Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Fredrik said:
Don't worry. Team Ninja has said this about every game they've released on every platform they've worked with.
I remember Itagaki explained it in an interview once, he said that they're _always_ pushing the hardware they work on as hard as they can with the knowledge they have about the hardware at that moment. It's agood thing. Developers that says that they're only using 33% of the power in the box should stop talking and work harder, especially if they're still releasing games that runs lower than 60fps or lower than full resolution.
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NVTech_cart1031.jpg
 
According to some french website, Miyamoto said after the tokyo 25th anniversary concert that he'd be tackling Zelda on Wii U as a personal project..
 
guek said:
According to some french website, Miyamoto said after the tokyo 25th anniversary concert that he'd be tackling Zelda on Wii U as a personal project..
He also said that with previous Zelda games, but some time in development he leaves the project and Aonuma get's in charge, which is the reason why Zelda games are lacking...

The reason why we are excited about SS is because the man in charge is the same dude that made Zelda OOS/OOA and MC.
 
BurntPork said:
I like Nintendo and the thought of them failing scares me. I'm a Nintendo fanboy. I admit it. I can't help it. They got me into gaming, and when they go down, so will I.

Well, Nintendo just blue my Wii....

your move BP :P
 
Ubermatik said:
Holy shit.

Holy SHIT.

Source?



The first Zelda Symphony was held earlier today in Tokyo, Japan. In addition to over 1000 fans, Eiji Aonuma, Koji Kondo and Shigeru Miyamoto were also in attendance. At one point, when Miyamoto addressed the crowd, he said that he wants to take personal care of the next Zelda game on the Wii U.

Eiji Aonuma will likely still be the producer for Zelda Wii U, but does this mean that Miyamoto will be directing the project? Or maybe Aonuma will once again put on his director's cap, and Miyamoto will produce the Wii U title. The later is more likely considering Aonuma has directed more Zelda titles than Miyamoto, who has not directed a Zelda game since the NES era. Of course, both Aonuma and Miyamoto could be producers, while a third person directs.

Either way he's going to be more directly involved than he has been in in awhile.
http://www.zeldainformer.com/2011/10/miyamoto-to-take-personal-care-of-zelda-wii-u.html
http://www.p-nintendo.com/news/miyamoto-veut-s-occuper-de-zelda-wii-u-230369
 
BurntPork said:
Ugh. That's the last thing I wanted to hear. A dev feeling they can push hardware to the limit with a launch title ported from current-gen hardware is horrible news and basically confirms that what they see is a console barely above the current gen. I really hope that it's just marketing speak.
Eh, you can "push current high end hardware to its limit" with a current gen port. Example: Crysis 2 Dx11 patch.
 
guek said:
According to some french website, Miyamoto said after the tokyo 25th anniversary concert that he'd be tackling Zelda on Wii U as a personal project..
Oh no!
I want my Zelda with some dramatic, long cutscenes, and more fleshed story and characters =/

Keep old man Miyamoto away from Zelda =(
 
guek said:
According to some french website, Miyamoto said after the tokyo 25th anniversary concert that he'd be tackling Zelda on Wii U as a personal project..

Means nothing. He could just be responding to a fan who asked him whether or not he'd be involved in the Wii U Zelda game.

Sounds like meaning is being lost in translation to me.
 
Damon Bennet said:
So did anyone think about the possibility of a 3DS player for WiiU?
With a touchscreen this is possible :o
I want it!

you mean something like a super game boy, to play 3ds games on tv? Then the WiiU controller is already a touchscreen. Those games will look bloody awful on tv resolutions though.
 
MDX said:
Thanks for that breakdown.
Now do you think there is any reason that Nintendo will break their 3/2 formula for the WiiU? Or is this a special balance they have found, from their experience making so many consoles?
Sorry for the delay, your post wasn't long after I went to bed. I'm no super-tech guy or anything, so I don't really have any special insight. My own guess is GPU pipelines have increased much more than CPU cores while the CPU will have more to do realtively compared to the GCN/Wii so they'll have to continue the trend of faster CPU relative to the GPU.

The fastest clock of a radeon 5xxx is 850 MHz and it can suck down as much power alone as the PS360 launch systems. Of course I imagine Nintendo can reduce that, but even so a 3:1 ratio would mean the CPU would be 2.55 GHz. I guess that's possible but that seems a bit low for using a GPU like that.

