faith left in Nintendo anymore. I've been keeping my fingers crossed since the GC era for something with a little meat on it from Nintendo. I just don't believe they have their finger anywhere near the pulse of today's core gamer. Nintendo returning to the core gamer with the Wii successor just isn't likely and I'm not buying it. I'd love to be proven wrong though.
Wait, someone refresh my memory of Demon's Souls: isn't passing the dragon flaming the bridge in 1-2 simply a matter of waiting for it to swoop by, roast all the enemies on the bridge and then just running down the bridge before it circles back for another pass? I can't remember if there's an advantage to killing it, or maybe you're talking about a different bridge.Amir0x said:To give you a representation of the patience I had in this game, On level 1-2 I sat on top of a castle rampart on that bridge and shot arrows for like miniscule damage for over an hour until i killed that Dragon who was flaming the bridge with fire. THAT is how patient I am. And THAT is how simple it is to beat Demon's Souls as long as you share that patience.
LOLzoukka said:Sounds like pure fun squeezed into an optic disc.
Syferz said:20m users at $10 a month, is still 2.4b a year, and I can't see Steam seeing that as a bad business idea. Valve is very smart after all, and so is Nintendo, hopefully everyone can at least look at that dollar amount and see the value there, because it's something someone wants, and Nintendo is looking for a partner, so why not Valve, the company that gives Nintendo their best bet.
zoukka said:Sounds like pure fun squeezed into an optic disc.
Neiteio said:Wait, someone refresh my memory of Demon's Souls: isn't passing the dragon flaming the bridge in 1-2 simply a matter of waiting for it to swoop by, roast all the enemies on the bridge and then just running down the bridge before it circles back for another pass? I can't remember if there's an advantage to killing it, or maybe you're talking about a different bridge
Gameboy said:I consider myself a core gamer all my life and even though I love Mario and Zelda I have absolutely no faith left in Nintendo anymore. I've been keeping my fingers crossed since the GC era for something with a little meat on it from Nintendo. I just don't believe they have their finger anywhere near the pulse of today's core gamer. Nintendo returning to the core gamer with the Wii successor just isn't likely and I'm not buying it. I'd love to be proven wrong though.
Wait, so we ARE thinking of the same thing. You spent over an hour killing that? With all due respect (and I'm being sincere), why? Literally, all you have to do is step briefly onto the bridge, step back into the shadows, let the dragon fly by toasting everything, and follow it one step behind. It's impossible for it to come anywhere even close to hurting you if you follow this strategy. You could've safely traversed the bridge 1,000 times in the span of time it would've taken you to kill it with arrows for, really, no tangible gain.Amir0x said:The advantage is every time you pass through the bridge you no longer have to encounter it. it's an added risk you advert. I am not sure if you are forced to face it later on as a boss, though, since every time I play the game I kill it there.
Gameboy said:I consider myself a core gamer all my life and even though I love Mario and Zelda I have absolutely no faith left in Nintendo anymore. I've been keeping my fingers crossed since the GC era for something with a little meat on it from Nintendo. I just don't believe they have their finger anywhere near the pulse of today's core gamer. Nintendo returning to the core gamer with the Wii successor just isn't likely and I'm not buying it. I'd love to be proven wrong though.
Neiteio said:Wait, someone refresh my memory of Demon's Souls: isn't passing the dragon flaming the bridge in 1-2 simply a matter of waiting for it to swoop by, roast all the enemies on the bridge and then just running down the bridge before it circles back for another pass? I can't remember if there's an advantage to killing it, or maybe you're talking about a different bridge.
Neiteio said:Wait, so we ARE thinking of the same thing. You spent over an hour killing that? With all due respect (and I'm being sincere), why? Literally, all you have to do is step briefly onto the bridge, step back into the shadows, let the dragon fly by toasting everything, and follow it one step behind. It's impossible for it to come anywhere even close to hurting you if you follow this strategy. You could've safely traversed the bridge 1,000 times in the span of time it would've taken you to kill it with arrows for, really, no tangible gain.
The only way I could see killing it as being advantageous if it's also one of the dragons you encounter later, and if it killing at the bridge spares you later encounters. But I recall there being multiple dragons, so...
linko9 said:EDIT: Neiteio: it takes at most 15 minutes even very, very early on in the game. Usually more like 10. And it's worth it for the 10 or so soul levels it allows you to jump up.
amtentori said:The flaws:
shake to roll. The most stupid decision ever. At the very least give the player options. the lack of CC controller support is mind boggling.
Bosses were stupid.
