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Wii emulator can do 720p HD

Uh, RE4 (Gamecube version) is the best looking game from the PS2 generation, technical mumbo jumbo be damned. It's a flawless work of art. Bow your head.
 
Minsc said:
Now you're just being cruel... :lol

It really astounds me people going off about the PC version being the end all port, are blind to the missing lighting, the effect it has to the mood of the game is 10x more important than texture clarity to me, but ymmv I suppose. I guess they're just happy their lighting got patched to the point it wasn't complete ass, like in the release version.

It's something that has to be seen in motion to understand too, perhaps it's not missed as much as I think, but since I'm aware of the many differences, I realize they're missing, like the way lightning doesn't look nearly as good, or the way the flashlight isn't as good either.
i find it espescially weird since you still need a PC to run RE4 Wii in HD. and for the record, it still has some bugs that prevent it from being properly playable, though it's getting there slowly but surely.

but anyway, that wasn't cruel. this would be being cruel:

let's see those PC version cutscenes.



RE4 remains a landmark game. something truly amazing. Dolphin WILL be the way to play it in a year or two as PC hardware catches up with Dolphin's relatively high requirements and as compatibility improves (and it gets those high res texture packs).

there's no arguing that.
 
Draft said:
Uh, RE4 (Gamecube version) is the best looking game from the PS2 generation, technical mumbo jumbo be damned. It's a flawless work of art. Bow your head.

Oh, I'd agree if I could actually see all those excellent effects and the insane geometric detail (no game last generation pushed as many polys as RE4) beneath all the hideous aliasing, blur and dithering. Its no surprise to me that it cleans up so well, the base assets and technology were never the problem, the IQ was.
 
brain_stew said:
I think it has a lot to do with the fact that the IQ in the WII/GCN on original hardware is beyond terrible. 360p and 16 bit colour with zero aa/af looks fucking terrible, to the point where it takes a huge amount away from the game, its just prohibitively ugly. If the IQ was at least upto normal GCN standards maybe it wouldn't be so bad, but its just so beyond terrible in RE4, that its not surprising people find it hard to look past.

This is why the game running well on Dolphin is so important, we can finaly see what the game looks like without having to face blurry/jaggy/dithered hell.
yeah, 32 bit colour is one of my favourite things about games running in dolphin. bye bye dithering.

AA, AF and 1080p let the amazing art shine through.
 
Can anyone answer this? When running the Wii version of RE4 in widescreen, is it actually being rendered in widescreen, or did they do nothing more than just have it cropped/zoomed to get rid of the black bars?
 
scitek said:
Can anyone answer this? When running the Wii version of RE4 in widescreen, is it actually being rendered in widescreen, or did they do nothing more than just have it cropped/zoomed to get rid of the black bars?

Its still rendered at 640x360 resolution (w/ 16 bit colour), the Wii just does the zooming that your TV would have had to do previously. And yes, it looks like shit because of it.

That's 25% less resolution than 4:3 SDTV. Rendering in 1080p is exactly a 9x increase in resolution. :lol

Yay for emulation! :D
 
scitek said:
Can anyone answer this? When running the Wii version of RE4 in widescreen, is it actually being rendered in widescreen, or did they do nothing more than just have it cropped/zoomed to get rid of the black bars?
when running it on the wii, yeah, there's just some zooming deal going on (which is what the PS2 version did too). in dolphin i'm not 100% sure if there is some zooming going on.

it's full screen and definately higher res. any pixel counters about?
 
plagiarize said:
when running it on the wii, yeah, there's just some zooming deal going on. in dolphin i'm not 100% sure if there is some zooming going on.

it's full screen and definately higher res. any pixel counters about?

Easy way to check, set the game to 4:3 mode and use the widescreen hack to get 16:9 1080p rendering. Take side by side shots and any amount of up scaling should be easy to tell.

Edit: Actually that won't work, you'll get borders still.
 
brain_stew said:
Easy way to check, set the game to 4:3 mode and use the widescreen hack to get 16:9 1080p rendering. Take side by side shots and any amount of up scaling should be easy to tell.

Edit: Actually that won't work, you'll get borders still.
i could compare 1280 x 1024 letterboxed with 1280 x 720 widescreen... that would work. brb.
 
brain_stew said:
I think it has a lot to do with the fact that the IQ in the WII/GCN on original hardware is beyond terrible. 360p and 16 bit colour with zero aa/af looks fucking terrible, to the point where it takes a huge amount away from the game, its just prohibitively ugly. If the IQ was at least upto normal GCN standards maybe it wouldn't be so bad, but its just so beyond terrible in RE4, that its not surprising people find it hard to look past.

This is why the game running well on Dolphin is so important, we can finaly see what the game looks like without having to face blurry/jaggy/dithered hell.
GC version looks great on my TV, don't know what your problem is. Are you playing it on a 60" plasma or something? Well no shit, of course it's not gonna look good in that case, no standard definition game is.

