Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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I've said it before and I'll say it again :-P

Early Fall/Late Summer launch with high profile pack in, most likely wii U sports or something that really shows off the controller.

Pikmin 3 in October
NSMB:U in November

Do you think you guys would be mad about an HD Skyward Sword port at launch?
 
Nintendo should probably consolidate Wii Sports and Wii Play into the same game. I dunno call it Wii Sports University and make the Wii Play games frathouse/dormroom side features or something.
 
Deguello said:
Nintendo should probably consolidate Wii Sports and Wii Play into the same game. I dunno call it Wii Sports University and make the Wii Play games frathouse/dormroom side features or something.

No way, a new Wii Play will come in a pack in with the new tablet for sure. It's a great way to sell controllers.
 
guek said:
Do you think you guys would be mad about an HD Skyward Sword port at launch?

As far as I'm concerned, I currently don't own a Wiimote and that's mainly why I'm stalling about Skyward sword - buying one on purpose not knowing whether it will be supported by WiiU is not quite economical - so I might do with a WiiU port and save my money for now, I don't mind if I have to wait a year longer.

Only thing, they should announce it before next E3 otherwise, if it turned up that a port was already planned beforehand it could be easily seen as a scam.
 
Gianni Merryman said:
On top of that, I recall Retro clearly stating after Corruption release that they were over with Metroid prime series, that they were sick of it and did want to work on something different and move on instead of being stuck as a one-trick-pony.
better cite a source on that buddy
 
Gianni Merryman said:
Again on First-person-shooters, with upcoming titles such as Metro last night, Ghost recon and Killer freaks from space from Ubisoft, Alien and whatsnot, I don't think it should be a smart idea to rush things with Metroid prime.

I'd leave metroid for a while (maybe a good 2d one for 3ds), but a good exclusive fps at launch would be excellent. A Red Steel (or Project Dark) done right. And Retro could be very well the team behind it. Nintendo needs its Halo, because no one who already have a ps360 will buy another console to play the same games
 
Gianni Merryman said:
As far as I'm concerned, I currently don't own a Wiimote and that's mainly why I'm stalling about Skyward sword - buying one on purpose not knowing whether it will be supported by WiiU is not quite economical - so I might do with a WiiU port and save my money for now, I don't mind if I have to wait a year longer.

Only thing, they should announce it before next E3 otherwise, if it turned up that a port was already planned beforehand it could be easily seen as a scam.

It was confirmed at E3 that the WiiMote will be the secondary controller for the Wii U.
 
rhoq said:
It was confirmed at E3 that the WiiMote will be the secondary controller for the Wii U.

Right, so the Wiimote will be still supported, but what about WiiMote+?
They will still be supporting both of them, or is the plain Wiimote going to be discontinued?
It seems to me still unclear.

I happen to have a plain Wiimote of course, since it was bundled with the console - incidentally right now I'm posting from Wii browser - and I never felt the urge to upgrade so far, that's why I am not particularly fond of the idea of paying additional 40€ for something I may not be using in the future.
 
JoshuaJSlone said:
Post-2006 Blu-ray (equivalent) drives for one, I imagine. Looks like PS3 uses a 2x drive, but at least up to 12x is available right now..
I've been looking around for information about drives speeds including hdd... pain in the the ass to find anything substantial. A 12x bluray drive can transfer up to 54MB/s. Modern higher-end harddrives peak above 150MB/s. Harddrives from around 2006 peaked around 65 MB/s. The drives in the 360 and PS3 don't exactly scream high-end, even in their day, I wouldn't be surprised if those thing peaked below that, which means they'd average something closer to 30MB/s.

So a 12x bluray drive today, should be able to keep up with the harddrives in those other systems. Latency issues will be its biggest hurdle, but that can be overcome with how the data is arranged on the disc.
 
*Late reaction* Hey, Ace, you're back!

Also, regarding Wii U's online, I'm betting it's a Nintendo hub kinda thing, where a main account is held attached to your Mii, which then lets you sign in to other networks, i.e. whatever that publisher chooses to use.
Whether it'll be a code, username, e-mail or whatever, I'm not sure.

