Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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If some 3rd parties are still going to make excuses I would hope Nintendo would just say okay and focus on those that aren't going to act like that. Consolidate what relationships they can with Japanese studios. Make sure things are okay with EA, Activision, Ubisoft. Just make sure the system can run Epic's and Crytek's engines well. Can't force some companies to make games for the system or even port their games. The best Nintendo can do is make them look foolish and let their anti-Nintendo bias shine for everyone to see. If there are no technical and financial reasons for not putting games on the system when the title is multiplatform I think that is the only thing left and you can't force that to go away.
 
onipex said:
They compete with them no matter what home console they put their games on.
True. But that could be a tad emphasized when one is trying to play ball in nintendo's own backyard.
 
blu said:
True. But that could be a tad emphasized when one is trying to play ball in nintendo's own backyard.

I heard somewhere that Sony's first party teams make Uncharted, and Microsoft's first party teams make Halo.
 
blu said:
On nintendo's hw 3rd parties have to compete with the best game publisher on the planet. What do you expect?

As already mentioned, there are tonnes of games that Nintendo wouldn't compete with. Call of Duty didn't do too bad on the Wii even.

I bet that if Batman, Bioshock, Skyrim and everything were on the Wii U (If it was out already) that they would sell a shit-tonne. Definitely enough to warrant the small development costs to port it.
 
blu said:
True. But that could be a tad emphasized when one is trying to play ball in nintendo's own backyard.
It seems optimistic to assume that the Wii-U will get any additional 3rd party support outside what they've been getting for the past couple generations. 3rd party excuses may seem varied but there's always a tone that strings them all together and keeps them consistent from gen to gen.
 
Effect said:
If some 3rd parties are still going to make excuses I would hope Nintendo would just say okay and focus on those that aren't going to act like that. Consolidate what relationships they can with Japanese studios. Make sure things are okay with EA, Activision, Ubisoft. Just make sure the system can run Epic's and Crytek's engines well. Can't force some companies to make games for the system or even port their games. The best Nintendo can do is make them look foolish and let their anti-Nintendo bias shine for everyone to see. If there are no technical and financial reasons for not putting games on the system when the title is multiplatform I think that is the only thing left and you can't force that to go away.

What's even more aggravating than usual is that this time the developer is being wishy-washy while saying how he's a big Nintendo fan and how cool the system that he may or may not make games for is and having a sit down with Official Nintendo Magazine in order to waffle more about supporting it.
 
pvpness said:
It seems optimistic to assume that the Wii-U will get any additional 3rd party support outside what they've been getting for the past couple generations. 3rd party excuses may seem varied but there's always a tone that strings them all together and keeps them consistent from gen to gen.

Well, much as with the Gamecube era, Nintendo will have competitive, or "similar enough" hardware this time around, even as far as having a blu ray drive to remove the "media" excuse. I don't see them installing some alien architecture that requires third parties to completely rewrite code when porting. It will either be Power (be it the full Power, or the "Power Element" that's in the current HD consoles) or x86. And I don't see them going to x86.

The only real burden is the willingness of the third parties.
 
PdotMichael said:
bizarro world?

it was in any technical point better.

No, Twilight Princess looks better than that demo video. Fact.

gamecube_zelda4.jpg

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StevieP said:
I don't see them installing some alien architecture that requires third parties to completely rewrite code when porting. It will either be Power (be it the full Power, or the "Power Element" that's in the current HD consoles) or x86. And I don't see them going to x86.
Or...that the audience (that will buy such games) just isn't there. Accept it and move on.
 
AzaK said:
As already mentioned, there are tonnes of games that Nintendo wouldn't compete with. Call of Duty didn't do too bad on the Wii even.

I bet that if Batman, Bioshock, Skyrim and everything were on the Wii U (If it was out already) that they would sell a shit-tonne. Definitely enough to warrant the small development costs to port it.
Don't misunderstand me, I'm not saying 3rd parties' established series have no chance on a nintendo platform. I'm trying to explain the reasoning behind any lukewarm reception, which basically could go like this:
A. Our audience is not on nintnedo's platform, or..
B. Our audience is very much on nintendo's platform, but that means they're nintendo's audience first and foremost.

Which logic is not without merit, because one can easily get the impression 3rd parties traditionally having the greatest success when their core audience is not on a nintendo platform (eg. dudebros, etc). Does that mean the CoDs of our time cannot sell on the wii, let alone the WiiU - of course not. But this reasoning implies such titles will always be the 'Wii-too' port of the psbox title.
 