Music and art were a bit lacking compared to previous titles (DKC2)
Gameboy said:I consider myself a core gamer all my life and even though I love Mario and Zelda I have absolutely no faith left in Nintendo anymore. I've been keeping my fingers crossed since the GC era for something with a little meat on it from Nintendo. I just don't believe they have their finger anywhere near the pulse of today's core gamer. Nintendo returning to the core gamer with the Wii successor just isn't likely and I'm not buying it. I'd love to be proven wrong though.
I don't get complaints like this. Nintendo has been doing what Nintendo has always done, releasing great games for "kids of all ages". I think you're disappointed that as you grew up Nintendo didn't follow. Think back to NES, SNES or N64.. what did Nintendo release that would fit your description of "core"? The only difference is that we who grew up with Atari and Nintendo are now in our 30s, and we started wanting games that were just for us, so the FPS/Action/Racing game boom happened. That's a completely separate industry from what Nintendo does.Gameboy said:I consider myself a core gamer all my life and even though I love Mario and Zelda I have absolutely no faith left in Nintendo anymore. I've been keeping my fingers crossed since the GC era for something with a little meat on it from Nintendo. I just don't believe they have their finger anywhere near the pulse of today's core gamer. Nintendo returning to the core gamer with the Wii successor just isn't likely and I'm not buying it. I'd love to be proven wrong though.
Boerseun said:Am I wrong in thinking that only three people left Retro to form Armature, from a workforce of 80+ permanent employees? It seems these guys not only over-estimated their own worth, but lacked the foresight to just simmer down and work out their differences in a civilised way. Instead they tried to do everything they could to sink the studio. There is no way Nintendo would not act to protect one of its brightest development teams.
I'm struggling to understand your post. How do you define the concept of being a core gamer? Is it someone who buys lots of games, plays lots of games, have interest in only a certain type of game or games from a certain franchise?
Neiteio said:I agree both F-Zero GX and Demon's Souls are great examples of skill/patience over trial-and-error (for the most part), though I'll add both games have their share of strange choices in presentation, like the butt-ugly "humans" of Demon's Souls, or GX's incohesive contrast of '90s Saturday morning cartoon characters and Blade Runner realism, as well as shit techno-trash music (bring back X's butt-rock PLEASE) and no Death Race outside of the admittedly awesome Chain Gang mission.
But you could've also patiently creeped out of the doorway, creeped back into the shadows, and then simply followed the dragon to the other side, no trial and error required. The dragon announces itself loudly enough and won't blindside you unless you sprint down the bridge as soon as you step foot on it. I understand what you're saying, but I think this is one case where your patience made a great deal more work for you than necessary. Although I suppose as Linko9 noted, you probably reaped some benefits in the way of souls.Amir0x said:Because that's how patient I am. That's how easy it is to avoid the risk of dying in Demon's Souls if you have patience. Not only do you get the benefit of all those souls, but you clear the air just that much more.
It's an example of the extreme level of patience one can apply if they choose to avoid any such trial-and-error nonsense being bandied about for Demon's Souls. Demon's Souls is about patience.
Neiteio said:But you could've also patiently creeped out of the doorway, creeped back into the shadows, and then simply followed the dragon to the other side, no trial and error required. The dragon announces itself loudly enough and won't blindside you unless you sprint down the bridge as soon as you step foot on it. I understand what you're saying, but I think this is one case where your patience made a great deal more work for you than necessary. Although I suppose as Linko9 noted, you probably reaped some benefits in the way of souls.
Honestly, the most efficient way to play Demon's Souls is probably to do a "scouting run" each level and die the first time around but at in so doing know what lies ahead. You don't need to do that to expose the flaming bridge trap (and thus you don't need to spend an hour shooting arrows to effortlessly pass it), but in other cases one death gives you knowledge that puts your patience and preserverance to much better use the second time around, since you don't end up wasting huge amounts of time eliminating non-threats.
Still, if it's satisfying to you to do that, then it's not a waste, per say.
EatChildren said:EDIT: The 1-2 red dragon in Demon's Souls is an abysmal example of tactical, skill based gameplay. It's not even a fight. You sit at the top of the tower and punt arrors/spells/whatever at it every time it flies down. There is zero skill involved, and zero tactical play, as you are completely out of harms way while it will continue the same animation and attack cycle over and over until it is dead.
Gameboy said:I consider myself a core gamer all my life and even though I love Mario and Zelda I have absolutely no faith left in Nintendo anymore. I've been keeping my fingers crossed since the GC era for something with a little meat on it from Nintendo. I just don't believe they have their finger anywhere near the pulse of today's core gamer. Nintendo returning to the core gamer with the Wii successor just isn't likely and I'm not buying it. I'd love to be proven wrong though.
