Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Glass Rebel said:
I'm almost expecting GTAV to be a launch or near-launch title for the Wii U. Gut feeling.
I'm of two minds on GTA V.

On one hand, the budget will no doubt balloon in to the hundred million+ again and a Wii U port will help a lot.

On the other hand, they might not have devkits, they might not want to deal with constantly changing devkits while also making a game, they might not see a point in making a GTA game on a system with literally no install base, and it's not like Chinatown Wars set the world on fire on the DS.

I think we'll be looking more at a "Bully: Scholarship Edition" situation here.
 
Although ports will undoubtedly be the majority in terms of 3rd party commitments, I'm hoping we do see a few carefully planned exclusives in there. Something like Level-5's Youkai Watch or that Sonic Dimensions rumor being good examples, games that hit hard with the audiences Nintendo's traditionally strong with cultivating. Lego City Stories is a great example of that I think. "Best version" ports of western core fare will be a good incentive for some of the dudebro crowd to move over, but I think Nintendo chasing those games exclusively will cost them more than it's worth. Better to take a PS3-like approach to those sorts of games and just make sure your system gets them additionally, while putting the focus into games for maintaining the audiences that really pushed Nintendo platforms to massmarket super stardom this generation.

At the end of the day Kinect is a bigger threat to Wii U than Halo is. I just hope Nintendo doesn't forget that.
 
We'll see what they want to do with adult games and I use this word because when they tried it, this was always special like eternal darkness or metroid prime and not the typical stupid M rated game. But it points I think, the difference with their competitors, they can't produce some sadly serious violent games without hurting their image. The third parties reel at e3 was already surprising, so I think they have this difficulty to cope with and really have to rely on third parties to this side of gaming.
 
hatchx said:
To be honest, and I agree with your post, all Nintendo needs is 2-3 stand out 1st party games and they will impress.

A new HD Mario, a new HD Zelda, and a new HD Pikmin will sell the masses. The fact that it gets 3rd party multiplatform is even better.
If by "masses" you mean "people who are already interested in NCL's established IP and would probably end up buying a Wii U anyway," then sure.

But if GC is any indication - and I think it is - that audience isn't going to make Wii U a viable platform for most third parties.
 
ShockingAlberto said:
I'm of two minds on GTA V.

On one hand, the budget will no doubt balloon in to the hundred million+ again and a Wii U port will help a lot.

On the other hand, they might not have devkits, they might not want to deal with constantly changing devkits while also making a game, they might not see a point in making a GTA game on a system with literally no install base, and it's not like Chinatown Wars set the world on fire on the DS.

I think we'll be looking more at a "Bully: Scholarship Edition" situation here.

You bring up many good points but don't you think Nintendo would do a lot to have GTAV on their system? The next Call of Duty is almost guaranteed to appear on the platform and GTA is probably the second most important 3rd party franchise atm. It would be a massive help to establish the console as a platform for both Nintendo and 3rd parties IMO. I just can't see Nintendo not trying to get the next entry.
 
Father_Brain said:
If by "masses" you mean "people who are already interested in NCL's established IP and would probably end up buying a Wii U anyway," then sure.

But if GC is any indication - and I think it is - that audience isn't going to make Wii U a viable platform for most third parties.
Why would the Gamecube be any indication? Is the Nintendo = D00MED mantra that engrained? It is completely unpractical to revert back to Nintendo's worst case scenario as the basis of anything. The NES to SNES is a far closer comparison to the Wii to WiiU.
 
I'm still betting they go for a release within 3 weeks of E3. I think waiting until the holiday would be an absolute disaster, especially with what Sony and Microsoft will be showing at E3. At least one of those will be going for a powerhouse system.
 
JJConrad said:
Why would the Gamecube be any indication? Is the Nintendo = D00MED mantra that engrained? It is completely unpractical to revert back to Nintendo's worst case scenario as the basis of anything. The NES to SNES is a far closer comparison to the Wii to WiiU.
Because GC was Nintendo's last technically competitive console, and multiplatform releases consistently sold like shit on it?

To compete in the Western core market, Nintendo needs to cultivate an audience that is not only interested in multiplatform titles, but is actually willing to consider making Wii U its primary platform for such titles. With XBL and PSN increasing platform loyalty over the last gen, that'll be an incredibly difficult task.
 
Father_Brain said:
Because GC was Nintendo's last technically competitive console, and multiplatform releases consistently sold like shit on it?

To compete in the Western core market, Nintendo needs to cultivate an audience that is not only interested in multiplatform titles, but is actually willing to consider making Wii U its primary platform for such titles. With XBL and PSN increasing platform loyalty over the last gen, that'll be an incredibly difficult task.

Yeah you've been on this for a while and I don't really agree.
GameCube also had a lot of issues. Poor aesthetic design for the western market, hobbled by a smaller medium when they could easily be on parity, launching a year late from the industry leading juggernaut.

