Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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blu said:
That would've meant a 970-based cpu, as both power5 and power6 were in-order. Now, problem with that supposition is, 970 never reached such clocks, IIRC. The never-materialized GX variant was meant to do 3GHz, though.

Could be. This was in a book about 360's development and that section in particular says this:

IBM knew that it could make a derivative of the efficient PowerPC core that it had created for Sony without a huge redesign effort. It anticipated that it would be able to include a feature known as out-of-order execution. With this feature, a processor could run faster because it could take instructions and reorder them for the most efficient processing. The drawback was that it took up more space on a chip than the simpler, in-order execution of earlier processors.

Using a low-power Power PC core, IBM expected that it would create a chip that ran at a clock rate of 3.5 gigahertz and put three processing cores on a single chip. Each of the cores would also be capable of running two programs, or threads, at the same time. In terms of performance, the machine would be capable of running six times the number of threads on the original Xbox. And it would run four times faster in terms of megahertz. The cores would also be small, meaning that they wouldn’t be extremely costly.

And apparently there were still limits in the direction they did end up going with from what I read. Cell was supposed to be clocked at 4Ghz, Xenon 3.5Ghz, and both ended up at 3.2Ghz.


With Gekko, Broadway, and POWER7 all being OoO, I have a tough time seeing Nintendo switching. And considering what happened with Xenon this may be part of the reason why development has been going for so long on the CPU.
 
Black-Wind said:
No, YOU stay away :P

With what Iwata has said about not going for the cheap BS DLC and Nintendo being more selective with it I'm sure they wont be assholes and decide to make you buy DLC for stuff that already on the disc. Maybe now instead of having a case like the "Forbidden 7" the team can keep working on characters and stages/ items that they wanted to add but didn't have the time to complete so that fans don't have to wait 5+ years for new content. Or hell, maybe they could patch up any major balancing problems that slipped by so that we don't have another Brawl happen.

I do believe Sakurai expressed interest in doing DLC for Brawl ... but said it wouldn't happen because of the Wii not having a HD or something.

I was actually thinking the other day about the ability for DLC characters on the discs for other games to push smaller Nintendo franchises. People bought a ton of copies of Crackdown for the Halo 3 Beta. I wonder if people would have bought Sin and Punishment: Star Successor if it would install Isa as a playable character to Brawl.
 
bgassassin said:
Could be. This was in a book about 360's development and that section in particular says this:
The notion that IBM would take an in-order design, and add OoO as some kind of slap-on feature is bizarre, to say the least. But that's outside of my sphere of competence.
With Gekko, Broadway, and POWER7 all being OoO, I have a tough time seeing Nintendo switching. And considering what happened with Xenon this may be part of the reason why development has been going for so long on the CPU.
Actually, WiiU's CPU might be the first 'properly' OoO console design we've had since the original XCPU. Gekko (750cx and siblings) were quite limited in their OoO-ness.
 
blu said:
The notion that IBM would take an in-order design, and add OoO as some kind of slap-on feature is bizarre, to say the least. But that's outside of my sphere of competence.

Actually, WiiU's CPU might be the first 'properly' OoO console design we've had since the original XCPU. Gekko (750cx and siblings) were quite limited in their OoO-ness.

I don't think anyone is sure yet whether the design is based on something like the 476 or the Power 7, though the only clue we have is from IBM with its "Watson" press release.
 
MadOdorMachine said:
Nintendo has been the saving grace for this, but it looks like those times are nearing an end on consoles. Hopefully an online line isn't a requirement too. Sadly, I don't think they realized this was one of the reasons for Wiis success.

Seriously?
 
StevieP said:
I don't think anyone is sure yet whether the design is based on something like the 476 or the Power 7, though the only clue we have is from IBM with its "Watson" press release.
I was speaking under the presumption 'if it's power7-based'. Perhaps I should've made that clearer.
 
[Nintex] said:
Holding some sort of press conference to celebrate a late port of some HD racing game would be the kind of nonsense PR move I expect NOA to do.

Or...it could just be a fun promotional bit for Mario Kart 7.


I think you need to step away from the internet for a moment. What the hell is with the silly-ass hostility?
 
blu said:
The notion that IBM would take an in-order design, and add OoO as some kind of slap-on feature is bizarre, to say the least. But that's outside of my sphere of competence.

