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Wii emulator can do 720p HD

Eteric Rice said:
How well would upscaling work, though? What would that look like?

And lets say they did do a system that could render in HD, couldn't they just patch in fixes for games that glitch?
Did you ever resize an image up in Photoshop? That's exactly what upscaling does: takes a 2D image and scale it up.

Xabora nailed it, but here's some fresh comparison images I did:

SD (640x480):
2z4eg0p.jpg


SD Upscaled to 1280x960 (bicubic resizing - most scalers use worse scaling algorithms):
j5ys9h.jpg


HD (1280x960):
nwy69x.jpg


There's no AF or AA in any of those images, for reference.
 
Blizzard said:
Are those Metroid Prime 3 shots? Please tell me no. :/ The other games mostly look great, but those look icky.

Those pics are split 50/50. Left side upscaled, right side high resolution.
 
Hmm, there has to be a way they can do that with minimal glitches.

Question: Can Wii games be patched? I know that right now they can't because Nintendo won't allow it (from what I understand, guess it's because of the limited memory). But if they released a system that could re-render games like that, could they allow companies to patch games with glitches?
 
Eteric Rice said:
So upscaling still makes games look like shit?

Great. -_-

Of course. Any one who has a Wii and an HDTV is already upscaling their games into HD. Doesn't really make much difference if the TV is handling it or the Wii. Same result.
 
Eteric Rice said:
Hmm, there has to be a way they can do that with minimal glitches.

Question: Can Wii games be patched? I know that right now they can't because Nintendo won't allow it (from what I understand, guess it's because of the limited memory). But if they released a system that could re-render games like that, could they allow companies to patch games with glitches?
Maybe, but companies would probably not bother. Look at the 360 BC for reference.
 
Xabora said:
My copy of PN03 here.

Stand Def Res Upscaled:
9hl9if.jpg


High Res:
2hx8sih.jpg


Comparison:
2hpna4y.jpg

Now thats upscaling done right!! Thats a ps2 game right? What emulator is that? Anyone know if shadow of the colossus works with emulators? I wouldn't mind replaying it with hd graphics and a good frame rate.
 
M3d10n said:
Maybe, but companies would probably not bother. Look at the 360 BC for reference.

Wouldn't really matter if Nintendo allowed games to run in SD as well (just in case something can't be fixed, or devs won't fix it). The only games that would need to be fixed are the ones that people actually play.
 
McLovin said:
Now thats upscaling done right!! Thats a ps2 game right? What emulator is that? Anyone know if shadow of the colossus works with emulators? I wouldn't mind replaying it with hd graphics and a good frame rate.
Err... that's Project Number 03. The only one from "Capcom Five" GC games that wasn't ported to the PS2 (because it bombed hard). There's a PS2 emu thread somewhere, with gorgeous HD shots of various games. And no, SotC doesn't run yet.

Eteric Rice said:
Wouldn't really matter if Nintendo allowed games to run in SD as well (just in case something can't be fixed, or devs won't fix it). The only games that would need to be fixed are the ones that people actually play.
Now I can barely keep it up with your line of thinking. You mean a new Wii, powerful enough for HD games, that runs old Wii software in HD, but only those who were patched by their developers? Is that Super Wii or something like the DSi? In any case they'd need to sit down and test game by game. Not gonna happen.
 
McLovin said:
Holy crap you wii guys are really defensive. IMO wii games look really bad on HDTVs.. they actually look much better on SDTVs. Perfect example is Mario Galaxy.. it looks awesome on my STTV but when I plug it into my HDTV I get insane jaggies.. that and a stretched image or black bars.. I wouldn't mind playing some of my wii games on this.

That doesn't even make sense. Wii has a 16:9 mode that I think is even usable over composite cables. You must be both using composite cables AND not bothering to set your Wii to widescreen, in which case you're not in a good position to be complaining about image quality.
 
McLovin said:
Now thats upscaling done right!! Thats a ps2 game right? What emulator is that? Anyone know if shadow of the colossus works with emulators? I wouldn't mind replaying it with hd graphics and a good frame rate.

Thats the cube version with the dolphin emulator of this topic.
 
Eteric Rice said:
So upscaling still makes games look like shit?

Great. -_-
No, doesn't make them look like shit. They remain looking like shit and are just a little bit blurry. That's all.

I don't understand why this is a surprise? Is this really why there are all those people out there who say they don't see a difference between DVD and Blu-ray?

Damn you people for holding back new technology adoption.
 