That they didn't do worse is probably because they did have all those key titles.
 
People also need to remember that the GCN generation was pretty significant and different from the normal. It was Nintendo's attempt and failure at winning back a market that Sony was absolutely dominating in, and Sony had a head start. It was also the introduction of the Xbox, and the beginnings of such pivotal franchises like Halo, a gaming culture landmark franchise that helped shape the Western console market.
 
Deku said:
Yeah you've been on this for a while and I don't really agree.
GameCube also had a lot of issues. Poor aesthetic design for the western market, hobbled by a smaller medium when they could easily be on parity, launching a year late from the industry leading juggernaut.

That they didn't do worse is probably because they did have all those key titles.
Well, what will make current PS3 and 360 owners start buying multiplatform titles on Wii U instead? Are slightly enhanced graphics and tacked-on touchscreen elements going to be enough?
 
Father_Brain said:
Well, what will make current PS3 and 360 owners start buying multiplatform titles on Wii U instead? Are slightly enhanced graphics and tacked-on touchscreen elements going to be enough?

If the Wii had been capable of multi-plat HD games at $250, it's obvious that it would have been an even bigger sales monster. XboxLive, PSN, and console exclusives would have still brought in sales for MS and Sony, but the main reason the Wii has faded so much is because it's not getting the multi-plat software the other two are. The Wii invaded so many more homes than the 360 or PS3. A lot of gamers eventually became disenfranchised with the lack of more hardcore titles, but if they had had access to the multi-plat library, many of them would not have jumped ship to the 360/PS3 or would have done so much later in the Wii's lifetime.

I believe that Nintendo is trying to rectify that disadvantage while still maintaining as much affordability as possible. Whether next gen multi-plat games will be able to come to the Wii U is still a bit uncertain, but it does seem unlikely that the Wii U is going to miss out on as many games this time around. I think nintendo's biggest hurdle with the Wii U isn't going to be getting those multi-plat releases but rather the fact that the uPad probably isn't going to be as effective a trojan horse as the wii-mote.
 
Sadist said:
Seeing Iwata's comments from last Thursday about "learning a bitter lesson from the 3DS launch" and "external companies having more experience with online networks" makes me really curious about their plans for Wii U. Seems to me that they received a good kick in the rear. I'm really hoping that Iwata and Nintendo go all out regarding features and the much needed support. But there is one thing that interests me the most: what kind of software will Nintendo introduce to sell the Wii U? We all know the importance of Wii Sports for Wii, but I'm kind of wondering if Nintendo is able to replicate such a succes for Wii U.

I mean, they won't win the harts of the many with Pikmin 3 for instance.

Of course not. The game does not exist. It's vaporware. It is non-existent. Show me a damn SCREEN Nintendo. Just one. Make it up. ANYTHING. Until then, it does not exist. 3 FUCKING E3s Nintendo. 3 FUCKING E3s. Fucking Pikmin.

Seriously though, I feel really really really really really bipolar about the Wii U right now. I'm terribly excited for any scrap of info but I'm becoming more and more bitter about the information drought. I know they're doing the re-unveiling at E3 but I don't think I can last that long on the info we have. They HAVE to show something for the sake of my sanity if nothing else. Also, I still worry about information overload. Should be a reveal a month or something leading up to E3. That would be awesome.
 
Pikmin-3-Wii-U.jpg


Believe
 
guek said:
I think nintendo's biggest hurdle with the Wii U isn't going to be getting those multi-plat releases but rather the fact that the uPad probably isn't going to be as effective a trojan horse as the wii-mote.

The wiimote was only a Trojan horse for the casual market. The "hardcore" didn't think it was something amazing that they needed a Wii for. Even if Wii had have had the multi platform titles, I doubt they would have been able to sway core gamers unless they were also HD, and also had an amazing online, blah blah.

While I'm loving the idea of the U Pad, I really don't think it will sway anyone over to the platform unless Nintendo money hat exclusives; even then I'm not sure. Nintendo's point of difference is their 1st party titles, and if gamers aren't interested in them what have Nintendo to offer to get them over?
 
AzaK said:
The wiimote was only a Trojan horse for the casual market. The "hardcore" didn't think it was something amazing that they needed a Wii for. Even if Wii had have had the multi platform titles, I doubt they would have been able to sway core gamers unless they were also HD, and also had an amazing online, blah blah.

While I'm loving the idea of the U Pad, I really don't think it will sway anyone over to the platform unless Nintendo money hat exclusives; even then I'm not sure. Nintendo's point of difference is their 1st party titles, and if gamers aren't interested in them what have Nintendo to offer to get them over?

I don't know about that. I think the asymmetric game play with the U Pad is one of the most encouraging features we've seen in gaming in a long time. I mean, frankly, Sony has essentially only tweaked their controller slightly here and there since the original Playstation. Yes some of the revisions have been fairly significant in terms of features but as a controller/input system it's essentially remained the same, the same button placement, the same feel, etc.

