Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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One thing I'm getting from all this studio talk = "Nintendo needs to Expand"

I think RARE burned Nintendo even though they came out without a loss, I still think it weaken them, RARE was one source that was missing from Nintendo the last few gens.

It is time for Nintendo to try expanding again, I don't think they can meet the demand that the Wii U and 3DS needs without expanding first party/2nd party resources

3rd Parties will as usual have choices like PS Vita , PS4
Nintendo cannot continue to try to make 3rd Parties happy by competing less

The main reason Nintendo fans buy Nintendo Hardware is still First Party software
I think they need to expand so they they can continue to make these Wii Sports and bring out new core IPs

Pikmin coming back is nice and all but I would like to see a new HD IP on the Wii U from Nintendo that no one here could have guessed was possible from them.
 
Smiles and Cries said:
One thing I'm getting from all this studio talk = "Nintendo needs to Expand"

I think RARE burned Nintendo even though they came out without a loss, I still think it weaken them, RARE was one source that was missing from Nintendo the last few gens.

It is time for Nintendo to try expanding again, I don't think they can meet the demand that the Wii U and 3DS needs without expanding first party/2nd party resources

3rd Parties will as usual have choices like PS Vita , PS4
Nintendo cannot continue to try to make 3rd Parties happy by competing less

The main reason Nintendo fans buy Nintendo Hardware is still First Party software
I think they need to expand so they they can continue to make these Wii Sports and bring out new core IPs

Pikmin coming back is nice and all but I would like to see a new HD IP on the Wii U from Nintendo that no one here could have guessed was possible from them.

Nintendo has been expanding.

Also RARE was dumped by Nintendo, and Nintendo came out of that deal pretty good.
 
Well they supposedly are doing that building a new development "hub" building. I think it's a good sign they are recognizing these flaws in the way they're doing things, but I think they're going to learn a hard lesson up until the Wii U launch and until the 3DS starts getting going on what they've been doing wrong. They do really need another Rare to have that kind of output, but they haven't been willing to invest a ton into a big sized company like that. I'm not even sure who a target developer could be to do something of that nature.

Smiles and Cries said:
One thing I'm getting from all this studio talk = "Nintendo needs to Expand"

I think RARE burned Nintendo even though they came out without a loss, I still think it weaken them, RARE was one source that was missing from Nintendo the last few gens.

It is time for Nintendo to try expanding again, I don't think they can meet the demand that the Wii U and 3DS needs without expanding first party/2nd party resources

3rd Parties will as usual have choices like PS Vita , PS4
Nintendo cannot continue to try to make 3rd Parties happy by competing less

The main reason Nintendo fans buy Nintendo Hardware is still First Party software
I think they need to expand so they they can continue to make these Wii Sports and bring out new core IPs

Pikmin coming back is nice and all but I would like to see a new HD IP on the Wii U from Nintendo that no one here could have guessed was possible from them.
 
They just need to expand EAD and increase their output to a couple of games a year.
Still have your Mario and Zelda teams, but also have teams constantly working on newer stuff.
 
Truth101 said:
Nintendo has been expanding.

Also RARE was dumped by Nintendo, and Nintendo came out of that deal pretty good.

Well you're assuming the Rare after Nintendo's sale would have been the same if Nintendo kept them. They apparently lost a lot of people and things were a lot different after Nintendo sold them, they weren't the same. If Nintendo had kept them, chances are the current form of Rare wouldn't be some Kinect gimmick developer.
 
Truth101 said:
Nintendo has been expanding.

Also RARE was dumped by Nintendo, and Nintendo came out of that deal pretty good.

I think Microsoft was still able to steal some mind share from RARE to get some fans onto the Xbox

I really hope Nintendo continues to expand if they have it sure shows that it has not been enough

If the same team that worked on Nintendogs is also working on Mario Kart 3DS there needs to be an expansion here somewhere

I also don't want to wait so long for a Wii U Zelda whatever it looks like

when I say expansion... The got Monolith well I'll like to see them buy a UBiSoft
sounds drastic but I think the only thing that can stop Ubisoft from shovelwhoring Nintendo Platforms is Nintendo themselves along with that comes a ton of solid exclusives

they may not be ready to make such a big purchase but I still would like to see a few more studios added here and there. A few in Europe would not hurt.
 