And RE4 wasn't drawing more polygons than any other last-gen game, that honor goes to Rogue Squadron 3.
 
nincompoop said:
GC version looks great on my TV, don't know what your problem is. Are you playing it on a 60" plasma or something? Well no shit, of course it's not gonna look good in that case, no standard definition game is.

And RE4 wasn't drawing more polygons than any other last-gen game, that honor goes to Rogue Squadron 3.
RE4 IS really dithered. there's no argument about that. it might not have been obvious on your TV but it absolutely was an issue.

anyways, back to the 16:9 vs 4:3 discussion... the 16:9 1280 x 720 shot definately looks softer. the most telling bit is the twig near the center to the left of leon's gun.

35587Dolphin2009090613100681.png

22923Dolphin2009090613123837.png


so it might be fair to say my previous screenshots are at 810p (if my maths is right), which would be a 6.75 times resolution increase rather than a 9 times.
 
plagiarize said:

...jesus, that's gorgeous. ive been holding off on Killer 7 and now i wanna play it looking like that.

ive been meaning to post my specs to see how far off i am of running this proper, but ive a dumb question first: im not looking to emulate much on wii right now (thought Endless Ocean would be cool), but on GC, id love to play what im seeing here of Wind Waker, RE4 and again K7 - are the demands for running GC vs Wii much different? i know the hardware's uh, very similar, just wondering if the one for my needs might be easier.
 
IrishNinja said:
...jesus, that's gorgeous. ive been holding off on Killer 7 and now i wanna play it looking like that.

ive been meaning to post my specs to see how far off i am of running this proper, but ive a dumb question first: im not looking to emulate much on wii right now (thought Endless Ocean would be cool), but on GC, id love to play what im seeing here of Wind Waker, RE4 and again K7 - are the demands for running GC vs Wii much different? i know the hardware's uh, very similar, just wondering if the one for my needs might be easier.
generally the wii stuff tends to be a bit more demanding yeah.
 
plagiarize said:
generally the wii stuff tends to be a bit more demanding yeah.

was figuring. still, are there baseline specs to say, run Killer 7 like that youtube video, or should i just post mine & ask what need be done to get there?
 
brain_stew said:
Oh, I'd agree if I could actually see all those excellent effects and the insane geometric detail (no game last generation pushed as many polys as RE4) beneath all the hideous aliasing, blur and dithering. Its no surprise to me that it cleans up so well, the base assets and technology were never the problem, the IQ was.

Didn't naughty dog have this title last generation? I don't know the whole arguement and facts of which game pushed which, but I remember reading about how many polys jak 3 pushed back in it's day.
 
elrechazao said:
He also gives no source for that, so I'm not sure he's not pulling that out of his ass. It's not like steam where they get a report of what gfx card their users have. He has zero idea how many people play his game on an hdtv or not....

Maybe he went knocking on everyones door.
 
Those Killer 7 shots are incredible. I always knew the game would benefit from clean image quality. It's a shame No More Heroes looks is so ugly in comparison. :\
 
Fuck me. I knew Killer7 would look good, but that good. It's a visual work of art.
 
Does anyone know if they are actively working to support more than dual core cpu's? My Dell core i7 is locked at the stock speed, with no tools to overclock it. Would getting a better graphics card help at all, or is this an issue that I'll just have to wait for better support for i7's from the emulator?
 
So what rig do you need to play cube games in 720p ?
 
cw_sasuke said:
So what rig do you need to play cube games in 720p ?

high-end c2d with at least an ATI 4850-caliber card, it seems.

on my low-end c2d with a 4670 it's definitely not playable.
 
Hey guys look what I'm playing (after trying through trial and error and discovering that installing to Wii HD then extracting to the PC works).

Edit: There's a total lack of compression so I'm just going to link it

http://i29.tinypic.com/2rx9vr5.png (Muramasa at 1080p)

Edit 2: Also it seems screenshots save in lower resolutions than I run at. Huh.
 
ShockingAlberto said:
Hey guys look what I'm playing (after trying through trial and error and discovering that installing to Wii HD then extracting to the PC works).

Edit: There's a total lack of compression so I'm just going to link it

http://i29.tinypic.com/2rx9vr5.png (Muramasa at 1080p)

Edit 2: Also it seems screenshots save in lower resolutions than I run at. Huh.
Tinypic resizes down
 
plagiarize said:
so, finally, with IL version we have this godly thing:






you better be clicking on these. the GUN WORKS IN THE IL VERSION! 1080P KILLER 7 running at FULL speed with FULL audio working?

HOT DAMN.

Youtube video of the gorgeousness:

http://www.youtube.com/watch?v=uVT11ZqR4zc

wow, just wow.
do I have to rip the game, or does the wii emulator read original discs ?
I've wanted to play the game again ever since I imported a US GCN copy (beat it on pal PS2 the first time), and that may be a good occasion to go back to it.
 
