Stephen Colbert
Banned
People seem to be in denial about that most quality third party games on the wii flopped. Third party devs that did try on the wii for the most part failed to make a dent or even recoup their investment in many cases.
And I'm saying that horsepower was a huge part of the reason why third parties didn't get on board, and were not successful when they did get on board.
When your hardware is so far behind everything else, it's not worthwhile to release multiplatform titles to you.
And when you fail to sell well even when you work hard and make a good game, it makes you wary of making more games on that console in the future.
The people that the Wii appealed to were in large part people that were ONLY interested in Wii Sports, Wii Fit, maybe Mario and not much beyond that.
A huge chunk of Wii's customer base weren't people that play videogames. They were people that heard they could lose weight or get a workout by getting a Wii.
When you cripple the hardware, you lose the interest of core gamers. And core gamers are the ones that buy videogames on a regular basis. They are the ones you need to target if you want third parties to be attracted to your system. They are the ones you need to target if you want your system to have long legs.
Glass Joe said:My counter-argument to yours was that it wasn't so much the horsepower of the Wii being the downside as it was 3rd parties not getting on board or being successful when they did. And honestly, they're tied together. Nintendo games sold well because they were quality. 3rd parties didn't sell well because they didn't put the effort into them. Why they didn't try is the biggest question. We got PS2 ports instead of PS3 ports, or hardly anything at all. That's the big thing Nintendo needs to fix with the Cafe... Making developers confident that their product will be noticed and appreciated by gamers on the console.
And I'm saying that horsepower was a huge part of the reason why third parties didn't get on board, and were not successful when they did get on board.
When your hardware is so far behind everything else, it's not worthwhile to release multiplatform titles to you.
And when you fail to sell well even when you work hard and make a good game, it makes you wary of making more games on that console in the future.
The people that the Wii appealed to were in large part people that were ONLY interested in Wii Sports, Wii Fit, maybe Mario and not much beyond that.
A huge chunk of Wii's customer base weren't people that play videogames. They were people that heard they could lose weight or get a workout by getting a Wii.
When you cripple the hardware, you lose the interest of core gamers. And core gamers are the ones that buy videogames on a regular basis. They are the ones you need to target if you want third parties to be attracted to your system. They are the ones you need to target if you want your system to have long legs.