Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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BurntPork said:
Then Nintendo's using technology that isn't ready for the mass-market. Don't they know why Apple's hardware usually works so well? *sigh* Now I really wish that they would hold off on this tech for another generation or two. They must be out of ideas if they have to do this...

Onlive does it over hundreds of miles. Nintendo should be able to do even better performance
 
Fredrik said:
I think it'll be like this.

WiiU comes first and is more focused on innovating the gameplay than increasing the performance from current gen consoles. Nintendo will have 1 or maybe 2 years head start, which will give them several million units head start on Sony and MS. There will be lots of talk in media about the controls and the importance of innovating rather than just evolving. Many gamers will complain that the graphics is barely any better than on PS3/360 and says that they will wait for Xbox720 and PS4 instead. After Nintendo releases a few huge AAA hits people will suddenly "forget" about that waiting and get one.

When Xbox720 and PS3 finally comes WiiU will already have a huge fanbase, the first price drops might've happened, all third party devs will have their key franchises on it, and WiiU will at first be the lead platform, games runs at 1080p, PS4 and Xbox720 will get ports with some barely noticabble enhancements.

At first people will be hugely dispointed in that the difference between the "true" next gen consoles and WiiU barely shows, the fanboys will talk about details in physics and particle effects and how great the games will be a few years in when the devs have learned the new systems, but in the end the WiiU titles will get better and better too and since there are no resolution differences most games will keep looking "the same" to normal people. The differences will be visable to those who care a lot about details but will only be seen as "huge" by fanboys and analysing programs, kind of like today in PS3vs360 comparisons.

Oh and WiiU will of course be the winner of the generation saleswise.

;)

As much as I agree with the rest of your post in terms of plausibility, this one section is very optimistic indeed. I'm certainly hoping that the other two contenders won't be too far ahead graphically, but they'll certainly be more powerful than Nintendo's offerings. Nintendo will get the down-ports yet again, but this time it won't be as noticeable - and hopefully, the addition of controller features will make the Wii U version of a game the 'must have'.
 
orioto said:
The real question is.. Do we know yet if there will be a wiimote with the console or not ??
I guess no, cause it would be expensive
I don't know, man. It probably rivals that supposed 8 GB of flash memory in expensiveness.
 
Hiltz said:
I don't see why Nintendo would include a Wii MotionPlus controller for Wii U. All of Nintendo's previous home consoles only came with controls for 1 player, so why would Nintendo change that for Wii U ? Secondly, since Wii U is compatible with all types of Wii controllers, it can still use the original Wii remote that's in most Wii owner households. As for Motionplus, it's been made available since June 2009 as a peripheraland as a full controller replacement for the original Wii remote since May 2010. Both controllers have been included in various hardware and software bundles with the Mario Kart Wii hardware bundle, new Wii Slim model (announced for Europe), and Skyward Sword being the most recent additions.

I get the feeling "Two default controllers coming in the box" will be a standard next generation. Xbox 3 will come with a traditional controller and a Kinect, PS4 will have Dual Shock and Move, and Wii U will have the tablet and a remote and nunchuck.

The big message of the Wii U announcement video and the demos shown at E3 was using the tablet in conjunction with the remote. The two Wii Sports games shown in the video specifically used both controllers (Golf using the tablet as a tee and remote as a club, Baseball using the tablet for pitching and fielding and the wiimote as a bat), and those seem like shoe-ins for built in software. I can't see why they won't include a remote and nunchuck in the set.

Remember, peripherals have a huge markup. I remember reading that the wii remote costs something like $6 to manufacture, so packing one in is negligible to Nintendo.
 
^ Yep. But I think Sony's pride in Cell gimped PS3's potential.

Ubermatik said:
Bgassassin, I love your optimistic (but realistic) posts!
That patent has got me hopeful that Nintendo really are concerned about the use and price of the controller...

Side note: autocorrect initially made me say that I'm "really Gordon for Buntendo" - was tempted to leave it like that...

Haha, I just try to be reasonable. And that wouldn't have been as good as canned penis.

MDX said:
However the patent does state:

So I read it as that Nintendo is keeping that option open. Possibly not give away the true technology being employed to its competitors.

Im curious what Codec LSI it will be using

You're right. I forgot that just that quick.

Fredrik said:
The patent seems to be quite vague when it comes to specifics, it says may this or may that almost everywhere. Going by the patent info the Upad may have a multi touch screen, the screen may be controlled by either a stylus or fingers, and it may be possible to stream games to several Upads, and it has an expansion port which may be used to connect some antenna or communication device or whatever. I think it's better to just wait and see what we'll get, might save us from some disapointent.

