Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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lunchwithyuzo said:
In fact GC & Xbox were usually comparable for software sales, though each definitely had some strengths (shooters/sports on Xbox,adventure/platformers on GC).
Not saying I don't believe you, but I'd love to see some figures backing that up!
 
DCKing said:
Not saying I don't believe you, but I'd love to see some figures backing that up!

I believe what he is asserting was largely true for the first two years after the GC and Xbox were released. After XBL launched and MS continued to go all out courting 3rd party developers the gap began to widen and eventually software support for the GC started to decrease. That's how I remember it at least.
 
If I recall, the birth of online gaming was what killed the Gamecube's support. XBox had Live, and while PS2's online was hobbled, it still had the massive install base to draw in support.

Wii U should do fine so long as they can get online right. A little more internal storage beyond the rumored 8 gig would help to that end, but it's not like the 4 gig/no gig models destroyed the Xbox 360.
 
To be honest I think it'd be weird if Nintendo didn't release the Wii U with something more substantial, like 16GB or something. And probably an HDD expansion (hopefully with USB 3.0). If only for the fact that they can earn bucketloads of money with all sorts of DLC.

With Nintendo implying they're giving publishers so much freedom, I wonder what's all that going to imply. Steam on Wii U would be f-ing amazing.
 
Jorok Goldblade said:
If I recall, the birth of online gaming was what killed the Gamecube's support. XBox had Live, and while PS2's online was hobbled, it still had the massive install base to draw in support.

Wii U should do fine so long as they can get online right. A little more internal storage beyond the rumored 8 gig would help to that end, but it's not like the 4 gig/no gig models destroyed the Xbox 360.

While I do hold that what happened with the GCN was a sort of "perfect storm" of misfortune/bad decisions, I agree that online gaming was a huge contributor to its downfall. That online box was left unchecked way too many times, and this hurt sales of sports titles, shooters, racers, etc. The only reason to really get the GCN version (besides playing as Mario or Link in some bizarre setting - a desperation move by Nintendo to up 3rd party sales), was if you preferred the controller. I did, and it worked solidly for Prince of Persia: Sands of Time, but I know it split the core fanbase pretty evenly, and its suitability varied from game to game.
 
LegendofJoe said:
I believe what he is asserting was largely true for the first two years after the GC and Xbox were released. After XBL launched and MS continued to go all out courting 3rd party developers the gap began to widen and eventually software support for the GC started to decrease. That's how I remember it at least.


I also remember GC releases started coming later and later. It really wasn't a fair comparison after a few years. I distinctly remember quite a few 3rd party multiplatform titles didn't hit GC until 6 - 12 months later than the PS2/Xbox release. Which at that point, if anyone wanted to play the game they got it else where. I remember 3rd party devs would do this specially with M rated games. Then when they didn't sell as well they would go "See mature rated games don't sell!" Plus half the time they would base them on the PS2 release instead of the Xbox release, which the GC could have matched just fine.

IMHO I would say most western 3rd parties never gave the GC a fair shake.
 
DCKing said:
To be honest I think it'd be weird if Nintendo didn't release the Wii U with something more substantial, like 16GB or something. And probably an HDD expansion (hopefully with USB 3.0). If only for the fact that they can earn bucketloads of money with all sorts of DLC.

With Nintendo implying they're giving publishers so much freedom, I wonder what's all that going to imply. Steam on Wii U would be f-ing amazing.

Nintendo doesn't like DLC and while their platform will fully support it they believe in unlockables. And I thank them deeply for that (screw DLC). But they did indicate that external hard drives and fast/large capacity SD will be supported.
 
StevieP said:
Nintendo doesn't like DLC and while their platform will fully support it they believe in unlockables. And I thank them deeply for that (screw DLC). But they did indicate that external hard drives and fast/large capacity SD will be supported.

The SD Card route is limited to 32GB at present, unless Nintendo adopts SDXC compatibility, in which case the current maximum is 128GB which would set you back $200.

or get one of those 1TB external harddrives for about $70. Either/or.
 
AniHawk said:
so now that skyward sword is a critical disaster, do you think the wii u will be rushed out even faster?

Yeah, it will be released next February, but no-one will notice until it's re-revealed at E3.
 
AniHawk said:
so now that skyward sword is a critical disaster, do you think the wii u will be rushed out even faster?

I don't know, you should try making a new topic.

thank god you finally got rid of that donkey avatar
 
AniHawk said:
so now that skyward sword is a critical disaster, do you think the wii u will be rushed out even faster?
michael-jordan-lol.gif


Oh wait it's you.

...

michael-jordan-lol.gif
 
Deguello said:
The SD Card route is limited to 32GB at present, unless Nintendo adopts SDXC compatibility, in which case the current maximum is 128GB which would set you back $200.

or get one of those 1TB external harddrives for about $70. Either/or.

The Thailand floods are getting this to an end...
 
Deguello said:
And if this were the case... how come Wii didn't get, say, a port of Resident Evil 5 or Dead Space, even a bad port? Resident Evil 4 wii Edition sold pretty damn well for a 2nd re-release. There obviously was a market for those kinds of games, yet it didn't get them and only got rather insulting Rail Lightgun games instead (there apparently WAS a market for hastily thrown together side games though. Funny that.) Where is the Wii version of Marvel vs. Capcom 3? Don't tell me there's no market for crossover fighters on Wii.


Simple fact is, if you read Capcom's business strategy documents for this generation, they had written the Wii off prior to its release. They explicitly stated that their focus would be on the HD twins due to the fact of the cross-platform potential for their main (mature) titles. This is why they put energy into that new game engine (I forget the name).
Wii was regulated as a system for kids, and would get some unique family/casual oriented titles.

