Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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DownWithTheShip said:
Sorry, no. Information is pretty tight right now and revealing something like that could get me fired. I've actually gone online trying to see if there were any articles about my companies involvement but haven't been able to find anything. If I do find something I would be happy to say where I work, since it would be public knowledge at that point that we are involved.

I found out in December of last year that we are invloved with the development of the system.

Shit. Just. Got. Real.

DownWithTheShip said:

:lol

Edit: On a scale of 1 - 10 how exciting is this project you're working on based on what we know of the system and what is expected?

Fuck yea, vague guestimations to pass the time & get hyped from.
 
BurntPork said:
With it looking more like XBox 720 will launch at that time, waiting until then will cause Wii U to be completely massacred unless Nintendo hits it out of the park in all areas. (And, really, they won't.) Besides, with it getting multiplat support there's no way it can end up like 3DS so long as they have a killer app ready at launch.

That's exactly what people said about Wii launching at the same time as the PS3 and look what happened there. And I'll be very surprised if MS gets a new console together by the end of 2012.

And the multiplat support is just kind of whatever at this point. You think anyone is going to buy a U because it has a months old version of Batman on there? I don't think so.
 
walking fiend said:
Since last December? Which means 3rd parties have been prepping for almost one year by now. Nice!

Units didn't actually go out to devs until January. I was originally under the impression that the system was going to be revealed sometime in January. Didn't expect that have to wait until E3 to finally hear about it.

Again, I have no direct involvement. Seeing the system at E3 was the first time I actually saw it, just like everyone else.
 
giggas said:
That's exactly what people said about Wii launching at the same time as the PS3 and look what happened there. And I'll be very surprised if MS gets a new console together by the end of 2012.

And the multiplat support is just kind of whatever at this point. You think anyone is going to buy a U because it has a months old version of Batman on there? I don't think so.
Wii - $250
PS3 - $500

I think that might have caused it, huh?

Anyway, Now do you guys believe that June or September is very possible?
 
How much did it cost to make a wii at that time?
Analysis said they didn't make much on the hardware, which actually makes sense, since they make a lot of money from software, and this year their profits aren't much, be
 
EloquentM said:
How much did it cost to make a wii at that time?
There were a ton of conflicting reports. I think the most believable put it at around $190-200. though I heard from other sources that they were only making $6-8 on each unit.
 
BurntPork said:
There were a ton of conflicting reports. I think the most believable put it at around $190-200. though I heard from other sources that they were only making $6-8 on each unit.

http://www.forbes.com/2008/11/28/nintendo-wii-wii2-tech-personal-cz-cs-1201wii.html

Forbes said:
But here's the winning point: Unlike its competitors, Nintendo has figured out how to make money from its console sales. Sony loses money on each Playstation sold. Microsoft (nasdaq: MSFT - news - people ) might just break even. But every Wii brings in $6 of operating profit for Nintendo, says David Gibson, an analyst at Macquarie Securities.
 
BurntPork said:
Wii - $250
PS3 - $500

I think that might have caused it, huh?

Anyway, Now do you guys believe that June or December is very possible?

I've been at June since the beginning. Make it happen, Nintendo.
 
As a person who only ever owned a SNES and WII, anyone got one of those fancy console prices through history charts for me to look at?

I'm curious where some of the consoles in previous generations ended up on the price scale.
 
guek said:

BOMs unfortunately leave a lot of other cost factors out. I think they are fine to look at, but not a proper representative of all costs involved.

DownWithTheShip said:
Units didn't actually go out to devs until January. I was originally under the impression that the system was going to be revealed sometime in January. Didn't expect that have to wait until E3 to finally hear about it.

Again, I have no direct involvement. Seeing the system at E3 was the first time I actually saw it, just like everyone else.

That to me would help explain why there were "holes" in the specs given to devs if they got them in January. That's a long way out to lock down specs.
 
BurntPork said:
How on earth does that speak for power?
It's an indication that they're cutting corners. Let's take into consideration the following:

- Dev rumors were that the processors in the controller were cheap and not powerful enough
- bgassassin and MDX have pretty compelling evidence that they are going with SoP or SoC - a much cheaper manufacturing process
- the technology of the touchscreen itself is antiquated and the same as the DS
- the lack of DVD and BluRay support
- 8GB internal storage

I could go on and on, but the most logical conclusion is that this thing will be slightly more powerful than 360/PS3.
 