StevieP said:
Well, much as with the Gamecube era, Nintendo will have competitive, or "similar enough" hardware this time around, even as far as having a blu ray drive to remove the "media" excuse. I don't see them installing some alien architecture that requires third parties to completely rewrite code when porting. It will either be Power (be it the full Power, or the "Power Element" that's in the current HD consoles) or x86. And I don't see them going to x86.

The only real burden is the willingness of the third parties.
That's where it seems to consistently fall apart.
 
cyberheater said:
The lack of 3rd party devs saying they are currently developing on WiiU is deafening. It's not a good sign.

A non-disclosure agreement (NDA), also known as a confidentiality agreement (CA), confidential disclosure agreement (CDA), proprietary information agreement (PIA), or secrecy agreement, is a legal contract between at least two parties that outlines confidential material, knowledge, or information that the parties wish to share with one another for certain purposes, but wish to restrict access to or by third parties.

If it were any other company, I'd be a bit more concerned, but with nintendo it could either be a sign of trouble or just a result of their incredibly strict NDAs
 
Bit-Bit said:
No, Twilight Princess looks better than that demo video. Fact.
It's not just 'looking better', TP's tech is a generational leap ahead of what that demo could demonstrate. Which was basically lots of polygons and some good (mocapped?) animation.

In contrast, WiiU's Zelda demo is already showing things that have not been so common across this gen of HD consoles. I, for one, would be absolutely content if WiiU's actual Zelda title looked like that.
 
guek said:
If it were any other company, I'd be a bit more concerned, but with nintendo it could either be a sign of trouble or just a result of their incredibly strict NDAs

I agree with this but I STILL think the complete silence from Nintendo on Wii U is a huge mistake. I know they're doing a "re-unveil" at E3 but I still think they're going to run into an information saturation point where announcements right after another eventually don't have the impact. They HAVE to give us some information in advance, even a bit. Even NAMES of titles.
 
Pancakes R Us said:
Or...that the audience (that will buy such games) just isn't there. Accept it and move on.
Haha. This is the exact thing I'm talkin about. The system isn't even out yet and I'll bet that this line of thinking (or a similar) is already rampant through the 3rd party sector. This kinda assumption has been there for a few generations now and if I had to bet on it, I'd bet it'll outlive Nintendo itself in the long run.
 
Nintendo just needs to fund key ports (most notably, GTA V) for the first couple of years. If Nintendo pays for the port, the publishers face no risk and only stand to gain. Then, if it actually sells a decent enough amount, the devs will become more willing to support it.

The problem with the GCN was that the PS2's userbase was literally five times bigger, so supporting it wasn't worth the trouble. XBox only got better support due to moneyhats, really. There's no chance of that first problem happening again, and Nintendo now has plenty of money to throw around. If things don't improve, it'll be Nintendo's fault.
 
Gaborn said:
I agree with this but I STILL think the complete silence from Nintendo on Wii U is a huge mistake. I know they're doing a "re-unveil" at E3 but I still think they're going to run into an information saturation point where announcements right after another eventually don't have the impact. They HAVE to give us some information in advance, even a bit. Even NAMES of titles.

Hmmm, it could work either way I think. The reality is that they really don't need the hype until E3 anyway. I'm not really sure what too much information would even look like, tbh.

E3 is definitely the best place to drum up hype. Doing so beforehand wont account for much since the system wont launch till well after E3 anyway. They also probably don't want to take what little attention there is on the wii right now away.
 
Ubermatik said:
Hm, I'd welcome a new Strikers for Wii U... it's one of those games that comes along every now and then and is a bit under appreciated, but thoroughly enjoyable.
BWii was another - but I'm doubtful that franchise will be revived anytime soon.
Ooh, and Viewtiful Joe WiiU anyone? Aw yeaaah.

I REALLY want another Mario strikers. The Wii game was my first and it I thought it was brilliant. It had a very good online system too. I think I might fire it up this weekend.

Bit-Bit said:
No, Twilight Princess looks better than that demo video. Fact.

I think people confuse their preference of the OOT style with technically better.
 
pvpness said:
Haha. This is the exact thing I'm talkin about. The system isn't even out yet and I'll bet that this line of thinking (or a similar) is already rampant through the 3rd party sector. This kinda assumption has been there for a few generations now and if I had to bet on it, I'd bet it'll outlive Nintendo itself in the long run.

It's a terrible stigma, and one with the help of games such as AssCreed, GRAW, Darksiders 2 and Metro, won't last much longer.
 