Retro is clearly working on a hardcore, survival horror take on the Ice-Climbers franchise. You heard it here first.

But seriously, just because a game is 'just' a pet simulator doesn't means it less worthy of a teams time, or much easier to create than another title.

Not appealing to you is not the same thing as not trying out new things.
 
StreetsAhead said:
Retro is clearly working on a hardcore, survival horror take on the Ice-Climbers franchise. You heard it here first.

But seriously, just because a game is 'just' a pet simulator doesn't means it less worthy of a teams time, or much easier to create than another title.


Not appealing to you is not the same thing as not trying out new things.

Uh, yes it does. There's a major problem if they have to dedicate any amount of substancial resources to make something like Nintendogs or Wii Music and a well managed company wouldn't do that. Outsource them to someone else and focus on new properties or your major franchises.
 
TheNatural said:
Uh, yes it does. There's a major problem if they have to dedicate any amount of substancial resources to make something like Nintendogs or Wii Music and a well managed company wouldn't do that. Outsource them to someone else and focus on new properties or your major franchises.
lol, so nintendo isn't a well managed company?
 
Yeah, Nintendo has expanded.

Retro Studios has effectively replaced Rare.

In this generation, Nintendo's acquired Monolith Soft (even though none of its new titles have been released in North America) and Project Sora. Nintendo has also reliable second-party devs like Monster Games, Good Feel, and Next Level Games.

Still, Nintendo platforms are missing a large presence of western games, genres like FPS, and mature titles. Naturally, the most obvious lack is of first-party original Ips.
 
they need to start buying out good but small studios keep expanding

We also cannot keep thinking that Microsoft and Sony will always be the only other hardware choices out there, someone else might be thinking of entering the hardware market soon

Nintendo has been extremely profitable they need to invest a bit more into expanding

TheNatural said:
Well they supposedly are doing that building a new development "hub" building. I think it's a good sign they are recognizing these flaws in the way they're doing things, but I think they're going to learn a hard lesson up until the Wii U launch and until the 3DS starts getting going on what they've been doing wrong. They do really need another Rare to have that kind of output, but they haven't been willing to invest a ton into a big sized company like that. I'm not even sure who a target developer could be to do something of that nature.

One thing about RARE... the games were in fact a rare thing. They did not have that much output / to hype ratio :P
 
TheNatural said:
Uh, yes it does. There's a major problem if they have to dedicate any amount of substancial resources to make something like Nintendogs or Wii Music and a well managed company wouldn't do that. Outsource them to someone else and focus on new properties or your major franchises.

Nintendogs had sold 21.67 million copies wordwide as of January 2009.

Super Mario Galaxy had 8.84 million copies sold worldwide in May 2010.

If anything, Nintendogs deserves more development time/resources/budget.

At the time it was a new franchise, it was incredibly successful. It's sequel is selling well on a system still not performing to expectations sales wise.

I'll repeat again: Not appealing to you does not mean not worth their time.
 
StreetsAhead said:
Nintendogs had sold 21.67 million copies wordwide as of January 2009.

Super Mario Galaxy had 8.84 million copies sold worldwide in May 2010.

If anything, Nintendogs deserves more development time/resources/budget.

Nintendogs launched with the 3DS and the launch was a bust. If that development time could have been outsourced and the extra resources could have gotten Ocarina of Time and Starfox 64 remakes out at launch, it would have been much more successful.
 
TheNatural said:
Nintendogs launched with the 3DS and the launch was a bust. If that development time could have been outsourced and the extra resources could have gotten Ocarina of Time and Starfox 64 remakes out at launch, it would have been much more successful.


It's easy to say that now, but remember Nintendogs and Brain-age were the DS system sellers in japan.
 
Nintendo needs to expand most definitely. First they need to expand the first party they already have. Hire more people for Retro and EAD. Second they need to create new studios. Finally they should buy out some established game developers like Eurocom. Eurocom have shown themselves to be competent.
 