Amir0x said:You can merely avoid him, it's simply far riskier is all. That's the whole deal with being being fooled into thinking Demon's Souls is trial-and-error: people like taking the risks and thus they die a lot thinking a death is somehow unavoidable the first time. Most everything in Demon's Souls is overcome with simple peppering of patience and perseverance. It may not sound fun but when that Dragon collapsed with my final bolt I literally jumped out of my seat in celebration. It's the simple things
Hmm. Well, soul levels aside, I think the flame bridge isn't the best example to use, but I get what you're saying. Slightly different approaches, then. I'm willing to die the first go-around, but then methodically, painstakingly creep and whittle away at enemies and bide my time the second. I'm less willing to be so patient if I don't know there's a payoff. Again, soul levels aside, I'd feel pretty dumb if I spent an hour shooting that dragon and then heard from a friend you can simply wait at the entrance of the bridge, watch it fly by and walk behind it, no arrows or time needed. But eh. It almost sounds like the game's reputation for difficulty preceded it to such a point that you exercised threat control literally everywhere, even where there were none. But I suppose in principle that's the safest way to survive in DS.Amir0x said:But if you have to do a 'scout run' and die, then you're performing trial and error. I am not here to play efficiently, I am here to be successful in not dying. Dying feels like a failure and the lost souls agrees. Once I beat a boss, I want to KEEP my full health Therefore, things that seem anal like killing that Dragon reaps soul rewards and slightly added safety that makes it worth it to me. I know I can easily dodge his flame, I've done it dozens of times, but I don't want to. it's a risk I won't take.
In any event, the example is an illustration of the basic principles of applying patience over trial-and-error in Demon's Souls. You can beat almost every part of Demon's Souls without dying once even on your first time if you play exceedingly cautiously and use your head.
zoukka said:So all this time your point was that the game isn't about trial and error IF you play it very very slow and safe (slow meaning OCD-like patience and repetition).
In other words Ninja Gaiden is easy and Ghosts 'n Goblins doesn't have trial & error in it.
In other words you were trolling.
Neiteio said:you exercised threat control literally everywhere, even where there were none. But I suppose in principle that's the safest way to survive in DS.
I wouldn't call it a bad game, but some of it's ideas definitely fail in execution.MYE said:So DKCR is a bad game now?
Gameboy said:I consider myself a core gamer all my life and even though I love Mario and Zelda I have absolutely no faith left in Nintendo anymore. I've been keeping my fingers crossed since the GC era for something with a little meat on it from Nintendo. I just don't believe they have their finger anywhere near the pulse of today's core gamer. Nintendo returning to the core gamer with the Wii successor just isn't likely and I'm not buying it. I'd love to be proven wrong though.
Metallix said:I wouldn't call it a bad game, but some of it's ideas definitely fail in execution.
Amir0x said:This is you kneejerking and failing to use your critical faculties to even remotely consider what you've said. The "tactics" come in killing it so that I can gain the souls and avoid having to ever dodge its flames again. No matter how 'easy' you feel the dodging is - and it is easy - it's a risk not worth taking, and the patient gamer knows this. The patient gamer, who knows Demon's Souls has nothing to do with trial-and-error, takes no risks and thus dies no times.
Amir0x said:You better learn to stop accusing people who are participating and engaging in explanation of their positions of trolling. You've got only a few more days before that sticky goes down and it will be enforced. I've been giving everyone fair warnings about the situation because this gamefaq-level shit is going to end.
EatChildren said:I really cannot fathom how you use this example, of all the great elements in Demon's Soul, as a positive one, as if spending 20+ minutes pot shotting an unresponsive borderline bugged enemy, incapable of defending itself and attacking you, is worthy of design praise. As if this is an argument for the upper tier of game design which rewards patient gamers, versus gutter trial and error that punishes players for mistakes they could never avoid.
Just as I would criticise artificial game extending fetch quests so too is this particular battle deserving of criticism.
zoukka said:And yes technically you can avoid the hazards in DS if you are careful enough. Personally I didn't play it very fast. I used bows and magic, but I still felt some enemies were pretty much trial & error because I had to fight them to know how they react/attack and often died while figuring this out. Same with the bosses. Same with the mines that had giant pits for you to fall into.
Also how in earth would you get an idea to shoot thousands of arrows into a dragon that's basically a moving hazard and a part of the level @_@