It is kinda vague, but I would also say it's more CYA. And you're right. I misread the touch screen part.

specialguy said:
Well, there's zero chance PS4/XB720 wont run UE4 well, since that will be what it's made for.

I didn't say it won't run it. I said we have to see how well they will run it. Lately Epic has been focusing on the CPU core scalability even more when asked about UE4. Some might think that's talking about the next consoles. I think it's just talking about scalability in general especially with them talking about handling multi-multi-core processors which would be more about future PCs. In fact I have a tough time finding anything directly relating UE4 to the next consoles.

Then there was the comment about focusing on PC as their primary platform again.

Then there is this recent comment from Tim Sweeney:

http://au.games.ign.com/articles/119/1196638p1.html

This is technology that won't see the light of day until probably around 2014 ...

That's a pretty vague answer. Will it be usable in 2014 or will it just be making its debut in 2014 for future use?
 
AniHawk said:
i think microsoft and sony, and pretty much everyone else, aren't too crazy about hyper next gen graphics/features like we got last time. with microsoft, it caused systems to melt a good two years+ after launch. sony probably would have fared better if not for blu ray, but the ps3 still might've been $400 with sony taking a hit on each one sold.

the most important thing the wii did that sony and microsoft should take away, is that a somewhat modest increase isn't a bad thing. their next systems will obviously outclass nintendo's in terms of specs, but with the recent success of kinect, and the growing importance of an online infrastructure, specs aren't the most important thing anymore.

this puts microsoft in an especially good place. in 2001 and in 2005, their enemy was sony. they made the xbox so sony wouldn't take over the living room with a trojan horse set-top box. in 2012, it will still be sony, and they have the ability to beat them to the market like they did in 2005 with the 360, except this time their console will start with a dedicated xbox live fanbase, new features in kinect (probably built into the system somehow this time), and far more nongaming features than before (as per the original plan).

sony looks to be spread pretty thin on the in-house side for most of 2013. for that reason, i don't think they'll launch their new console unless they have a solid lineup and a good direction for it, which means late 2013 at the earliest. sony also seems wary of the tech war, with the vita apparently the easiest sony system to develop for in a long time. despite the vita's impressive hardware, i think it was more or less done to make it last so next gen games can transfar (?) with the vita. otherwise, it would be anchoring the handheld to a console that will be obsolete before it's three years old.

the only way i see another war like this gen is if microsoft or sony goad the other one into it. it's pretty much a war between them, and i suspect both are aware people are drawn to other things now (mainly the social aspect).

I agree with this whole post. Especially about Sony still losing even if they didn't use a Bluray drive. MS lost around $2B in 360's first couple of years and that doesn't include the $1B for RRoD.

And now with the deals MS has with Comcast, Verizon, and HBO it looks like the trojan horse tactic with Xbox is reaching its goal.
 
Ubermatik said:
As much as I agree with the rest of your post in terms of plausibility, this one section is very optimistic indeed. I'm certainly hoping that the other two contenders won't be too far ahead graphically, but they'll certainly be more powerful than Nintendo's offerings. Nintendo will get the down-ports yet again, but this time it won't be as noticeable - and hopefully, the addition of controller features will make the Wii U version of a game the 'must have'.


It really depends. The GC and Xbox were both quite a bit more powerful than PS2, but most games were built on the PS2 and ported over to the other 2 with minimal improvements. (I said most not always) If the Wii-U becomes the default platform the way the PS2 did, then the PS4/KineXtBox is going to see slightly improved ports.
 
bgassassin said:
I agree with this whole post. Especially about Sony still losing even if they didn't use a Bluray drive. MS lost around $2B in 360's first couple of years and that doesn't include the $1B for RRoD.

And now with the deals MS has with Comcast, Verizon, and HBO it looks like the trojan horse tactic with Xbox is reaching its goal.

The only way we'll se a repeat of this gen is if Sony/Micro wait so long that parts significantly better than the WiiU's components are a great deal cheaper to manufacture, or if one or the other coaxes it's rival to go into an arms race - I can fully see Microsoft taking a step down this generation, waiting for Sony to take the powerhouse route. We may see a scenario where developing for the Nextbox/WiiU is the standard, with Sony having to settle with titles that don't fully utilise the systems power, bar the odd exclusive title.
 