StreetsAhead said:
Retro is clearly working on a hardcore, survival horror take on the Ice-Climbers franchise. You heard it here first.

But seriously, just because a game is 'just' a pet simulator doesn't means it less worthy of a teams time, or much easier to create than another title.

Not appealing to you is not the same thing as not trying out new things.

I loved Nintendogs but I did not buy the 3DS version when I found out the Cats got a raw deal (no equal time)

still Mario Kart portable team should not be spending time on that they need to expand to other teams when you have to give up production time on one game against the other.

I think Nintendo went with Nintendogs + Cats at launch because it was fast cash in and could sell more... but it failed to sell as well as the would have liked.

Mario Karts always sold well on handhelds and have long legs but development time is much longer

those two games are major sellers to different targets and should not be done by the same team thats all... split the team down the middle add more employees
 
Doc Holliday said:
It's easy to say that now, but remember Nintendogs and Brain-age were the DS system sellers in japan.

What's your point though? Because it sells a lot doesn't mean it needs to be made in house. Mario Party has sold about a trillion games and its series has sold a ton more than Nintendogs in its series, and they were all made by a third party.

Nintendo doesn't need to waste its resources on a stupid pet simulator, anyone can make that crap. Not everyone can make Mario, Zelda, or Metroid - so that's where Nintendo needs to be focusing their time, not on jerking off the next irrelevant cookie cutter cash cow.
 
TheNatural said:
Nintendogs launched with the 3DS and the launch was a bust. If that development time could have been outsourced and the extra resources could have gotten Ocarina of Time and Starfox 64 remakes out at launch, it would have been much more successful.

So, what your saying is that Nintendo should have guessed from the start that ports of 10+ year old N64 games were more worthy of developers time than a sequel to the most successful 1st party games on the last iteration of their handheld?

Both of those games were largely handled by non-1st parties, not having them out at launch may not have been a choice.
 
Smiles and Cries said:
they need to start buying out good but small studios keep expanding

Nintendo already has publishing commitment to more studios that logistically possible to support. Ganbarion. Arika. IndiesZero. AlphaDream. Camelot Software. Vanpool. Vitei. Q-Games. Syn Sophia. Genius Sonority. Good Feel. Chunsoft. Suzak. Softnica. Skip. Intelligent Systems. HAL Laboratory. Creatures. GameFreak. Ambrella. Tose. Treasure. Mitchell. Eighting. Zoonami. Monster Games. Next-Level Games. Headstrong Games. Grezzo. And others.

AceBandage said:
They just need to expand EAD and increase their output to a couple of games a year.
Still have your Mario and Zelda teams, but also have teams constantly working on newer stuff.

Well EAD already expanded. They have a Tokyo building still hiring needing to be filled out. And Kyoto is always hiring. But i think Iwata should look into investing into other departments that are not supervised by Mr. Miyamoto. Different flavors (ex Sakamoto) but with more equal playing field.

TheNatural said:
Well they supposedly are doing that building a new development "hub" building. I think it's a good sign they are recognizing these flaws in the way they're doing things, but I think they're going to learn a hard lesson up until the Wii U launch and until the 3DS starts getting going on what they've been doing wrong.

The last year or so I think Nintendo has been hiring lots of network personnel for their Network Business Department. Iwata, mentioned two years ago that this was Nintendo's biggest flaw. Obviously compared to Microsoft and even SONY, Nintendo is seriously behind. The 3DS showed a couple of baby steps in the right direction. But hopefully that is not the extent.

But there is the third Kyoto R&D building that is going to be done this year. And the Tokyo building is increasing at a rapid rate.
 
Perhaps Nintendo should expand its localization teams in North America and Europe.

Nintendo's a big company but its one of the few that has problems doing worldwide releases.
NOE has a reputation of delayed releases (Kirby's Epic Yarn anyone?) while NOA's mainly got issues with being too picky with the games it chooses to bring over.
 
Shikamaru Ninja said:
Nintendo already has publishing commitment to more studios that logistically possible to support. Ganbarion. Arika. IndiesZero. AlphaDream. Camelot Software. Vanpool. Vitei. Q-Games. Syn Sophia. Genius Sonority. Good Feel. Chunsoft. Suzak. Softnica. Skip. Intelligent Systems. HAL Laboratory. Creatures. GameFreak. Ambrella. Tose. Treasure. Mitchell. Eighting. Zoonami. Monster Games. Next-Level Games. Headstrong Games. Grezzo. And others.

