Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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BurntPork said:
After 3DS, the consensus is that Nintendo is the Apple of gaming and will make you pay extra for the privilege of owning a Nintendo-branded product. I once saw someone (not anyone here) say that Nintendo would try to get a $100 profit on the controller if they were to sell it separately. Sadly, the analysts that revealed the cost of making the 3DS has dealt a serious blow to Nintendo's reputation.
Huh? Was there anyone who actually felt that they received value for money on their DS or Wii hardware? I don't think that this is new.
 
BurntPork said:
After 3DS, the consensus is that Nintendo is the Apple of gaming and will make you pay extra for the privilege of owning a Nintendo-branded product. I once saw someone (not anyone here) say that Nintendo would try to get a $100 profit on the controller if they were to sell it separately. Sadly, the analysts that revealed the cost of making the 3DS has dealt a serious blow to Nintendo's reputation.
Oh, please. The general public does not follow that sort of thing, and the type of people that do were already on one side of the fence or the other about 3DS long before any sort of official analysis of hardware costs. If making money on each unit was so harmful to Nintendo's rep the Wii would have never taken off in the first place. What's hurting Nintendo is a lack of flagship software that makes the $250 price tag seem out of line to core and casual gamer alike. Strangely, N64 port aficionados only seem to make up a very small segment of the gaming population.
 
Having Wii U up to par with ps3 or a bit better would be like having the Wii in 2006, a better more efficient repackaged version with a new controller of current technologies (current as in ps3/X360). I do not see why it would be more expensive than the Wii at release. And the Wii was pushed up to 250$ because of retailer demand.

I would be very surprised to see it at more than 250$, or worse 300$ next year.

360+Kinect will most probably be $250 by 2012; it will have a huge core backlog, a somewhat solid casual backlog, it will support up to 2 players out of the box for Kinect games, backlog games will be cheaper, and buying Kinect will be optional; it won't be nearly the same as 2006 as long as casual market goes, specially that current casual market is heavily focused on fitness and dance games which theoretically, to say the least, work much more natural with Kinect than Wiimote.

Nintendo will be in a really tough situation if they come up with a console not a half gen jump, 3x-4x, more powerful than current gen.

I won't buy Wii U if that becomes the case.
 
GrotesqueBeauty said:
Oh, please. The general public does not follow that sort of thing, and the type of people that do were already on one side of the fence or the other about 3DS long before any sort of official analysis of hardware costs. If making money on each unit was so harmful to Nintendo's rep the Wii would have never taken off in the first place. What's hurting Nintendo is a lack of flagship software that makes the $250 price tag seem out of line to core and casual gamer alike. Strangely, N64 port aficionados only seem to make up a very small segment of the gaming population.
I agree, no one really cares how much Nintendo makes on each 3DS and yep N64 ports are not going to truly move the system.

It's sad but the enxt game I'm looking forward to is a DS game, Devil Survivor 2 since I missed it on the DS and then I have a long wait until Kid Icarus but once the truly new games start coming out I think the 3DS will be fine.
 
AceBandage said:
They'll avoid a pack in game like the plague.
Wii Sports sold systems, but it completely corrupted the user base.

Actually, I think the smartest option of all would be to go a step further, and offer two pack-in games; one casual friendly, the other appealing to the more established gamer.

I'm thinking back to the NES, and the commonest (as far as I'm aware, unless anyone can correct me?) bundle: Super Mario Bros (accessible game, appeals to the hardcore, but had quite a lot of depth for the era) combined with Duck Hunt (Entertaining, but extremely simple and extremely casual-friendly). Anyone could play Duck Hunt, but hopefully some of them would be tempted to try out SMB as well, and hopefully a good few of them would get hooked.

To be fair, I think Wii Sports could potentially have filled that role with the Wii; while all of the titles were simple, I think one in particular - Golf - had the depth required to have appeal to more established gamers; unfortunately, though, it didn't resonate. Perhaps a full campaign mode would have done the trick, but I suspect that Golf just didn't quite have the overall appeal that was needed.