MadOdorMachine said:
It's an indication that they're cutting corners. Let's take into consideration the following:

- Dev rumors were that the processors in the controller were cheap and not powerful enough - bgassassin and MDX have pretty compelling evidence that they are going with SoP or SoC - a much cheaper manufacturing process
- the technology of the touchscreen itself is antiquated and the same as the DS
- the lack of DVD and BluRay support
- 8GB internal storage

I could go on and on, but the most logical conclusion is that this thing will be slightly more powerful than 360/PS3.

Or it could be an indication they chose to put the money elsewhere besides internal flash. ;)
 
wsippel said:
They won't allow installs. There's no reason, really. The current HD consoles only need installs because the drives are too slow for the amount of memory those devices have.

And again: If you plan to participate in beta tests or download lots of Gamecube classics, get an USB harddisk. Whatever Nintendo could include wouldn't be enough for some people, and anything more than 8GB would already be too much for many others. 8GB plus SD card and USB mass storage support is a very reasonable, convenient and cost efficient solution.
Has there been any reliable information or reasonable speculation about the size and speed of the system's disc drive?


[
MadOdorMachine said:
It's an indication that they're cutting corners. Let's take into consideration the following:

- Dev rumors were that the processors in the controller were cheap and not powerful enough - bgassassin and MDX have pretty compelling evidence that they are going with SoP or SoC - a much cheaper manufacturing process
- the technology of the touchscreen itself is antiquated and the same as the DS
- the lack of DVD and BluRay support
- 8GB internal storage

I could go on and on, but the most logical conclusion is that this thing will be slightly more powerful than 360/PS3.
That's just stupid.
 
MadOdorMachine said:
It's an indication that they're cutting corners. Let's take into consideration the following:

- Dev rumors were that the processors in the controller were cheap and not powerful enough - bgassassin and MDX have pretty compelling evidence that they are going with SoP or SoC - a much cheaper manufacturing process
- the technology of the touchscreen itself is antiquated and the same as the DS
- the lack of DVD and BluRay support
- 8GB internal storage

I could go on and on, but the most logical conclusion is that this thing will be slightly more powerful than 360/PS3.

I'm going to be quite honest, I think you could read the exact opposite into it as well: If they're cutting costs on everything else, they could be pouring resources into the power of the console itself. That wouldn't be affected by the screen, lack of BluRay support, or lack of storage. At the very least, we know it's got a lot more RAM than 360/PS3.

Edit: Beaten badly.

Nintendo may HAVE to go that route considering we're entering yet another recession. Putting out a $249/$299 console right now is going to be much more successful than an expensive superpowered console. People just don't have the money to spend any more.
 
MadOdorMachine said:
It's an indication that they're cutting corners. Let's take into consideration the following:

- Dev rumors were that the processors in the controller were cheap and not powerful enough - bgassassin and MDX have pretty compelling evidence that they are going with SoP or SoC - a much cheaper manufacturing process
- the technology of the touchscreen itself is antiquated and the same as the DS
- the lack of DVD and BluRay support
- 8GB internal storage

I could go on and on, but the most logical conclusion is that this thing will be slightly more powerful than 360/PS3.

Yeah I was with you until that last bit there. That is by no means the "logical conclusion."

Minimizing costs =/= cutting corners
 
MadOdorMachine said:
It's an indication that they're cutting corners. Let's take into consideration the following:

- Dev rumors were that the processors in the controller were cheap and not powerful enough - bgassassin and MDX have pretty compelling evidence that they are going with SoP or SoC - a much cheaper manufacturing process
- the technology of the touchscreen itself is antiquated and the same as the DS
- the lack of DVD and BluRay support
- 8GB internal storage

I could go on and on, but the most logical conclusion is that this thing will be slightly more powerful than 360/PS3.
You mean like how the GameCube using minidiscs and not playing DVDs indicated its power? :/ And why are devs saying that there's a lot more RAM then? If Nintendo's skimping that much, why not just put in 512MB and call it a day?
 
bgassassin said:
Or it could be an indication they chose to put the money elsewhere besides internal flash. ;)
Want to believe but I'm not getting my hopes up. That's not to say I'm not fascinated by the tech and thankful for your research though. It's just my conclusion but I'll be very happy if I'm wrong and you're right about the power. Honestly, I'm prepared to be disappointed. It's depressing to me that devs can't even port PS2 games to PS3 with full 1080p and 60fps which is all I really want from Nintendo's first party games on Wii U. I could care less if the games no better than SMG but supported this. PS3 is more than capable of it so I'm curious what factors are stopping it. It's got me really discouraged at the moment and caused me to pretty much stop gaming on consoles.
 