Lalalalala, I'm not listening. Nintendo needs to expand. lalalalala

Well EAD already expanded. They have a Tokyo building still hiring needing to be filled out. And Kyoto is always hiring. But i think Iwata should look into investing into other departments that are not supervised by Mr. Miyamoto. Different flavors (ex Sakamoto) but with more equal playing field.

Yes, but if all they're making is crappy pet sims that any even your grandmother could make, what's the point?

Crazy aside, personally, it would be very nice to see people other than Miyamoto in the spot light for a while to see what other ideas/flavours are lurking.
 
Smiles and Cries said:
One thing I'm getting from all this studio talk = "Nintendo needs to Expand"

I think RARE burned Nintendo even though they came out without a loss, I still think it weaken them, RARE was one source that was missing from Nintendo the last few gens.

It is time for Nintendo to try expanding again, I don't think they can meet the demand that the Wii U and 3DS needs without expanding first party/2nd party resources

3rd Parties will as usual have choices like PS Vita , PS4
Nintendo cannot continue to try to make 3rd Parties happy by competing less

The main reason Nintendo fans buy Nintendo Hardware is still First Party software
I think they need to expand so they they can continue to make these Wii Sports and bring out new core IPs

Pikmin coming back is nice and all but I would like to see a new HD IP on the Wii U from Nintendo that no one here could have guessed was possible from them.
Well there's two essential problems here

1) If you expand, are these people necessarily talented and experienced or will they take time getting to that level under Nintendo's corporate culture?

2) If you buy, will the talented people just leave?

Nintendo's made the second one clear as a reason it doesn't go off buying studios and I suspect it is because of Retro.
 
ShockingAlberto said:
2) If you buy, will the talented people just leave?

Nintendo's made the second one clear as a reason it doesn't go off buying studios and I suspect it is because of Retro.
I hate to focus on just a fraction of a sentence, but I'm not really sure what you meant by that. Retro was a complete mess before Nintendo bought the company and sent Spangenberg packing.

ex-Retro employee, on the company before Nintendo bought them out - "Retro had made a big point of hiring seasoned industry veterans to work there, but there was a major drawback to that: they had a company full of people who knew they could get better jobs elsewhere, and they often did. The common line was that employees were 'not staying at Retro in droves' "

"... I've heard that things have really turned around there. I still have a couple of friends there, and they say it is night and day different from the old days. They agree that the complete replacement of the upper management probably has a lot to do with that, and I'm glad to hear they're happy there."

(source) <-- great article, btw
 
TheNatural said:
Uh, yes it does. There's a major problem if they have to dedicate any amount of substancial resources to make something like Nintendogs or Wii Music and a well managed company wouldn't do that. Outsource them to someone else and focus on new properties or your major franchises.

So... you wouldn't dedicate significant resources to the sequel of a game that sold over 23 million copies?
 
But how can I be an Alpha Gamer if I accept something like Nintendogs as being relevant to the gaming industry as a whole? That doesn't mesh with my overtly jaded worldview of video games.
 
StreetsAhead said:
Yes, but if all they're making is crappy pet sims that any even your grandmother could make, what's the point?

Hopefully they do manage to develop more "core" titles.

StreetsAhead said:
Crazy aside, personally, it would be very nice to see people other than Miyamoto in the spot light for a while to see what other ideas/flavours are lurking.

Nintendo is publicly promoting the new generation of producers. Konno. Eguchi. Aonuma. Koizumi. Have done international public relations events now. That is pretty big. It basically means Nintendo is getting these names out there, building familiarity. Kimura, Sugiyama, and Eguchi are still Japan only so maybe next E3 we will see them.

But Sakamoto has a legion of talented people he has trained as well. I hope one day he gets the heir legacy that Miyamoto has, with his similar group of producers, competing with EAD.
 
Shikamaru Ninja said:
Hopefully they do manage to develop more "core" titles.