If I we were betting, my bet would be for 3.135 GHz out of order CPU (OOE I believe is known), 627 MHz GPU and RAM at 1.254 GHz. Like bgassassin said, Nintendo likes weird numbers for some reason.

Nuclear Muffin said:
Means nothing. He could just be responding to a fan who asked him whether or not he'd be involved in the Wii U Zelda game.

Sounds like meaning is being lost in translation to me.
Ohhh, it's only going Japanese > (maybe English?) > French > English. How could anything get lost? I think it's proof that Miyamoto is about to retire and Zelda Wii U will be his swan song.
 
IMHO the biggest questions are:

a) how many wii U controllers will be possible to use for one system at the same time.

b) what kind of role will the wii - nunchuck combo play for the system.

c) will the wii mote - nunchuck combo receive an update of some sort.



as for b) and c): if they stick to the excisting wii- mote/nunchuck combo (which I think works pretty great and is dead accurate), then they could have the following adavantage: during this gen, they made so many people/families buy the controllers, so that introducing a another completely new Wiimote/nunchuck set would fuck those casual gamers up, and by not doing so, it could be pretty good advertisment by saying "hey, you can still use ur wiimotes" and don't have to buy new sets.

On the other hand, Nintendo probably wants to find a way to sell a lot of controllers again, and if there is really only one U controller per system, and the use of old wiimotes encouraged, then they could make money only from completely new customers who never owned a wii this gen.

one the other hand, if there is no update on the wiimote/nchuck, and they really stick only to the new controller as their MAIN IMPUT method, it would be a step back in terms of comfort and the whole MOTION controls revolution!


AARRRRGH, man, WHAT THE FUCK are they up to???? What are they planning? This whole speculation drives me crazy!


what if they just added a second analog nub to the wii-mote and introduced a super-high-tech ultra-light NEW power glove? (resulting in the ultimate star wars game?)
 
Mlatador said:
IMHO the biggest questions are:

a) how many wii U controllers will be possible to use for one system at the same time.

b) what kind of role will the wii - nunchuck combo play for the system.

c) will the wii mote - nunchuck combo receive an update of some sort.



as for b) and c): if they stick to the excisting wii- mote/nunchuck combo (which I think works pretty great and is dead accurate), then they could have the following adavantage: during this gen, they made so many people/families buy the controllers, so that introducing a another completely new Wiimote/nunchuck set would fuck those casual gamers up, and by not doing so, it could be pretty good advertisment by saying "hey, you can still use ur wiimotes" and don't have to buy new sets.

On the other hand, Nintendo probably wants to find a way to sell a lot of controllers again, and if there is really only one U controller per system, and the use of old wiimotes encouraged, then they could make money only from completely new customers who never owned a wii this gen.

one the other hand, if there is no update on the wiimote/nchuck, and they really stick only to the new controller as their MAIN IMPUT method, it would be a step back in terms of comfort and the whole MOTION controls revolution!


AARRRRGH, man, WHAT THE FUCK are they up to???? What are they planning? This whole speculation drives me crazy!


what if they just added a second analog nub to the wii-mote and introduced a super-high-tech ultra-light NEW power glove? (resulting in the ultimate star wars game?)
a) Important and unknown other than the trivial answer of at least 1.
b) Fully built in, the issue with this question is whether they will be provided with the Wii U. If they're not they won't be standard which makes me think they will be, but we'll see.
c) No, from a fundamental sense it's already happened with WM+, or b), b/c, and other things are lost.
 
So the person I've mentioned before that likes to drop "hints" has mentioned that Nintendo might sell controllers separately a year after launch at the soonest.

IceDoesntHelp said:
Did I miss anything news this weekend?

Just patent diving for info.
 
bgassassin said:
So the person I've mentioned before that likes to drop "hints" has mentioned that Nintendo might sell controllers separately a year after launch at the soonest.

Wow, that does surprise me a little if it's true. By only having one they are leaving out all manner of family/social friendly games that could spawn from physical board and card games. I would have thought that would have been an angle Nintendo would have gone for.
 
bgassassin said:
So the person I've mentioned before that likes to drop "hints" has mentioned that Nintendo might sell controllers separately a year after launch at the soonest.