Bit-Bit said:
No, Twilight Princess looks better than that demo video. Fact.
I see what you're saying, but there is clearly some lighting and texture work going on in the demo that they couldn't achieve on Wii.
 
BurntPork said:
Nintendo just needs to fund key ports (most notably, GTA V) for the first couple of years. If Nintendo pays for the port, the publishers face no risk and only stand to gain. Then, if it actually sells a decent enough amount, the devs will become more willing to support it.

The problem with the GCN was that the PS2's userbase was literally five times bigger, so supporting it wasn't worth the trouble. XBox only got better support due to moneyhats, really. There's no chance of that first problem happening again, and Nintendo now has plenty of money to throw around. If things don't improve, it'll be Nintendo's fault.
I disagree entirely. While I do understand playing the incentive game can bear benefits, I'm not sure it's the most efficient way of spending your resources. Of course Nintendo has a huge war chest and it's the best short term solution to a problem, that can in turn turn to a long term benefit. Convincing 3rd parties that you can create a good ecosystem for their games is the goal correct, but getting incentives to get the games there won't mean anything if once the incentives are gone there's no real point in keep making the content available for this platform, because Wii U will be competing with 2 large active userbases and will compete with the upcoming systems.

EA is already on board, which is a first great step, but the next important issue is to convince people to get the Wii U version other than any other version, and this can only be done this late in the game with exclusive first and third party content that will push for this audience. That Ubisoft game is the right idea but just that is not enough.

As for last gen, Xbox was supported by developers coming from the pc background as well western developers, because it was relevant competitor in America. Not just "moneyhats".

JoshuaJSlone said:
Well, no audience is there yet. It's waiting to be defined.
While naturally this is mostly true, pre-concieved knowledge is also an active player in this regard. If you name your system Wii U it's only natural for people that aren't interested in Wii to not be interested in Wii U. Which is the opposite of what the plarform is aiming for.

While content will shape the platform, it won't shape it inmediatly. Dreamcast comes to mind as an example.
 
Utako said:
I see what you're saying, but there is clearly some lighting and texture work going on in the demo that they couldn't achieve on Wii.

The demo was to demonstrate the Gamecube's tech. And games released on Gamecube surpassed that demo. For textures and lighting see Wind Waker, Twilight Princess, Metroid Prime 1 and 2, and Resident Evil 4.

Edit. This picture from Wind Waker demonstrates it perfectly. The textures and lighting looks great.http://www.zeldainformer.com/11-the-wind-waker/walkthrough/TWW_img_18-01.png

And a RE4 pic just to remind people how awesome the little Purple Cube is.
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Boogybro said:
It's a terrible stigma, and one with the help of games such as AssCreed, GRAW, Darksiders 2 and Metro, won't last much longer.
Yeah... I remain unconvinced. It'll be easier to convince me of such things once all those games are on the shelf under the Wii U section. I think the odds are better that none of those games end up on the Wii U as planned.
 
pvpness said:
Yeah... I remain unconvinced. It'll be easier to convince me of such things once all those games are on the shelf under the Wii U section. I think the odds are better that none of those games end up on the Wii U as planned.

Well if they can't even get Ubisoft to port its entirely library of games over to the Wii U then I'd say all hope is lost.
 
Boney said:
I disagree entirely. While I do understand playing the incentive game can bear benefits, I'm not sure it's the most efficient way of spending your resources. Of course Nintendo has a huge war chest and it's the best short term solution to a problem, that can in turn turn to a long term benefit. Convincing 3rd parties that you can create a good ecosystem for their games is the goal correct, but getting incentives to get the games there won't mean anything if once the incentives are gone there's no real point in keep making the content available for this platform, because Wii U will be competing with 2 large active userbases and will compete with the upcoming systems.

EA is already on board, which is a first great step, but the next important issue is to convince people to get the Wii U version other than any other version, and this can only be done this late in the game with exclusive first and third party content that will push for this audience. That Ubisoft game is the right idea but just that is not enough.

As for last gen, Xbox was supported by developers coming from the pc background as well western developers, because it was relevant competitor in America. Not just "moneyhats".
All good points (especially that last part, which I suspected but was reluctant to say for some reason), but it doesn't really detract from what I'm saying. I don't mean for them to throw money around like crazy; rather, they should offer what they can to get the biggest games needed to have a ecosystem good for third-party sales. GTA V was a huge example. They need to make sure that Wii U get it at any cost, and they should probably try to get some exclusive content as well. GTA is probably the biggest franchise that isn't already a lock for Wii U, and if they don't get it it will hurt them.