(Now I'm thinking further, and I'm wondering what effect a "gamer overhaul" would have had on the entirety of Wii Sports; links between the sports, prize money, purchasing gear in each sport, full tournaments in Tennis, secret unlockables. Start up, choose "Just Play!" or "Campaign", and the latter offers more options. I think that idea could have been the magic bullet)
 
mAcOdIn said:
I agree, no one really cares how much Nintendo makes on each 3DS and yep N64 ports are not going to truly move the system.

It's sad but the enxt game I'm looking forward to is a DS game, Devil Survivor 2 since I missed it on the DS and then I have a long wait until Kid Icarus but once the truly new games start coming out I think the 3DS will be fine.

ambitious 3DS games should take as much time and budget than (ambitious) Wii games, and we expect them to be done by the DS game dev population, which had their toolset designed for a ps1 level handheld for 8 years. The only current options avaialble before those games come to fruition is port and remakes.
 
Actually, I think the smartest option of all would be to go a step further, and offer two pack-in games; one casual friendly, the other appealing to the more established gamer.
They won't, either they have to increase the price of the console, or they have to choose not to make any money out of the two bundled games.

I think they will ship the system with some bridge games installed on the system, such as the metroid and pac-man one they showed and a backgammon for the controller; which will also be available as a free download if someone chooses to delete them for whatever reason, much like how DSi came with flipnote (at least mine had that installed), or 3DS came with faceraiders.

Games like that not only are proof of concept for the system, but also they cover a wide range of audience; and if released separate, they won't sell much anyway.

---
and it just came to me, there won't be a Wii U Sports as the system seller software, but most probably a Wii U Play.
 
What do you believe how expensive the production cost of the uPad will be?

Screen + touch: 40$
battery + recharging station: 15$ (the uPad really needs a good bettery)
Case: 10$
Other stuff like Audio Chip, gyroscope, Production Cost, camera, Micro: 15$

Summery = 80$

Thats not really cheap.

299$ launch - taxes and vendor profit - 80$ - Nintendo Profit - distribution costs
For the pure Hardware there would be only 150$ left over.
 
syko de4d said:
What do you believe how expensive the production cost of the uPad will be?

Screen + touch: 40$
battery + recharging station: 15$ (the uPad really needs a good bettery)
Case: 10$
Other stuff like Audio Chip, gyroscope, Production Cost, camera, Micro: 15$

Summery = 80$

Thats not really cheap.

299$ launch - taxes and vendor profit - 80$ - Nintendo Profit - distribution costs
For the pure Hardware there would be only 150$ left over.
More like $10-$20 to produce and ship the thing and $60 to sell it. It's a plastic controller with a screen it won't be that much more expensive. Console will end up $349 stand alone or $399 with a pack-in game.
 
donny2112 said:
Only if it was a timed thing. Otherwise, they'd be undercutting their ability to sell Mario games later in the system's life. "I already got this one that came with the system, so I'm good." Plus, not everyone may want that game. It'd be like Microsoft including Halo 5 as a pack-in in all 720s or something. Better to put a neutral demo-type game that shows off some things with the new controller. Sort of like Wii Sports was.

Again, unless it was a timed thing.
The magic of 2D Mario is that nearly everyone does like it though. It's easily one of the most universal games in Nintendo's wheelhouse, much moreso than Wii Sports even.

I agree it'd be a sale they'd essentially "lose", but it'd also add far more value to the upfront hardware purchase than another disposable demo-ish minigame comp. I'm not so sure it'd impact future Mario sales negatively either, that certainly didn't happen on NES or SNES.
 