Ya know...it could work. I could see it.

Common sense dictates that console wars aren't won on the back of a single game. While that's true, I'd say that history shows that they can be heavily influenced by a hook. PS2's was DVD playback, the Wii's was wii sports/wii fit, the DS's was blue ocean games, 360 has been meteoric for the past year thanks to Kinect...and yeah, it takes more than a single game or feature, but a single addictive proof of concept like wii sports can go a long way towards establishing must-buy status.

I'm not sure what nintendo's playing at, but if they do launch with only one controller and none for sale outside of customer service replacements, they could get away with it if they pack in a wiimote and nunchuck with the system alongside a proof of concept game. The said game would be compatible with 5 players (1 u-tablet, 4 wiimotes) and feature a heavy couch multiplayer aspect. The Wii U would be able to handle more than one u-tablet, and there will even be games at launch that do so, but they'll have a whole marketing campaign where you're encouraged to "bring your own" to your friend's house. Multiplayer wouldn't necessarily require multiple u-tablets though, it would just be an option alongside the ccpro or wiimotes.

Restricting upad sales for the first year would go a long way towards ensuring the wiimote doesn't fade away into obscurity. Then, one year after launch, they bundle a game that requires multiple upads like marioparty 10 or u-play or whatever with an extra u-tablet for $50. They'd make an absolute killing. On top of it all, wiimotion+ and nunchucks would continue to sell long after the original wii fades away.

Of course, their plan could be completely different to what I'm thinking, but I could see not allowing u-tablet sales for a year working in their favor.
 
Has this been posted yet?

Battlefield 3: Returning to its roots on Wii U?

EA - have confirmed the next Battlefield will make its appearance on Wii U.
Is this true?

But the most interesting aspects of a Wii U Battlefield 3 are the elements that could return from earlier in the series' lifespan. EA president Frank Gibeau has mentioned that the touch-screen controller would allow for a 'commander mode', last seen in Battlefield 2.

This set one player as a leader, letting them dictate where on the map their squad should move next. The Wii U controller would allow a player to assume this role and draw little arrows all over the map while still controlling their soldier - previously Battlefield 2 players had to lock themselves in little cubby holes to do their commanding.

Even on a smaller scale, the potential for squad communication is greatly increased with Wii U. "Go to that thingy over there near the wotsit" becomes an easy-to-follow arrow; "Help! A man behind a rock is shooting at me!" becomes a little red notifier on the map that you cradle in your hands.
 
Reality check time? Remember the video below from IGN where they basically pieced together a rough estimate of what the Wii U would be capable of? It's biggest feature was running current 360/PS3 games at full 1080p. Honestly that and 60fps is enough for me, but people calling it a true next gen system may be overshooting a it. I don't see the Wii U being capable of running the "Samiratan" demo or featuring "Avatar - like graphics." I predict it will be a stop gap, just like what Michel Ancel said and more than capable of running current gen games at 1080p and hopefully 60fps. I'm guessing the comparison will be the difference between Dreamcast and the original Xbox. I don't think the Wii U will be able to run games made for the next Xbox/Playstation without significant sacrifices. I do however see the potential for unique multiplayer games and killer first party titles. Once again though, history seems to indicate that Wii U will be a stop gap.

http://www.youtube.com/watch?v=aADc6GWf494
 
MadOdorMachine said:
Reality check time? Remember the video below from IGN where they basically pieced together a rough estimate of what the Wii U would be capable of? It's biggest feature was running current 360/PS3 games at full 1080p. Honestly that and 60fps is enough for me, but people calling it a true next gen system may be overshooting a it. I don't see the Wii U being capable of running the "Samiratan" demo or featuring "Avatar - like graphics." I predict it will be a stop gap, just like what Michel Ancel said and more than capable of running current gen games at 1080p and hopefully 60fps. I'm guessing the comparison will be the difference between Dreamcast and the original Xbox. I don't think the Wii U will be able to run games made for the next Xbox/Playstation without significant sacrifices. I do however see the potential for unique multiplayer games and killer first party titles. Once again though, history seems to indicate that Wii U will be a stop gap.

http://www.youtube.com/watch?v=aADc6GWf494

you do realize that "estimate" was complete bologna, right?
 
