andthebeatgoeson
Junior Member
Nintendo's history with third party support isn't as littered with poor excuses as some will have you believe. For the N64, Nintendo chose a shitty, unorthodox storage format that was at odds with what developers wanted at the time, and Nintendo came in a distant second place to Sony's machine. The GCN, see above. The Wii was too larger gap between 360/PS3 hardware to warrant porting, and publishers made a dumb gamble on a market they legitimately believed would tank at any second. Most are probably kicking themselves for screwing up what was a thriving market.
The Wii U will be a whole new ball game, and until we get a bigger picture of what developers will be making and Microsoft/Sony's business plans it's impossible to say what kind of support the Wii U will get.
EDIT: For budgets and such, yes ever increasing budgets will be a problem next generation. A big one. But developers going under due to ballooning budgets isn't a tomorrow problem. It is a now problem. And it will be a problem on the Wii U too. Those expensive games on the Xbox 360 and PlayStation 3 are going to be just as expensive on the Wii U too. Simply diverting development to the 'lesser' hardware of three platforms isn't going to fix anything. It's a market/release issue, and frankly most developers caught in the middle will probably end up on PC digital, LIVE/PSN, or iOS.
I agree. They have closed the HD gap and put themselves to make a large market before the launch of their competitors. My guess on their success ties into a large install base and Sony/MS shooting too high on price and tech. The 360 was not considered the leader starting from 2005 til the launch of PS3 and Wii. They had the lead AND plenty of doubts as they limped to 10 million sold and a bad presence in JPN. With as many games as they had, I blame that on their pricepoint. If Wii had any modern hardware, it would have been a PS2-level win.
Ninty has a better position. Better hardware that will really force consumers to look hard for differences (they won't, if this gen is any indicator), no competition for a year (360 is in it's 7th year and not looking like a PS2 success, just a revitalized success and no one sensible thinks 360 'won' this generation) and the benefits of launching early.The situation with the several ports makes me kind of weary though. It reminds me of the Wii's launch period (but in Wii U's case, the titles are bigger in scope) when in early 2007 the Godfather Blackhand Edition was released on Wii. The game had a €/$ 54,99-49,99 pricetag when the PS2/Xbox versions were marked down to a lower price, around 30-20 bucks. The un-informed consumers wouldn't consider the Wii version at that price. I just hope that publishers have reasonable expectations regarding Batman AC, Darksiders II and Mass Effect 3. Consumers will browse the other shelves and see the cheaper 360/PS3 versions of those games.
On the other hand, later multiplatform releases like Tekken TT 2, Assassin's Creed III and Black Ops II won't experience the same problems... I think.