This just seems likely going on what Nintendo has said about letting publishers choose the online, yet also paying heed to Nintendo's online control policies.
 
Gianni Merryman said:
Right, so the Wiimote will be still supported, but what about WiiMote+?
They will still be supporting both of them, or is the plain Wiimote going to be discontinued?
It seems to me still unclear.

I happen to have a plain Wiimote of course, since it was bundled with the console - incidentally right now I'm posting from Wii browser - and I never felt the urge to upgrade so far, that's why I am not particularly fond of the idea of paying additional 40€ for something I may not be using in the future.
All Wiimotes manufactured these days are Wiimote+.
 
Do we have any idea if VC/Wiiware purchases on Wii will be able to be transferred to the Wii U? SD card transfer perhaps?

I got a Wii a couple of weeks ago (special deal when renewing my broadband contract) and I'm holding off buying VC games right now as I want to get a Wii U at launch and I won't want to have both consoles hooked up.
 
JosephManderley said:
Do we have any idea if VC/Wiiware purchases on Wii will be able to be transferred to the Wii U? SD card transfer perhaps?

I got a Wii a couple of weeks ago (special deal when renewing my broadband contract) and I'm holding off buying VC games right now as I want to get a Wii U at launch and I won't want to have both consoles hooked up.

They'll probably be a way to transfer between Wii and Wii U. It wont be via SD card though, you'll probably have to redownload games to the Wii U.


Ubermatik said:
*Late reaction* Hey, Ace, you're back!

Also, regarding Wii U's online, I'm betting it's a Nintendo hub kinda thing, where a main account is held attached to your Mii, which then lets you sign in to other networks, i.e. whatever that publisher chooses to use.
Whether it'll be a code, username, e-mail or whatever, I'm not sure.

This just seems likely going on what Nintendo has said about letting publishers choose the online, yet also paying heed to Nintendo's online control policies.

That would be...acceptable. I'm willing to bet there still wont be any unified friend codes, but developers can create their own lobby and friends list per game.
 
JosephManderley said:
Do we have any idea if VC/Wiiware purchases on Wii will be able to be transferred to the Wii U? SD card transfer perhaps?

I got a Wii a couple of weeks ago (special deal when renewing my broadband contract) and I'm holding off buying VC games right now as I want to get a Wii U at launch and I won't want to have both consoles hooked up.

They found a way to do it with dsi->3ds, so I believe it will be possible. But who knows..
 
Boney said:
better cite a source on that buddy

I have searched for a source, but all I was able to find was a statement from Retro CEO saying that they may be work again on a Metroid prime game someday.

By the way, although my memory may have failed me about the exact quotation, it seems clear enough that Retro team right afterwards the Trilogy needed a break from the series, to explore other genres, to show they were able to handle something other than a SF FPS, and seeing DKCR's huge success I reckon they are not that keen on returning on Metroid prime in the foreseeable future.
 
Jaded Alyx said:
All Wiimotes manufactured these days are Wiimote+.

Putting it that way makes much sense to me - albeit I could swear by the fact that the vast majority of WiiMotes worldwide are plain ones - but still, sorry if I'm getting boring on this point, since a WM+ is probably going to be bundled with the console anyway, I would not feel the need for a duplicate one, as I mostly play on my own.
OK, Skyward sword may be worth it, but unless you already own a WiiMote+ this is going to be quite expensive by my standards, also considering it's not going to be cheaper than this anywhere soon.
 
Gianni Merryman said:
As far as I'm concerned, I currently don't own a Wiimote and that's mainly why I'm stalling about Skyward sword - buying one on purpose not knowing whether it will be supported by WiiU is not quite economical - so I might do with a WiiU port and save my money for now, I don't mind if I have to wait a year longer.

Only thing, they should announce it before next E3 otherwise, if it turned up that a port was already planned beforehand it could be easily seen as a scam.

