I don't argue against online, in fact I am all for it, but the reality is that with an online infrastructure and even the most rudimentary form of comunication, the annoyance increases exponentially.
It's just a part of online interaction.
Miiverse could be potentially amazing for Nintendoland, but so far it seems more like a dressed up message board and FAQ system.
If they manage to incorporate Miiverse as more than that. To make it the center for stuff like ghost data, challenges (asynchronous like the rival challenges in Forza 4) user created content etc, it could be huge. Could.
Personally I don't see why Nintendoland or NSMBM should be singled out for not having online MP when even games like Rayman Origins and now Legends won't have symultaneous online MP.
It's all about the designers intention, and if Miiverse is indeed as powerfull a tool as it could be, then the online integration of Nintendoland should be another showcase on what this platform can do for asynchronous online modes.
I understand your point, but having played the demo, I can also tell you that the dynamics of some of those games were absolutely not suited for online play.
Animal Crossing and Luigi's Mansion, for example, really "need" to be played all together in the same room.
I don't know how to explain, but it's like play "playground" games...online.
I think that they should think specific games with online in mind, to show their new (???) approach to the online...
Fair enough. I guess I just come from the mindset that 'Nintendo Land' should be so very much more than what it is. Not that I discredit how fun it is, but the weakness of making a virtual Nintendo theme park in this way.
I do however feel any annoyances and problems that occur with online structure, no matter how rudimentary, is a problem laid squarely at the feet of the developers and not the philosophy of online itself. There are always solutions and always better ways to do things. If a developer cannot find one, their showing their flaws.
UE4 can run on the Wii U. He said if a dev wants to put on there, they can.
The Wii U can probably run UE4. But as it stands, no version of UE4 is in development for the Wii U, and it is not supported for the Wii U. There is a clear difference between implications that hardware can support an engine and whether or not the engine developers have any intention of putting it on the hardware at all.
Any rumour that states UE4 can/is running on the Wii U is a lie, plain and simple. Until specified by Epic it was a unknown if it could at all, and even now is still a hypothetical and not a reality.
Can Wii U run the UE 3.5 (Samaritan)?
It can run UE3, and I'm sure UE3.5, though to what extent the feature sets will perform is unknown. EG: Samaritan was heavily tessellated. We know the Wii U supports tessellation. We do not know the efficiency or capabilities of said tessellation.