Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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PortTwo said:
Wow. You guys... just kill me sometimes. What Levine said was totally reasonable.

The guy can't commit right now and you're ready to take a dump on him already. If he announced a "core" Wii U game in 2 weeks he'd be your best friend.
not really, bioshock isn't that great as some people may want you to believe anyway.

You gotta be fucking my ass. Still no Ethernet? Are they THAT tight on a budget?
Wii didn't have either. And there are some people who use routers but don't have a wireless access point? I PCs are the only device that don't need a wireless access point.
 
PortTwo said:
Wow. You guys... just kill me sometimes. What Levine said was totally reasonable.

The guy can't commit right now and you're ready to take a dump on him already. If he announced a "core" Wii U game in 2 weeks he'd be your best friend.
What does Fruit Ninja has to do with the Wii U?
 
walking fiend said:
not really, bioshock isn't that great as some people may want you to believe anyway.


Wii didn't have either. And there are some people who use routers but don't have a wireless access point? I PCs are the only device that don't need a wireless access point.
Are you trolling? How in any possible way is wireless anywhere close to being as good as ethernet?
 
Nintendo is going to get the same level of 3rd party support they got last time; half-assed ports and C-Team efforts (Like how PS360 got Soul Calibur 4, Wii got Soul Calibur Legends lulz). Wii U changes nothing, very disappointed with N's lack of ambition this time.

*soniamdisappoint.jpg*
 
RurouniZel said:
Nintendo is going to get the same level of 3rd party support they got last time; half-assed ports and C-Team efforts (Like how PS360 got Soul Calibur 4, Wii got Soul Calibur Legends lulz). Wii U changes nothing, very disappointed with N's lack of ambition this time.

*soniamdisappoint.jpg*

Ok?
crystal_ball.jpg
 
Mr_Brit said:
Are you trolling? How in any possible way is wireless anywhere close to being as good as ethernet?
how is it bad?
I played DOTA competitively, when I changed from ethernet to wireless, I really tried to look for any 'conceivable' deterioration, there weren't any. If DOTA is ok with wireless and I didn't have any problem, every other game and gamer should be. (some wireless access points may heat up and stop working periodically, but that's another story)

is my sarcasm detector broken?
 
walking fiend said:
how is it bad?
I played DOTA competitively, when I changed from ethernet to wireless, I really tried to look for any 'conceivable' deterioration, there weren't any. If DOTA is ok with wireless and I didn't have any problem, every other game and gamer should be.

is my sarcasm detector broken?
So you basically know absolutely nothing about networks and are basing everything you said on your one anecdotal experience?
 
walking fiend said:
didn't that french 01.net site said there was a surprise to the console?
I wouldn't count on anything significant. They would need something HUGE to restore faith in it at this point, and I don't think they'd be able to hide something that big.
 
PortTwo said:
Wow. You guys... just kill me sometimes. What Levine said was totally reasonable.

The guy can't commit right now and you're ready to take a dump on him already. If he announced a "core" Wii U game in 2 weeks he'd be your best friend.
I don't disagree, but then Levine also just announced an exclusive game for Vita. Porting Infinite to Wii U just seems like such no brainer that it's slightly worrying it hasn't happened yet.
 
Mr_Brit said:
So you basically know absolutely nothing about networks and are basing everything you said on your one anecdotal experience?
are you talking about wireless internet or wireless access point? at least 10 of my friends could tell you the same story. And it is not as if from my experience to someone else's lots of things are going to change.

what do you think is wrong with a wireless access point anyway?
I wouldn't count on anything significant. They would need something HUGE to restore faith in it at this point, and I don't think they'd be able to hide something that big.
I don't know, but that french site seems to be always correct, they even got the shape of the controller totally correct.
 
BurntPork said:
I wouldn't count on anything significant. They would need something HUGE to restore faith in it at this point, and I don't think they'd be able to hide something that big.

Is faith that low among the broader market of consumers that they should feel a need to restore faith in it a month after unveiling the thing?
 
Gravijah said:
Options are never a bad thing and in this day and age, ethernet ports are important.
Exactly, it can't cost too much or take up much space to add an Ethernet port. Nintendo are being cheap, as usual.
 
