Amir0x said:
You're saying there's going to be mandatory "all games must function with both controllers" clause from Nintendo or some shit? What would even be the point of that? Causing developers most headaches to try to get a scheme working with one or the other, thus limiting either/or in some way. There's a reason why traditional pads are superior to the wiimote we got - and there's a reason why Stream is a step in the right direction in returning to our button-y glory. There's no way Nintendo is going to half-in/half-out this shit by requiring some weird rules or having two controller types in the box.
Certainly, wiimote will work with the Stream Nintendo system but it will function in the same capacity as the Classic Controller: a rarity utilized on a very, very select few occasions when a game absolutely demands it. And in most cases developers will figure out a way to make sure a game doesn't demand it rather than developing to a reduced userbase.
And now you don't even know who you're talking to. Anihawk is up there.
I'm not saying it will be mandatory. But games like Just Dance, EA Sports Active, Wii Sports, etc... won't be going anywhere either. Some games could be able to support both control methods, others not so much. Microsoft does it with Kinect and it's not that huge of an issue to market to different control methods to two potentially different consumer bases for a single platform.
For instance, I would prefer to play Call of Duty with pointer controls, but the game could feature both that and dual-analog. In reality, I wouldn't play Call of Duty at all.
And for the inevitable, in specific to me as a gamer, I would have to get a Madcatz fightpad for SSFIV: Turbo and Tekken vs. SF, if not an arcade stick.
I beg to differ. Pointer controls made both Resident Evil 4 and Metroid Prime more playable. It was the best feature of the Wii's interface. It would be easy to improve, especially with the news of an improved sensor bar.