Shanadeus said:
It doesn't seem like Nintendo is cheapening out this time around like with the Wii, so I dunno really how noticeable the difference between the Wii U and 720 will be with only a year in-between.

Wasn't the PS3 released a year later than the 360?

Yeah, I wouldn't underestimate Nintendo, and overestimate Sony and MS.
One or two years wont make much of a difference.


At this point, if Nintendo follows their same three/two rule they have used for the Gamecube and the Wii, we are looking at a competitive machine.

Both the GC and Wii's CPU was clocked 3 x higher than the GPU.
The main ram was clocked two times higher than the GPU.

So, if the WiiU is going with a 3GHz CPU, it will then use a 1GHz GPU (that would take us to the rumored 28nm fabbed AMD chips), with 2GHz for the memory. They do have the option of choosing the 2.4 GHz CPU, which will translate to a 800MHz GPU, using 1.6GHz memory.
 
MDX said:
Yeah, I wouldn't underestimate Nintendo, and overestimate Sony and MS.
One or two years wont make much of a difference.


At this point, if Nintendo follows their same three/two rule they have used for the Gamecube and the Wii, we are looking at a competitive machine.

Both the GC and Wii's CPU was clocked 3 x higher than the GPU.
The main ram was clocked two times higher than the GPU.

So, if the WiiU is going with a 3GHz CPU, it will then use a 1GHz GPU (that would take us to the rumored 28nm fabbed AMD chips), with 2GHz for the memory. They do have the option of choosing the 2.4 GHz CPU, which will translate to a 800MHz GPU, using 1.6GHz memory.


Nintendo's knack for over clocking and customising their components usually has surprising performance outcomes. If Nintendo do the same here, we could be looking at a close race.
 
Ubermatik said:
The only way we'll se a repeat of this gen is if Sony/Micro wait so long that parts significantly better than the WiiU's components are a great deal cheaper to manufacture, or if one or the other coaxes it's rival to go into an arms race - I can fully see Microsoft taking a step down this generation, waiting for Sony to take the powerhouse route. We may see a scenario where developing for the Nextbox/WiiU is the standard, with Sony having to settle with titles that don't fully utilise the systems power, bar the odd exclusive title.

Yeah I've felt that for awhile in that the only way we'd see a significant gap would be if the other two waited.

MDX said:
Yeah, I wouldn't underestimate Nintendo, and overestimate Sony and MS.
One or two years wont make much of a difference.


At this point, if Nintendo follows their same three/two rule they have used for the Gamecube and the Wii, we are looking at a competitive machine.

Both the GC and Wii's CPU was clocked 3 x higher than the GPU.
The main ram was clocked two times higher than the GPU.

So, if the WiiU is going with a 3GHz CPU, it will then use a 1GHz GPU (that would take us to the rumored 28nm fabbed AMD chips), with 2GHz for the memory. They do have the option of choosing the 2.4 GHz CPU, which will translate to a 800MHz GPU, using 1.6GHz memory.

A 1Ghz GPU?! Anyway Nintendo wouldn't go with numbers that rounded.
 
I wanna see Anthill fleshed out as the WiiU interface for Pikmin .
I know anything Nintendo give us, will be superior but it gives you a sense of what they could do with it.
 
I am SO ready for a new console. My 360 is old and boring now. It's time for something new, and since this is Nintendo's first foray into HD I am even more excited for the WiiU. I only wish it wasn't taking so long for new information to leak out. Has anything been said or mentioned with regards to the WiiU lately?
 
bgassassin said:
A 1Ghz GPU?! Anyway Nintendo wouldn't go with numbers that rounded.

Thats true, Nintendo will probably not use stock chips.
But, based on the 3/2 rule, one can see in what range the WiiU be situated in.
 
LegendofJoe said:
I am SO ready for a new console. My 360 is old and boring now. It's time for something new, and since this is Nintendo's first foray into HD I am even more excited for the WiiU. I only wish it wasn't taking so long for new information to leak out. Has anything been said or mentioned with regards to the WiiU lately?

Not particularly - some comments from developers saying they're excited or not interested, and just some more confirmation of what w've already heard. For a console with a mid 2012 ETA, we sure are in the dark about it.
 