Actually, WiiU's CPU might be the first 'properly' OoO console design we've had since the original XCPU. Gekko (750cx and siblings) were quite limited in their OoO-ness.

It is strange. When looking at the amount of time they seemed to have (due to launching the 360 in '05), the complex nature of OoOe didn't seem logical to be accomplished in such a short amount of time, but hindsight is 20/20. Based on the time when Wii U seems to have started (over two years ago) it seems Nintendo is giving themselves plenty of time to get it done right.

Interesting tidbit on the older brothers. I've been feeling lately they will want a stronger CPU for balance since a more powerful GPU would produce too much heat.

StevieP said:
I don't think anyone is sure yet whether the design is based on something like the 476 or the Power 7, though the only clue we have is from IBM with its "Watson" press release.

I still have a very tough time believing it might be based on a 476. While I'm sure they could make it multi-threaded, an article I found to confirm it was single-threaded compared it to an ARM Cortex-A9. I know Nintendo likes to keep the TDP low, but that seems below the processing capabilities they would want out of a home console CPU.
 
Gonna reply to this in here

bgassassin said:
I meant to touch on this sooner since it was Iwata's first sentence in the whole Q&A.

I have no definitive information on whether we will sell the Wii U in the red or on the suggested retail price for the hardware at this stage.


So they are still deciding on whether or not to sell Wii U at a loss. I think those early rumors of the console costing $350-$400 to make sound more and more plausible.

This is very interesting because it does distinguish the product design of the Wii U from the Wii. The Wii was estimated to cost around $160 to produce at launch, which left nintendo a fat chunk of cash even after shipping and processing fees.

Iwata has stated that the Wii U will likely sell for at least 20,000 yen ($250), probably more. $250 is the magic number but also probably pretty unrealistic. From my point of view, it seems likely that the current internal debate is whether to price the console at $300 or $350 with a manufacturing+processing cost somewhere in between the two.

Upwards of $400 to manufacture is possible I suppose but doesn't sound like nintendo. Still, it'd fall in line with my $350 predicted price point. I'd be pretty happy with that.
 
I think their Wii hardware operating profit was closer to that estimated amount of $6. There are a few more components to operating costs than just system component costs and shipping. 3DS is where they seemed to get greedy and it came back to bite them.

Back to the Wii U. I could see it costing them like $380 to build and they sell it for $349 causing about a $30 loss on hardware before other costs. The added costs to make that controller work add up quick I bet.
 
Crap, I completely forgot about controller costs.

I hope this doesn't indicate that they're going to skimp out on pack-in controllers. We need a upad + wiimote in every box.
 
My hunch is they will include a Wiimote Plus in every box, for no other reason than saturation. It also gives first and third parties the ability to offer/determine the controller type without having to worry about "sold separately" problems...especially if their attempting to coerce new customers from the 360/PS3 crowd.

Price wise, my hunch is $300-$350 and it'll be a slow start (compared to the Wii) without a massive new or existing IP to energize sales. And while it may not be sound fiscal policy I still think a $250 price would murder the competition out of the gate. I just doubt Nintendo is willing to recoup those losses long term keeping in mind their historically terrible end of console sales/libraries.
 
Not just the controller, but what goes in the console for the controller. Hardware codecs for streaming, the terminal comm. module. The possibility that the I/O processor is a multi-core ARM chip. Personally I think we ought to be happy if it costs $329.

As for the Wiimote I would hope the cost on it is low enough to justify adding one. It should since they are promoting asymmetrical multi-player gaming.
 
TheExplodingHead said:
My hunch is they will include a Wiimote Plus in every box, for no other reason than saturation. It also gives first and third parties the ability to offer/determine the controller type without having to worry about "sold separately" problems...especially if their attempting to coerce new customers from the 360/PS3 crowd.

Price wise, my hunch is $300-$350 and it'll be a slow start (compared to the Wii) without a massive new or existing IP to energize sales. And while it may not be sound fiscal policy I still think a $250 price would murder the competition out of the gate. I just doubt Nintendo is willing to recoup those losses long term keeping in mind their historically terrible end of console sales/libraries.

Yeah $250 would be absolutely nuts. I can't see it happening though without it being horribly under-specced again.

As for lineup, I think nintendo is going to have a mario game for the holidays. If Pikmin 3 is really as far along in development as Miyamoto suggested, I think it'll be their 1-2 punch during the holidays.