Sadly, Nintendo won't be able to get any AAA exclusives from third-parties; at least not next gen. Nintendo needs to plan for the long term. With Wii U, they need to show third-parties that they can succeed on a Nintendo console. That should be even more important that coming in first place in the next gen race. After that, with their next console, it'll be easier for them to create a Gears of War-style partnership for an exclusive title.

pvpness said:
Yeah... I remain unconvinced. It'll be easier to convince me of such things once all those games are on the shelf under the Wii U section. I think the odds are better that none of those games end up on the Wii U as planned.
You seriously think that all of those games will end up being cancelled for no reason?
 
Bit-Bit said:
The demo was to demonstrate the Gamecube's tech. And games released on Gamecube surpassed that demo. For textures and lighting see Wind Waker, Twilight Princess, Metroid Prime 1 and 2, and Resident Evil 4.
Alright, I've seen them, and already told you what's up. The art is clearly better in those games. And also.. they're games, and not a movie clip. There are things in that demo which the actual system couldn't do.
 
BurntPork said:
You seriously think that all of those games will end up being cancelled for no reason?
Crazy, but not unexpected for GAF.
Some people are probably HOPING they all get canceled because they hate Nintendo so much.
 
Utako said:
I see what you're saying, but there is clearly some lighting and texture work going on in the demo that they couldn't achieve on Wii.

The lighting is bad in the demo. Too exaggerated and shiny.
 
Utako said:
Alright, I've seen them, and already told you what's up. The art is clearly better in those games. And also.. they're games, and not a movie clip. There are things in that demo which the actual system couldn't do.

All you said was that the texture and lighting was better. I proved otherwise. And to top it off, those games are running game codes with AI and physics involve and still look better than the tech demo. Its not a matter of opinion. It's a fact.

You say that there are things in the demo that the system couldn't do. Like what? Name them and I will show you a Gamecube game that does it. The Cube was a beast man. Don't try to discredit it based on fuzzy memories.
 
Ubermatik said:
Hopefully. The last one was a bit of a flop. With a bit more drive behind it, it could do well.



I'd imagine they have some kind of Mario game ready for launch, if not then soon after.
Kind sir, 2 million for this game is not what I would call a flop.
 
"We are big believers in the Wii U, on two subjects. One is for high-end games, where we'll be able to do a game for the Wii U, but also for other [high-definition] machines, but also with specific use of [Wii U's] tablet. Two, is we like the Wii U for all the [potential of] casual games.

Today, the Wii still is 45 percent of our business. Just Dance, all those casual games, are selling extremely well. So we are supporting the machine because we believe Nintendo is going to push it to another level. We think [Wii U] will be successful.

Now to [what audience] will it be addressed? We don't exactly know yet, but the potential of the machine, and the tablet [controller], I think is a good way to improve the potential gameplay. What we see is the ease of play is a part of the revolution we are seeing today. The fact that it's easier to access games is what can make more people play. Maybe they can do a good job there." - Ubisoft CEO Yves Guillemot


Cue mr. Pork saying making games for both Wii U and the HD twins means it's sub 360 level graphix omg
 
guek said:
"We are big believers in the Wii U, on two subjects. One is for high-end games, where we'll be able to do a game for the Wii U, but also for other [high-definition] machines, but also with specific use of [Wii U's] tablet. Two, is we like the Wii U for all the [potential of] casual games.

Today, the Wii still is 45 percent of our business. Just Dance, all those casual games, are selling extremely well. So we are supporting the machine because we believe Nintendo is going to push it to another level. We think [Wii U] will be successful.

Now to [what audience] will it be addressed? We don't exactly know yet, but the potential of the machine, and the tablet [controller], I think is a good way to improve the potential gameplay. What we see is the ease of play is a part of the revolution we are seeing today. The fact that it's easier to access games is what can make more people play. Maybe they can do a good job there." - Ubisoft CEO Yves Guillemot


Cue mr. Pork saying making games for both Wii U and the HD twins means it's sub 360 level graphix omg
I haven't said anything crazy in almost two weeks.
 
blu said:
Don't misunderstand me, I'm not saying 3rd parties' established series have no chance on a nintendo platform. I'm trying to explain the reasoning behind any lukewarm reception, which basically could go like this:
A. Our audience is not on nintnedo's platform, or..
B. Our audience is very much on nintendo's platform, but that means they're nintendo's audience first and foremost.

Which logic is not without merit, because one can easily get the impression 3rd parties traditionally having the greatest success when their core audience is not on a nintendo platform (eg. dudebros, etc). Does that mean the CoDs of our time cannot sell on the wii, let alone the WiiU - of course not. But this reasoning implies such titles will always be the 'Wii-too' port of the psbox title.