One of the interesting things to me going to the next generation is that we have an added component to people switching primary console manufacturer. In the past, we had the following:
- Exclusive franchises and personal history
- Power and capabilities of the new machines mixed with cost
- Coolness / hype / momentum of the machines
- New manufacturers entering the fray (Sony, then MS)

But one of the things that will help dictate whether WiiU is more Dreamcast or PS2 (it will be somewhere in between) is the cost of potentially switching away from a console specific friends list and game score / achievements, etc.

I would think this last issue has more to do with what how people decide which box to play multi-platform games than the differences/superiority in version, etc. and it will be interesting to see how sticky that will be to potential xbox/ps3 users moving to WiiU.
 
LegendofJoe said:
I am SO ready for a new console. My 360 is old and boring now. It's time for something new, and since this is Nintendo's first foray into HD I am even more excited for the WiiU. I only wish it wasn't taking so long for new information to leak out. Has anything been said or mentioned with regards to the WiiU lately?

Nothing yet, but Peter Moore from EA is off to Nintendo soon to check it out. Now he obviously won't be leaking anything but we can hope, vainly I imagine, that someone down the chain will get some info and leak it to us lowly enthusiasts.
 
So, if the WiiU is going with a 3GHz CPU, it will then use a 1GHz GPU (that would take us to the rumored 28nm fabbed AMD chips)

I love how by now people in here have pretty much talked it into fact the Wii U GPU will be 28nm.

Never mind that AMD and Nvidia are having so much trouble with it they delayed their new cards into 2012. And that you never launch a console on anything close to a cutting edge process, that's just asking for disaster. There is pretty much zero chance anything in the Wii U is 28nm.

And the press release confirmed the CPU at 45nm right?
 
MDX said:
Thats true, Nintendo will probably not use stock chips.
But, based on the 3/2 rule, one can see in what range the WiiU be situated in.
There's no 3/2 rule. That the latter clock ratio was used in the cube architecture does not imply a rule that somehow transcends the cube architecture.
 
Shanadeus said:
If you care for achievements/trophies, you probably already have a 360/PS3 already and I bet you Ms/Sony will carry those scores over to the 720/PS4 - meaning that these gamers won't want to abandon their current trophies/achievements just to start collecting points on the Wii U.

Yeah, my gut feeling is that those people who are invested in a system, i.e. the majority of console owners (Barring Wii maybe which has more casual gamers) won't switch. They know what platform they like and love. The might have to decide what secondary platform they own, and then it might have a little effect, but probably not worth worrying about.
 
Shanadeus said:
If you care for achievements/trophies, you probably already have a 360/PS3 already and I bet you Ms/Sony will carry those scores over to the 720/PS4 - meaning that these gamers won't want to abandon their current trophies/achievements just to start collecting points on the Wii U.


That is exactly what I am saying. Something preventing someone from switching is having a huge effect.

We agree that the account stuff will carry over to xbox-next, ps4, and if that keeps a user from potentially switching to Wii U and overpowering it being the most powerful machine for 1-2 years with Nintendo first party games, that is a huge and new thing that didn't exist in most of the past generations.
 
I think people are putting way too much weight on gamerscores/trophy counts. For sure there's a small amount of people who are going to be all about that sort of thing, the majority though I don't think are going to care.
 
How the hell has this topic gone on so consistently for four months with nothing mentioned since e3? And will it keep going for the next four with all the games coming out and with no info likely to come out?
 
Yeah, I don't see it being too huge of a deal. People will jump on board if they see a game that really catches their eye. Most aren't going to deliberate too much because they're worrying about achievements/trophies.

I see friends lists having a bigger impact if MS or Sony launch sooner rather than later. The longer they give the Wii U to establish a base, the less it'll matter.
 
ItWasMeantToBe19 said:
How the hell has this topic gone on so consistently for four months with nothing mentioned since e3? And will it keep going for the next four with all the games coming out and with no info likely to come out?


Easy, we keep getting rumors and stuff.
 
blu said:
There's no 3/2 rule. That the latter clock ratio was used in the cube architecture does not imply a rule that somehow transcends the cube architecture.
Which is easy to see looking at Nintendo's consoles:

CPU:RAM:GPU ratio
NES - 1 : 1(?) : 3
SNES - 1 : 1.5 : 3
N64 - 3 : 16* : 2 (* - on a 9-bit bus, on a 32-bit one the bw would be achieved with 4.5)
GCN/Wii - 3 : 2 : 1 (originallly 2:(?):1, 400 MHz and 200 instead of 486 and 162)

So the trend seems to be the CPU and RAM getting relatively faster compared to the GPU, with the CPU doing so quicker. Not sure it means much since so many other factors than clock rate matter (bus size, cores, pipelines, organization, etc.) and if I'm not mistaken matter more and more.
 