For launch I see them depending highly on whatever pack in they have to sell the console. It should be an interesting launch though since Darksiders II, Arkham Asylum, Lego City, and Colonel Marines should all be present at or closely after launch. I also anticipate killer freaks being rushed for launch and an assassin's creed game some time in the fall/winter.
 
guek said:
Yeah $250 would be absolutely nuts. I can't see it happening though without it being horribly under-specced again.

As for lineup, I think nintendo is going to have a mario game for the holidays. If Pikmin 3 is really as far along in development as Miyamoto suggested, I think it'll be their 1-2 punch during the holidays.

For launch I see them depending highly on whatever pack in they have to sell the console. It should be an interesting launch though since Darksiders II, Arkham Asylum, Lego City, and Colonel Marines should all be present at or closely after launch. I also anticipate killer freaks being rushed for launch and an assassin's creed game some time in the fall/winter.

I think $250 is insane too. It's crystal ball stuff but $350 sounds about right. Means good cost for some good tech, profit for Nintendo and a price people can swallow in these times.

I think if they do a Pikmin along with a Mario as you suggest they will come out with a massive 3rd party title or two to explode out the gate. Pikmin isn't a big seller IIRC, its more niche for us Nintendo fans, but if there was a killer Nintendo title at or around launch and some massive 3rd party title that doesn't overlap that (GTA V timed exclusive anyone ;)) it should start with a bang. it seems like Nintendo really really want to do that with Wii U and not have another 3ds.
 
i'm on the 350$ bandwagon as well, but i think they are going to bundle some game with it for sure...
something akin to wii play to showcase asymmetrical gameplay and all the u pad potentials...

probably a collection of the several tech demos we have seen last E3
 
$350 with Upad, Wiimote plus and nunchuck in box + single copy of launch game, WiiUPlay/NMBU. Extra contents = headphones, charging connector, HDMI cable.

Available in White and Black at launch, with limited edition designs for next big Mario/Zelda game at a later date.
 
Ubermatik said:
$350 with Uad, Wiimote plus and nunchuck in box + single copy of launch game, WiiUPlay/NMBU. Extra contents = headphones, charging connector, HDMI cable.

Available in White and Black at launch, with limited edition designs for next big Mario/Zelda game at a later date.

that almost never ever happens... what makes you think that we are going to have those this time around?

the only zelda branded consoles i can think of are all handhelds
 
nickcv said:
that almost never ever happens... what makes you think that we are going to have those this time around?

the only zelda branded consoles i can think of are all handhelds

I'm not seeing a HDMI cable happening either, to be honest. Although I absolutely think it should happen.

It'll be the console+Upad+Wiimote Plus+pack-in game/s+charging dock+composite/component cables. And that's about it...
 
Meh, limited edition consoles are a bit of a dream, and I suppose bear more reality in Japan - but they released the red Wii for Mario recently...

And I do think a HDMI will be included. They'd be stupid not to, seeing as they're pushing this whole "HD box checked" stuff. It'll be a Panasonic one.
 
guek said:
Crap, I completely forgot about controller costs.

I hope this doesn't indicate that they're going to skimp out on pack-in controllers. We need a upad + wiimote in every box.

I will be so steamed if they don't include a remote and nunchuk but never underestimate Nintendo's cheapness.
 
Ubermatik said:
Meh, limited edition consoles are a bit of a dream, and I suppose bear more reality in Japan - but they released the red Wii for Mario recently...

And I do think a HDMI will be included. They'd be stupid not to, seeing as they're pushing this whole "HD box checked" stuff. It'll be a Panasonic one.

i agree with you.
they are totally going to give you the HDMI cable for HD...
it would be crazy not to do so when you made all that talk about "HD? checked"

also i think that the reason because microsoft and sony could release their hd consoles without hd cables was mainly because at the time having a HD TV set was not a given... while it is right now.
 
Vinci said:
Seriously?
Seriously. Wii has more local offline multi-player games than PS3 & 360 combined. It's the system of choice for party & family games. It's this type of gaming that made it popular, not online. It's also why Sony and Microsoft released Move and Kinnect.

I'm not saying that online needs to be ignored or that Nintendo doesn't need to improve in that area because they do. What I'm saying is that they shouldn't forget why their systems are popular. There's been so much focus on catering to the online crowd that developers have forgotten to give us compelling campaigns and 4-player split screen. It's the local multiplayer that made games like Halo and Mario Kart so popular. Despite games like Call of Duty's and World of Warcraft's popularity, there are still more people that play offline.