StreetsAhead said:
First Party
EAD Software Development Group 1
Currently working on: Mario Kart 3DS (2011)
Probably they'll move on to MK U next, but that's a year or two (or three) away.

Not rocket science at all. That is definitely their next game. Maybe they are co-developing Luigi's Mansion 2 with Next-Level Games (music and production). Or maybe Tanabe and his SPD Group 3 are taking the usual duties.

StreetsAhead said:
EAD SDG 2
Currently working on: Star Fox 64 3D (2011, co-produced with Q-Games), Animal Crossing 3DS (2012)
These guys made Wii Sports, Wii Music, Wii Play and Wii Sports Resort, so I'd say it's likely they'll also be making Wii U Sports for launch. AC U will probably follow in 2015 and play exactly like the 3DS one.

Eguchi confirmed he was producing Wii Sports U and Wii Play U (all the other mini games). Hopefully Eguchi turns Galactic Heroes (Battle Mii) into a full release. It has potential if Eguchi uses a Nintendo all-star roster in a third person shooter. But yeah AC U is also coming soon after 3DS.

StreetsAhead said:
EAD SDG 3
Currently working on: LoZ: Skyward Sword (2011)
My guess is there'll be a 3DS LoZ next. Hopefully they go right into Wii U Zelda too so we don't have to wait another 5 years (especially since SS seems essentially finished at this point).

Wii U Zelda is definitely a priority I am sure. But I believe they are also handling the DSi port of Four Swords. And they may also be developing the rolling western for 3DS. That shall be confirmed later.

StreetsAhead said:
EAD SDG 4
Currently working on: Pikmin 3 (TBA)
Our first confirmed Wii U game (on this list)!
They also made New Super Mario Bros. Wii, so the U's potential 'Mii' version could come from them too, I suppose.

Kimura-san and his teams are definitely doing New Super Mario Mii and Pikmin 3. Color me hyped for both. Its basically the NSMB team doing sequels. And the Big Brain Academy team dumping Big Brain Academy and going back to Pikmin.

StreetsAhead said:
EAD SDG 5
Currently working on: Unannounced (last game was Steel Diver for the 3DS).
These guys made Wii Fit and Wii Fit Plus. What's the bet the next one is Wii U Fit?

They are definitely working on Wii U Fit. But the question is are they also working on F-Zero. Or at least co-developing it.

StreetsAhead said:
EAD Tokyo Development Group 1
Currently working on: Unannounced (last big game was SM Galaxy ... in 2007)
Who knows to be honest. They may be the team that's just started work on the Wii U Mario platformer that Koizumi confirmed, but that's just as likely to be the TDG 2.

Hopefully they are working on something big for Wii U. The 2 lead programmers and several other staff of SMG1 were absent from SMG2. So perhaps they have been working on some prototypes for Shimizus Tokyo Group 1, whike Koizumi and the rest of Tokyo Group 2 handled the SMG engine. Tokyo Group 1 also basically co-developed Ocarina of Time 3D with Grezzo. They handled production and music. Aonuma let them do it since Grezzo was based in Tokyo.

StreetsAhead said:
EAD TDG 2
Currently working on: Super Mario 3DS (2001)
Again, Koizumi (who heads this team) basically confirmed work on a Wii U game had begun its earliest stages.

Did they really? I would be surprised. I expect the next big tokyo game to be from Shimizu's people and not Koizumi.

StreetsAhead said:
Nintendo SPD 1
Currently Working On: Unannounced (last game was Metroid: Other M, with Team Ninja, 2010)
This team worked with Intelligent Systems on WarioWare so they could be doing that. Or another Metroid game, that'd be good (not really).

They were actually the prototype team of Wii Play Motion. They developed Teeter Ball and then cooperated with the other devs for the other mini games. I am not 100% sure if they are programming the Rhythm Tengoku Wii game. But hopefully This talented group gets some more resources and we see big things from them in the future. Sakamoto!