Right now, it appears the controller support for Wii U is:

2x Wii U Tablet
4x Wii Remote / Wii Remote +
1x Balance Board

plus Wii Remote expansion controllers such as the Nunchuck and Classic Controller Pro
 
Gianni Merryman said:
Right, so the Wiimote will be still supported, but what about WiiMote+?
They will still be supporting both of them, or is the plain Wiimote going to be discontinued?
It seems to me still unclear.

I happen to have a plain Wiimote of course, since it was bundled with the console - incidentally right now I'm posting from Wii browser - and I never felt the urge to upgrade so far, that's why I am not particularly fond of the idea of paying additional 40€ for something I may not be using in the future.

The Wii Motion+ was a device that plugged into the bottom of the normal Wiimote.

Thankfully, Nintendo integrated the Motion+ into the controller, which is now called Wiimote+ and that Wiimote + (and probably the normal Wiimote) is compatible with the WiiU.

And no, the WM+ will not be bundled with the WiiU. So just go ahead and buy the Skyward Sword that comes with the WM+ for an extra 20 bucks.

I think this is the first time Nintendo has actually re-designed and integrated new functions into a controller after being on the market.

Sega, Sony and Microsoft all had to do it several times.
 
:Motorbass said:
Didn't Reggie say that SS wasn't the last big Wii game?

Reggie is full of shit, quite frankly. What he considers big is generally not what I consider big so I don't hold out much hope for anything after SS.

guek said:
Pikmin 3 in October
NSMB:U in November

Do you think you guys would be mad about an HD Skyward Sword port at launch?
I see pikmin coming around then too. Would make a good lead up to christmas. NSMBWii I don't care about as I really don't enjoy those games. As far as SS goes, no I don't want that as a fan service sort of title. However I wouldn't mind WindWaker in HD, and personally I would LOVE Super Mario Sunshine in HD.

If there's a good supply of new 3rd party titles launching with the system Nintendo might not have to come out with a big-gun. A remake like WW along with a promise of Pikmin or something and a nice set of pack-ins that show off the system might be enough for the first month or two.

If they can really get their online DD services pumping from the get go that can help tide things over too. I Imagine being able to download some remakes/HD-ified versions of some older GC games would be nice fillers too.
 
ReyVGM said:
The Wii Motion+ was a device that plugged into the bottom of the normal Wiimote.

Right, but I've checked it a few days back on Amazon.co.uk and it's still quite expensive, buying the whole new Wii Remote seems way more convenient, at least in Europe.


And no, the WM+ will not be bundled with the WiiU. So just go ahead and buy the Skyward Sword that comes with the WM+ for an extra 20 bucks.

Do you think they're not going to bundle it?
I reckon it would not be a smart move, if Nintendo wants Wii Remote to be still supported they should put at least one in the box in the first place, methinks.

I think this is the first time Nintendo has actually re-designed and integrated new functions into a controller after being on the market.

Sega, Sony and Microsoft all had to do it several times.
This is not going to make it any less a real issue and I hope they're not going to do a big mistake like this in the future.

Generally speaking, in my opinion it will always be hard to introduce successfully new add-on stuff and setting them as a new standard at a late stage, not everybody is ready and willing to upgrade and this will consequently affect negatively the sales, therefore third parties will be soon discontinuing them - in fact only a few games required the use of the Wii Remote + or the Wii Balance board(Red steel 2, Family skiing and a fews more as far as I recall).

If we have a look at other competitors, Microsoft has been quite successful with its Kinect but they had to pump an insane amount of money and resources in order to make it so, on the other hand Sony's failure with their Move - sorry if I'm putting it in a quite brutal way, no offence meant, but does anybody consider it otherwise? - just proves the point I'm making here.
 
Gianni Merryman said:
On top of that, I recall Retro clearly stating after Corruption release that they were over with Metroid prime series, that they were sick of it and did want to work on something different and move on instead of being stuck as a one-trick-pony.
Now they are stuck with DK =P
 
Gianni Merryman said:
Do you think they're not going to bundle it?
I reckon it would not be a smart move, if Nintendo wants Wii Remote to be still supported they should put at least one in the box in the first place, methinks.

They won't bundle it because there has to be a primary Wii U controller, the same way the Wiimote was the primary input device for the Wii and not the Classic Controller.

