Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

So since it has a USB port, I'm guessing in time we'll be able to use the PRO controller on PC.
If it uses bluetooth that'll make it where you could use it wirelessly on PC.

As for the U Pad, I'm only interested in what people consider "casual" with it. Drawing, Checkers, Chess, Card games, etc.
I'll probably start taking drawing lessons once I get the controller.
 
So since it has a USB port, I'm guessing in time we'll be able to use the PRO controller on PC.
If it uses bluetooth that'll make it where you could use it wirelessly on PC.

The Wii used bluetooth for its remotes right? Would make sense for backwards compatibility I guess.
 
For years people have complained the left stick on the DS isn't in the "main position", that "it's awkward", it's not on your thumb's "natural resting place", and other such crap. All the while not saying a peep about the right analog stick on both controllers. Nintendo moves the right stick, the aiming stick, a stick you conceivably need more precision with, to the "main position"...but now the argument is that it should be in a 'secondary' position. Wut. I don't understand the problem some are having with this layout, all of a sudden mind you, the normal wiiu gamepad has always had the same layout. Guess some are just that resistive to anything they aren't used to.
 
It looks better than the 360 controller, besides the AWFUL button placement. At least they aren't using offset analog sticks - something that I'll never understand.

I seriously don't get what's so awful about it since games with dual analog as the primary position are easily the majority at this point. Games like Assassin's Creed could also be adapted to a Demon's Souls style control scheme easily enough.
 
Man, I didn't even notice the buttons were wrong.

Hopefully they notice and switch X/Y, A/B. Annoying if companies don't accept the standard. This doesn't differentiate your product, it just annoys the customer.
 
Man, I didn't even notice the buttons were wrong.

Hopefully they notice and switch X/Y, A/B. Annoying if companies don't accept the standard. This doesn't differentiate your product, it just annoys the customer.

While I admit that it confuses me on occasion, Nintendo's layout is no more "wrong" than Sony using its particular set of symbols instead of the Xbox standard.
 
Man, I didn't even notice the buttons were wrong.

Hopefully they notice and switch X/Y, A/B. Annoying if companies don't accept the standard. This doesn't differentiate your product, it just annoys the customer.

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While I admit that it confuses me on occasion, Nintendo's layout is no more "wrong" than Sony using its particular set of symbols instead of the Xbox standard.

I think it's mainly because they're using the Japanese standard here for the confirmation button, and it's that they have similar markers "ABXY" while Playstation's "X" isn't really a letter.
 
That's probably true and I should have stated that I was comparing PS3/360/Wii U multiplats.

Ahh, i see.
But still dont most gamers own a PS3 and/or 360 right now.....would they really jump on to the WiiU wagon to play their for lack of a better term hardcore games.
I havent done any studies and have no real proof so you can stop here if you want.

But id think if i owned a PS3 or 360 id keep using it for the multiplats and hardcore games, then id use my WiiU for WiiU exclusives......while devs are getting experience becoming "pro" at developing for WiiU the Ps4 and Nextbox will be launched and once the PS4 and Nextbox are relased the definitive version of most games will be on one or the other.

The true value of this controller for multiplat games will only be seen during its first year when the WiiU directly competes with the 360 and PS3....after that it will be WiiU vs Ps4 and Nextbox.....call me a soothsayer but i dont think the WiiU will be winning any of the multiplat battles then.
 
Holy fuck, leave it to gaf to take this news and really blow it out of proportion. Guys - it's the WiiU gamepad...minus the screen. This literally just got a "oh, neato" out of me during the conference and that's it. I'm reading the replies and feeling like I'm in a coo coo clock.
 
Why not just make a stand alone version of the classic controller pro? Instead they copied the form factor of the 360 pad, and switched the buttons and 2nd stick placement.

The reason dual analog works on both the 360/dual shock is the ability to quickly move your thumb from the 2nd stick to a face button if needed. It's an easier/more natural movement then moving the opposite direction. The configuration Nintendo is using would only be ideal if they were planning on focusing on games that used the 2 sticks + shoulder/triggers exclusively. It just doesn't make sense and I hope they fix it before launch but this is very reminiscent of the NGC pad and the 2nd stick not being a proper analog stick
 
Man, I didn't even notice the buttons were wrong.

Hopefully they notice and switch X/Y, A/B. Annoying if companies don't accept the standard. This doesn't differentiate your product, it just annoys the customer.

The Nintendo way IS the standard =) First game pad with 4 face buttons:

Snes_control.jpg
 
Man, I didn't even notice the buttons were wrong.

Hopefully they notice and switch X/Y, A/B. Annoying if companies don't accept the standard. This doesn't differentiate your product, it just annoys the customer.

Should have used colors, too.
 