StreetsAhead[I said:
ND Cube [/I]
Currently Working On: Unannounced (last game was Wii Party in 2010)
Is anyone really fussed what these guys are doing?

Mario Party 9 is probable.

StreetsAhead said:
Nintendo Software Technology
Currently Working On: Unannounced (last game was Mario vs. Donkey Kong: Mini-Land Mayhem! for the DS in 2010)
These guys only in-house developed console release seems to be 1080 Avalanche for the Gamecube, BUT they were responsible for Project H.A.M.M.E.R. back in the day. They were apparently created to create more NA friendly games (being based there and all) seems a waste to have them just working on the handhelds.

They still have a lot of talent. They have the lead designer of Pikmin and 1080 Snowboarding! They have the map designer of F-Zero X and Wave Race 64 there! Hopefully we see some big 3DS or Wii U games. They lost a few guys, but they still have over 80 developers there. Which is enough for 2 big games.

StreetsAhead said:
Project Sora
Currently Working On: Kid Icarus: Uprising (2011)
And once KI is done they're moving straight on to Super Smash Brothers: Wii U and 3DS, likely to see release on the other side of the rapture.

Fall 2013 hopefully.

StreetsAhead said:
Retro Studios
Currently Working On: Unannounced (last game was Donkey Kong Country Returns for the Wii, 2010)
Is it Metroid? Star Tropics? F-Zero? Ice Climbers? A DKCR sequel?
The suspense is killing me (not really)

Could be anything. But something tells me Donkey Kong Country Returns has a quick sequel left in it for Wii U or 3DS.


-----
But there is a problem that each EAD Group seems to be ball and chained to a franchise and sequels of that franchise. Hopefully there has been some growth within the R&D for some unpredictable games to be created between the bi-annual sequels. Also Nintendo probably needs to pick up a few BIG original western first-party intellectual properties from indies. It has done wonders for microsoft and SONY.
 
walking fiend said:
how is it bad?
I played DOTA competitively, when I changed from ethernet to wireless, I really tried to look for any 'conceivable' deterioration, there weren't any. If DOTA is ok with wireless and I didn't have any problem, every other game and gamer should be. (some wireless access points may heat up and stop working periodically, but that's another story)

is my sarcasm detector broken?

DOTA isn't a high bandwidth demanding game. Anyway, I live on campus most of the time. We have wifi of course, but it's iffy at most. I mainly use our land lines they provide for us that we get for our "communications package" that I pay for. Why? Because It's ~100mbps. The wifi we have at the campus goes out often. Hell, they just changed routers in my building and it STILL drops constantly. I can't watch netflix even in SD on it, and playing a 12 player match in TF2 gives me 120+ ping.

I'm tired of Nintendo bullshitting their hardware, and that's exactly why they stopped seeing my money.
 
PortTwo said:
Wow. You guys... just kill me sometimes. What Levine said was totally reasonable.

The guy can't commit right now and you're ready to take a dump on him already. If he announced a "core" Wii U game in 2 weeks he'd be your best friend.

IGN probably screwed up and didn't split the iPad and Wii U/PSV questions. Reading the interview makes sense considering there's no Fruit Ninja coming to the Wii U
 
PortTwo said:
Wow. You guys... just kill me sometimes. What Levine said was totally reasonable.

The guy can't commit right now and you're ready to take a dump on him already. If he announced a "core" Wii U game in 2 weeks he'd be your best friend.
It's not about the commitment, but the way he seems to suggest "dual analog = core".

But hey, I understand that even Nintendo is somehow backing his statement by replacing the wiimote as the default controller. Which is really a shame if you ask me.
 
Krev said:
Exactly, it can't cost too much or take up much space to add an Ethernet port. Nintendo are being cheap, as usual.
one may get the adapter for 13$, or even less, if s/he is that desperate.

DOTA isn't a high bandwidth demanding game. Anyway, I live on campus most of the time. We have wifi of course, but it's iffy at most. I mainly use our land lines they provide for us that we get for our "communications package" that I pay for. Why? Because It's ~100mbps.
I use a wireless access point that is less than 5 meters away from me, I didn't mean that type of wireless.
 
