Boss Doggie
all my loli wolf companions are so moe
I wonder if Wii U will utilize 3DS's "join your friend playing a game" thing.
IsntChrisL said:Where has anyone stated the system is a marginal upgrade from PS3/360? I want to know where people are "hearing" this from.
bgassassin said:Then there's Epic seemingly suggesting that current hardware targets aren't what they want to see for their games and want gamers to push for that direction.
Shin Johnpv said:It came from the O1's article based on the alpha dev kits, which are almost always underpowered compared to the final kits. Since then we've basically had confirmation that those Alpha kits were underclocked, and that subsequent ones have had a significant boost in power. The trolls though, refuse to listen to those reports and just hang onto the original 01's one.
I mean shit you can see that the bird demo is doing somethings that just haven't happened on this gens consoles. The lighting engine is a big step up, but again they choose to ignore things like that. Because it doesn't support their pre-conceived notion of what Nintendo does with their hardware based on 1 generation.
TunaLover said:Was GTAV announced for Wii U or not?
dwu8991 said:As a secondary map for mp, would be cool. Also how cool just to tap the screen to play the radio!
guek said:at the same time, it's possible GTAV was courted significantly in advance so a port is inbound after all
at the same time...nintendo
mclem said:I asked in the GTA5 thread, but I think it got lost: Does the Wii U Pad have a speaker? I know it has a headphone socket.
Full on voice satnav! It makes *so much* sense!
100% better means only twice as good though. What he's actually saying is "on par to twice as powerful". He just said it weird.bgassassin said:I'm going to bet that the CPU is 0-100% better also. *rollseyes*
[Nintex] said:Nintendo's biggest selling point is going to be Zelda, Mario et all in HD. The biggest hurdle will be the time it takes for Nintendo to roll out their big franchises and what they'll do once the initial 'omg Mario in HD I'm melting' shock is passed. Another important part of the Wii U is going to be all sorts of small apps for the tablet-like controller. There's really no telling how this is going to work out in the end. It's going to be an uphill battle but they certainly have the cash to fund it.
fixed.mrklaw said:Other than Zelda and Metroid, I think one of the biggest hurdles will be making 'HD' look significantly different. I thought Mario Galaxy looked fantastic in SD, and the graphical style of many Nintendo games fits well to SD resolutions and I don't know how much of a bump they'll get simply running in a higher resolution
There's so much wrong with the statement in bold I don't know where to start.mrklaw said:Other than Zelda, I think one of the biggest hurdles will be making 'HD' look significantly different. I thought Mario Galaxy looked fantastic in SD, and the graphical style of many Nintendo games fits well to SD resolutions and I don't know how much of a bump they'll get simply running in a higher resolution
I think he was sarcastically pointing out the 0% in the 0-100%Luigiv said:100% better means only twice as good though. What he's actually saying is "on par to twice as powerful". He just said it weird.
I wouldn't be so quick to roll my eyes at that statement as if it were a "well duh" sort of thing.
ShockingAlberto said:I wouldn't get your hopes up, guys.
Take Two couldn't even get Bioshock Infinite on the Wii U and Ken Levine showed up in a promotional video!
Ookami-kun said:I wonder if Wii U will utilize 3DS's "join your friend playing a game" thing.
monome said:WiiU games will probably look better than PS360 once PS720 will be there.
mclem said:I asked in the GTA5 thread, but I think it got lost: Does the Wii U Pad have a speaker? I know it has a headphone socket.
Full on voice satnav! It makes *so much* sense!
mclem said:I'm slightly sceptical of this; do bear in mind that Epic are also in the position of having to make and sell an engine upgrade, and that that needs to look justifiable in the eyes of their clients.
That said, it's still quite possibly completely accurate... I'd just like it from a source without an ulterior motive when it comes to pushing power. How do the small devs - the Grasshoppers, the Monoliths, the Atlusses - how do they feel about the prospect?
Luigiv said:100% better means only twice as good though. What he's actually saying is "on par to twice as powerful". He just said it weird.
I wouldn't be so quick to roll my eyes at that statement as if it were a "well duh" sort of thing.
I'm gonna be honest. When I look at Mario Galaxy games on Dolphin. I don't see any differences, besides more bloom.Luigiv said:First things first, stop by the dolphin thread sometime. Resolution and AA (which for practical purposes is the same thing as resolution) make a huge difference. Most Wii games look a ton better "simply running in a higher resolution".
Lighting, physics, polys on screen and textures will all benefit. Paper Mario HD better look like REAL paper!IceDoesntHelp said:fixed.
But I couldn't agree more. I honestly don't see how Mario will look any better in HD. More AA I guess...
IceDoesntHelp said:fixed.