What do you think would have happened if the Classic Controller had been included with the original Wii? No 3rd party dev would have even touched the Wiimote and instead would have just use the classic input method.

The point in making those "special" controller the primary input device is that it forces everyone to use them. Otherwise, they wouldn't.


Now don't get me wrong, I think they should include the Wiimote+ with the Wii U, because when they do release Wii U games that work best with it, then a lot of people won't be able to experience such games as they were intended. And quite frankly, the Wiimote + needs more love. It finally delivers what everyone thought the Wiimote was going to do in the first place, but now it's too late and 3rd parties (good ones) don't even care anymore.


If we have a look at other competitors, Microsoft has been quite successful with its Kinect but they had to pump an insane amount of money and resources in order to make it so, on the other hand Sony's failure with their Move - sorry if I'm putting it in a quite brutal way, no offence meant, but does anybody consider it otherwise? - just proves the point I'm making here.

Well, I was talking more about the actual controller and not an optional stuff like Kinect, Move or Balance Board, because none of those input devices have replaced the main controller. Up until now, Nintendo has never replaced or added features to one of their primary controllers.

Sega replaced their Genesis pad for a 6 button one. The Saturn's pad was replaced by the much smaller Japanese version and/or the analog abomination. Sony's Dual Shock replaced the original Playstation 1 controller, just like the Dual Shock 3 replaced the Sixaxis.

Meanwhile, Nintendo stuck with the same design and faulty analog stick with the N64 controller. Same with the Gamecube. They could have easily replaced the C-Stick with an actual analog stick, but they didn't.

But now, this the first time they have caved in and changed their controllers. Both the Wiimote and the Classic Controller were changed (for the better).

The Wiimote + is effectively the new Wii controller. It's not an add-on or an alternative version, it's the replacement. It's the standard.
 
I still don't believe Pikmin is as complete as Miyamoto is leading us to believe.

We haven't seen shit yet. I don't expect a 2012 release. It would be nice, though.
 
Anth0ny said:
I still don't believe Pikmin is as complete as Miyamoto is leading us to believe.

We haven't seen shit yet. I don't expect a 2012 release. It would be nice, though.
We haven't seen any Nintendo games for Wii U outside of NSMBMii, which might have just been a tech demo. Clearly, this means that Nintendo doesn't have any games planned for 2012!
 
BurntPork said:
The biggest news there is how horribly DoA:D flopped. They won't stay on 3DS long if they keep getting results like that...

BurntPork, BurntPork, BurntPork

Dead or Alive Dimensions on 3DS sold 310,000 units worldwide while Dynasty Warriors 7 Xtreme Legends sold 160,000 units in Japan on PS3. These along with Samurai Warriors 3 Empires performed well

However, it is needed a new thread for this.
 
TunaLover said:
Now they are stuck with DK =P

Right, and I don't think the very idea of being stuck with DKCR makes them happy either...

I suppose Retro must be feeling towards Metroid prime not much different from how HAL laboratories must be feeling towards the Super smash bros series, they were pretty stuck with that franchise since the first game on N64 and I can see that they may feel a little frustrated.
 
BurntPork said:
We haven't seen any Nintendo games for Wii U outside of NSMBMii, which might have just been a tech demo. Clearly, this means that Nintendo doesn't have any games planned for 2012!

But Pikmin 3 was supposed to be a Wii game since... 2008? Earlier? We haven't seen a single thing. I'll believe it when I see it.

For now, I think they'll launch with NSMB Mii (which is NSMB Wii assets recycled) and the Wii Sports equivalent (which is low budget/uses Miis as the playable character). The rest of the launch lineup will be 3rd party.

No Pikmin in 2012.
 
What do you think would have happened if the Classic Controller had been included with the original Wii? No 3rd party dev would have even touched the Wiimote and instead would have just use the classic input method.

I don't think there's much danger of that happening this time around. Even when Third parties were "forced" to use the Wii remote they always found ways around it until eventually Nintendo themselves gave up and packaged aCC Pro with some games.