[Nintex] said:
More like $10-$20 to produce and ship the thing and $60 to sell it. It's a plastic controller with a screen it won't be that much more expensive. Console will end up $349 stand alone or $399 with a pack-in game.
wtf?
1. they don´t sell the uPad. Only one with every WiiU

2.10-20$?? The battery alone will cost 10-15$, a screen with touch cost much more. Iphone screen + touch = 38$, Ipad2 Screen + touch = 120$...

edit: here some iphone4 production costs

http://www.isuppli.com/Teardowns/Ne...Materials-of-187-51-According-to-iSuppli.aspx
 
What do you believe how expensive the production cost of the uPad will be?

Screen + touch: 40$
battery + recharging station: 15$ (the uPad really needs a good bettery)
Case: 10$
Other stuff like Audio Chip, gyroscope, Production Cost, camera, Micro: 15$

Summery = 80$

Thats not really cheap.

299$ launch - taxes and vendor profit - 80$ - Nintendo Profit - distribution costs
For the pure Hardware there would be only 150$ left over.

I do my calculations like this: 360 will most probably be $150 by 2012. Remove the controller, licensing fees, LAN adapter, etc, and it will drop to $100 for the 360 hardware + distribution + production cost. Now add 100 max for the Wii U controller, it will be $200, now add another $100 for increase in raw power to make it 3x more powerful than 360, it'll be $300; now even if we assume Nintendo wanting to make even more profit, it'll be $350, max.
 
Well, the marketing strategy with the name worked. Some time ago, I visited my family and played on the Wii with my relative (don't know, maybe six years old). When someone asked us what we were going to do, I said "We're playing Nintendo". She immediately corrected me with a very angry tone and said "Wii! Not Nintendo!" – I found that hilarious. :D
 
syko de4d said:
wtf?
1. they don´t sell the uPad. Only one with every WiiU

2.10-20$?? The battery alone will cost 10-15$, a screen with touch cost much more. Iphone screen + touch = 38$, Ipad2 Screen + touch = 120$...

edit: here some iphone4 production costs

http://www.isuppli.com/Teardowns/Ne...Materials-of-187-51-According-to-iSuppli.aspx
iPhone display has a highe resolution than PSV while it is only 3.5inch, it has the best display of any portable device available on the market that I know of, Wii U screen isn't anything like that, it is not multitouch either and by 2012 the costs will drop as well.

iPad display is more sound to compare with, and I think your $40 estimate is close to what it'll really cost as well.

Well, the marketing strategy with the name worked. Some time ago, I visited my family and played on the Wii with my relative (don't know, maybe six years old). When someone asked us what we were going to do, I said "We're playing Nintendo". She immediately corrected me with a very angry tone and said "Wii! Not Nintendo!" – I found that hilarious. :D
yeap, kids in our family calls it wii as well, no one calls it nintendo to be honest. btw, what did you play with here?
(however, some of my friends at college who are really not into gaming, don't know what DS is actually, but when I tell them it is from Nintendo, then they respond if it has mario or not. lol)
 
and the uPad battery should already hold 10h with fully brightness!! if the uPad battery is empty u can´t play with ur console because u only have ONE uPad.
 
You can't compare iPad/iPhone touch screen prices with the Wii U since they are using totally different technologies. Resistive touch screens such as the Wii U have been around a lot longer and are much less expensive than the capacitive screens in those devices.
 
syko de4d said:
and the uPad battery should already hold 10h with fully brightness!! if the uPad battery is empty u can´t play with ur console because u only have ONE uPad.

It's only going to cost them $30ish max. Resistive and fairly low quality screen with plastic (not glass) will be pretty cheap, and the battery won't have to be comparable to an iOS device because it wont be powering any real processing (just video processing).
 
You people forget that this controller is going to have to send, but mainly receive high bandwidth data.

How else is it going to get a perfectly clear 480p image to the controller? Not only would that EAT the battery (even without the consideration of the screen) but what ever it will be using to receive the data won't be cheap. I honestly don't think that Bluetooth 3 +HS's 24mbps data transfer rate might not be enough, but what do I know?