Nintendo tends to make their controllers very comfortable, so I'm sure once people get the controller in their hands it will grow on them.
 
Why not just make a stand alone version of the classic controller pro? Instead they copied the form factor of the 360 pad, and switched the buttons and 2nd stick placement.

The reason dual analog works on both the 360/dual shock is the ability to quickly move your thumb from the 2nd stick to a face button if needed. It's an easier/more natural movement then moving the opposite direction. The configuration Nintendo is using would only be ideal if they were planning on focusing on games that used the 2 sticks + shoulder/triggers exclusively. It just doesn't make sense and I hope they fix it before launch but this is very reminiscent of the NGC pad and the 2nd stick not being a proper analog stick

Guess what type of game is hugely popular, the West fixates over, Nintendo wants more of the audience for and devs have had issues with porting.
 
Man, I didn't even notice the buttons were wrong.

Hopefully they notice and switch X/Y, A/B. Annoying if companies don't accept the standard. This doesn't differentiate your product, it just annoys the customer.

DA fuck!?

Nintendo's setup IS the standard. I'm still pissed Microsoft didn't copy them when they designed the controller.

Sony did the smart thing back in the 90's and did not go with letters, and used shapes. Now it's impossible to be confused using their controller since no one else uses shapes.
 
Ahh, i see.
But still dont most gamers own a PS3 and/or 360 right now.....would they really jump on to the WiiU wagon to play their for lack of a better term hardcore games.
I havent done any studies and have no real proof so you can stop here if you want.

But id think if i owned a PS3 or 360 id keep using it for the multiplats and hardcore games, then id use my WiiU for WiiU exclusives......while devs are getting experience becoming "pro" at developing for WiiU the Ps4 and Nextbox will be launched and once the PS4 and Nextbox are relased the definitive version of most games will be on one or the other.
No offense to you specifically but where the hell did this sentiment that hardcore gamers are hesitant to upgrade come from? The 360 never had this problem and it was coming off of the mighty PS2.

If people don't upgrade It's because Nintendo failed to give them a reason by way of exclusive games. Same as it ever was.
 
DA fuck!?

Nintendo's setup IS the standard. I'm still pissed Microsoft didn't copy them when they designed the controller.

Sony did the smart thing back in the 90's and did not go with letters, and used shapes. Now it's impossible to be confused using their controller since no one else uses shapes.

It's not the standard, it's Nintendo's standard.

I thought it was stupid for the controller to be B-A on the NES in the 80s. It's still stupid today.
 
The buttons really depend on what kind of game it is. Developers should allow button rebinding anyways, it would fix a lot of issues some people have. I'm glad this controller and the Gamepad are essentially the same in format, just that the pro is lighter. We should still be able to use the gamepad for all multiplatform games... it has all the exact same buttons.
 
Guess what type of game is hugely popular, the West fixates over, Nintendo wants more of the audience for and devs have had issues with porting.

shooters use the face buttons though, which is exactly what I was talking about, if I need to quickly hit b to melee or x to reload, a to jump ect ect the wii u button layout for this is not the ideal one
 
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Problem
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great idea
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Good work nintendo!
Making a last generation console focusing on the tablet and then giving players a traditional pad saying that the tablet will be futile and too heavy for long sessions is pure genius.

Last generation?
Why would the tablet controller be futile?
And who says its too heavy?

What the hell are you talking about?
 
Last generation?
Why would the tablet controller be futile?
And who says its too heavy?

What the hell are you talking about?

Didn't you get the memo?

Wii U is already last gen before it comes out.

Real video games are only ever played on a dual analog stick pad, despite the tablet computer taking over the world and living room as we speak. Nintendo giving hardcore gamers the options they demand = proof of Nintendo's complete failure in all dimensions before they even begin.
 
I wonder if this controller will have L3 and R3? If not then that just makes the button placement even worse.
 
Too little. Too late. Should've been the original Wii's controller out of box. Maybe then I'd give the hardware the time of day instead of being subjected to motion controls that made games worse instead of better 9/10 of the time.

They really need to fix the button placements if they're wanting this controller to be taken seriously, anyway. The ABXY placement is just screaming awkward.
 
I hope we will be able to buy the Wii-U without the tablet gamepad. Give me a Pro Package with two pro controllers, and i'm in.
 
Posted?