M3d10n said:
Err... that's Project Number 03. The only one from "Capcom Five" GC games that wasn't ported to the PS2 (because it bombed hard). There's a PS2 emu thread somewhere, with gorgeous HD shots of various games. And no, SotC doesn't run yet.


Now I can barely keep it up with your line of thinking. You mean a new Wii, powerful enough for HD games, that runs old Wii software in HD, but only those who were patched by their developers? Is that Super Wii or something like the DSi? In any case they'd need to sit down and test game by game. Not gonna happen.

Sort of. Let me clarify a bit better, though.

This new Wii would have good enough hardware to run games in HD, though not powerful enough for PS3 or 360 games. Basically, they would look like Wii games in HD.

Big games that have glitches with this new hardware (games that sell like a million copies) could be patched to fix them. If not, you could give the person the option to play them in SD if they have to.

From then on, developers can create software that sort of scales. While it'll run on the original Wii, if the game detects that it's running on a WiiHD, it can enable extra features/shaders/resolution. If it detects that it's running on an old Wii, it would use the normal resolution with none of the extra features.

Sort of like the DSi is supposed to do.

I'm no hardware wizard, though. So I don't know if they could even possibly do that.

Schrade said:
No, doesn't make them look like shit. They remain looking like shit and are just a little bit blurry. That's all.

I don't understand why this is a surprise? Is this really why there are all those people out there who say they don't see a difference between DVD and Blu-ray?

Damn you people for holding back new technology adoption.

I'm fine with new technology when it's used in moderation. When it jumps your console's price tag to $599, I have a problem.

Can't say I like what Nintendo did with the Wii either, though I understand their reasoning.
 
McLovin said:
Now thats upscaling done right!! Thats a ps2 game right? What emulator is that? Anyone know if shadow of the colossus works with emulators? I wouldn't mind replaying it with hd graphics and a good frame rate.

Posting incorrect shit like this after its been explained more than a dozen times in this thread alone is dumbfounding. Should be bannable.
 
Second Set from my copy of Metroid Prime 2.

Standard Res [640x480] (Upscaled)
2nsht4.jpg


High Res 1366x768 (4:3)
34eoj6c.jpg


Comparison
281bfx5.jpg



However, Star Fox Assault is the best looking one in high res. In my opinion.
34t5q9k.jpg



Dat_Drink_Ik_Op said:
Thats the cube version with the dolphin emulator of this topic.
It runs both Cube & Wii.
 
Schrade said:
No, doesn't make them look like shit. They remain looking like shit and are just a little bit blurry. That's all.

I don't understand why this is a surprise? Is this really why there are all those people out there who say they don't see a difference between DVD and Blu-ray?

Damn you people for holding back new technology adoption.

The problem lies in the fact that dedicated DVD upscaling players use much more advanced filters and detection algorithms to clean up the image than your standard filter in photoshop.

If you get a decent upscaling dvd player, it wont look that much worse than a blu-ray. Sure it won't be "as good" but it's clearly "good enough" for most.

When it comes to rendering games, then ofcourse it's going to look much better rendering at a high resolution, rather than upscaling a low resolution rendered image. The higher resolution you render with, the smaller the pixels become and the less visible aliasing you get. The same is not true with 2D images on a film.
 
Where do I download this damn emulator? I get "403 forbidden" from the official site =/

EDIT: Got some if the older builds to work...
 
gkrykewy said:
That doesn't even make sense. Wii has a 16:9 mode that I think is even usable over composite cables. You must be both using composite cables AND not bothering to set your Wii to widescreen, in which case you're not in a good position to be complaining about image quality.
Heh just turned on my wii and your right. I guess I hadn't played it in so long that I forgot.. I did play a large chunk of it in 4:3 which is probably why I remembered it that way. But yeah I'm playing with component cables and I don't think I see a single outline that doesn't have some kind of jaggie on it.
 
brain_stew said:
Posting incorrect shit like this after its been explained more than a dozen times in this thread alone is dumbfounding. Should be bannable.
oh right, my bad. But, its not that big a deal. Just a simple mistake.. you need to chill out buddy.. relax.. its just internet :P
 
This crashes every time I try it, ohh well would have liked to have seen MP in 720p for myself. I have a pretty nice system too, C2D, 4 gigs of ram, a FireGLV5600.
 
Xabora said:
Second Set from my copy of Metroid Prime 2.