It would be the odd bird of a third party that would actually "get confused" by Nintendo packing a Wii Remote + along with the Wii U controller and go all " how do I made video game?" when given the option between the motion controller they've ignored for a generation vs. the new controller that's made specifically to be for the traditional bread and butter games that third parties always make.
 
ReyVGM said:
What do you think would have happened if the Classic Controller had been included with the original Wii? No 3rd party dev would have even touched the Wiimote and instead would have just use the classic input method.

The point in making those "special" controller the primary input device is that it forces everyone to use them. Otherwise, they wouldn't.

But the Wiimote totally broke the concept of traditional controller, it left dvelopers scratching their heads about what to do with the thing, WiiU is a more traditional controller, obviously third parties will pick up this as their main device, even if WiiU comes with a free Wiimote.
 
ReyVGM said:
Now don't get me wrong, I think they should include the Wiimote+ with the Wii U, because when they do release Wii U games that work best with it, then a lot of people won't be able to experience such games as they were intended. And quite frankly, the Wiimote + needs more love. It finally delivers what everyone thought the Wiimote was going to do in the first place, but now it's too late and 3rd parties (good ones) don't even care anymore.

My point exactly.

We agree on this point, Nintendo should put at least one Wii Remote + inside the WiiU box in order not to have to ditch it later, that would be such a pity since motion control has still much potential and would definitely deserve much more love from the gaming community.
 
BurntPork said:
How is 310k worldwide acceptable for DoA? :| No way they actually made much money...
Come on, be reasonable. The game hasn't see a single holiday season yet.
 
I'm of the mind that the Wii Sports games demoed that used both the Wii Remote and the New Controller will be pack-in games, and thus require Nintendo to pack a Wii Remote + in with the system. In fact, it's the only way to get developers to support the Remote + over the far less accurate vanilla remote.

and-you-can-also-swing-your-wiimote-at-the-virtual-golf-ball-on-the-screen-of-the-wii-u-controller-it-looks-silly.jpg


And do you really think, left top their own devices, developers without specific motion needs would NOT choose the controller with two sticks, a d-pad, four action buttons, four triggers, and three "administrative" buttons?

EDIT: This will probably be the generation of multiple control options packed in with the system. We have Wii U Tablet/ Wii Remote with the Wii U, and I would place money on the next Xbox having a 360 style pad and Kinect 2.0 packed in.
 
Gianni Merryman said:
Right, and I don't think the very idea of being stuck with DKCR makes them happy either...
.
Maybe it's different with Japanese developers in that they are happy to keep doing the same game again and again for decades, but western devs tend to get sick of it and if they aren't given something new, they move on. Of course Retro the company can't unless they pull a bungee but the people can.


Gianni Merryman said:
My point exactly.

We agree on this point, Nintendo should put at least one Wii Remote + inside the WiiU box in order not to have to ditch it later, that would be such a pity since motion control has still much potential and would definitely deserve much more love from the gaming community.
IIRC Nintendo themselves have stated in the past that they think controls need to be packed in from the get go if you want them to be picked up by devs. Motion plus is a prime example of doing the opposite. Just no real support. If a m+ is not included in the box that's a (bad) sign that Nintendo have moved on but I don't see that happening.
 
nintendo should support two balance boards on wiiu as well. they could sell multiplayer-enabled wii fit u to people that already have a board, and make another killing on accessory sales.

i generally think that as more gaming-enabled devices exist, having game-specific devices have very specialized controllers becomes a decent way to differentiate the product and make the games themselves play better. a new console with two different controller options in-the-box makes quite a bit of sense right now.

if we end up in a post-console era, i can see someone like nintendo becoming a controller and software company.
 
AzaK said:
Maybe it's different with Japanese developers in that they are happy to keep doing the same game again and again for decades, but western devs tend to get sick of it and if they aren't given something new, they move on. Of course Retro the company can't unless they pull a bungee but the people can.

I'd think Retro would be ecstatic about DKCR considering it's screaming success gave them some pretty hardcore job security in this fluctuating time.
 