In the end, it's the business model that's driving the move toward online and DLC though. They can make more money delivering yearly sequels with mediocre advances and charge on top of that for content (maps, guns, etc.) that used to be available on the initial purchase of a game.
 
^^^^^^^^
Yep. There hasn't been a single time I've turned on another console at a party, be it this gen or the previous few gens. My PS2 got a LOT of love from me personally, but I'll be damned if I didn't crack out Mario Party for guests last gen. My PS1, bless its upsidedown heart, wasn't even plugged into the TV when I had people over. The N64 Mario Kart's battlemode (via Wii virtual console) still gets played regularly today as much as it did on the N64.

I still play BF3/Call of Duty and such (fuck you, paid DLC) but there's no doubt in my mind that if Nintendo forgets how amazing of a 4-player experience NSMB Wii was, for literally any age group or demographic, they'll be a tougher sell for next gen.
 
I am of the belief that the Wii U controller won't be as expensive as excepted. I suggest that somewhere between $55-$70 will be the final price. And my reasoning is thus:

41e1NXEAQgL._SS400_.jpg


This is a 7 inch portable TV that currently sells between $50 to $80. It already transmits and receives data, has a circuit board for buttons and such, speakers, etc. I don't know how much adding a touchscreen would add to the cost, but I'm sure it will only offset the savings that will be earned when the TV Tuner (and the various FCC taxes) are removed. There's a bunch of other things Nintendo's putting in like microphones and probably an equivalent of a MotionPlus inside, but I think a year from now the components will be cheap enough for this controller to not be something wacky like $100.

On a side note, about the Sonic Rumor. I dunno if It's true or not, but I wonder if Sega (or at least the developers of Sonic Colors) knew about the design of the Wii U controller before everybody else. *Sonic Geek Hat on* In Sonic Unleashed Tails has this screen device called the Miles Electric that's basically just an average generic tech thing. But he keeps it in Sonic Colors and the design changes to something that's a little bit more rounded and smooth. I didn't notice it until after E3 but this thing looks really similar to the Wii U controller in some shots of the game. Does it mean anything? Maybe not, but it is one hell of a coincidence.
 
Deguello said:
On a side note, about the Sonic Rumor. I dunno if It's true or not, but I wonder if Sega (or at least the developers of Sonic Colors) knew about the design of the Wii U controller before everybody else. *Sonic Geek Hat on* In Sonic Unleashed Tails has this screen device called the Miles Electric that's basically just an average generic tech thing. But he keeps it in Sonic Colors and the design changes to something that's a little bit more rounded and smooth. I didn't notice it until after E3 but this thing looks really similar to the Wii U controller in some shots of the game. Does it mean anything? Maybe not, but it is one hell of a coincidence.
This needs to be posted in the "VG facts that blow your mind" thread.
 
I wonder if Wii U "missing" feature will be the option to use the Upad camera to capture movements, the Upad already can be used like a sensor bar for Wiimotes, in front of your TV.

It could be just marketing speak stuff however.
 
I think Miyamoto already hinted at Kinect-like capabilities for as least Wii Fit if I remember correctly.

Deguello said:
This is a 7 inch portable TV that currently sells between $50 to $80. It already transmits and receives data, has a circuit board for buttons and such, speakers, etc. I don't know how much adding a touchscreen would add to the cost, but I'm sure it will only offset the savings that will be earned when the TV Tuner (and the various FCC taxes) are removed. There's a bunch of other things Nintendo's putting in like microphones and probably an equivalent of a MotionPlus inside, but I think a year from now the components will be cheap enough for this controller to not be something wacky like $100.

I didn't see anything that said it transmits data and the way it receives data seems to be a standard antenna or through A/V cords. Not the same as a Wii U unless I'm missing something.
 
Deguello said:
This is a 7 inch portable TV that currently sells between $50 to $80. It already transmits and receives data, has a circuit board for buttons and such, speakers, etc. I don't know how much adding a touchscreen would add to the cost, but I'm sure it will only offset the savings that will be earned when the TV Tuner (and the various FCC taxes) are removed. There's a bunch of other things Nintendo's putting in like microphones and probably an equivalent of a MotionPlus inside, but I think a year from now the components will be cheap enough for this controller to not be something wacky like $100.
Even if the upad ended up with a high BOM, I still hope nintendo would be willing to cut the margins on the boxed upads. Speaking of BOM, I absolutely expect that to be around $50 or above.
 