For Gearbox chief Randy Pitchford, the recently unveiled Wii U GamePad is "the best controller I've ever had from Nintendo".
Last night Nintendo held a pre-E3 press conference to unveil the final design of the Wii U GamePad. It now has two longer analogue sticks instead of the circle pads the prototype device featured last year at E3. The sticks can now be clicked down, too. The GamePad's buttons and handgrips have been moved around to make it more comfortable to use. There's a TV Control button that, when pressed, transfers the telly's image to the GamePad screen or vice versa. And the GamePad can also act as a television remote once the Wii U console is turned off.
The GamePad also has an NFC reader/writer that can decipher cards or figurines placed on the screen. There are gyroscopic and motion sensors, too. You can use the Wiimote, nunchuck and Balance Board with Wii U.
"When I play with the controller, I immediately realise that for the types of games I like to play and make, this is the best controller I've ever had from Nintendo," Pitchford, who is at E3 to show off Borderlands 2 and Aliens: Colonial Marines, told Gamasutra.
"For Aliens: Colonial Marines, it's really exciting to have that screen there because I can do things that are very unique to this universe. For instance, we have a motion tracker in this universe. Now our motion tracker can literally be in our hands and we can see and hear it - and scan the room in 360 degrees, since it's a motion device."
Meanwhile, Gearbox confirmed that Demiurge Studios, maker of cel-shaded side-scroller Shoot Many Robots, is creating the Wii U version of Aliens: Colonial Marines.
Demiurge has a history of helping some of the industry's biggest players. The company was responsible for the PC ports of Mass Effect and BioShock, contributed to Borderlands and worked on several titles in the Rock Band franchise.
Gearbox chief Randy Pitchford told Gamasutra roughly 80 per cent of the work on Colonial Marines is being done in-house at Gearbox.
Last month senior producer Brian Burleson told Eurogamer Section 8 maker TimeGate Studios and outsourcing specialist Shadows in Darkness were helping out.
Demiurge spent nine months on the prototype before being handed Wii U development duty.

http://www.eurogamer.net/articles/2...he-best-controller-ive-ever-had-from-nintendo
 
How is Nintendo switching the position of the face buttons and right stick a standard-destroying BLUNDER OF THE CENTURY when the DualShock and 360 controller having the left stick and d-pad in different positions isn't?

I wonder if this controller will have L3 and R3? If not then that just makes the button placement even worse.

Of course it does. It has all the same inputs as the GamePad, just without the screen.
 
Wii U graphics will look good enough compared to PS4 and x720. I expect the same difference than comparing 3DS to Vita graphics = nothing like the DS/PSP or Wii/PS3 gaps.

Can Wii U new control abilities enhance genres we know too well? Definitely. This is the most important feature to have in a next gen console at the state we are with graphics.
 
For years people have complained the left stick on the DS isn't in the "main position", that "it's awkward", it's not on your thumb's "natural resting place", and other such crap. All the while not saying a peep about the right analog stick on both controllers. Nintendo moves the right stick, the aiming stick, a stick you conceivably need more precision with, to the "main position"...but now the argument is that it should be in a 'secondary' position. Wut. I don't understand the problem some are having with this layout, all of a sudden mind you, the normal wiiu gamepad has always had the same layout. Guess some are just that resistive to anything they aren't used to.
If you play something that's not a shooter (I only play games that are not shooters), you will need the buttons way more than a second analog stick, which itself is just a camera stick then. So it's way more comfortable for every single game (despite Portal) that I'll ever play with a Wii U, if the buttons and the left stick are in the primary positions. I so hope Nintendo comes to its senses and at least releases a controller with the correct alignment. It's shitty for the Pad, too, but this one isn't formed in a way that the handles make it sucky to press the buttons.
 
How is Nintendo switching the position of the face buttons and right stick a standard-destroying BLUNDER OF THE CENTURY

It's done by Nintendo:-)

Seriously though, twin-stick shooters should be very comfortable to play on this thing due to the symmetrical layout, and anything else requiring analog movement and face buttons will feel like twin-stick shooters on a GC/Xbox controller. How is that a problem? Do people who complain about the setup hate the GC/Xbox layout?
 
How is Nintendo switching the position of the face buttons and right stick a standard-destroying BLUNDER OF THE CENTURY when the DualShock and 360 controller having the left stick and d-pad in different positions isn't?



Of course it does. It has all the same inputs as the GamePad, just without the screen.
And no motion sensing capabilities.
 
If you play something that's not a shooter (I only play games that are not shooters), you will need the buttons way more than a second analog stick, which itself is just a camera stick then. So it's way more comfortable for every single game (despite Portal) that I'll ever play with a Wii U, if the buttons and the left stick are in the primary positions. I so hope Nintendo comes to its senses and at least releases a controller with the correct alignment. It's shitty for the Pad, too, but this one isn't formed in a way that the handles make it sucky to press the buttons.

The odds of Nintendo releasing another controller with the right stick and button swapped are the same odds as Sony releasing one of these

charlie-tang.jpg


Although I would love to see that with the Vita d-pad, would be Sony's perfect controller.
 
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