Moundir&Tony>you said:
wow, just wow.
do I have to rip the game, or does the wii emulator read original discs ?
I've wanted to play the game again ever since I imported a US GCN copy (beat it on pal PS2 the first time), and that may be a good occasion to go back to it.

you need a special drive to read Wii/GC discs. If you have a Wii though you could always rip it over Wi-fi or to an HDD.

edit: can't rip GC games to an HDD via Wii, apparently. Gotta use an SD card, which is fine since the largest a GC game can get is like 1.5 GB
 
I'm trying to use Dolphin emu for the first time, but when I load up the ISO it shows me some OpenGL error :/

Anyone here had that and can help me? I only tried one ISO so far (the only one I have, Muramasa)... Maybe it's game-specific?

Also, I reinstalled my video drivers and no luck :/
 
kiruyama said:
you need a special drive to read Wii/GC discs. If you have a Wii though you could always rip it over Wi-fi or to an HDD.

edit: can't rip GC games to an HDD via Wii, apparently. Gotta use an SD card, which is fine since the largest a GC game can get is like 1.5 GB
thanks, I have a 2GB SD card somewhere in my house, just have to find it and I'll rip my NTSC-U disc :D
Should I play the game with a 360 pad or dualshock 2 / 3 ?
 
brain_stew said:
Oh, I'd agree if I could actually see all those excellent effects and the insane geometric detail (no game last generation pushed as many polys as RE4) beneath all the hideous aliasing, blur and dithering. Its no surprise to me that it cleans up so well, the base assets and technology were never the problem, the IQ was.

Wrong that belongs Rebel Strike which had more polys on certain aspects of models, bigger levels, more draw distance, and a lighting system that in some aspects killed RE4 like light scattering and self shadowing.
 
Is my computer fast enough for this emulator

ATI Radeon HD4810
AMD Phenom II X3
4GB RAM

PCSX2 seems to run perfectly, but this emulator runs slow and crashes. Is is cause my setting for the emulator are wrong or is my computer too crappy for this emulator.
 
I run Wind Waker at 1080p with settings cranked up on my Quad 2.66 xeon, 8800gt setup with no issues. Windows 7 + 64bit helps quite a bit
 
Borman said:
I run Wind Waker at 1080p with settings cranked up on my Quad 2.66 xeon, 8800gt setup with no issues. Windows 7 + 64bit helps quite a bit

so do you think my setup is good enough also is their any configurations or hacks i should know about
 
I'm not going to say this is absolute truth, but to play an emulator you likely need a BIOS of the game system, and downloading it is illegal (I can't remember if ripping it is also abuse but whatever).
 
Semantic Continuum said:
I'm not going to say this is absolute truth, but to play an emulator you likely need a BIOS of the game system, and downloading it is illegal (I can't remember if ripping it is also abuse but whatever).

in dolphins case you're completely wrong, no bios is needed
 
brain_stew said:
I'd recommend OCing that CPU, it'll make a big difference and your CPU is a great clocker.

If I OC would I need a cooler, at the moment I have a case which has 2 fans and also the stock CPU fan.
 
ok, so i got my specs together, i know they're not crazy awesome but they're good for what i do with em. i just wanted to know how far off i am from running Wii emulation in 720p, or even Gamecube in such. Again, id love to get Wind Waker and Killer 7 running like some of the videos/images here, just wanna know how far i am from that based on what ive got going.

2.13 gigahertz Intel Core 2 Duo
4GB RAM
NVIDIA GeForce 7600 GT
running Windows 7 RC, buncha drive space left

still havent really seen a benchmark, hopefully im not far off, at least for the GC emulation.
 
The Wind Waker is so beautiful it makes me cry... :') When did it come out, 2003? Looking at those shots I'd buy Wii HD in an instant.
 
IrishNinja said:
ok, so i got my specs together, i know they're not crazy awesome but they're good for what i do with em. i just wanted to know how far off i am from running Wii emulation in 720p, or even Gamecube in such. Again, id love to get Wind Waker and Killer 7 running like some of the videos/images here, just wanna know how far i am from that based on what ive got going.

2.13 gigahertz Intel Core 2 Duo
4GB RAM
NVIDIA GeForce 7600 GT
running Windows 7 RC, buncha drive space left

still havent really seen a benchmark, hopefully im not far off, at least for the GC emulation.

You really really really need a new GPU.
 
Taurus said:
The Wind Waker is so beautiful it makes me cry... :') When did it come out, 2003? Looking at those shots I'd buy Wii HD in an instant.
I'm tempted to try dolphin just to make some nice high res screenshots of Wind Waker for my desktop :)

It's a shame Nintendo doesn't continue with this art style on Wii :(
 
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