MadOdorMachine said:
Reality check time? Remember the video below from IGN where they basically pieced together a rough estimate of what the Wii U would be capable of? It's biggest feature was running current 360/PS3 games at full 1080p. Honestly that and 60fps is enough for me, but people calling it a true next gen system may be overshooting a it. I don't see the Wii U being capable of running the "Samiratan" demo or featuring "Avatar - like graphics." I predict it will be a stop gap, just like what Michel Ancel said and more than capable of running current gen games at 1080p and hopefully 60fps. I'm guessing the comparison will be the difference between Dreamcast and the original Xbox. I don't think the Wii U will be able to run games made for the next Xbox/Playstation without significant sacrifices. I do however see the potential for unique multiplayer games and killer first party titles. Once again though, history seems to indicate that Wii U will be a stop gap.

http://www.youtube.com/watch?v=aADc6GWf494

That's why I hate IGN. It creates IGNnorant persons.

Seriously... that article by IGN was stupid.
 
guek said:
you do realize that "estimate" was complete bologna, right?
How is it complete bologna? Because it's not optimized like Wii U will be? They clearly state that it's an estimate and that the final product will have different architecture and OS. Look at the footage shown of Wii U - the Zelda demo, the bird demo, Killer Freaks from outer space and all the other footage they showed at E3. Look at the comments made by devs. Every single indication is that it is exactly what I said, but please feel free to delude yourself. I'm trying to keep the speculation based in the realm of reality though.

Fernando Rocker said:
That's why I hate IGN. It creates IGNnorant persons.

Seriously... that article by IGN was stupid.
IGN has been pretty pathetic lately but I think this was one of their better articles/demonstrations.
 
MadOdorMachine said:
How is it complete bologna? Because it's not optimized like Wii U will be? They clearly state that it's an estimate and that the final product will have different architecture and OS. Look at the footage shown of Wii U - the Zelda demo, the bird demo, Killer Freaks from outer space and all the other footage they showed at E3. Look at the comments made by devs. Every single indication is that it is exactly what I said, but please feel free to delude yourself. I'm trying to keep the speculation based in the realm of reality though.


IGN has been pretty pathetic lately but I think this was one of their better articles/demonstrations.

Oh lord, cut the condescension crap, seriously. That article was complete bullshit because it uses unconfirmed rumors to craft something that is never going to even remotely resemble the wii U. If you went back in time and built a "estimate 360" using off the shelf parts in 2006 playing games from 2006, it would have been just as ridiculous and inaccurate. Not a single person here has been pretending that the wii U is going to be some sort of 10x generational leap, so get your head out of your ass. There's plenty of developer comments and evidence out there that suggests it's a step forward from the current gen, though how moderate that step is has yet to be seen.

It's hard to believe that you actually think that article is an accurate representation of the wii U. That's just fuckin dumb.
 
MadOdorMachine said:
Reality check time? Remember the video below from IGN where they basically pieced together a rough estimate of what the Wii U would be capable of? It's biggest feature was running current 360/PS3 games at full 1080p. Honestly that and 60fps is enough for me, but people calling it a true next gen system may be overshooting a it. I don't see the Wii U being capable of running the "Samiratan" demo or featuring "Avatar - like graphics." I predict it will be a stop gap, just like what Michel Ancel said and more than capable of running current gen games at 1080p and hopefully 60fps. I'm guessing the comparison will be the difference between Dreamcast and the original Xbox. I don't think the Wii U will be able to run games made for the next Xbox/Playstation without significant sacrifices. I do however see the potential for unique multiplayer games and killer first party titles. Once again though, history seems to indicate that Wii U will be a stop gap.

http://www.youtube.com/watch?v=aADc6GWf494

Well as of now even Mark Rein said it wouldn't be financially wise to build console to run Samaritan and I would expect some "trimming" to make it work on any console. Also it was Gearbox that called it a stop gap.

As for the IGN piece, all the things they pointed out was enough by itself to show why they shouldn't have even bothered with it. Not being optimized is an understatement.

