AceBandage said:There is ONE way they can top Snake in Brawl...
AceBandage said:There is ONE way they can top Snake in Brawl...
You don't even know how far inside that source isBMF said:Is this what your inside source is saying?
FTFYAceBandage said:There is ONE way they can top Snake in Brawl...
Fucking Jill man!CoffeeJanitor said:Characters needed in new Smash title:
LITTLE MAC
MEGA MAN
OTHERS THAT I CAN'T THINK OF
AceBandage said:
-I didn't know that EAD Tokyo apparently split up into 2 teams around 2008, which leaves one of them wide open...Mario Cafe anyone?
-With OoT3DS being co-developed with Grezzo, we'll probably see an original 3DS Zelda sooner rather than later
EAD 4 and 5 are available for the fabled new Miyamoto IP. EAD4 probably has the bulk of its resources devoted to Pikmin 3, though the NSMB guys might be tossing around some ideas on the side. EAD5 would be the best candidate for making a new IP, and given that Steel Diver was partially outsourced, work probably is well underway. Or they could be making Star Fox or F-Zero or something like that.. not sure what their backgrounds are before Wii Fit.
Of course, this is all just EAD's teams, not accounting for SPD or Retro or other outside devs. There's definitely room for additional input and insight on this matter, so I'd love to hear any feedback.
http://www.explodingrabbit.com/games/super-mario-bros-crossoverLupin the Wolf said:Is it weird that this thread is like the only entertainment-related thing I get excited about in my free time right now? (Well, that and the new Lupin the Third TV series that was just announced.)
ShockingAlberto said:A) Launching with online games. How the 3DS only had one major online game at launch is honestly beyond me. Madden didn't even have multiplayer! DS took until Mario Kart, Wii took until...shit, can't remember. BWii?.
cvxfreak said:In Japan, Pokemon Battle Revolution hit within 10 days of launch.
ShockingAlberto said:Wii took until...shit, can't remember. BWii?
timetokill said:Pokemon Battle Revolution, followed by Mario Strikers Charged (which was awesome btw)
Yep. The CPU could be maddening at times, especially if you got cheaped out after playing through a long tournament but the game was incredibly fun especially in local multi. I think most of the Nintendo real sports titles are actually quite underrated.Instro said:Seriously, I loved that game. One of the better online experiences on the wii too.
AstroLad said:Yep. The CPU could be maddening at times, especially if you got cheaped out after playing through a long tournament but the game was incredibly fun especially in local multi. I think most of the Nintendo real sports titles are actually quite underrated.
AceBandage said:There is ONE way they can top Snake in Brawl...
Triton55 said:I've gone ahead and and tried to make some approximations of when we can expect new games from each of EAD's studios based on this chart I found at The Kyoto Report.
Basically, this just gives us some clues as to which EAD teams are free to work on Cafe and I've made some fairly obvious speculations about what franchise each team would be working on.
Purple=Additional games/info that had been left out
Blue=My extrapolation/speculation
My main conclusions:
-I didn't know that EAD Tokyo apparently split up into 2 teams around 2008, which leaves one of them wide open...Mario Cafe anyone?
-With OoT3DS being co-developed with Grezzo, we'll probably see an original 3DS Zelda sooner rather than later
-EAD 4 and 5 are available for the fabled new Miyamoto IP. EAD4 probably has the bulk of its resources devoted to Pikmin 3, though the NSMB guys might be tossing around some ideas on the side. EAD5 would be the best candidate for making a new IP, and given that Steel Diver was partially outsourced, work probably is well underway. Or they could be making Star Fox or F-Zero or something like that.. not sure what their backgrounds are before Wii Fit.
-Zelda, Mario Kart, and Animal Crossing iterations are a long way off.
-I'm guessing the launch-area will consist of Pikmin 3 and a new casual game, with Mario and whatever EAD5 is working on following in the next year or so.
Of course, this is all just EAD's teams, not accounting for SPD or Retro or other outside devs. There's definitely room for additional input and insight on this matter, so I'd love to hear any feedback.
CoffeeJanitor said:
Im kinda expecting we will hear about a Luigi led game this E3. Just a nagging feeling. Cant decide if it will be for Cafe or 3DS though
Shadowlink said:Probably said it a while ago in this same thread, but we seriously need a New Yoshi's Island for the next console!
Right.Shikamaru Ninja said:Keep in mind that there is still a finite amount of resources. So if Koizumi uses up a certain amount of staff on a game, then Shimizu only has x amount of resources for whatever project he is producing.
Darryl said:EAD #3 confused me. Did the team assigned to the handheld-line of Zelda games get pushed into making a console Zelda? That, along with them pushing OoT onto Grezzo would make it seem like they've got a Zelda Cafe title in the making.
EAD #4 is one of the more confusing ones. Pikmin 3 seems like a no-brainer, they've already announced it and there's no way it's going to be shoveled onto the Wii. I doubt we'll see a game from the NSBM line from them this early, either.
Aonuma said:The director for Skyward Sword is Hidemaro Fujibayashi, who was the sub-director for Phantom Hourglass. So once he finished Phantom Hourglass, they started actually working on Skyward Sword. Then they started Spirit Tracks, and so those were all pretty much being worked on all at the same time. And then when they finished Spirit Tracks, Mr. Fujibayashi and the rest of his crew came back over to Skyward Sword.