AzaK said:
Nothing yet, but Peter Moore from EA is off to Nintendo soon to check it out. Now he obviously won't be leaking anything but we can hope, vainly I imagine, that someone down the chain will get some info and leak it to us lowly enthusiasts.
Anyone who does leak any info from EA will get the good ol' saying from Peter Moore.
 
ItWasMeantToBe19 said:
How the hell has this topic gone on so consistently for four months with nothing mentioned since e3? And will it keep going for the next four with all the games coming out and with no info likely to come out?
Every week, BurntPork explains why the system is dead forever and will probably never come out.
 
ItWasMeantToBe19 said:
How the hell has this topic gone on so consistently for four months with nothing mentioned since e3? And will it keep going for the next four with all the games coming out and with no info likely to come out?
It's running on Pikmin.

Tired little Pikimn.
 
ItWasMeantToBe19 said:
How the hell has this topic gone on so consistently for four months with nothing mentioned since e3? And will it keep going for the next four with all the games coming out and with no info likely to come out?

It's gone on for so long because Nintendo are meanies and like torturing us. Secondly, yes it will keep going on like this until the very last minute. And I bet even then we won't see detailed specs :)

I think sooner or later I might just ween myself off all gaming new and the the need for more info. I haven't been this excited about a system in years and all the waiting is killing me.
 
herzogzwei1989 said:
i just want the GPU to be powerful enough to handle current generation games with more AA and better framerates. the bird/garden demo goes a long way to showing that, it was beautful especially the fish and the sunset parts

But that's really silly, because how long do you expect the Wii U to be on the market?

Ok, so you'll be happy if, when it comes out, it can handle current gen games with more AA and better framerates. But in 2 years when there are new Sony and Microsoft machines on the market, would you still be happy with the power of your Wii U, given that it would be only marginally better than the current Sony & Microsoft machines, but significantly worse than the newer Microsoft & Sony machines?

Do you want Nintendo to release an update to the Wii U two years after it is released?
 
highspeeddub said:
But that's really silly, because how long do you expect the Wii U to be on the market?

Ok, so you'll be happy if, when it comes out, it can handle current gen games with more AA and better framerates. But in 2 years when there are new Sony and Microsoft machines on the market, would you still be happy with the power of your Wii U, given that it would be only marginally better than the current Sony & Microsoft machines, but significantly worse than the newer Microsoft & Sony machines?
I'm curious as to why you think that whatever WiiU we get now, it will be 'marginally better' than current ps360 but 'significantly worse' than ps470. I assume you hold high expectations for ps470, yes?

Do you want Nintendo to release an update to the Wii U two years after it is released?
The Wii, for all its disparity with the competition, lasted a proper generation.
 
Bending_Unit_22 said:
Which is easy to see looking at Nintendo's consoles:

CPU:RAM:GPU ratio
NES - 1 : 1(?) : 3
SNES - 1 : 1.5 : 3
N64 - 3 : 16* : 2 (* - on a 9-bit bus, on a 32-bit one the bw would be achieved with 4.5)
GCN/Wii - 3 : 2 : 1 (originallly 2:(?):1, 400 MHz and 200 instead of 486 and 162)

So the trend seems to be the CPU and RAM getting relatively faster compared to the GPU, with the CPU doing so quicker. Not sure it means much since so many other factors than clock rate matter (bus size, cores, pipelines, organization, etc.) and if I'm not mistaken matter more and more.

Thanks for that breakdown.
Now do you think there is any reason that Nintendo will break their 3/2 formula for the WiiU? Or is this a special balance they have found, from their experience making so many consoles?
 
blu said:
I'm curious as to why you think that whatever WiiU we get now, it will be 'marginally better' than current ps360 but 'significantly worse' than ps470. I assume you hold high expectations for ps470, yes?


The Wii, for all its disparity with the competition, lasted a proper generation.


The person I was replying to said all he wanted was for the WiiU to be marginally better, so that would imply that the competition would be significantly better. Which is what I thought would be strange. Whether or not the WiiU lasts really seems up to Nintendo... the Wii has 'lasted' but it's just Nintendo keeping it alive with their support. They could have released a new console 18 months ago and moved their support over to it instead. Personally I don't really care if a console has a long life or a short life, it just seems short sighted to want a system that is marginally better than what's currently available, especially when what is currently available is at the end of its life.