Even if it was capable, +HS's transfer speeds use a 802.11 wifi link.
 
lednerg said:
You can't compare iPad/iPhone touch screen prices with the Wii U since they are using totally different technologies. Resistive touch screens such as the Wii U have been around a lot longer and are much less expensive than the capacitive screens in those devices.
Yeah, I can't imagine the screen costing more than $20, even if it is 480p. That and the battery are the major costs, bulk of overall cost, and total they're likely south of $40. Especially in the sort of volumes Nintendo's likely to order in.
 
syko de4d said:
wtf?
1. they don´t sell the uPad. Only one with every WiiU

2.10-20$?? The battery alone will cost 10-15$, a screen with touch cost much more. Iphone screen + touch = 38$, Ipad2 Screen + touch = 120$...

edit: here some iphone4 production costs

http://www.isuppli.com/Teardowns/Ne...Materials-of-187-51-According-to-iSuppli.aspx
You're overestimating the size of the battery, and the screen doesn't even compare to the iPad 2's screen since it's a lot smaller, much lower resolution, resistive, and not IPS. The iPhone's screen is also higher quality and has such a ridiculous pixel density that the price shoots up.
 
"Most expensive components of the Nintendo 3DS, the two screens, of which the upper screen 3D-enabled. Both screens are manufactured by Sharp. The upper (3D) screen is 3.5 "tall and has a resolution of 800 x 240 pixels. The bottom screen has a resolution of 320 x 240 pixels. Both screens have a combined value of 33.80 U.S. dollars (approximately . 24 €) for comparison. The two 3.25-inch displays, the Nintendo DS, which was published in February 2009 had a value of 21.95 U.S. dollars"

22$ for NDS screens, only one with Touch and with lower res and NDS Screen Size = 136cm², uPad screen size= 248cm²

http://ads-revolution.blogspot.com/2011/03/nintendo-3ds-costs-72-euro-in.html


BurntPork said:
You're overestimating the size of the battery, and the screen doesn't even compare to the iPad 2's screen since it's a lot smaller, much lower resolution, and not IPS. The iPhone's screen is also higher quality and has such a ridiculous pixel density that the price shoots up.

@screen looking up

@battery, u don´t really want to charge every 5 hours the ONLY pad for ur console? The uPad must work 10h with fully brightness and this needs a really good battery.
 
we know controller won't be cheap, nintendo has confirmed it, but anyway, it is something between 60-90, not less or more. it doesn't really impact final price that much.
 
phosphor112 said:
You people forget that this controller is going to have to send, but mainly receive high bandwidth data.

How else is it going to get a perfectly clear 480p image to the controller? Not only would that EAT the battery (even without the consideration of the screen) but what ever it will be using to receive the data won't be cheap. I honestly don't think that Bluetooth 3 +HS's 24mbps data transfer rate might not be enough, but what do I know?

Even if it was capable, +HS's transfer speeds use a 802.11 wifi link.

We don't know that the video feed to the controller isn't compressed to all hell...
 
syko de4d said:
"Most expensive components of the Nintendo 3DS, the two screens, of which the upper screen 3D-enabled. Both screens are manufactured by Sharp. The upper (3D) screen is 3.5 "tall and has a resolution of 800 x 240 pixels. The bottom screen has a resolution of 320 x 240 pixels. Both screens have a combined value of 33.80 U.S. dollars (approximately . 24 €) for comparison. The two 3.25-inch displays, the Nintendo DS, which was published in February 2009 had a value of 21.95 U.S. dollars"

22$ for NDS screens, only one with Touch and with lower res and NDS Screen Size = 136cm², uPad screen size= 248cm²

http://ads-revolution.blogspot.com/2011/03/nintendo-3ds-costs-72-euro-in.html




@screen looking up

@battery, u don´t really want to charge every 5 hours the ONLY pad for ur console? The uPad must work 10h with fully brightness and this needs a really good battery.
Great, but that's not how screen costs are determined. Pixel density, the type of screen, the resolution, and how common the screen is are all important factors. It's impossible to make such estimations without significant research.