Aonuma said:Absolutely. There's always the possibility of [the Four Swords Adventures concept] coming back and taking center stage. Multi-play, online play -- I'm always think about how we could take that and re-envision it. It's in my mind a lot. I'm looking forward to the day when we can do that and present it to everyone. I don't have a plan or a definite timeline. But am I thinking about it? Absolutely.
Yeah, this is kind of my thinking. Except New Super Mario Bros seems so... Wii/DS generation to me. I'd much prefer if they just made true co-op in a 3D Mario game, like with what Miyamoto experimented with for Mario 64 2.Caramello said:Nintendo could very well want to have New Super Mario Bros. with multiplayer for the first holiday period of their next system because of the rumoured features of the new controller. On the other hand, 3DS will be without a 2D Mario for quite a long time if this happens
Ichor said:Nintendo speculation threads are amazing. I can't fucking wait for E3.
IGN said:IGN: So, I'm asking you Zelda questions basically. In Four Swords Adventures for example, people see that as a favorable game, but it was very limited in that you had to have several Game Boy Advance systems, and the GameCube, and bunch of Link Cables. Now that the technology allows for it, do you think that idea could come back? Maybe for the DS?
Aonuma: Absolutely. There's always the possibility of that coming back and taking center stage. Multi-play, online play -- I'm always think about how we could take that and re-envision it. It's in my mind a lot. I'm looking forward to the day when we can do that and present it to everyone. I don't have a plan or a definite timeline. But am I thinking about it? Absolutely.
Sorry, I can't give it away and I don't want to get too detailed, because it'll end up like Mr. Miyamoto and Pikmin 3 where people are asking me every year "When is that coming? Where is that?" And I don't want to get stuck in that loop.
Lupin the Wolf said:Seconded!
Someone mentioned a lack of controller feature discussion. Here's my bullet list for what I expect/want from the new console (i.e.,, predictions/wishlist):
- GameCube/Classic Controller Pro hybrid button schemes on the sides (GameCube in that the analog sticks will not line up on both sides, but featuring a Classic Controller Pro-style face button arrangement)
- 6.2" touch screen in the center, not too unlike an NGP/PSP2 design, but preferably with handles and double triggers.
- Analog sticks that click-in (Not as likely, since Nintendo has never implemented this with previous traditional controllers--maybe because it "wasn't their idea to start with"?).
- Rechargeable batteries packed inside the controller that can be replaced easily by the consumer but can be charged without proprietary equipment (i.e., a USB cable should do the trick)
- The side of the controller facing the player will feature a VGA (640x480) camera.
- The controller will feature a Home Button that will turn on the controller a la Xbox 360/PS3-style and boot the system as well. A merging of the Home and Power buttons on the Wii.
- Traditional headphones/earbuds will likely be an option. Wireless headsets might not be an option early on. I expect a proprietary headphone jack on the controller like the DS product line featured. However, if the console is using Bluetooth again, it's not impossible to see Headset support coming with a firmware update (updates that, we expect, are more like the 360's and PS3's are now, and less like the Wii's broken "multiple firmwares for different games" crock).
- The controller might have a basic mic built in, but it might not work so well when pressing the controller's buttons due to vibrations. That said, the 3DS mic seems to react well to button presses while listening for input. You have to tap the system pretty hard to get your icons to spin....
- Screen brightness settings are likely available.
- Possible screen on/off option? This might not work well if available for every title, where the screen might be a required gimmick for play, though (Zelda Four Swords/Pac-Man Vs., for instance).
- Potentially a touchscreen-specific rumble feature, touted as "haptic" touch by media, which may or may not be as effective as one would hope for.
- Will probably be subtle in colors. I expect something looking more like the Wii and less like the "Fisher Price-toy"-looking GameCube controller. (Not my words, but those white Cube controllers at the old SpaceWorld reveal really did look kinda silly, let's be honest, here.)
- I expect some sort of controller number indicator, if it's not somehow permanently integrated into the touchscreen's display.
That's all I've got for now.
artwalknoon said:I noticed this answer from the Aonuma interview with IGN someone posted earlier. There's an interesting bit about maybe a project in the works:
So on one hand he doesn't have a "plan or definite timeline" on the other he doesn't want to "give it away" or "get too detailed". Also he likens the idea of getting too detailed to Miyamoto confirming Pikmin 3 being in development which sounds like to me that he is definitely working on something but doesn't want to confirm that the project exists. Cafe related? 3ds maybe?
NinjaFusion said:Pressing home will bring up the home menu on your controller not the tv
I hope they keep updating it...All it needs is a battletoad and I'd call it complete.Lupin the Wolf said:I actually reviewed this game for the Game Scripting class I'm taking right now. I should give it another run, though (why not, right?).
CoffeeJanitor said:I hope they keep updating it...All it needs is a battletoad and I'd call it complete.
I also wish there was a full screen/widescreen option but it would probably get pulled by Nintendo at that point.
Any cool technical details about the game that you learned of during your review?