AndyMoogle
Member
Iwata obviously meant that the people who worked on that tech demo will never be allowed to leave Nintendo alive, so they can't make it on 360/PS3.
Plinko said:Settle down, guys.
Look--it's great to hear a comment like the one Iwata made. I want this machine to be powerful just like the rest of you. That said, he gave no reason for it. Tell us WHY it can't be done on other consoles.
Until then, it just sounds like pure PR speak--the same type of thing people rip other PR guys for making.
I imagine making a New Controller act as a Classic Controller or a sideways wiimote should be pretty doable, but stuff that's heavy wiimote+nunchuk will be a hassle.Naked Snake said:Hmm, that's interesting, and kinda odd in an awesome way. But I'm still more interested in playing Wii games without a Wiimote. It's all about the "handheld experience" for me, rather than a "portable TV".
It was just an answer directed towards shareholders though, so there's no reason for Iwata to go into that much detail about it other than to relay information from developers about the ease of HD development.Plinko said:Settle down, guys.
Look--it's great to hear a comment like the one Iwata made. I want this machine to be powerful just like the rest of you. That said, he gave no reason for it. Tell us WHY it can't be done on other consoles.
Until then, it just sounds like pure PR speak--the same type of thing people rip other PR guys for making.
Fredrik said:I see that Wii U speculation has turned into Xbox3/PS4 speculations too.
My only hope for the coming generation is that we get three different platforms with unique features on all of them. I don't want to feel like I'm double dipping if I'm buying both a PS4 and Xbox3. And more exclusives! There need to be more reasons for picking up more than one console.
AndyMoogle said:Iwata obviously meant that the people who worked on that tech demo will never be allowed to leave Nintendo alive, so they can't make it on 360/PS3.
Fredrik said:I see that Wii U speculation has turned into Xbox3/PS4 speculations too.
My only hope for the coming generation is that we get three different platforms with unique features on all of them. I don't want to feel like I'm double dipping if I'm buying both a PS4 and Xbox3. And more exclusives! There need to be more reasons for picking up more than one console.
True. But I still hope that the consoles themselves will differ enough that multiformat versions will be different from each other gameplaywise. The Wii U controller screen is a nice first step, Wii U versions of multiformat titles will definitely be different. I just hope that it doesn't stop there, I want Sony and MS to come up with something cool and unique for their next consoles too, something that makes the next generation consoles feel nextgen in more than just the graphics.StevieP said:The biggest differentiator for the next batch of systems will be first party development. For the most part (with few exceptions) your exclusives will come in the form of 1st party titles or 2nd party collaborations next gen. And the overwhelming majority of titles will be sequels to existing and popular/selling franchises. Third parties will more than likely throw their ports at whatever can run the executables due to the associated and exorbitantly high development costs of producing "HD" content.
StevieP said:So what you're saying is that Microsoft easily went from x86 to PPE, because emulating that was "easy" - but going from a directx7 to a directx9 part is what caused them the trouble? Right.
=HERO= said:I knew someone would pull the "bububu when Iwata said 'can only be done on the Wii U' he OBVIOUSLY meant compared to the Wii....OBVIOUSLY!"
Luckyman said:They go really much lower closer to the metal than any DX offers..
But they dont want to do title specific software emulation next-gen which they would have to in case of x86. They really want just a general emulator in the OS running pretty much anything but a few games
But -22nm savior, etc?StevieP said:Edit: here, I found the perfect card for both MS and Sony to use for their next gen consoles. It has 3GB of GDDR5 (sorry, not 4 - I hope this is OK - but we know how charitable these videgame companies are and they will include the extra 1GB in the shared memory pool just for you) and dual Fermi cores, kept cool by copper and water (cause you need a lot of cooling for 2 Fermis). That may almost give you Samaritan, "optimized" (i.e. scaled down). Don't mind the price, or the 500w power consumption.
Anyone could say that. Per-game software emulation is costly and slow in getting games supported. To have a general hardware emulation would mean that all games are backwards compatible from the get-go and there's no major worry of incompatibilities. If Microsoft weren't looking into that sort of stuff then they'd be mad.StevieP said:They do? Who says?
KageMaru said:So the company that lost the most money this gen is the same one to still go balls out with tech next gen?
KageMaru said:Honestly, I see both MS and Sony doing what they could to not hand over the high end market to their competitor. Within reason of course.