^ Nintendo seems to prefer spending on what they feel is necessary over anything else. With the notion that a gamer can just get his own storage, they wouldn't feel the need to put a lot of money in that area. At the same time they can design their case without the need to consider something like an internal HDD. I see them focusing on the CPU and GPU and balancing everything around that.

JJConrad said:
Has there been any reliable information or reasonable speculation about the size and speed of the system's disc drive?

When I looked at this awhile back, newegg had drives that were up to 12x right now. That's 432Mbps (54MB/s). From what I've seen, that may still not be enough (or at least what devs might want) for streaming straight off the disc. We'll see what Nintendo has come up with though.
 
Apple did a good job convincing the world that capacitive touch screens are the only ones that work.

Nevermind the fact that resistive screens are better at some things, nope, the DS used it and thus it sucks.
 
MadOdorMachine said:
It's an indication that they're cutting corners. Let's take into consideration the following:

- Dev rumors were that the processors in the controller were cheap and not powerful enough - bgassassin and MDX have pretty compelling evidence that they are going with SoP or SoC - a much cheaper manufacturing process

The controller is not using "processors" in any traditional sense. It is a "dumb terminal" and receives all its processing power from the console, with only some kind of wireless proprietary technology as well as bluetooth inside to send/receive the signals.

The SoC/SoP portion is for the main console's guts, and it's likely the way everyone is moving. Take a look at the 360S and tell me if it's better than the original.

- the technology of the touchscreen itself is antiquated and the same as the DS

Not this again... Resistive vs capacitive is an argument for functionality (pinching+zooming on multitouch vs stylus) and durability (where Nintendo's choice makes more sense). I can understand the absolute need for multitouch on a tablet like the iPad, but we have a dozen buttons on this controller.

- the lack of DVD and BluRay support
It's a "bluray" drive without the bluray license. The license could be offered by Nintendo or a third party like PowerDVD for a price. Or maybe it won't. Who cares? How many things under my TV set do I need to play video discs?

- 8GB internal storage

No argument there, it's a small amount of storage - *unless* (as indicated) you can simply plug a bog-standard supermarket SD/SDXC/USB drive and it will instantly add to that space. Like it does on the 3DS.

I could go on and on, but the most logical conclusion is that this thing will be slightly more powerful than 360/PS3.

Yeah, your "logic" certainly wouldn't make Spock jealous.
 
MadOdorMachine said:
Want to believe but I'm not getting my hopes up. That's not to say I'm not fascinated by the tech and thankful for your research though. It's just my conclusion but I'll be very happy if I'm wrong and you're right about the power. Honestly, I'm prepared to be disappointed. It's depressing to me that devs can't even port PS2 games to PS3 with full 1080p and 60fps which is all I really want from Nintendo's first party games on Wii U. I could care less if the games no better than SMG but supported this. PS3 is more than capable of it so I'm curious what factors are stopping it. It's got me really discouraged at the moment and caused me to pretty much stop gaming on consoles.
I am not sure "I am keeping my expectations low" is a valid excuse for your above post where you clearly outlined things you consider logical.
 
Guysguysguysguysguys

We've lost sight of what's important here...

peer pressuring DownWithTheShip into revealing something.
 