Personally I'm expecting many meltdowns to occur once the Xbox3 and possibly even PS4 are revealed. And what will be worse is that they'll be unjustified meltdowns due to unnecessary expectations being put on them. But I don't expect any possible "significant sacrifices" happening till late in Wii U's life at the soonest.
 
guek said:
Oh lord, cut the condescension crap, seriously. That article was complete bullshit because it uses unconfirmed rumors to craft something that is never going to even remotely resemble the wii U. If you went back in time and built a "estimate 360" using off the shelf parts in 2006 playing games from 2006, it would have been just as ridiculous and inaccurate. Not a single person here has been pretending that the wii U is going to be some sort of 10x generational leap, so get your head out of your ass. There's plenty of developer comments and evidence out there that suggests it's a step forward from the current gen, though how moderate that step is has yet to be seen.

It's hard to believe that you actually think that article is an accurate representation of the wii U. That's just fuckin dumb.
Wrong. We had concept are of what to expect from Xbox 360 and PS3. I particularly remember seeing stuff from Gears of War, a football game (by Midway IIRC) as well as the PS3 CGI demos. Those weren't that far off. We haven't seen anything like that for Wii U but instead have seen graphics slightly more capable than current gen. There is every indication that it is a stop gap and that IGN's assessment though not 100% accurate isn't unrealistic. Look at the demos from E3! It's right there in front of our faces and yet people deny it. I've said it time and time again, but I'll just re-iterate that I'm there day one for Wii U. I'm stoked for HD Nintendo games. The Zelda demo looked fantastic and I drool at the thought of Mario, Metroid and F-Zero in full 1080p @ 60 fps. It's enough for me, but I don't think all these assessments are wrong.

I expect most of Nintendo's technology to save them money and be more efficient. They're going with a smaller form factor so the idea that Bgassassin has said about using SoP makes sense. It's not that it will be drastically more powerful than what's currently out there. It's that it will do it better, cheaper and more efficiently. This means Nintendo can continue to make a profit on their hardware day one but it won't be bleeding edge in the sense that the next Xbox and Playstation are likely to be.
 
MadOdorMachine said:
Wrong. We had concept are of what to expect from Xbox 360 and PS3. I particularly remember seeing stuff from Gears of War, a football game (by Midway IIRC) as well as the PS3 CGI demos. Those weren't that far off.
I seem to recall the end result being far off, with MGS4 being significantly toned down. Whole arguments were made around this with every X360 vs. PS3 threads out there.

It's just like GAF to say PS2 delivered "Toy Story/FFVIII FMV graphics" when clearly it never came as close...unless it was FMV of course.
MadOdorMachine said:
I expect most of Nintendo's technology to save them money and be more efficient. They're going with a smaller form factor so the idea that Bgassassin has said about using SoP makes sense. It's not that it will be drastically more powerful than what's currently out there. It's that it will do it better, cheaper and more efficiently. This means Nintendo can continue to make a profit on their hardware day one but it won't be bleeding edge in the sense that the next Xbox and Playstation are likely to be.
We really don't know what their planning at this point. I could guess they would want as close-to-cutting-edge while still maximizing profits as this point considering the concern developers had with the Wii and the tech gap later in its lifecycle. To say they will rinse and repeat is rather foolhardy and un-Nintedo like in itself (since they never usually pull the same thing twice).
 
bgassassin said:
Well as of now even Mark Rein said it wouldn't be financially wise to build console to run Samaritan and I would expect some "trimming" to make it work on any console. Also it was Gearbox that called it a stop gap.

As for the IGN piece, all the things they pointed out was enough by itself to show why they shouldn't have even bothered with it. Not being optimized is an understatement.

Personally I'm expecting many meltdowns to occur once the Xbox3 and possibly even PS4 are revealed. And what will be worse is that they'll be unjustified meltdowns due to unnecessary expectations being put on them. But I don't expect any possible "significant sacrifices" happening till late in Wii U's life at the soonest.
IIRC he said that right now it isn't feasable, but that it's what they want out of next gen and that they're working with Sony and Microsoft. This to me indicates that we won't see them until 2013 or 2014. If that's the case, then Nintendo has some time time to see the Wii U be successful and could potentially release their next system mid-cycle again after Wii U. I don't think that's a bad idea since most of the bugs would be worked out of the tech by then and it would provide them with a chance to offer something more powerful. In either case, we've heard that "Avatar - like graphics" are what to expect out of those machines.