Gravijah said:
Options are never a bad thing and in this day and age, ethernet ports are important.
It's a no brainer. Nintendo is subtracting nickels and dimes from the production of their product and it's a damn shame. But the zombies will defend it and for absolutely no reason other than they positioned themselves to.

^yes, the ultimate solution to what should be a non-issue
 
Mr. B Natural said:
It's a no brainer. Nintendo is subtracting nickels and dimes from the production of their product and it's a damn shame.

And you know they are going to make 50+ on each console at launch. Yeah, they aren't as big of a company as MS or Sony to take the risks, but all they have ever done was made money, and big amounts of it too. They are selling the Wii how much now? 150? They are at least getting 100 out of each sold.
 
phosphor112 said:
And you know they are going to make 50+ on each console at launch. Yeah, they aren't as big of a company as MS or Sony to take the risks, but all they have ever done was made money, and big amounts of it too. They are selling the Wii how much now? 150? They are at least getting 100 out of each sold.

That's a total pile of bull. Nintendo invented the idea that systems makers should make their profits off of games to maximize the quality of the system and minimize the introductory price aka the console price. They invented the idea of quality control to go with the per software profit.

Nintendo is doing just fine and they don't need to make profits off of their system other than the fact that they like it. They will make plenty of money off of the 10 bucks a retail pop, especially since they stopped giving a shit and spending any money to support 3rd parties. Let alone talk about making $48 rather than $50 a system.

Nintendo is the non nintendo. Microsoft, I guess, is the old Nintendo.
 
It's a no brainer. Nintendo is subtracting nickels and dimes from the production of their product and it's a damn shame. But the zombies will defend it and for absolutely no reason other than they positioned themselves to.
you could spend those dimes and nickles of yours and by an adapter. is it this complicated?

btw,
Because It's ~100mbps
aren't you talking about LAN speed? actual internet speed is usually much lesser than that, at our dorms (well, my future dorm anyway), it is 4mbs (max)
 
BurntPork said:
I wouldn't count on anything significant. They would need something HUGE to restore faith in it at this point, and I don't think they'd be able to hide something that big.

What does this even mean?
 
walking fiend said:
I don't know, but that french site seems to be always correct, they even got the shape of the controller totally correct.
Which means that it's true that Wii U is only barely more powerful than PS360, and that really kills most of it's potential.
 
Shikamaru Ninja said:
But there is a problem that each EAD Group seems to be ball and chained to a franchise and sequels of that franchise.
This is a huge problem.
When it was announced that the next Sora/Sakurai project would be not one but two Smash Bros. games, my heart sunk. A new start, a fresh studio, for that?
Hopefully we'll at least get something different from Tokyo before they make the next Mario.
 
walking fiend said:
you could spend those dimes and nickles of yours and by an adapter. is it this complicated?
It's not complicated. It's STUPID. Why would I want to spend more money to get BASIC FUNDAMENTAL FUNCTIONALITY for my system. Why would I want to spend 13 bucks on something that the console could have come with and all it really needed was a port hole.

What is your motivation for your position? You think Nintendo is gonna bring the price of their product from 299 to 349 because it has a port hole for wire connection?

The real question is why am I bothering? I should know better.
 
BurntPork said:
Which means that it's true that Wii U is only barely more powerful than PS360, and that really kills most of it's potential.

To GAF, maybe. Not to the vast majority of people who actually buy game consoles.

Look--HD is HD. There will not be as noticeable a jump in graphical quality as there was between SD and HD for decades. The PS4 and Nextbox may be pumping out a lot more power, but we're hitting a point where that doesn't matter as much to purchasers. Average Joe Consumer didn't care when it came to the Wii (evidenced by sales) and now the gap will be even closer. It's a non-issue.

The "potential" comes from the controller and the streaming itself. That's what will draw people in to this system. That's what will decide if it fails.
 
Shikamaru Ninja said:
Not rocket science at all. That is definitely their next game. Maybe they are co-developing Luigi's Mansion 2 with Next-Level Games (music and production). Or maybe Tanabe and his SPD Group 3 are taking the usual duties.