BurntPork said:
You mean like how the GameCube using minidiscs and not playing DVDs indicated its power? :/ And why are devs saying that there's a lot more RAM then? If Nintendo's skimping that much, why not just put in 512MB and call it a day?
I'm convinced those days of Nintendo are gone. Wii, DS and 3DS are all perfect examples. That's not to say the systems won't be capable of good graphics but since the GC, they haven't competed for graphics on that level again. It makes more sense to me that they'd cut corners to get a quicker ROI for their R&D. The quicker the machine makes them money the better off they are as a business. I'll still get a Wii U on day one I'm sure, but I'm trying to be realistic about this by looking at Nintendos trends lately. Keep in mind that they'll likely release this at $300 - $350 and remember they launched 3DS at $250 to make a profit.


bgassassin said:
^ Nintendo seems to prefer spending on what they feel is necessary over anything else. With the notion that a gamer can just get his own storage, they wouldn't feel the need to put a lot of money in that area. At the same time they can design their case without the need to consider something like an internal HDD. I see them focusing on the CPU and GPU and balancing everything around that.
I have no doubt that Nintendo will release a very balanced, efficient machine. I just expect it to be a stop gap between now and next gen. This to me makes the most sense and as I've said, all I want is 1080p and 60fps. That's possible on PS3 so the ball's really in Nintendos court to support that.
 
guek said:
Guysguysguysguysguys

We've lost sight of what's important here...

peer pressuring DownWithTheShip into revealing something.

The already dead pic has never been more appropriate.
 
bgassassin said:
When I looked at this awhile back, newegg had drives that were up to 12x right now. That's 432Mbps (54MB/s). From what I've seen, that may still not be enough (or at least what devs might want) for streaming straight off the disc. We'll see what Nintendo has come up with though.
I've seen those too. (Isn't 54MB/s the write speed?). I know load times have been a concern for Nintendo for a long time, but I wonder how likely Nintendo is to use a 12x drive versus and 8x or something.

That would still be several times faster than the current gen systems, but I could find how that compared to run the games with a pre-install off of a harddrive. Do you know what the read speeds are off of the 360 harddrives are?
 
MadOdorMachine said:
I'm convinced those days of Nintendo are gone. Wii, DS and 3DS are all perfect examples. That's not to say the systems won't be capable of good graphics but since the GC, they haven't competed for graphics on that level again. It makes more sense to me that they'd cut corners to get a quicker ROI for their R&D. The quicker the machine makes them money the better off they are as a business. I'll still get a Wii U on day one I'm sure, but I'm trying to be realistic about this by looking at Nintendos trends lately. Keep in mind that they'll likely release this at $300 - $350 and remember they launched 3DS at $250 to make a profit.
If Nintendo had aimed to make the 3DS compete in power along with adding more flash storage, a capacitve screen, and whatever else it would need to satisfy you, it would have launched at $300 with Nintendo not having any way to go down without taking a massive loss. Making a 3DS on-par with Vita would not have worked out for them. And DS is a generational leap over GBA, so I don't see the issue there at all.

With a console, Nintendo can get away with launching at $300, practically breaking even, and still end up with a console 2-3x the current gen. (Yes, I'm factoring in the controller.) It also seems that Nintendo is taking more development feedback, and Iwata has given more that enough indication that he understands that underpowering the Wii cut its lifespan short and limited its potential.
 
JJConrad said:
Has there been any reliable information or reasonable speculation about the size and speed of the system's disc drive?
It's 25GB, so Blu-ray in all but name. And considering it's Nintendo, it's probably a CAV drive, which means speed varies greatly depending on how the files are layed out on the disk.
 
wsippel said:
It's 25GB, so Blu-ray in all but name. And considering it's Nintendo, it's probably a CAV drive, which means speed varies greatly depending on how the files are layed out on the disk.
I believe all blurays are CAV. It's what makes direct comparisons to DVD speeds so difficult to detemine.
 
JJConrad said:
I've seen those too. (Isn't 54MB/s the write speed?). I know load times have been a concern for Nintendo for a long time, but I wonder how likely Nintendo is to use a 12x drive versus and 8x or something.

That would still be several times faster than the current gen systems, but I could find how that compared to run the games off of a harddrive. Do you know what the read speeds are off of the 360 harddrives are?

That should be for both read and write. I didn't think to search for 360's HDD specifically back when I did that. I do believe current HDDs have at or over twice the data transfer rate. I think as long as the option to do an install is available on your external drive, it may end up being a moot point.