I was mocking other users with that sentence, but more 'core' titles from them certainly couldn't help.

...Like a survival-horror Ice Climbers: Beware the Eggplant.



Nintendo is publicly promoting the new generation of producers. Konno. Eguchi. Aonuma. Koizumi. Have done international public relations events now. That is pretty big. It basically means Nintendo is getting these names out there, building familiarity. Kimura, Sugiyama, and Eguchi are still Japan only so maybe next E3 we will see them.

But Sakamoto has a legion of talented people he has trained as well. I hope one day he gets the heir legacy that Miyamoto has, with his similar group of producers, competing with EAD.

I actually realised that they'd been doing more of this lately after I posted. Not just with Iwata asks, but in general they seem to be showing more of their top developers and letting them talk.

Were there people actually thinking that Nintendogs & Cats would do well?!?!

Come on now...seriously?!?

The first title was a surprise hit. And nearly 2 million units ww in 2 months isn't a bad effort.
 
M.I.S. said:
Were there people actually thinking that Nintendogs & Cats would do well?!?!

Come on now...seriously?!?
Yeah, I mean, after Nintendogs DS flopped horribly, how could anyone expect that? What next? People expecting a Pokemon game to sell?
 
Developer still interested to see how people use the Wii U.

Obviously you won’t develop for Wii U, but I want to get your thoughts on the hardware. Does the console spark your imagination in any way?

JR: To be honest with you, the idea of it is very, very cool. But there’s nothing that the Wii U has that the Vita and PS3 doesn’t. You know, it’s an interesting piece of technology, and I’m interested to see how people use it.

I’m not completely sold yet. That the screen isn’t multi-touch, that’s a little weird. It seems there are some very strange holes in it, but to be fair, last time I was sceptical of the original Wii, and look at how that did. I’m sure that he games they make for Wii U will be amazing
.
 
DaSorcerer7 said:
Developer still interested to see how people use the Wii U.

JR: To be honest with you, the idea of it is very, very cool. But there’s nothing that the Wii U has that the Vita and PS3 doesn’t. You know, it’s an interesting piece of technology, and I’m interested to see how people use it.


Why do people keep saying this. Is not even true. Is it?
 
Dr.Hadji said:
Why do people keep saying this. Is not even true. Is it?

Well, it's technically true, aside from the ability to use Wii U in conjunction with the Wii Remote and the two additional shoulder buttons.

Of course, Wii U has the advantage of not requiring you to own two separate consoles, which is why I don't see there being a vast number of PS3 games designed around using Vita as a controller.
 
StreetsAhead said:
Yes, but if all they're making is crappy pet sims that any even your grandmother could make, what's the point?

This comment is wrong on so many levels, it's actually funny.

EDIT @ Father_Brain: I thought there were technical reasons limiting how closely the Vita could come to replicating the Wii U controller's functionality...
 
Why the hell would you ask a Sony-exclusive developer about a Nintendo console's technical standpoint?

I'm not asking Microsoft about the new version of Apple's iOS, am I?
 
Father_Brain said:
Well, it's technically true, aside from the ability to use Wii U in conjunction with the Wii Remote and the two additional shoulder buttons.

Of course, Wii U has the advantage of not requiring you to own two separate consoles, which is why I don't see there being a vast number of PS3 games designed around using Vita as a controller.
No, it's not technically true. It's just wrong. Vita and PS3 aren't really designed for full streaming on the level of Wii U, nor does it have a standard reference point like the sensor bar for motion tracking. Those claims are nothing more than Sony PR.
 
Father_Brain said:
Well, it's technically true, aside from the ability to use Wii U in conjunction with the Wii Remote and the two additional shoulder buttons.

Of course, Wii U has the advantage of not requiring you to own two separate consoles, which is why I don't see there being a vast number of PS3 games designed around using Vita as a controller.

it is NOT technically true, unless magically they forsaw this when they made PS3 and all of them have been shipped with a secret locked feature to transfer 480P video without lag.

Not to say PSV should also have the ability to receive video at this rate.