Don't know about LM, but Mario Kart U is obviously their next game I was just being cautious.

Eguchi confirmed he was producing Wii Sports U and Wii Play U (all the other mini games). Hopefully Eguchi turns Galactic Heroes (Battle Mii) into a full release. It has potential if Eguchi uses a Nintendo all-star roster in a third person shooter. But yeah AC U is also coming soon after 3DS.

Ooh, didn't know Eguchi had confirmed Wii Sports and Wii Play. Battle Mii definetly has potential from the looks of the e3 videos.


Wii U Zelda is definitely a priority I am sure. But I believe they are also handling the DSi port of Four Swords. And they may also be developing the rolling western for 3DS. That shall be confirmed later.

Rolling Western does appear to be in the teams style. But yeah, hopefully they're able to focus on Wii U Zelda and avoid the issues involved with releasing games so late in a consoles life-cycle.

Kimura-san and his teams are definitely doing New Super Mario Mii and Pikmin 3. Color me hyped for both. Its basically the NSMB team doing sequels. And the Big Brain Academy team dumping Big Brain Academy and going back to Pikmin.

Colour me hyped as well.

They are definitely working on Wii U Fit. But the question is are they also working on F-Zero. Or at least co-developing it.

Wii Fit was as much of a no-brainer as Mario Kart, but the question of F-Zero is an interesting one.

Hopefully they are working on something big for Wii U. The 2 lead programmers and several other staff of SMG1 were absent from SMG2. So perhaps they have been working on some prototypes for Shimizus Tokyo Group 1, whike Koizumi and the rest of Tokyo Group 2 handled the SMG engine. Tokyo Group 1 also basically co-developed Ocarina of Time 3D with Grezzo. They handled production and music. Aonuma let them do it since Grezzo was based in Tokyo.

My initial thought was that they could be doing Miyamoto's new IP, but that seems unlikely to me for a multitude of reasons. Something will have to have kept them busy since SMG's release, anyway.

Did they really? I would be surprised. I expect the next big tokyo game to be from Shimizu's people and not Koizumi.

I would have to find the article and check, but I definitely read that somewhere. It's possible that he was just talking about possibilities that he was considering and someone guessed from that or that they had literally only started some sort of concept planning for the game at the time of the interview.

They were actually the prototype team of Wii Play Motion. They developed Teeter Ball and then cooperated with the other devs for the other mini games. I am not 100% sure if they are programming the Rhythm Tengoku Wii game. But hopefully This talented group gets some more resources and we see big things from them in the future. Sakamoto!

Agreed. I honestly forgot about Rhythm Tengoku though and my list used Wikipedia and the available developers sites mainly, so obviously it's not incredibly accurate.

They still have a lot of talent. They have the lead designer of Pikmin and 1080 Snowboarding! They have the map designer of F-Zero X and Wave Race 64 there! Hopefully we see some big 3DS or Wii U games. They lost a few guys, but they still have over 80 developers there. Which is enough for 2 big games.

Yeah, I figure they've got something cooking. It doesn't make sense to set them up, have them release a few console games and then watch them crumble after another gets cancelled.

Fall 2013 hopefully.

Seems fast to produce two games, but what do I know? Probably they'll end up outsourcing some of the work like with Brawl.

Could be anything. But something tells me Donkey Kong Country Returns has a quick sequel left in it for Wii U or 3DS.

A DCKR sequel would be fine for either platform, but I really hope they've got something else cooking. (I'd be happy for them to turn Project Hammer into a hardcore, 3d, Wii U version of Ice Climbers, to be honest)
 
Plinko said:
What does this even mean?
This is the only thread posted here since E3 that isn't 90% trolling and hating. It's the same in a lot of other places, as well. That E3 reveal failed horribly in it's attempt to show that Nintendo is back in the core market, and now Nintendo has to prove the assumptions about power and online wrong in a big way to redeem themselves. Otherwise, they'd be better off focusing on the expanded market again. First impressions really do matter.

Note: I'm not saying "doomed." I'm just saying that Nintendo may end up having to fall back on the expanded audience if they fail to show that this will be a cheap next-gen console rather than an expensive current-gen one.
 