I tried to find some firm numbers for the 360's HDD, but instead I found a video comparing its harddrive to its dvd drive.

http://gizmodo.com/5060689/xbox-360-dvd-vs-hard-drive

EDIT: Forgot that Wii U might be using USB 2.0 so using any gain using an external drive for an install may be minimal at best. Maybe they'll make one of those ports a USB 3.0.
 
MadOdorMachine said:
It's an indication that they're cutting corners. Let's take into consideration the following:

- Dev rumors were that the processors in the controller were cheap and not powerful enough - bgassassin and MDX have pretty compelling evidence that they are going with SoP or SoC - a much cheaper manufacturing process
- the technology of the touchscreen itself is antiquated and the same as the DS
- the lack of DVD and BluRay support
- 8GB internal storage

I could go on and on, but the most logical conclusion is that this thing will be slightly more powerful than 360/PS3.
That makes no sense at all:

- The controller doesn't even need any processing power. It only needs to decode audio and video. As long as it does that, it's good enough.

- SoCs and SoPs are not only cheaper (not to mention they aren't even necessarily cheaper as the yield goes down with more complex chips), they are also faster and more energy efficient.

- Capacitive versus resistive is a stupid argument, indicates nothing and leads nowhere. Both approaches have their indivitual pros and cons. For a device like the uPad, resistive seems to be the more sensible approach no matter how you look at it.

- DVD and Blu-ray support is about licenses, not technology. Nintendo could pay for those licenses, but that would make the device more expensive - and if they did, that would make the device itself more expensive for everyone, even though only a small percentage of the customers actually needs those features.

- 8GB is sufficient. Any more would be added cost for everyone with little benefit for anyone. See above for an explanation.
 
guek said:
Or it could be that they realized that they simply misread demand and should price Wii U closer to cost. The 3DS is priced very close to cost right now and doing very well. They did it with the GC, they're doing it now with the 3DS, and I predict they'll do the same with Wii U.

I hope for christ sake.

I actually think that, if Nintendo would like to play this game (if they thought it was good for them), they could play the technology versus the others.

When you think about it, the GC was a great piece of hardware, not that less powerful than a XBOX, smaller and cheaper to produce.. Let's say they have a good tech again this time, with a more expansive console (299$ why not), less profit on it, maybe even zero profit for some month. Now let's imagine Microsoft and Sony play the humble card and release moderate consoles (that doesn't cost 600$ nor burn), 6 month, one year after the WiiU... Nintendo could almost have the same graphics i'm sure, and that's not counting the diminishing return thing.

But but but that means the ipdadmote doesn't cost a looot cause of the screen.
 
MadOdorMachine said:
It's an indication that they're cutting corners. Let's take into consideration the following:

- Dev rumors were that the processors in the controller were cheap and not powerful enough - bgassassin and MDX have pretty compelling evidence that they are going with SoP or SoC - a much cheaper manufacturing process
- the technology of the touchscreen itself is antiquated and the same as the DS
- the lack of DVD and BluRay support
- 8GB internal storage

I could go on and on, but the most logical conclusion is that this thing will be slightly more powerful than 360/PS3.

You could remove Bluray support and Six Axis control from the playstation 3 and it would not make the system any less powerful than it already is.
 
ShockingAlberto said:
Apple did a good job convincing the world that capacitive touch screens are the only ones that work.

Nevermind the fact that resistive screens are better at some things, nope, the DS used it and thus it sucks.

Some GAF posters have tried to convince me that capacitive touch screens are incredibly inaccurate and completely unsuitable for gaming. Nevermind the thousands of modern phone games and applications that accurately respond to touch input, including my phone's web browser, even when the links are incredibly tiny and I'm poking them with my finger.

Then I remember how inaccurate and unresponsive the 3DS's touch screen is when I try to use the browser, even with the stylus (although that could just be remarkably shitty software!).


The main selling points for resistive touch screens I've heard are that you can draw on them more accurately (on a 854x480 or so display/input, this is an incredibly attractive and important feature), and capacitive touch screens have issues with the skin types of some older people, according to Nintendo. This doesn't exactly seem to be a concern shared by every other modern electronics manufacturer in the world, but ok, I guess that's what a capacitive stylus is for! They can use that if they have input issues, the rest of us can just tap things naturally with our fingers, use multi-inputs, etc.