BTW, Michel Ancel said he doesn't consider Wii U a true next gen system. That doesn't mean that it won't play most current gen games at full 1080p and 60 fps and have some exclusives that won't be possible on PS3/360 though. I've found your research very interesting and highly valuable so don't take that the wrong way. I just think Nintendo are doing it for cost saving purposes rather than trying to push the envelop. Here's a link regarding Michel Ancel:

http://www.videogamer.com/news/wii_u_is_not_next-gen_says_michel_ancel.html
 
MadOdorMachine said:
Wrong. We had concept are of what to expect from Xbox 360 and PS3. I particularly remember seeing stuff from Gears of War, a football game (by Midway IIRC) as well as the PS3 CGI demos. Those weren't that far off. We haven't seen anything like that for Wii U but instead have seen graphics slightly more capable than current gen. There is every indication that it is a stop gap and that IGN's assessment though not 100% accurate isn't unrealistic. Look at the demos from E3! It's right there in front of our faces and yet people deny it. I've said it time and time again, but I'll just re-iterate that I'm there day one for Wii U. I'm stoked for HD Nintendo games. The Zelda demo looked fantastic and I drool at the thought of Mario, Metroid and F-Zero in full 1080p @ 60 fps. It's enough for me, but I don't think all these assessments are wrong.

I expect most of Nintendo's technology to save them money and be more efficient. They're going with a smaller form factor so the idea that Bgassassin has said about using SoP makes sense. It's not that it will be drastically more powerful than what's currently out there. It's that it will do it better, cheaper and more efficiently. This means Nintendo can continue to make a profit on their hardware day one but it won't be bleeding edge in the sense that the next Xbox and Playstation are likely to be.

Yeah, maybe that's because the console was far from being finished at E3? Maybe the fact that you didn't actually see any games aside from a bare bones alpha killer freaks should have tipped you off?

Oh, and we got games like cod2 and PDZ at the 360's launch. I don't know if there was GoW footage back in 2005, but GoW came out a full year after the 360's debut.

No one is saying the hardware is going to be bleeding edge, so I have no idea why you're pretending like you're setting everyone straight. You'd sound almost reasonable if you didn't cling to that god awful IGN article and cut your messiah complex.
 
MadOdorMachine said:
IIRC he said that right now it isn't feasable, but that it's what they want out of next gen and that they're working with Sony and Microsoft. This to me indicates that we won't see them until 2013 or 2014. If that's the case, then Nintendo has some time time to see the Wii U be successful and could potentially release their next system mid-cycle again after Wii U. I don't think that's a bad idea since most of the bugs would be worked out of the tech by then and it would provide them with a chance to offer something more powerful. In either case, we've heard that "Avatar - like graphics" are what to expect out of those machines.
Once again your going by the theoreticals over here. Avatar-like graphics, Toy Story-like graphics....what does it matter? Most graphics nowadays rely on featureset standards as opposed to clockspeed. If Nintendo is getting major feedback on 3rd parties then most likely they will be pushed to go beyond the current standards, which has hampered developers from outputting real 1080p (non-upscaled) content on consoles. They would ignore their demands if they are to make a major push with WiiU, which they would want, because even if they don't sell the console at a loss, future support for their platforms and infrastructure do count on the success of games on Nintendo consoles.
 
I don't know what "realistic" expectations are since I havent been keeping up with all the tech rumours surrounding Wii U.

But from my own personal perspective, I dont really mind if its only as powerful as a Ps3/360, or vastly more powerful a la a hypothetical PS3 to PS4 jump. I just dont care either way, as all I want are a few things:

1. License migration of WiiWare/VC titles
2. Good visuals that enable clean, smooth running HD graphics
3. Lots of intelligent and novel ways to use the tablet controller
4. Options to retain Wiimote functions, especially in games like Pro Evolution Soccer

That's about it for me, really. Whilst mindblowing visuals that make Crysis look like Megaman on NES would be nice, I would also be happy just to know I can safely expect superior ports of games like Orange Box and Batman etc.