It's unavoidable that the systems that come out early in a generation are going to be underpowered than the systems that come out later in that generation. The earliest system will be the least powerful and for the majority of its lifespan it will have the least impressive versions of multi-platform titles. To come out early in the cycle AND and go for a low price point means that the competition will be greatly ahead when they come to the market.

But personally, I don't really care which system is more successful, because I only want to play the best games and I can easily borrow a system for a few weeks if there's particular game I want to play. There may be a lot of reasons why the WiiU will be an excellent system, but being the more graphically impressive system for a period of months or even a year doesn't seem like much of a feather in the cap.
 
highspeeddub said:
It's unavoidable that the systems that come out early in a generation are going to be underpowered than the systems that come out later in that generation. The earliest system will be the least powerful and for the majority of its lifespan it will have the least impressive versions of multi-platform titles. To come out early in the cycle AND and go for a low price point means that the competition will be greatly ahead when they come to the market.

Not true, Wii came out after the Xbox360.
Many multiplatform titles are better looking on the 360 than on the PS3 (which also came out a year after)

I think what is more relevant is the price point of the launch system, and whether or not a company is in the position to eat losses on their console sales. Sony and MS, thought that they could risk doing so this generation. This is why they had a 10 year plan in mind for their consoles. The mainstream price for consoles is still 200-250.
 
MDX said:
Not true, Wii came out after the Xbox360.
Many multiplatform titles are better looking on the 360 than on the PS3 (which also came out a year after)

And that was due to the 360 being much easier to develop for IIRC, which seems to be the case with Wii U. :)
 
MDX said:
Thanks for that breakdown.
Now do you think there is any reason that Nintendo will break their 3/2 formula for the WiiU? Or is this a special balance they have found, from their experience making so many consoles?
What works best is entirely dependent on the parts used and the architecture. Wii U uses a totally different architecture, so this no longer applies.
 
BurntPork said:
What works best is entirely dependent on the parts used and the architecture. Wii U uses a totally different architecture, so this no longer applies.
It no longer applied then either.

It was just a funny coincidence.
 
http://www.vg247.com/2011/10/10/tea...-as-hard-as-it-can-says-tk-localisation-boss/

Team Ninja “interested in pushing” Wii U “as hard as it can,” says TK localisation boss

While there was no mention of the game’s Wii U version at Eurogamer Expo, Tecmo Koei localisation head Peter Garza has reassured Ninja Gaiden 3 is still in development for the platform, adding that Team Ninja is looking to push its hardware “as hard as it can.”

Garza told VG247 in London a couple of weeks back that it had only started getting it up and running on the system, but that it wasn’t being developed “in parallel” with the PS3 and 360 versions, and that it was looking to take full advantage of the system in terms of spec and its unique features.

“It is still there. It’s not being developed in parallel, but we do have the game up and running on the dev hardware. We’re still playing with control schemes to see what would be fun with Wii U, but it’s definitely there and it’s definitely getting worked on,” said Garza, speaking to us at the show.

When asked how much it had squeezed the Wii U hardware to date so far, he couldn’t provide an answer to the question, only merely saying it had been getting started recently.

“That’s kind of hard to say right now because, like I said, we’re just getting it up and running now on Wii U,” he said. “And we’re still finding out what the hardware can do and how to work with the hardware itself. Right now, we’re at a very early stage, so we can’t say that we’re pushing it to its limits right now.

“But I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can. With 3DS, when we brought out Dead or Alive: Dimensions, that was one of the best looking 3DS games out there.”

Garza continued: “And we really wanted to use whatever hardware we were on, we want to use to its full potential and really push that. Not just in spec, but the features that make that hardware unique. So for right now with Wii U, we’re just starting to know what Wii U is and how we can make it fun.”

Ninja Gaiden 3 releases next year for PS3, 360 and Wii U. Look out for the full interview later this week, with more from it tomorrow.
 
Ugh. That's the last thing I wanted to hear. A dev feeling they can push hardware to the limit with a launch title ported from current-gen hardware is horrible news and basically confirms that what they see is a console barely above the current gen. I really hope that it's just marketing speak.
 
BurntPork said:
Ugh. That's the last thing I wanted to hear. A dev feeling they can push hardware to the limit with a launch title ported from current-gen hardware is horrible news and basically confirms that what they see is a console barely above the current gen. I really hope that it's just marketing speak.

Never change BP. :)
 
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