But again, some people on GAF want to act like things like pinch-zoom are totally unnaturally and unnecessary, that we'll never want to hit more than one button on a touch screen at once, and that if we used a capacitive touch screen, it would be so awful that taps on the top left would register on the bottom right, because they're just that bad. God, it's a wonder modern phones even work at all.
 
JJConrad said:
I've seen those too. (Isn't 54MB/s the write speed?). I know load times have been a concern for Nintendo for a long time, but I wonder how likely Nintendo is to use a 12x drive versus and 8x or something.

That would still be several times faster than the current gen systems, but I could find how that compared to run the games with a pre-install off of a harddrive. Do you know what the read speeds are off of the 360 harddrives are?
They shouldn't be much faster than PC drives, if at all, and 54MB/s, if its average, is pretty good for even 7200RPM drives (though post 2010 versions, or RAID, etc, can be faster)
 
MadOdorMachine said:
I'm convinced those days of Nintendo are gone. Wii, DS and 3DS are all perfect examples. That's not to say the systems won't be capable of good graphics but since the GC, they haven't competed for graphics on that level again.
Not to copy a recent response to you, but not this again.

The DS and 3DS are perfectly in line with Nintendo's handheld philosophy. They are both roughly 2 generations behind in power like all Nintendo handhelds. They indicate nothing abnormal nor anything regarding Nintendo's next console.

On the console front the Wii is the one seriously underpowered system Nintendo has produced. They had their reasons for doing so like there being no need to push up hardware and software costs when SD TV's were still in most homes. Yes they benefited greatly but I've gotten the impression that Iwata understands how the Wii being seriously underpowered hurt Nintendo in the long run. Which would make sense, to argue the Wii did so well they should do it again not only made much more sense 2 years ago than it does today but also assumes Nintendo can catch lightning in a bottle again.

Kulock said:
Then I remember how inaccurate and unresponsive the 3DS's touch screen is when I try to use the browser, even with the stylus (although that could just be remarkably shitty software!).
The 3DS stylus strikes me as very accurate with the browser, but it is somewhat unresponsive. That seems to be an issue with the software since it takes a second sometimes to recognize I've clicked something but smoothly moves the screen about.
 
To believe Nintendo was making $6 at launch is laughable. It was a evolution of Gamecube that was sold at $99 in 2003 lol. They were making a killing.

They will try to do exactly same with Wii U. Where as others will lose $100+ they are looking to make $100+ at launch. This will dicatate their hw choices. GPU tech from 2008 and so on. Small, quiet and cool box.
 
Luckyman said:
To believe Nintendo was making $6 at launch is laughable. It was a evolution of Gamecube that was sold at $99 in 2003 lol. They were making a killing.

They will try to do exactly same with Wii U. Where as others will lose $100+ they are looking to make $100+ at launch. This will dicatate their hw choices. GPU tech from 2008 and so on. Small, quiet and cool box.

Yay! More asinine stuff from you. You do know Nintendo was losing on the GC when they dropped it to $99 right? Of course not. Try to be a more effective troll at least.
 
DownWithTheShip, we need an update. Could you at least tell us what department you work in (seeing as you say to be uninvolved with the project)?

From what little you've said already, I'm guessing you're a hardware affiliate for Nintendo, seeing as you knew about dev kit releases etc.

Don't want to scare the fish away though, so I won't burrow anymore.

Last question though, when did you lean that your company held a WiiU? Is there a large department working on it?
 
Luckyman said:
To believe Nintendo was making $6 at launch is laughable. It was a evolution of Gamecube that was sold at $99 in 2003 lol. They were making a killing.

They will try to do exactly same with Wii U. Where as others will lose $100+ they are looking to make $100+ at launch. This will dicatate their hw choices. GPU tech from 2008 and so on. Small, quiet and cool box.

Vita also uses "GPU tech from 2008" (what an asinine way to look at it). It is selling at a loss.

To think they were making $100 at launch on a Wii is just as laughable as the rest of your post. There is more to the Wii than just the CPU/GPU. A lot more, in fact. Look at the BoM breakdown on the previous page. As inaccurate as it probably is, this is before you even consider retailer margin, shipping, etc. A $6 return isn't all that surprising, and it highlights why Sony as a company is in the position that it's in.

You've had better hit-and-runs than that.
 
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