Since it's not a tablet, it doesn't need a ridiculous battery. No way it'll cost more than $10.
 
syko de4d said:
...
22$ for NDS screens, only one with Touch and with lower res and NDS Screen Size = 136cm², uPad screen size= 248cm²
...
Except that was in 2009. Also, the cost of two smaller screens is including two separate controller boards, lights, and other things which would be redundant for just one screen. Then there's the fact that DS screens need to be a lot thinner than what's in the Wii U tablet.
 
Alucrid said:
I don't see the controller going for less than $50, hell even $50 is on the low side.
I don't see either; otherwise nintendo wouldn't have stated the high cost of controller to be the barrier preventing from support of more than 1. I think even it was $70, they wouldn't have stated that. Maybe it costs them like 70-80, and distribution+profit+etc cost the consumer like 90-100, so they gave up the idea.
 
Boy some of you guys have some really odd notions about controller costs.

Really laughing out loud at $10-20 for the uMote.
 
Appleman said:
We don't know that the video feed to the controller isn't compressed to all hell...

From all the videos we seen, it isn't. Unless they have some amazing compression techniques, which means they need a processor on the handheld unit to decompress it.
 
phosphor112 said:
You people forget that this controller is going to have to send, but mainly receive high bandwidth data.

How else is it going to get a perfectly clear 480p image to the controller? Not only would that EAT the battery (even without the consideration of the screen) but what ever it will be using to receive the data won't be cheap. I honestly don't think that Bluetooth 3 +HS's 24mbps data transfer rate might not be enough, but what do I know?

Even if it was capable, +HS's transfer speeds use a 802.11 wifi link.

They are probably using this.

http://www.slashgear.com/amd-wireless-tv-takes-on-intel-widi-video-17134334/

I believe there was either a separate thread about this tech, or someone posted about it in one of the Project Cafe threads. Seems to be software-based. So the controller would only need a wireless receiver. And that could probably be had for a few dollars.
 
phosphor112 said:
You people forget that this controller is going to have to send, but mainly receive high bandwidth data.

How else is it going to get a perfectly clear 480p image to the controller? Not only would that EAT the battery (even without the consideration of the screen) but what ever it will be using to receive the data won't be cheap. I honestly don't think that Bluetooth 3 +HS's 24mbps data transfer rate might not be enough, but what do I know?

Even if it was capable, +HS's transfer speeds use a 802.11 wifi link.

It absolutely has to have some sort of compression/decompression for the video stream. An uncompressed stream for a 854x480 image will be any where in the 100 to 300 Mbps (depending on quality) . 24 Mbps is plenty for 480p since you can probably achieve compression rates of 50-100x cheaply. I bet the WiiU video stream will be on the order of only a couple of Mbps.
 
McHuj said:
It absolutely has to have some sort of compression/decompression for the video stream. An uncompressed stream for a 854x480 image will be any where in the 100 to 300 Mbps (depending on quality) . 24 Mbps is plenty for 480p since you can probably achieve compression rates of 50-100x cheaply. I bet the WiiU video stream will be on the order of only a couple of Mbps.

Yeah, fraps'ing my gameplay in 720p for my video uploads result in several gig files which I compress myself.
 
DVD's average around 6mbps, and that's using MPEG2 which is older than dirt. Newer codecs can do more with less bandwidth. The only thing that could get in the way when using compression is lag, but it's not impossible to deal with.
 
phosphor112 said:
How can people guess 300 or even 350 with a straight face?