I'm expecting a moderate improvement over PS3/360 visuals, but I don't see that as a 'stopgap measure' either. I just think that they will be happier to push for interface innovations again rather than bleeding cash on high end visuals that are too expensive.

I just want the machine to be well built and well designed so that it lasts the typical console cycle without having to be sent in for repairs due to inherent design flaws that the HD twins had this generation.
 
MadOdorMachine said:
IIRC he said that right now it isn't feasable, but that it's what they want out of next gen and that they're working with Sony and Microsoft. This to me indicates that we won't see them until 2013 or 2014. If that's the case, then Nintendo has some time time to see the Wii U be successful and could potentially release their next system mid-cycle again after Wii U. I don't think that's a bad idea since most of the bugs would be worked out of the tech by then and it would provide them with a chance to offer something more powerful. In either case, we've heard that "Avatar - like graphics" are what to expect out of those machines.

BTW, Michel Ancel said he doesn't consider Wii U a true next gen system. That doesn't mean that it won't play most current gen games at full 1080p and 60 fps and have some exclusives that won't be possible on PS3/360 though. I've found your research very interesting and highly valuable so don't take that the wrong way. I just think Nintendo are doing it for cost saving purposes rather than trying to push the envelop. Here's a link regarding Michel Ancel:

http://www.videogamer.com/news/wii_u_is_not_next-gen_says_michel_ancel.html

I know you aren't trolling so it's not an issue. It's just that with the nature of this thread you have to be ready to have a view like that debated against. ;)

One of the other things to remember with IGN's build (other than the other issues) is that it's based off the first dev kit.

Sometimes when I listen to what the guys at Epic say, it feels like they haven't been too pleased with what they've heard and have tried to "talk them up" in some of their articles. And by that I mean nudge them to add more to whatever it is they feel is lacking.

I'm not saying I expect some huge jump, but Ancel was working off of incomplete specs at the time (and probably still is). When Beyond3D did their article in late July (and I don't know when they got their info), the GPU for Wii U hadn't even been taped out. Going by that even Nintendo hadn't decided how capable it will be.

When it comes to defining the next generation, we won't know how much of a "stop gap" Wii U is till the others come out.
 
sfried said:
I seem to recall the end result being far off, with MGS4 being significantly toned down. Whole arguments were made around this with every X360 vs. PS3 threads out there.

It's just like GAF to say PS2 delivered "Toy Story/FFVIII FMV graphics" when clearly it never came as close...unless it was FMV of course.We really don't know what their planning at this point. I could guess they would want as close-to-cutting-edge while still maximizing profits as this point considering the concern developers had with the Wii and the tech gap later in its lifecycle. To say they will rinse and repeat is rather foolhardy and un-Nintedo like in itself (since they never usually pull the same thing twice).
MGS4 turned out closer than KillZone 2 and Uncharted but they were all very close benchmarks in what to expect. The benchmarks we've seen for Wii U are probably underscoring what the system can do, but regardless, it's not a drastic jump over 360/PS3 based off of what we've seen. I'm just saying to people like BurntPork who might have had their expectations set a little high based off of some of the research done might not be looking at it from the same point of view as Nintendo. They tend to use technology in a different way and more based off of performance. This is their first HD system so it's not unrealistic to think it won't be as advanced as what's available. They haven't even gotten their feet wet yet, and some people seem to have their expectations set pretty high.
 
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:p


Though as awesome as this thread is, it reminds me that if anything..by January 2012 is (the earliest) when I can start expecting some more talk about the Wii U.


I missed a lot of footage from E3 and thanks to this thread I'm up to date. Darn, that Ghost Recon Online demo was quite cool. Also, didn't one of the Killer Freaks demos had 2 guys with 2 controllers? One moving around and shooting and the other using the touchscreen to put enemies ? Or was that just for demo purposes?
 
Wii U games are only going to look as good as the effort developers put in to it.

We'll get the occasional "THAT IS SOME FUCKING POWERFUL DUCT TAPE" and the probably depressingly common "That would not have been acceptable on the 360."
 
ShockingAlberto said:
Wii U games are only going to look as good as the effort developers put in to it.

We'll get the occasional "THAT IS SOME FUCKING POWERFUL DUCT TAPE" and the probably depressingly common "That would not have been acceptable on the 360."

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YOU WILL SAY WOW
 
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