JoshuaJSlone said:
It's kind of got to if our button presses and screen touches are going to have any effect.

I'm talking about the TV. I saw nothing about it transmitting data in the same way Wii U as a controller would.

EDIT: I can't let you slide on this. I have a tendency to misread posts also, but not to a point like that. You should have known I wasn't talking about the Upad.
 
Deguello said:
I am of the belief that the Wii U controller won't be as expensive as excepted. I suggest that somewhere between $55-$70 will be the final price. And my reasoning is thus:

Vii_U.jpg

This is a 7 inch portable TV that currently sells between $50 to $80. It already transmits and receives data, has a circuit board for buttons and such, speakers, etc. I don't know how much adding a touchscreen would add to the cost, but I'm sure it will only offset the savings that will be earned when the TV Tuner (and the various FCC taxes) are removed. There's a bunch of other things Nintendo's putting in like microphones and probably an equivalent of a MotionPlus inside, but I think a year from now the components will be cheap enough for this controller to not be something wacky like $100.

7-inch resistive screen tablets start at around $70 at the low end (maybe lower if you use ebay vendors). They're like the Wii U controller except they have a lot more hardware inside. Here's a rather disreputable example. It has an 800MHz processor, 256MB memory, 2GB internal storage, wifi, a shitty camera, speakers and a microphone. In comparison, the controller will have no processor (there'll be much simpler chippage, maybe just a simple mux/demuxer or something to convert the incoming data stream to video and to convert the controller inputs to an outgoing data stream), very little memory, very little storage, custom wireless hardware, a shittier camera, speakers and a microphone. Overall, it should be less expensive than the tablet unless that question mark that is the custom wireless stuff happens to be astonishingly top notch.

edit: I forgot that the Wii U controller's screen is also smaller, which would also decrease the cost.
 
GameplayWhore said:
7-inch resistive screen tablets start at around $70 at the low end (maybe lower if you use ebay vendors). They're like the Wii U controller except they have a lot more hardware inside. Here's a rather disreputable example. It has an 800MHz processor, 256MB memory, 2GB internal storage, wifi, a shitty camera, speakers and a microphone. In comparison, the controller will have no processor (there'll be much simpler chippage, maybe just a simple mux/demuxer or something to convert the incoming data stream to video and to convert the controller inputs to an outgoing data stream), very little memory, very little storage, custom wireless hardware, a shittier camera, speakers and a microphone. Overall, it should be less expensive than the tablet unless that question mark that is the custom wireless stuff happens to be astonishingly top notch.
I expect the most expensive components in the upad to be the display and the battery. Also, I expect the upad to be an intelligent unit on its own - i.e. with its own cpu, perhaps some very low-end arm11/m3-based SoC.
 
blu said:
I expect the most expensive components in the upad to be the display and the battery. Also, I expect the upad to be an intelligent unit on its own - i.e. with its own cpu, perhaps some very low-end arm11/m3-based SoC.

I'm probably putting words in Iwata's mouth in my own mind, but weren't there reps somewhere who said that it was basically a dumb terminal?
 
I think the Wii-U tablet is going to end up costing them like 25 - 40 dollars to make. I really don't think it's going to end up adding that much to the cost of the system. I could have also sworn it was said that it was basically a dumb terminal.

I think you'll see the system retail at 350, and they'll be taking a loss on it. I figure it'll include a collection of games, like the demos shown at E3, and I HOPE it'll come with a WM+ and nunchuck. Wasn't it shown that those things are SUPER cheap to make now? Perhaps I'm wrong on that.
 
GameplayWhore said:
I'm probably putting words in Iwata's mouth in my own mind, but weren't there reps somewhere who said that it was basically a dumb terminal?
It may be a dumb terminal (i.e. non-programmable for game devs) and still host a basic SoC, the way your router does.
 
bgassassin said:
I'm talking about the TV. I saw nothing about it transmitting data in the same way Wii U as a controller would.

EDIT: I can't let you slide on this. I have a tendency to misread posts also, but not to a point like that. You should have known I wasn't talking about the Upad.
Sloppy skimming. My bad.
 
Deguello said:
I am of the belief that the Wii U controller won't be as expensive as excepted. I suggest that somewhere between $55-$70 will be the final price. And my reasoning is thus:
.