Retro recently hired some out-of-core specialist (think megatextures for geometry). Dunno how long he'll stay, he left SCE and Visceral rather quickly.
 
Anth0ny said:
We haven't seen shit yet. I don't expect a 2012 release. It would be nice, though.
Except for maybe New Super Mario Bros. and Ghost Recon, we have not seen any actual Wii U game. None. Nintendo hasn't shown us any other titles either, but that doesn't mean they don't exist.

Metroid Supreme, Pikmin 3 and F-Zero UX might be ready for release today, or not exist at all. In fact, there's absolutely no clue as to what games Nintendo actually has in development now. The only thing things we know are some 3DS titles: Paper Mario, Fire Emblem (Intelligent Systems), Mario Tennis (Camelot), Luigi's Mansion (small independent studio), Animal Crossing (EAD2) and Kid Icarus (Project Sora) are in development for 3DS. We don't actually know what most large Nintendo studios are doing at this time, and I guess we'll have to wait some time to see.

With those titles I think that the 3DS roster is actually pretty nicely saturated, bar Zelda and Pokemon. Therefore I think the other studios, notably Nintendo Tokyo 1 and Retro Studios have been working on Wii U titles for a very long time. Additionally, Intelligent Systems, HAL Labs, Monolith, Nd Cube, Paon and Monster Games might have had the rescources to develop Wii U games as well.
 
If there's a wii sports golf game where you put the tablet on the ground, I foresee a lot of accidents where people step on the screen.

"What? I have to put it on the GROUND?! My feet go there! I can't help it if I stomp around in steel toed boots all day! Now I gotta buy another controller to replace the one I curb stomped in half? Thanks for NUTHIN, nintendo!"
 
BurntPork said:
How is 310k worldwide acceptable for DoA? :| No way they actually made much money...
It's made up almost entirely of reused assets.

It didn't do great, but it's the first DOA game in years and almost nothing was new.

Have you actually played the game? Or DOA4?
 
DCKing said:
Except for maybe New Super Mario Bros. and Ghost Recon, we have not seen any actual Wii U game. None. Nintendo hasn't shown us any other titles either, but that doesn't mean they don't exist.

Metroid Supreme, Pikmin 3 and F-Zero UX might be ready for release today, or not exist at all. In fact, there's absolutely no clue as to what games Nintendo actually has in development now. The only thing things we know are some 3DS titles: Paper Mario, Fire Emblem (Intelligent Systems), Mario Tennis (Camelot), Luigi's Mansion (small independent studio), Animal Crossing (EAD2) and Kid Icarus (Project Sora) are in development for 3DS. We don't actually know what most large Nintendo studios are doing at this time, and I guess we'll have to wait some time to see.

With those titles I think that the 3DS roster is actually pretty nicely saturated, bar Zelda and Pokemon. Therefore I think the other studios, notably Nintendo Tokyo 1 and Retro Studios have been working on Wii U titles for a very long time. Additionally, Intelligent Systems, HAL Labs, Monolith, Nd Cube, Paon and Monster Games might have had the rescources to develop Wii U games as well.

I doubt any Wii U game is finished, let alone ready for release - even first party Nintendo titles.
What we saw at E3 was a very early example, and Nintendo's EAD teams will still be in the process of crafting their games, keeping up with the hardware updates, and listening for details for online etc.

Oh, and they'll be called Metroid Prime 4 (insert distinctive sub-title here) and F-Zero RX. /opinion.
 
AzaK said:
Maybe it's different with Japanese developers in that they are happy to keep doing the same game again and again for decades, but western devs tend to get sick of it and if they aren't given something new, they move on. Of course Retro the company can't unless they pull a bungee but the people can.

Actually Sakurai clearly stated on several different occasions how he was not very happy with this situation.

To be more precise, Sakurai swore that Melee was his last Smash game and that no way he was going to step back from his decision, anyway Nintendo somehow managed to change his mind and he made Brawl as they asked him to do.

And I don't think now he's any more willing to make TWO different Smash bros games on WiiU and 3DS; in fact, after Iwata announced them at last E3, Sakurai frankly admitted they had not even started to work on either of them.
 
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