Glass Joe said:
Colbert does have a point, he's just connecting the dots differently than I would. And maybe trolling a little.
The Wii's biggest weakness was lack of 3rd party support, not horsepower. However, the lack of support was due to lack of horsepower. So they're tied together and he's right, even though I think he was saying it wrong, haha.
If you're a 3rd party developer, what would you rather do? Develop a game for 1 popular system, or 2 popular systems at the same time? This focus meant that they couldn't develop popular games like GTA4 and simply take out the HD graphics. Otherwise things may have been different. So graphics did in fact hurt the Wii, even though graphics weren't the priority of the Wii's fanbase.
The fact that hardly any 3rd parties truly stepped up to the plate and tried big franchise Wii exclusive games (or tried porting UP to PS360) is surprising to me though.
3rd parties had already nailed their flags to HD development, and assigned all their A-teams to that even before the Wii launched. And then they were caught in a war with other publishers to keep upping the production values with the AAA franchises. Sony and Microsoft may have started the arms-race, but publishers continued it. Some to their ultimate cost.
In such a situation Wii was always going to be an afterthought. Squashing an HD game into an SD console would often not even be possible, and then the A-teams would be working on more HD stuff anyway. So spin-offs were the result etc. which pleased no one. Wii was a Catch 22 situation with developers, resulting in narrow content.
The silly thing going on with the Wii now though is the rewriting of history saying it failed because of this, or because of Nintendo's choices. Or would have done better launching much more powerful and suffering all the same problems from price and cost of development which Sony and Microsoft did. It did exactly what Nintendo wanted to, and they are just following the usual console cycle. Unlike Sony/Microsoft who have had to extend theirs because of the ridiculous cost to them of the arms-race. Publishers and developers want it extended as well.
The situation Nintendo are walking into now is very different from when the Wii launched, 3rd parties will jump on a 3rd revenue stream, and the difficulty of porting somewhere down the line will never be as difficult as HD->SD.