But I couldn't agree more. I honestly don't see how Mario will look any better in HD. More AA I guess...
StreetsAhead said:
radioheadrule83 said:It's not just about the resolution, the added power will be transformative. I've not missed the power or the HD on Wii because Nintendo are such an amazing games company that they were able to create compelling experiences like Galaxy without them... but with the added power on Wii-U they can and *will* be able to do more.
Games like Zelda and Metroid will benefit from the possibility of more destructible environments, larger environments, procedural animation, more complex AI... think of the likes of Assassins Creed, Arkham City etc, in terms of scale, scope, seamless animation, amount of assets / buildings / objects / enemies on screen etc. The first time we go to battle in Hyrule or some Zebes like world in HD, we're going to be in love.
Mario is just always brilliant and inventive no matter what, I'm sure their creativity will put that power to good use.
radioheadrule83 said:It's not just about the resolution, the added power will be transformative. I've not missed the power or the HD on Wii because Nintendo are such an amazing games company that they were able to create compelling experiences like Galaxy without them... but with the added power on Wii-U they can and *will* be able to do more.
Games like Zelda and Metroid will benefit from the possibility of more destructible environments, larger environments, procedural animation, more complex AI... think of the likes of Assassins Creed, Arkham City etc, in terms of scale, scope, seamless animation, amount of assets / buildings / objects / enemies on screen etc. The first time we go to battle in Hyrule or some Zebes like world in HD, we're going to be in love.
Mario is just always brilliant and inventive no matter what, I'm sure their creativity will put that power to good use.
Luigiv said:Secondly, and more importantly, Wii U games will do so, so, so much more then simply run at a higher resolution. I don't feel I really need to say any more then this because it's so damn obvious.
bgassassin said:radioheadrule83
Believes in his Wii U
(Today, 09:58 AM)
Reply | Quote
I totally agree with your post.
monome said:Only problem though : schedule.
Ass Creed requires a 200+ team. How long before Zelda or Metroid HD?
Same for Mario, except it will sell without Uncharted level graphics.
monome said:Only problem though : schedule.
Ass Creed requires a 200+ team. How long before Zelda or Metroid HD?
Same for Mario, except it will sell without Uncharted level graphics.
Metroid will most likely be outsourced and Iwata pretty much implied that Nintendo would outsource more projects in the future. As for Zelda I expect Nintendo to do an HD remake of one of their older titles so it won't be a 4/5 year wait untill we see an HD Zelda. My guess is that Zelda 3DS will hit late 2012 followed by a Zelda HD remake for Wii U in 2013.monome said:Only problem though : schedule.
Ass Creed requires a 200+ team. How long before Zelda or Metroid HD?
Same for Mario, except it will sell without Uncharted level graphics.
guek said:maaaaaaan
I know Nintendo doesn't give a rat's patoot about the VGAs but it'd be cool if they let one of their third party affiliates hype up a Wii U game there
not gonna happen. why do I spend so much of my time dreaming up nice things we can't have?
ShockingAlberto said:If the Sonic Dimensions rumor is true, then Nintendo's strategy might be to send their own guys to third parties to help them make the game.
It's something they've done for different reasons in the NES and Gamecube eras and it might be a good way around the "We can't compete with Nintendo games!" complaining third parties do.
http://www.neogaf.com/forum/showthread.php?t=450145EVH said:Info about that rumor, please?
mclem said:The problem with Mario, specifically, is that clarity is important. Platforms *need* to be clearly delineated flat surfaces so the player has complete confidence in their understanding of the limitations and scope of the platform itself. That doesn't leave a huge amount of scope to add extra polygons (the resolution boost would of course help, but that's not something that requires tons more power)
One of the biggest problems with user levels in LBP is that they'll often go out of their way to make extremely attractive highly-decorative platforms which look gorgeous - and are a pain in the arse to actually *platform* off. Part of that's also due to LBP's physics, of course, but it's not really an issue in MM's levels because they're fully aware of the constraints of the system and design so it's not an issue.
That said, there is a third option: Fake platforms. It's a trick I picked up years ago from developing Doom levels. If you're going to make a particularly intricate wall, that's fine, but be aware that a player could get stuck on the sticky-out bits in a heated situation. The suggested solution? Make the intricate wall, but then place an invisible wall in front of it that's a more navigable shape. What the player *sees* does *not* have to be the actual space he's navigating.
mclem said:The problem with Mario, specifically, is that clarity is important. Platforms *need* to be clearly delineated flat surfaces so the player has complete confidence in their understanding of the limitations and scope of the platform itself. That doesn't leave a huge amount of scope to add extra polygons (the resolution boost would of course help, but that's not something that requires tons more power)
One of the biggest problems with user levels in LBP is that they'll often go out of their way to make extremely attractive highly-decorative platforms which look gorgeous - and are a pain in the arse to actually *platform* off. Part of that's also due to LBP's physics, of course, but it's not really an issue in MM's levels because they're fully aware of the constraints of the system and design so it's not an issue.