Comparison
281bfx5.jpg

how did you get AA in window'd mode, i'm testing viewtiful joe, and AA only works if i have it at fullscreen mode from what i can tell

for that matter, the latest build is 2745, how did you get 2760
 
Anony said:
how did you get AA in window'd mode, i'm testing viewtiful joe, and AA only works if i have it at fullscreen mode from what i can tell
Do you have it set in the graphics config or video card driver level.

And the DX plugin is broke so you need to use the OPENGL one.

Anony said:
for that matter, the latest build is 2745, how did you get 2760
Those are old builds, I'm pulling down 2785 atm.
 
M3d10n said:
Err... that's Project Number 03. The only one from "Capcom Five" GC games that wasn't ported to the PS2 (because it bombed hard). There's a PS2 emu thread somewhere, with gorgeous HD shots of various games. And no, SotC doesn't run yet.

Shadow of the Colossus does work.
See here:

http://www.youtube.com/watch?v=B9xZwpDD_Qw

There might still be some graphical glitches but I'm pretty sure the game is completeable.
 
So, with this emulator. Did the programmers have to do something to the games to get them to work? Or is it just a "some work, some don't" kind of thing?
 
M3d10n said:
Did you ever resize an image up in Photoshop? That's exactly what upscaling does: takes a 2D image and scale it up.

Xabora nailed it, but here's some fresh comparison images I did:

SD (640x480):
2z4eg0p.jpg

What game is this? It looks terrific...
 
Those Metroid Prime 3 shots are amazing. Is this emulator C2Q compatible? As in, will it make proper use of all 4 cores instead of just 2?
 
Fusebox said:
Thx Dragona, I'll keep an eye open for it.

Keep an eye out on Falcom's Weekly Special (which isn't always 'weekly' but close enough). Right now there's a sweet deal for Ys Origins (similar playstyle and graphical engine to Felghana) and a whole whack of shit like artbooks, extra soundtracks and whatnot. Less than the price of the game even!
 
EmCeeGramr said:
The guy updated. Twilight Princess and Umbrella Chronicles HD videos:

Umbrella Chronicles: http://www.youtube.com/watch?v=WAQbdgv_uQk&fmt=22

Twilight Princess: http://www.youtube.com/watch?v=l6wiAdytyyA&fmt=22

Oh and it has issues with audio/video sync and missing textures, but... guess what apparently runs: http://i42.tinypic.com/eg63y0.jpg

curious to see how MadWorld looks. Twilight Priness doesn't look too hot in 720p, but it did make me want to see if there is a video of Wind Waker in 720p. Sure enough: http://www.youtube.com/watch?v=LG9rN1zMNd0
 
Salmon said:
braaaaaaawl.png

dolphinunleashed.png

SAVED!

Quick favor, any chance of getting a shot on Unleashed in the end of Apotos stage with Sonic say doing his S Ranked pose? That'd be one awesome shot!

Or how about another shot like above, but with no rings (for the hell of it) and have Sonic stand and face the camera idle? Or just get some sort of close shot of Sonic facing the camera, like at the beginning countdown. :P

Are these difficult to grab?
 
Damn, Perfect Dark doesn't half hold up when played through Project 64. The cart is pretty much unplayable with its atrocious framerate but the constant 60fps and perfect IQ makes a world of difference.

11766tj.jpg


Edit: Hmm, TinyPic messed up the quality a little but it still gets the point across.
 
Don't quote large images :X

Games with lots of 2d elements fare the worst (of course). TP looks really messy.
 
stuburns said:
This is where we disagree. In the example I gave, Ico, it isn't outputting in some insanely high resolution but the PS2 is making it sub-SD, because why would it? That is the native resolution of the software itself.

In games with HD mode on PS2 you have to activate it in the game, not the console.

Um your thinking about it all wrong. The game is not a seperate entity from the console when its running, its just a bunch of instructions from a pre defined set of instructions that make up the systems native machine language. The game uses one or more of hese instructions to tell the console what resolution to use. An emulator is a program that is fed these instructions and translates them to something your PC can undrstand. During this process it can do anything it wants with them, including change the resolution.
 
TOAO_Cyrus said:
Um your thinking about it all wrong. The game is not a seperate entity from the console when its running, its just a bunch of instructions from a pre defined set of instructions that make up the systems native machine language. The game uses one or more of hese instructions to tell the console what resolution to use. An emulator is a program that is fed these instructions and translates them to something your PC can undrstand. During this process it can do anything it wants with them, including change the resolution.
Indeed. We cleared up my stupidity later in the thread.
 
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