I think the onus is a little bit on third parties to build that audience. A few have done it before on the Gamecube: Resident Evil, Soul Calibur, Grasshopper, etc. All of those eventually became trusted brands among Nintendo fans because their respective developers put good games on their system. Wii owners still bitch about not getting RE5 and Soul Calibur IV, even if they'd be downgraded ports. It still boggles my mind that they haven't announced a Wii-U port of SCV, when they'll bring over Tekken - a franchise that has never been on Nintendo cosnoles.


IceDoesntHelp said:
Sorry what? Hasn't Nintendo just recently gotten two Monster Hunter titles?

I think Nintendo more or less patched things up with Japanese third parties during the Gamecube era. They just need to get their hardware sales in check and they'll be fine with them. The big problem is western third parties, who have never heavily supported Nintendo outside of very mainstream multiplatform stuff.

Activision and Ubisoft aren't a problem. They still put out Nintendo ports no matter how shitty they end up being due to underpowered hardware or whatever. EA isn't a problem either when it comes to sports or things like Need for Speed. The question is whether or not they'd put out Dead Space, BioWare games, or Battlefield, on Wii U.

The bigger unknown is guys like Irrational who only just started doing console games and have never been anywhere near Nintendo. It'll be very interesting to see if Valve jumps on board with their platform agnostic sensibilities. Metro Last Light coming over is a good sign.

What kind of get's to me is how a lot of developers seem to be hung up on the Wii U controller as a TV substitute and not as an input.
 
guek said:
"We are big believers in the Wii U, on two subjects. One is for high-end games, where we'll be able to do a game for the Wii U, but also for other [high-definition] machines, but also with specific use of [Wii U's] tablet. Two, is we like the Wii U for all the [potential of] casual games.

Today, the Wii still is 45 percent of our business. Just Dance, all those casual games, are selling extremely well. So we are supporting the machine because we believe Nintendo is going to push it to another level. We think [Wii U] will be successful.

Now to [what audience] will it be addressed? We don't exactly know yet, but the potential of the machine, and the tablet [controller], I think is a good way to improve the potential gameplay. What we see is the ease of play is a part of the revolution we are seeing today. The fact that it's easier to access games is what can make more people play. Maybe they can do a good job there." - Ubisoft CEO Yves Guillemot


Cue mr. Pork saying making games for both Wii U and the HD twins means it's sub 360 level graphix omg

I was coming to post this.

http://gamasutra.com/view/news/38420/Ubisoft_CEO_We_Think_Wii_U_Will_Be_Successful.php
 
BurntPork said:
You seriously think that all of those games will end up being cancelled for no reason?
I'm not entirely crazy Snesfreak, just goin with what 3rd parties give me. I don't know why I'd look at the n64, gamecube, and wii generation and 3rd party relations and assume that simply because companies have announced properties for the Wii U that they'll actually show up there. For all we know half will meet indefinite limbo, the other half will be turned into pinball games or variations of skee-ball. Not for no reason, for any reason.

I can appreciate hype and optimism but I'm too old to sign up for the ride anymore.

Btw happy to see you're not banned anymore mate.

RedSwirl said:
EA isn't a problem either when it comes to sports...
You saw what they did to Madden on the Wii, right?
 
RedSwirl said:
EA isn't a problem either when it comes to sports or things like Need for Speed. The question is whether or not they'd put out Dead Space, BioWare games, or Battlefield, on Wii U.

If E3 was anything to go by, than I am pretty sure EA has a big "Core game" plan in mind. John Ricotello even mentioned the very notion of BF3 on the system.
 
pvpness said:
I'm not entirely crazy Snesfreak, just goin with what 3rd parties give me. I don't know why I'd look at the n64, gamecube, and wii generation and 3rd party relations and assume that simply because companies have announced properties for the Wii U that they'll actually show up there. For all we know half will meet indefinite limbo, the other half will be turned into pinball games or variations of skee-ball. Not for no reason, for any reason.

I can appreciate hype and optimism but I'm too old to sign up for the ride anymore.

Btw happy to see you're not banned anymore mate.


You saw what they did to Madden on the Wii, right?

Purely due to hardware differences. Before that, Madden on Nintendo consoles was basically the same as everywhere else. The Wii version of Madden 06 (the first Wii one) was a great port - the most content-rich version of Madden that year in fact. I expect that to happen with Madden on the Wii U (at least their first release) with maybe some touch screen quirks. There's a lot of potential there really.
 
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