So thereafter, whatever Capcom told its (Wii owning) fans was basically a stall tactic. They never intended to support the console with their main titles.

I bet this was the case for many of the major publishers. Even after Wii's incredible sales, the ships had sailed, and to turn them to support the Wii would be a difficult move to make.

Now with the WiiU, publishers probably are thinking twice about ignoring it. They know at least it can support ports. That and Nintendo's first party titles is probably all WiiU needs to be a success.
 
Father_Brain said:
That doesn't really explain why same-day PS2/Xbox/GC multiplatform releases, with rare exceptions, consistently sold disproportionately worst on GC. In fact, there were a number of third-party franchises like Burnout that got GC ports earlier on, but ended up becoming PS2/Xbox only due to the generally abysmal sales of multiplatform titles on the system.

Having technically competitive hardware makes multiplatform titles possible, which they mostly weren't on GC. But it won't be nearly enough to make Wii U commercially viable for those titles, I suspect.
Burnout had respectable sales on the Gamecube. Criterion just weren't keen on the platform they are big Sony supporters. And historically they have never been big on Nintendo platforms. Some games like Sonic and Soul Calibur II sold best on Gamecube.
 
DCKing said:
To be honest I think it'd be weird if Nintendo didn't release the Wii U with something more substantial, like 16GB or something. And probably an HDD expansion (hopefully with USB 3.0). If only for the fact that they can earn bucketloads of money with all sorts of DLC.

With Nintendo implying they're giving publishers so much freedom, I wonder what's all that going to imply. Steam on Wii U would be f-ing amazing.
What is this about people saying they don't have a storage solution for DLC? I thought Wii U supported external hard drives as part of its basic "spec sheet"?
 
DCKing said:
To be honest I think it'd be weird if Nintendo didn't release the Wii U with something more substantial, like 16GB or something. And probably an HDD expansion (hopefully with USB 3.0). If only for the fact that they can earn bucketloads of money with all sorts of DLC.

With Nintendo implying they're giving publishers so much freedom, I wonder what's all that going to imply. Steam on Wii U would be f-ing amazing.

With DQX being a flagship Launch Window title and requiring 16GB storage for the Beta, I would hope that Nintendo would decide to, at the very least, include 20GB of storage.
 
I still don't understand why namco decided make Soul Calibur 3 a PS2 exclusive when the Soul Calibur 2 GCN sold better. It must be something more, maybe Sony made incentives?
 
AniHawk said:
so now that skyward sword is a critical disaster, do you think the wii u will be rushed out even faster?
I take it you missed yesterday's hush-hush announcement by Nintendo that they're launching WiiU effective immediately in some large supermarket chain?
 
blu said:
I take it you missed yesterday's hush-hush announcement by Nintendo that they're launching WiiU effective immediately in some large supermarket chain?

In all honesty, how awesome would it be if they did an Apple and said at E3 "and it's in stores right now", or similar...

Then again, wouldn't give them time to hype/media etc.
 
Ubermatik said:
In all honesty, how awesome would it be if they did an Apple and said at E3 "and it's in stores right now", or similar...

Then again, wouldn't give them time to hype/media etc.
Sega did that with the Genesis...I'm not sure how that went.
 
Pancakes R Us said:
No. No year-old ports on Wii U please. No one is going to buy these games.

This. I don't want old games launching as new ones on my shiny new system.
I hope Arkham City, BF3, Assassins Creed, Ghost Recon etc. are all canned.
Ports is not the way forward. Nintendo need to keep up with the multi-platform AAA titles, not play catch up.
 
Vinci said:
People should really stop making comparisons to the PS2 era. We don't live in that era anymore. Game publishers have been struggling financially this entire generation with scant exception. We are in the multi-platform era in a way that the PS2 era never even came close to reaching. Publishers should put every game on every system that can run it. If they can toss in a bit more money and optimize it for each system's controls, great; otherwise, just do it the dirty way and make it available.

The PS2 era is over. It's never coming back.

sure, but there is multi-platform and then there is multi-platform. Nintendo will want Wii-U to be included in the core development of next-gen games alongside PS4, Xbox 720 and PC. The danger is if they don't sell enough, or aren't powerful enough, they'll be rolled up in the 'incremental revenue' stream alongside Vita, PS3 and 360 ports
 
Ubermatik said:
This. I don't want old games launching as new ones on my shiny new system.
I hope Arkham City, BF3, Assassins Creed, Ghost Recon etc. are all canned.
Ports is not the way forward. Nintendo need to keep up with the multi-platform AAA titles, not play catch up.
I've held off buying Arkham City for PC because of the Wii U port, and so have others.
uh wut? That's a new game. Why the hell would they port a year old Assassins Creed when a new one would be released near launch? Think about it for a second.
 
IceDoesntHelp said:
I've held off buying Arkham City for PC because of the Wii U port, and so have others.
uh wut? That's a new game. Why the hell would they port a year old Assassins Creed when a new one would be released near launch? Think about it for a second.

Yeah I'm sort of puzzled by this as well. Didn't Ninja Gaiden Sigma sell well on the PS3? Wasn't that a port of a 3 year old game at the time?
 
Ports of good games will sell well.
Especially if they have substantial new content.

That's not a problem for the system. Being built on established franchises is a good thing.

The problem would be a Wii Launch, where you have a bunch of pretty shitty games with only Zelda and Excite Trucks to keep you happy.
 
AniHawk said:
so now that skyward sword is a critical disaster, do you think the wii u will be rushed out even faster?
No, its over. They should stop releasing hardware and focus on Angry Birds clones for iOS from now on. There's where the real money is.
 
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