It's not complicated. It's STUPID. Why would I want to spend more money to get BASIC FUNDAMENTAL FUNCTIONALITY for my system. Why would I want to spend 13 bucks on something that the console could have come with and all it really needed was a port hole.

What is your motivation for your position? You think Nintendo is gonna bring the price of their product from 299 to 349 because it has a port hole for wire connection?

The real question is why am I bothering? I should know better.
because I don't need, and apparently as the is listed as the #653 best selling device on the amazon contrasted to the wii itself being at #37, most of the people don't need it either.

and this is not just the ethernet port, with your line of reasoning, they should add dvd play back, blueray playback, make the camera on the controller 5MP, make it multitouch, etc, just because 1 out of 10 person may actually find one of these basic functionalities useful.
 
Plinko said:
To GAF, maybe. Not to the vast majority of people who actually buy game consoles.

Look--HD is HD. There will not be as noticeable a jump in graphical quality as there was between SD and HD for decades. The PS4 and Nextbox may be pumping out a lot more power, but we're hitting a point where that doesn't matter as much to purchasers. Average Joe Consumer didn't care when it came to the Wii (evidenced by sales) and now the gap will be even closer. It's a non-issue.

The "potential" comes from the controller and the streaming itself. That's what will draw people in to this system. That's what will decide if it fails.
I mean in terms of library later in it's life. It always comes down to games, and third-parties may not want to hold themselves back another five years to ensure that they can continue to support a console with half the RAM and a quarter of the power of the other two consoles when they can push tech forward.
 
Mr. B Natural said:
It's not complicated. It's STUPID. Why would I want to spend more money to get BASIC FUNDAMENTAL FUNCTIONALITY for my system. Why would I want to spend 13 bucks on something that the console could have come with and all it really needed was a port hole.

What is your motivation for your position? You think Nintendo is gonna bring the price of their product from 299 to 349 because it has a port hole for wire connection?

The real question is why am I bothering? I should know better.
You must not have bought a console this generation, because sony charged $499 for the cheapest one with no BC, and no rumble at launch
Microsoft Made you buy a $100 wireless adapter, not a $13 adapter
 
Krev said:
This is a huge problem.
When it was announced that the next Sora/Sakurai project would be not one but two Smash Bros. games, my heart sunk. A new start, a fresh studio, for that?
Hopefully we'll at least get something different from Tokyo before they make the next Mario.

This definitely an issue but with Nintendo, as a whole company, not just the EAD teams. It now has so many different franchises and sub-franchises, many of which need/have handhold and console versions that it's almost unavoidable that these teams end up just making games for established franchises. I mean just of the top of my head there's:

Super Mario
New Super Mario Bros.
Paper Mario
Mario Kart
Super Smash Brothers
Donkey Kong Country
Wii Fit
Wii Sports
Wii Play
Legend of Zelda
Kirby
F-Zero
Metroid
Mother/Earthbound
Starfox
Luigi's Mansion
Dr. Mario
Pilotwings
Steel Diver
Pikmin
Pokemon
Pokemon Dungeon
Pokemon Ranger
Pokemon Battle Simulator
Pokemon Rumble
Pokemon Snap
Mario Party
Fire Emblem
WarioWare
Battalion Wars
1080 Snowboarding
Waverace
Punch-Out
Sin and Punishment
Animal Crossing
Kid Icarus
Brain Age
Golden Sun

And that's not even trying very hard to think of them. They barely have enough studios to keep up with the games fans expect of them every generation. Mmm, hyperbole.
 
User33 said:
Nope, same question. Levine even said in another interview that he doesn't plan on putting any games on Wii U.

EDIT: Here is is

http://www.computerandvideogames.com/306420/news/wii-u-sounds-pretty-fing-cool-says-excited-levine/

BioShock creator Ken Levine has told CVG he's excited by the prospect of the Wii U as a gamer, but hasn't decided whether or not developing for the new Nintendo console makes sense for Irrational Games.

Thanks. I'm still not getting the "Fruit Ninja" reference, though.
 