Not saying the possibility of one having more memory, or a slightly faster GPU and/or CPU isn't there, but I see both companies doing what they could to remain competitive in the tech race. It's highly likely IMO that next gen will last even longer than this gen, so any losses that occur during the early part of the generation should be balanced by the profits of the long term life cycle.
Vinci said:quote: Plinko /quote
It's because the console is being released in 2012 and not 2005. He shouldn't have to explain why it's able to do something that the other two can't - that part should be obvious.
I'm sorry but that's not nearly enthusiastic enough to convince me that the U is truly a next-gen console. For instance he says absolutely nothing about how the pure awesomeness and power of being in the same room with it melted his face.guek said:more of the same comments i guess
I'm not sure most people would know what questions to ask to establish performance metrics.sarusama said:So I understand people having reservations about PR comments especially when there isn't any unbiased evidence to support it, i.e., demo/screens with unquestionably greater performance.
22nm? Stop joking around. :/blu said:But -22nm savior, etc?
Thunder Monkey said:I like you.
*blushes*
TwinIonEngines said:Flattery will get you lots of places.
I like you too, btw.
Jackano said:I gave up on this idea before E3, but since once again, this Wii U speculation thread in only about the guts, why not create another thread focused on Wii U software speculation and ideas?
I haven't personally specifics ideas on how to start such a thread, so I prefer let it to someone else, but I would like to discuss some Pikmin 3 touch screen use, Darksiders 2 unique features over the ps360 version, and Tekken position in the Wii U launch.
Or I'm just alone to want to talk about software over hardware here.
On topic, I will not give many credits to what Satoru Iwata answered, and we can still wait for the traditionnal english version of the investissors Q&A session, it will not have as many misunderstanding when available in english.
Again this isn't limited to the CPU. Anything that comes out related to the Wii U can be placed here. Obviously if something comes out that is very concrete, it should definitely get its own thread.
sarusama said:I'd have to agree with Plinko here. People in this thread and in Wii U threads are understandably getting frustrated with harassment from the "doom & gloom" camp, even the Wii U defenders that are trying to be reasonable about it are faltering. In that sense maybe Plinko could have refrained from the comment. As for the replies to him: in 2005 didn't Iwata also say that when you see the graphics you will say wow? (or was he not referring to the graphics in particular). Either way, if that wasn't misleading, I don't know what is. So I understand people having reservations about PR comments especially when there isn't any unbiased evidence to support it, i.e., demo/screens with unquestionably greater performance.
I think once the devs leak the rough specs, e.g., confirming that it is a HD4830 or something and how much RAM, and the configuration of the memory hierarchy, etc., then the speculation can be more reasonable. At this point I feel both sides are just getting on each other's balls, even the more measured folks are having trouble not reading like faithfuls.
Plinko said:You make one comment that could be conceived as negative and people jump all over you for it.
Daschysta said:Yeah plinko, Mr. Iwata needed to ask developers whether Zelda was going to be on the Xbox 360, of course people are going to laugh at you for that sentiment. Iwata was talking to the Shareholders, not the media and clearly meant that something about the Demo was not possible on other machines, of course we don't know what that is, but Iwata isn't lying to the shareholders, even if it's a much smaller difference than what some are assuming in their wildest fancies. Also the Demo was put together on underclocked early hardware in a very short amount of time, and it already looked high end ps360 at worst. The Wii-U's power will be more than adequate to be relevant throughout its lifecycle.
Plinko said:And, again, people are putting words in my mouth. Not once did I say the Wii U or the Zelda tech demo wasn't powerful. Not once.
Also, never have I said the Wii-U's power wouldn't be more than adequate to be relevant throughout its lifecycle. Not once.
I'm on record on this site numerous times saying the difference between Nintendo and MS/Sony in this generation will be much less than the difference between last generation. If you're going to confront me with something, at least have your facts straight.
Daschysta said:Noone is accusing you of anything other than saying something that made no sense. People are jumping all over you only because of how ridiculous your speculation that what Iwata was referring to was possibly the fact that the Zelda demo couldn't be done on other consoles because Zelda is a nintendo property, and therefore won't be on the PS3 or Xbox 360.
