Shikamaru Ninja said:
Not rocket science at all. That is definitely their next game. Maybe they are co-developing Luigi's Mansion 2 with Next-Level Games (music and production). Or maybe Tanabe and his SPD Group 3 are taking the usual duties.
Don't know about LM, but Mario Kart U is obviously their next game I was just being cautious.
Eguchi confirmed he was producing Wii Sports U and Wii Play U (all the other mini games). Hopefully Eguchi turns Galactic Heroes (Battle Mii) into a full release. It has potential if Eguchi uses a Nintendo all-star roster in a third person shooter. But yeah AC U is also coming soon after 3DS.
Ooh, didn't know Eguchi had confirmed Wii Sports and Wii Play. Battle Mii definetly has potential from the looks of the e3 videos.
Wii U Zelda is definitely a priority I am sure. But I believe they are also handling the DSi port of Four Swords. And they may also be developing the rolling western for 3DS. That shall be confirmed later.
Rolling Western does appear to be in the teams style. But yeah, hopefully they're able to focus on Wii U Zelda and avoid the issues involved with releasing games so late in a consoles life-cycle.
Kimura-san and his teams are definitely doing New Super Mario Mii and Pikmin 3. Color me hyped for both. Its basically the NSMB team doing sequels. And the Big Brain Academy team dumping Big Brain Academy and going back to Pikmin.
Colour me hyped as well.
They are definitely working on Wii U Fit. But the question is are they also working on F-Zero. Or at least co-developing it.
Wii Fit was as much of a no-brainer as Mario Kart, but the question of F-Zero is an interesting one.
Hopefully they are working on something big for Wii U. The 2 lead programmers and several other staff of SMG1 were absent from SMG2. So perhaps they have been working on some prototypes for Shimizus Tokyo Group 1, whike Koizumi and the rest of Tokyo Group 2 handled the SMG engine. Tokyo Group 1 also basically co-developed Ocarina of Time 3D with Grezzo. They handled production and music. Aonuma let them do it since Grezzo was based in Tokyo.
My initial thought was that they could be doing Miyamoto's new IP, but that seems unlikely to me for a multitude of reasons. Something will have to have kept them busy since SMG's release, anyway.
Did they really? I would be surprised. I expect the next big tokyo game to be from Shimizu's people and not Koizumi.
I would have to find the article and check, but I definitely read that somewhere. It's possible that he was just talking about possibilities that he was considering and someone guessed from that or that they had literally only started some sort of concept planning for the game at the time of the interview.
They were actually the prototype team of Wii Play Motion. They developed Teeter Ball and then cooperated with the other devs for the other mini games. I am not 100% sure if they are programming the Rhythm Tengoku Wii game. But hopefully This talented group gets some more resources and we see big things from them in the future. Sakamoto!
Agreed. I honestly forgot about Rhythm Tengoku though and my list used Wikipedia and the available developers sites mainly, so obviously it's not incredibly accurate.
They still have a lot of talent. They have the lead designer of Pikmin and 1080 Snowboarding! They have the map designer of F-Zero X and Wave Race 64 there! Hopefully we see some big 3DS or Wii U games. They lost a few guys, but they still have over 80 developers there. Which is enough for 2 big games.
Yeah, I figure they've got something cooking. It doesn't make sense to set them up, have them release a few console games and then watch them crumble after another gets cancelled.
Seems fast to produce two games, but what do I know? Probably they'll end up outsourcing some of the work like with Brawl.
Could be anything. But something tells me Donkey Kong Country Returns has a quick sequel left in it for Wii U or 3DS.
A DCKR sequel would be fine for either platform, but I really hope they've got something else cooking. (I'd be happy for them to turn Project Hammer into a hardcore, 3d, Wii U version of Ice Climbers, to be honest)