Mr. B Natural said:
That's a total pile of bull. Nintendo invented the idea that systems makers should make their profits off of games to maximize the quality of the system and minimize the introductory price aka the console price. They invented the idea of quality control to go with the per software profit.

Nintendo is doing just fine and they don't need to make profits off of their system other than the fact that they like it. They will make plenty of money off of the 10 bucks a retail pop, especially since they stopped giving a shit and spending any money to support 3rd parties. Let alone talk about making $48 rather than $50 a system.

Nintendo is the non nintendo. Microsoft, I guess, is the old Nintendo.


I'm referring to their trend, you know, this decade. They did it with the GC, and they did it with the Wii, along with their handhelds.

walking fiend said:
aren't you talking about LAN speed? actual internet speed is usually much lesser than that, at our dorms (well, my future dorm anyway), it is 4mbs (max)

No, that's my actual speed when on campus. I'm in Indianapolis, the center of tens of thousands of fiber lines and cables crossing the US (though our broadband is still outrageously priced). I downloaded Oblivion GOTY Deluxe during the steam sale in 10 mins. It's a 5.8 gig game.

because I don't need, and apparently as the is listed as the #653 best selling device on the amazon contrasted to the wii itself being at #37, most of the people don't need it either.

The Wii had a shit online system, any games downloaded were under, like 50mb's or something, and any online they had for any game was b-grade (which calling it that, is generous). If they want Wii U's online to be something more than some POS PS2 system, they need to put their money where their PR talking mouth is and show that they do give a shit in making a system that, you know, works.
 
High speed for online games doesn't matter as long as the connection has low latency.

But where the wireless isn't as strong, such as in dorms, ethernet is the best option. For the majority though, wireless would work great.
 
The Wii had a shit online system, any games downloaded were under, like 50mb's or something, and any online they had for any game was b-grade (which calling it that, is generous). If they want Wii U's online to be something more than some POS PS2 system, they need to put their money where their PR talking mouth is and show that they do give a shit in making a system that, you know, works.

what has it got to do with online? 360 had the best online this Gen and it luanched with a 100$ wireless adapter. And many people use their wiis online, even if that is only for streaming netflix, I doubt any online game requiring that bandwidth.



No, that's my actual speed when on campus. I'm in Indianapolis, the center of tens of thousands of fiber lines and cables crossing the US (though our broadband is still outrageously priced). I downloaded Oblivion GOTY Deluxe during the steam sale in 10 mins. It's a 5.8 gig game.
ah, ok. that's more than good.
 
Mr. B Natural said:
It's not complicated. It's STUPID. Why would I want to spend more money to get BASIC FUNDAMENTAL FUNCTIONALITY for my system. Why would I want to spend 13 bucks on something that the console could have come with and all it really needed was a port hole.

What is your motivation for your position? You think Nintendo is gonna bring the price of their product from 299 to 349 because it has a port hole for wire connection?

The real question is why am I bothering? I should know better.

Because its not "fundamental", the majority of console owners won't care, those that do can buy an adaptor (like I did for my 360). Its the same as consoles coming without HDMI cables, it enables retailers to make more sales.
 
StreetsAhead said:
This definitely an issue but with Nintendo, as a whole company, not just the EAD teams. It now has so many different franchises and sub-franchises, many of which need/have handhold and console versions that it's almost unavoidable that these teams end up just making games for established franchises.
I wish they didn't feel that these games *have to* have new instalments. They're too conservative to take the risk on new IPs, even though they would have a reasonable chance of outselling a lot of the franchises they're keeping alive.

It's sad that when they work with external developers it's almost always to outsource one of their primary franchises.
 
walking fiend said:
what has it got to do with online? 360 had the best online this Gen and it luanched with a 100$ wireless adapter. And many people use their wiis online, even if that is only for streaming netflix, I doubt any online game requiring that bandwidth.

I'm saying, give a piece of hardware a capable means of accessing the internet (in the 360's case, it was ethernet... everyone has that) and you can show your consumer base how powerful your network really is.
 