I expect it to be 400, the tech isn't going to be dirt cheap like the ps360 are
Nor is it going to be as cutting-edge as those systems were when new.
wazoo said:
Having Wii U up to par with ps3 or a bit better would be like having the Wii in 2006, a better more efficient repackaged version with a new controller of current technologies (current as in ps3/X360). I do not see why it would be more expensive than the Wii at release.
My PC hardware kicks the shit out of what X360 and PS3 can do. But there are pretty much no major high-tech games I could play on it that aren't also on those systems (at least possible on those systems), so it's understandable if someone saw what I was playing and said my machine is just a few notches above them. That doesn't mean my machine is as far behind as Wii was in 2006, though.
 
wireless adapters are pretty expensive actually! Like $100 expensive:
http://www.pcmag.com/article2/0,2817,2386583,00.asp

it is 1080P and it is a consumer device, but I think even for Nintendo, considering that it shouldn't use much battery, and it shouldn't have any latency, it won't cost anything less than $50. A point I haven't accounted for before, to be honest.

Although maybe they are using a different technology.
 
walking fiend said:
wireless adapters are pretty expensive actually! Like $100 expensive:
http://www.pcmag.com/article2/0,2817,2386583,00.asp

it is 1080P and it is a consumer device, but I think even for Nintendo, considering that it shouldn't use much battery, and it shouldn't have any latency, it won't cost anything less than $50. A point I haven't accounted for before, to be honest.

Although maybe they are using a different technology.
I think they should just broadcast the picture in analog. Would be an unexpected and awesome way to do it.
 
There's no way this system is going to be $400. $300 max is what I'm thinking. You think after what's going on with the 3DS that Nintendo is going to make the same mistake twice? I'm guessing the streaming to the controller isn't going to be a huge cost like people expect, otherwise they wouldn't be doing this.
 
ShockingAlberto said:
Absolutely I do.

I think you're going to be wrong. It will depend on what PS3 and 360 are doing too though, I think its going to be within $100 of the mainline SKU at the time of both systems at the highest. Nintendo can't bring this weak ass 3DS shit to their next console or it won't sell. The 3DS release list looks downright N64-esque anemic. I don't think this shit is going to cost as much as people think, people thought Kinect was going to be an expensive as fuck item, but it turned out to be reasonable and Microsoft has made money off of it. Nintendo's probably already got bulk dealing with who they get their DS and 3DS's screens from, so the controller itself isn't likely to be expensive, and the streaming isn't that big of a deal.
 
If Nintendo uses tech from 2008-2009, it will have given them alot of time to bring the price down to a mass-market level. I'm expecting $299 honestly, or $349 tops.
 
TheNatural said:
There's no way this system is going to be $400. $300 max is what I'm thinking. You think after what's going on with the 3DS that Nintendo is going to make the same mistake twice? I'm guessing the streaming to the controller isn't going to be a huge cost like people expect, otherwise they wouldn't be doing this.

I would be more likely to believe Nintendo will learn from their mistakes if Nintendo learned from their successes.
 
Rush2thestart said:
Are there any rumored games besides what was hinted at E3? Surprised we havent had any leaks since.
we didn't have any leaks regarding game before that either.

since leaks sources were not Nintendo, and 3rd party developers care about their own games more than Nintendo, it's natural for them not to leak info that easily.

New Super Mario Bros. Wii, first and second world only. ;)
I play mario kart with them :D one might think these games aren't that appealing to them as mini games, I was kinda surprised they prefer actual games.
 
jay said:
I would be more likely to believe Nintendo will learn from their mistakes if Nintendo learned from their successes.
Well said. They completely forgot EVERYTHING that led to the DS's success with 3DS and instead decided to copy the PSP's shortcomings to a T. I hope they don't make the same mistakes with Wii U. I don't have enough info to say anything either way, however.
 
BurntPork said:
Well said. They completely forgot EVERYTHING that led to the DS's success with 3DS and instead decided to copy the PSP's shortcomings to a T. I hope they don't make the same mistakes with Wii U. I don't have enough info to say anything either way, however.

You seem to be completely forgetting how shitty the DS was during it's first year.
 
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