You're forgetting one thing. The purchase price of an item generally has almost no bearing on the cost to actually make, distribute and market it. The Wii Remote costs about US$6 to make.

Pachter suggests the U Pad costs about US$25, so I have no problem at all thinking Nintendo could charge $100 for it. Now, it would obviously be better if they charged U$50 but, why do that when you can get away with selling millions for $50 more?
 
AzaK said:
You're forgetting one thing. The purchase price of an item generally has almost no bearing on the cost to actually make, distribute and market it. The Wii Remote costs about US$6 to make.

Pachter suggests the U Pad costs about US$25, so I have no problem at all thinking Nintendo could charge $100 for it. Now, it would obviously be better if they charged U$50 but, why do that when you can get away with selling millions for $50 more?

Didn't they go with that line of thinking with 3ds?
I think after that "bitter lesson" they may be content with selling it for 50-75 and not risk another pre price drop 3ds scenario.
 
AzaK said:
You're forgetting one thing. The purchase price of an item generally has almost no bearing on the cost to actually make, distribute and market it. The Wii Remote costs about US$6 to make.

Pachter suggests the U Pad costs about US$25, so I have no problem at all thinking Nintendo could charge $100 for it. Now, it would obviously be better if they charged U$50 but, why do that when you can get away with selling millions for $50 more?
NO!
 
Shin Johnpv said:
I think the Wii-U tablet is going to end up costing them like 25 - 40 dollars to make. I really don't think it's going to end up adding that much to the cost of the system. I could have also sworn it was said that it was basically a dumb terminal.

I think you'll see the system retail at 350, and they'll be taking a loss on it. I figure it'll include a collection of games, like the demos shown at E3, and I HOPE it'll come with a WM+ and nunchuck. Wasn't it shown that those things are SUPER cheap to make now? Perhaps I'm wrong on that.

With hardware that isn't significantly more powerful than current gen, to charge $350 for it? Ugh. I don't have any problem paying $400-600 for a console as long as its worth it. I paid the $600 for the PS3 and haven't regretted it simply because it has served as my do all entertainment hub for the last 4 and half years. But the Wii U from what we have heard isn't that much of a step above current gen so...
 
ClovingSteam said:
With hardware that isn't significantly more powerful than current gen, to charge $350 for it? Ugh. I don't have any problem paying $400-600 for a console as long as its worth it. I paid the $600 for the PS3 and haven't regretted it simply because it has served as my do all entertainment hub for the last 4 and half years. But the Wii U from what we have heard isn't that much of a step above current gen so...

*Rolls eyes*
 
ClovingSteam said:
With hardware that isn't significantly more powerful than current gen, to charge $350 for it? Ugh. I don't have any problem paying $400-600 for a console as long as its worth it. I paid the $600 for the PS3 and haven't regretted it simply because it has served as my do all entertainment hub for the last 4 and half years. But the Wii U from what we have heard isn't that much of a step above current gen so...

UGH

it all depends on your definition of "significantly more powerful."

Nintendo also does not like to sell consoles at a significant loss. I hate this "build $800 console machine, sell for $600" mentality people seem to have with the video game industry. Where else would that come across as a sane business decision?
 
ClovingSteam said:
With hardware that isn't significantly more powerful than current gen, to charge $350 for it? Ugh. I don't have any problem paying $400-600 for a console as long as its worth it. I paid the $600 for the PS3 and haven't regretted it simply because it has served as my do all entertainment hub for the last 4 and half years. But the Wii U from what we have heard isn't that much of a step above current gen so...


And you (and the rest of us) have heard VERY little about its actual specs and capabilities so....
 
guek said:
UGH

it all depends on your definition of "significantly more powerful."

Nintendo also does not like to sell consoles at a significant loss. I hate this "build $800 console machine, sell for $600" mentality people seem to have with the video game industry. Where else would that come across as a sane business decision?

I am not concerned about Nintendo's bottom line. I am concerned if I am spending $350 on fairly recent technology that will not bottom out in a few years or technology that represents a previous generation of hardware. I didn't mind buying the 3DS day one for $250 and still don't regret that decision. I knew it wasn't going to pump out visuals like the Vita would and didn't care since its a handheld. The Wii U is a different story.
 
Sempuukyaku said:
And you (and the rest of us) have heard VERY little about its actual specs and capabilities so....
This sounds like the kind of wishful thinking that happened before the hard specs of the Wii were known.
 
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