Wii U failed to impress me. I still don't understand how it will change gaming a bit. The controller is just a souped up version of the GameCube-Game Boy Advance game link fiasco, and beside the controller, there's nothing new.

You're not impressed by HD graphics today, it's standard since several years back. Why should anyone buy a Wii U to play the next Battlefield when they can play that game on the 360?

Neither Nintendo or any third party has explained how the controller is going to make games more fun. The only things they've said are "it opens up a lot of posibilities" and "I have so many ideas I would like to try out". There's nothing concrete.
 
vsfa said:
Wii U failed to impress me. I still don't understand how it will change gaming a bit. The controller is just a souped up version of the GameCube-Game Boy Advance game link fiasco, and beside the controller, there's nothing new.

You're not impressed by HD graphics today, it's standard since several years back. Why should anyone buy a Wii U to play the next Battlefield when they can play that game on the 360?

Neither Nintendo or any third party has explained how the controller is going to make games more fun. The only things they've said are "it opens up a lot of posibilities" and "I have so many ideas I would like to try out". There's nothing concrete.

I'm not a big fan of the Wii U controller either, but this post can be copied word-for-word from the Wii Remote reveal thread with the same arguments.
 
vsfa said:
Wii U failed to impress me. I still don't understand how it will change gaming a bit. The controller is just a souped up version of the GameCube-Game Boy Advance game link fiasco, and beside the controller, there's nothing new.

You're not impressed by HD graphics today, it's standard since several years back. Why should anyone buy a Wii U to play the next Battlefield when they can play that game on the 360?

Neither Nintendo or any third party has explained how the controller is going to make games more fun. The only things they've said are "it opens up a lot of posibilities" and "I have so many ideas I would like to try out". There's nothing concrete.
You certainly are a visionary. If that's really your standpoint, you probably won't need a new console until holodecks become a reality.
 
Krev said:
I wish they didn't feel that these games *have to* have new instalments. They're too conservative to take the risk on new IPs, even though they would have a reasonable chance of outselling a lot of the franchises they're keeping alive.

It's sad that when they work with external developers it's almost always to outsource one of their primary franchises.

Well, not all their franchises have gotten equal treatment. Star Tropics, Ice Climbers and Dr. Mario haven't seen a game in ages. Mario Golf/Tennis seem to be dead. Kid Icarus was on life-support for nearly 2 decades before being resurrected. F-Zero, Wave Race and 1080 were last seen on the Gamecube. Things tend to ebb and flow a little bit between franchises they focus on.

But you're right character based franchises have been spread very thin (last one was Pikmin, right? 10 years ago.) But then there's other, small, stuff like Rolling Western. Miyamoto has another character IP coming. Maybe Retro does too (if their not working on another license). Luigi's Mansion got a sequel just because Miyamoto wanted one. Gamefreak is even working on a non-Pokemon title (apparently) for the first time in who knows how long.

Unfortunately (maybe) when a company, or anything, gets that big, it tend to become much more conservative. They know how successful sequels/iterations to established franchises are going to be, roughly, making them a much easier sell to share-holders/the board.

But if people showed support for stuff (say Rolling Western gets 500,000 downloads, or Miyamoto's new IP sells 5 million copies) it might encourage more of that sort of thing, but it could also lead to more of those games coming out.
 
vsfa said:
Wii U failed to impress me. I still don't understand how it will change gaming a bit. The controller is just a souped up version of the GameCube-Game Boy Advance game link fiasco, and beside the controller, there's nothing new.
The big difference from the GCN/GBA link-up is this is built into the system, and not a feature that requires two separate systems and a peripheral.
The GBA/GCN link-up actually brought about some fantastic results with the limited use it got, so with all Wii U games potentially taking advantage of the controller, we could see a lot more innovation.

To answer your question about how it will change gaming, I think Nintendo see the hybrid gamepad/tablet controller as a way of bringing together the dedicated console audience and the tablet 'casual gaming' audience.

Neither Nintendo or any third party has explained how the controller is going to make games more fun. The only things they've said are "it opens up a lot of posibilities" and "I have so many ideas I would like to try out". There's nothing concrete.
It was an incredibly early showing.
 
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