People continue chiding you because you are getting defensive, if you'd just admit to how much of a non-sequitor your statement was and move on people would too. What you said made no sense whatsoever. Noone is roasting you because you brought up the PR speak thing, it's purely your ridiculous example.
Yes.lednerg said:Is this so important that we need a full page on it?
lednerg said:Is this so important that we need a full page on it?
AceBandage said:Miyamoto already said motion sensing wouldn't be good for F-Zero. Also Retro isn't working on a new DKCR.
Pikmin should hit launch, along with a new IP (a shooter?).
I think you have to realize that a lot of people (well me for instance) thought that you were joking/being sarcastic with your original post because it was so out of left field. Even if it weren't an investor briefing why would Iwata need to explain to anyone that Zelda isn't a franchise available to other consoles? It's much like the posters trying to imply that Mark Rein was talking about the Wii when he said the U is more powerful that the current gen (or something to that effect). Why would it be necessary for him to make that distinction? Is there anyone out there who though the U was going to be using N64 tech or something?Plinko said:And, again, people are putting words in my mouth. Not once did I say the Wii U or the Zelda tech demo wasn't powerful. Not once.
Also, never have I said the Wii-U's power wouldn't be more than adequate to be relevant throughout its lifecycle. Not once.
I'm on record on this site numerous times saying the difference between Nintendo and MS/Sony in this generation will be much less than the difference between last generation. If you're going to confront me with something, at least have your facts straight.
Source? I don't recall hearing this, but that would that would be very interesting.AceBandage said:Not sure exactly what Retro is working on, but they specifically said not DKCR2.
They HAVE to be lying. It's not easy selling software today in this business that actually makes a decent profit like DKCR. And a sequel for Wii U would surely make money as well. Eh, maybe they got something up their sleeve. I can't predict Nintendo for shit nowadays.AceBandage said:Not sure exactly what Retro is working on, but they specifically said not DKCR2.
http://i.joystiq.com/2011/03/04/retro-reflects-on-donkey-kong-country-returns-denies-sequel-pla/Instro said:Seems like Nintendo is relying on 3rd parties for the shooters. Pikmin is sure to be launch or close to launch, but I wonder what kind of new IP we will see from Nintendo. Id expect at least something mini game related.
As for F-Zero with motion? Fuck that. Thank god Nintendo ruled that one out years ago. That game is not suited for motion controls at all.
Source? I don't recall hearing this, but that would that would be very interesting.
Game-Biz said:They HAVE to be lying. It's not easy selling software today in this business that actually makes a decent profit like DKCR. And a sequel for Wii U would surely make money as well. Eh, maybe they got something up their sleeve. I can't predict Nintendo for shit nowadays.
Plinko said:I'm in agreement with this. If you read that article Ace posted, they deny they're working on a sequel but then give ridiculous answers for what they want to look at in the future.
I'd have to think Nintendo is looking at the great sales of DKCR and saying, "We need a new one for the Wii U ASAP."
EA Games getting ready for the release of the new Wii U in early 2012
While the Wii U gets ready for its 2012 release, video game publishing giant EA Games has already been brewing games especially for the console. EA enjoys being the launch-day supporter for new consoles, as EA Games label boss Frank Gibeau stated It served us well on PlayStation 2 and PlayStation 3. Getting in early is partly about being a successful transition company and figuring out where the hardware is going to go.
This risk of it all is quite surreal, as their effort and money can flop if the console does not do well. With that said EA Games appeared confident with the new console as Gibeau later said We were really blown away by the unique innovation that Nintendo brings with the Wii U controller on a high performance machine, he said. The ability to do HD graphics and access game experiences in a completely novel way and a way thats never been seen before, it really struck our fancy.
Frank Gibeau really appreciates what the Wii U console will become as he then said: We were excited by what Nintendo presented to us, we thought about it and it fits well with what were trying to do with our franchises like FIFA and Madden and Battlefield. Theres great horsepower there, great innovation and Nintendos got fantastic branding. Were platform agnostic as a company so if we find something we believe will have success commercially and critically, and has a business model that works for us, were in,
Recognizing that even though at the most recent E3 convention (where the Wii U was first presented) EA had little soft ware to present, Gibeau claimed Weve had [Wii U] for a little while, I cant really go into the details of it. Weve had machines and weve been working on games, he said, adding Well show games when theyre looking ready, when theyre looking tight.