PSV as PS3 controller is analogous to 3DS as Wii U (or Wii) controller, which is far less useless and unpractical than what Wii U is.

edit: beaten!
 
walking fiend said:
it is NOT technically true, unless magically they forsaw this when they made PS3 and all of them have been shipped with a secret locked feature to transfer 480P video without lag.

Not to say PSV should also have the ability to receive video at this rate.

PSV as PS3 controller is analogous to 3DS as Wii U (or Wii) controller, which is far less useless and unpractical than what Wii U is.

edit: beaten!

Nah, you're right. I clearly have not been getting enough sleep lately.
 
StreetsAhead said:
It's (only a slight) exaggeration of some of the posts from the last few pages.
So, you grandma can program AI that very closely simulates the behavior of real dogs, to the point that even experts are impressed?
 
Rovio has told Eurogamer it is "looking at every console" as a potential nest for Angry Birds, despite having criticised Xbox Live, Nintendo and even console gaming in the past.

Rovio's vice president of franchise development Ville Heijari's sweeping "every console" statement entails Wii U, 3DS and PlayStation Vita as well as PlayStation 3 and Xbox 360.

"We really haven't looked into the Wii U specifically yet - we haven't announced anything for Nintendo consoles yet. But if you look at the control methods, if you look at the Wii U, I mean that's a really, really natural match, so obviously we're very interested in developing there as well," remarked Heijari to Eurogamer.

"If you look at the Wii U, I mean that's a really, really natural match."
Ville Heijari
"[The 3DS is] a really really interesting platform," he added. "Many people doomed it outright as it being somehow gimmicky, but obviously the same thing as with the Wii U: if you look at the 3DS, Angry Birds games would make a perfect match there."


Heijari explained how consoles present a wonderful opportunity to flesh Angry Birds out far beyond a simple Android/iPhone game.

"We're looking at consoles and seeing how we can bring the current gameplay, the basic slingshot offering, into a really compelling and engaging title for the current consoles," he said.

"There's a good opportunity there to do a lot in terms of adding a lot of polish to the graphics and still you get high resolution, you get better frame-rates, you can really do physics-intensive stuff. You can still do the same sort of slingshot game and keep it really engaging and interesting and make it fresh again. And then doing different stuff with 3D graphics and looking at building completely different experiences with more storytelling and that kind of thing.

"We're looking at all the consoles," he stated. "We haven't announced any particular titles for any console, but we are looking at every console at the moment."

Xbox 360 has been resurgent through wildly successful peripheral Kinect. PlayStation 3 has also had success with PlayStation Move. But despite Angry Birds' casual audience similarities to those two peripherals, it's the core console audience Heijari wants to peck at first.

"That wouldn't be the core focus," he said of Kinect and Move. "The core focus would be on getting the best experience out there.

"The opportunity is there to do so much more. You have all the horsepower. I'd hate to say better experience, but visually more compelling."
Ville Heijari, VP franchise development, Rovio
"If you look at the Kienct sales figures they're completely off the charts, and obviously you can't ignore that, and that will, I'd hazard a guess, make the gameplay experience more engaging. The same with PlayStation Move. But still we're looking at making the best possible game for just the traditional control methods and that core audience there. [We're] definitely not going to ignore Kinect and PlayStation Move either.

"The opportunity is there to do so much more," Heijari added. "You have all the horsepower. I'd hate to say better experience, but visually more compelling."

Ville Heijari said Rovio's recently acquired animation studio ***** could be put to work producing the added visual flair.

Angry Birds erupted due to a low and, in some cases, non-existent price point on Android and iOS devices. On console, given the added development time, Rovio will aim at a download price akin to something like Trials HD - an example I used that Heijari agreed with. Rovio also has an eye to offering Angry Birds in a box on console. But that would require adding an awful lot of content to justify the price.

Of a Vita version of Angry Birds, he said: "Of course - anything new that comes round, especially from people like Sony, is always interesting to us. So Vita is there as well; looking into it, seeing what we can do there."

Angry Birds has flown rapidly to 250 million downloads and become one of the most recognisable gaming brands today. Such success has meant Rovio values itself above even the massive $1.3 billion figure that EA will spend acquiring casual gaming giant PopCap.