That said, there is a third option: Fake platforms. It's a trick I picked up years ago from developing Doom levels. If you're going to make a particularly intricate wall, that's fine, but be aware that a player could get stuck on the sticky-out bits in a heated situation. The suggested solution? Make the intricate wall, but then place an invisible wall in front of it that's a more navigable shape. What the player *sees* does *not* have to be the actual space he's navigating.
TheExplodingHead said:I agree with this, the truth is (with the exception of Metroid and in some cases Zelda) most of Nintendo's biggest franchises benefit very little from a practical design/control/experience perspective from increased horsepower. My feeling is Nintendo will be much more invested in a resolution bump and focus mainly on Upad implementations.
The jump in horsepower over 360/PS3 in my mind is purely to satisfy fans, features, console bells and whistles and third-parties rather than Nintendo's internal dev's clamoring for it. If anything to them it's just another expense and resource taken away from what Nintendo does best, pure gameplay and tight design. Especially when we consider that for 99.9% of the industry "graphics" have offered nothing other than eye candy and not contributed to abstracting and expanding the core hand-eye entertainment...while of course increasing production costs dramatically and in many cases diverting focus away from what is important, gameplay.
TheExplodingHead said:I agree with this, the truth is (with the exception of Metroid and in some cases Zelda) most of Nintendo's biggest franchises benefit very little from a practical design/control/experience perspective from increased horsepower. My feeling is Nintendo will be much more invested in a resolution bump and focus mainly on Upad implementations.
The jump in horsepower over 360/PS3 in my mind is purely to satisfy fans, features, console bells and whistles and third-parties rather than Nintendo's internal dev's clamoring for it. If anything to them it's just another expense and resource taken away from what Nintendo does best, pure gameplay and tight design. Especially when we consider that for 99.9% of the industry "graphics" have offered nothing other than eye candy and not contributed to abstracting and expanding the core hand-eye entertainment...while of course increasing production costs dramatically and in many cases diverting focus away from what is important, gameplay.
Luigiv said:What are you guys going on about, I see no concept art in your posts. That's some nice promotional art, though.
For arguments sake, this is what actual concept art looks like.
*Link picture*
As you can see, it's practical, clean and consistent and such is something that the 3D modellers can actually use. By comparison, the promotional art is just designed to look cool and is not useful for conveying information to modellers. TP promo art in particular, which is incredibly inconsistent when it comes to proportions and the like.
And yes I know what I'm saying is irrelevant to your argument. It just always annoys when people call promo art concept art.![]()
Didn't help Red Steel 2 though.
Didn't help Red Steel 2 though.ShockingAlberto said:If the Sonic Dimensions rumor is true, then Nintendo's strategy might be to send their own guys to third parties to help them make the game.
It's something they've done for different reasons in the NES and Gamecube eras and it might be a good way around the "We can't compete with Nintendo games!" complaining third parties do.
I did afterwards, I couldn't be bothered editing. Doesn't change the fact the other 2 drawings are promo art not concept art.Deguello said:That's in my post, dewd. Did you not click the link?
Luigiv said:I did afterwards, I couldn't be bothered editing. Doesn't change the fact the other 2 drawings are promo art not concept art.
orioto said:I don't agree with that, and it's sad if Nintendo does. Just look at Kirby game. They have shown high production value and a big visual ambition, while staying classic platforming with abstraction and clarity.
You can keep this clarity and symbolism and still make it look like it's straight fro a Pixar movie, i'm pretty sure of it.
That well was already poisoned.Sadist said:Didn't help Red Steel 2 though.
Sadist said:Didn't help Red Steel 2 though.
Yes. He was drawn explicitly to be used in the instruction manual (or where ever it appeared) after the in game sprite had already been designed.Deguello said:That little stubbly Link is promo art?
Your short sightedness is incredible. Mario Galaxy's art was designed specifically to work well within the walls of the Wii's limitations. It was explicitly designed to look good without the use more advanced shaders, higher poly counts and other technical benefits. Mario for Wii U will have art designed to take advantage of all the extra power on offer (probably).mrklaw said:by so, so much more you mean shaders and shit? My point wasn't purely technical, more than the graphical style used by many first party Nintendo games doesn't seem to lend itself to lots of shader effects. Mario with bloom, HDR, normal mapping? Meh. Galaxy already had nice fur effects.
Zelda and Metroid, sure. I've been slightly dribbling since that Zelda Wii U concept trailer.