Eurogamer
 
StevieP said:
Rushing game production always produces better results. It's why Nintendo, Valve, and Blizzard are among the garbage-bin of developers and studios like Bethesda, Lionhead and Bioware are the cream of the crop.

I thought I'd re-quote my post so that, hopefully, TheNatural reads it this time. "When it's ready, it's ready" is a company mantra of all 3... most of the time.

I'd also like to point out that many people have tried to reproduce "crap" like Nintendogs and Brain Training (you know, the pieces of software that made the DS relevant at all) with limited success. Before and after their success. Execution is just as important as concept, and not every C-level development studio can execute like EAD can.
 
More and more it's looking like companies won't be pushing graphics as far next gen, personally I would try to differentiate myself from the nintendo machine technically if I were sony of MS, but perhaps their trusting much in their new interface methods. It may be smart though, since the gap was never going to be so much that nintendo's machine got left out on every big 3rd party game due to specs anyways.

May be dangerous facing a nintendo platform that has all the big 3rd party games compable graphics and their own monolithic sellers. This is different from the game cube, nintendo has so much more mindshare this time around, and in the long run I doubt consumers stick with something like kinect over nintendo's own casual software or IOS/Android.

If nintendo was capable of not screwing up online (it still may be fine) they could be sitting very pretty.
 

The problem with potential: Why I fear for the Wii U
By Ricardo Bilton | July 15, 2011, 3:18pm PDT




The first console that I ever bought on launch day was the Nintendo Wii. This was November 2006 and it was four in the morning and all I could think about was Twilight Princess and Wii Sports. I was cold and hungry, but both feelings were overshadowed by my desire for Nintendo’s newest console. It is for this reason that the Wii holds a special place in my gaming history: I actually suffered in order to buy it.

But, for as much effort and money that I’ve put into Nintendo’s little white console, I haven’t had much reason to turn the thing on as of late. This was, and to extent still is, heartbreaking. More so than any console before it, the Wii was built on potential. This wasn’t due to some graphical wizardry or promises of cramming more enemies on the screen. From the beginning, the Wii was meant to shift the focus away from graphics and horsepower and towards control and expanding the gaming audience. And that’s been its undoing.

The promise of the Wii wasn’t what it was, but rather what it was capable of. I call it the “potential paradox.” The gist of it is this: Developers were able a wide variety of things with the Wii remote and its various peripherals, but in the end, did very little.

Were they handcuffed by the possibilities? Probably. But it’s more likely that the current video game climate, which prizes sequels to established franchises over new ideas, was to blame. It’s bad enough that the Wii isn’t as powerful as the Xbox and PS3, a realty that makes porting games nearly possible. But there’s also that damn controller. What was anyone supposed to do with it?

Developers had ideas, sure. Games like Red Steel and Rayman Raving Rabbids made the first attempts at fulfilling the Wii’s promise. But Red Steel was broken, messy and incomplete, and Raving Rabbids was the seminal iteration of the genre that became known as the “Wii Mini-Game compilation.” After a while one thing became clear: The only company that knew what to do with the Wii was Nintendo itself.

This is the fate I fear with the Wii U as well. While developers like BioShock creator Ken Levine and Disney’s Warren Spector are on record (and video) talking about how great the Wii U can be, very of little of that is guaranteed to translate into games that really take advantage of what the Wii U is capable of. As with the Wii, there are a lot of possibilities with the Wii U - and nearly all of them revolve around the controller. That’s not inherently bad, but if the Wii (and, to a lesser extent DS) are any indication, getting developers to craft interesting and unique Wii U-specific games isn’t going to be easy. But we can cross our fingers.


http://www.zdnet.com/blog/gadgetreviews/the-problem-with-potential-why-i-fear-for-the-wii-u/26053
 
walking fiend said:
it is NOT technically true, unless magically they forsaw this when they made PS3 and all of them have been shipped with a secret locked feature to transfer 480P video without lag.

Not to say PSV should also have the ability to receive video at this rate.

PSV as PS3 controller is analogous to 3DS as Wii U (or Wii) controller, which is far less useless and unpractical than what Wii U is.

edit: beaten!

Why would they need to stream video?
 
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