That can be a good thing, familiarity can make picking up and playing a game much easier - but I think it also leads to a staleness of experience. Nintendo has a CHANCE to offer something fundamentally different. I mean, the Wii was good because obviously motion gaming was a relatively unexplored concept, certainly on the scale Wii offered it. But still, the input was mostly going to be the same (and even in a game like Smash Bros Brawl where you could use different controllers you all had the same "goal" in mind and more or less the same idea of what your character was doing).

The Wii U is changing that. I thought the most impressive concept they showed off was the different modes where players with the Pad had COMPLETELY different objectives and perspectives and goals and controls than those with the Wii motes. I know there is a focus among gamers (that I share) of the desirability of getting more than one pad working with the console (really, it's the only realistic way Madden will be taken to the next level with Wii U without giving one player an unfair advantage over another) but I think that comes at the expense of talking about the importance of the different experience offered by Wii U.

Having players using totally different CONCEPTS in what they're doing on a system is a very new experience. Historically games have offered different experiences by allowing people to play the same game with different characters with variable abilities and that was great. But being able to play in a COMPLETELY different way that is not directly relatable to the way another player is playing is very different and I think, has the potential to be a HUGE concept.
 
AzaK said:
The wiimote was only a Trojan horse for the casual market. The "hardcore" didn't think it was something amazing that they needed a Wii for. Even if Wii had have had the multi platform titles, I doubt they would have been able to sway core gamers unless they were also HD, and also had an amazing online, blah blah.

While I'm loving the idea of the U Pad, I really don't think it will sway anyone over to the platform unless Nintendo money hat exclusives; even then I'm not sure. Nintendo's point of difference is their 1st party titles, and if gamers aren't interested in them what have Nintendo to offer to get them over?

There were tens of millions of homes that picked up the Wii before they ever bought a 360 or PS3. They didn't do so because of hardcore games, they did so either for nintendo 1st party core games or casual games. There are millions of households that picked up a wii because of wii sports or wii fit and because the price was right. Many of those homes also contain a large core gaming crowd that would have probably stuck around with the wii much longer if it had had HD multi-plat releases just out of sheer convenience. That's what I mean when I say the wii-mote was a trojan horse.

While I think the Wii was ultimately the right product at the right time, it's a damn shame nintendo wasn't forward thinking enough to at least include 720p output with the system. With the profit margin they were riding at the time, I think they could have afforded it and it would have greatly benefited the system in the long run. I know it's a bit more complicated than simply adding a magic "HD chip," but even if it had been exactly as powerful as it is now just with an HD out, I think we'd be well past 100 mil installed base by now.
 
EatChildren said:
People also need to remember that the GCN generation was pretty significant and different from the normal. It was Nintendo's attempt and failure at winning back a market that Sony was absolutely dominating in, and Sony had a head start. It was also the introduction of the Xbox, and the beginnings of such pivotal franchises like Halo, a gaming culture landmark franchise that helped shape the Western console market.

I have to say truthfully (not kissing mod ass) your views on gaming history and the possibilities of it's future are extremely insightful and resonate deeply. Either that, or I am just too high.
 
Father_Brain said:
Well, what will make current PS3 and 360 owners start buying multiplatform titles on Wii U instead? Are slightly enhanced graphics and tacked-on touchscreen elements going to be enough?

That's a fair point. Wii U will fail if that's all they do

I disagree however with your reasoning that because Nintendo failed to make GameCube a multiplatform console that it must therefore follow they will fail with Wii U, just because.

I remember the E3 before GC and they were teasing GC and likely showing off early tech/specs/white paper to third parties their slogan in the early 2000s was the Nintendo Difference. At the time they knew they were able to keep their shirts only because of their franchises. The DC had just imploded , so they were super defensive and no doubt that affected their GC planning.

Interesting enough, Iwata left HAL around this time to work at NCL where he was credited for working with third parties to loan out Nintendo franchises.
 
ShockingAlberto said:
Show another Mario and make it look better than Uncharted 3 in the way Nintendo games look good combined with the way modern games look good. That's how they'll get people talking about the system.

To think about that being a possibility is almost unfathomable.
 
The Wii U has to appear to be a next generation console to the casual market. Nintendo's own franchises should do that.

Now the non casual market will have to be ringed in with console exclusives. And I mean some really nice ace in the holes.
 
LOCK said:
The Wii U has to appear to be a next generation console to the casual market. Nintendo's own franchises should do that.

Now the non casual market will have to be ringed in with console exclusives. And I mean some really nice ace in the holes.
Nintendo's own franchises should appeal to all markets, casual and hardcore.
 
Medalion said:
Nintendo's own franchises should appeal to all markets, casual and hardcore.
Thats true. But appealing to people that already have a PS3 or 360 will be tough, especially if the Wii U is closer to those consoles.

However, if it is a noticeable improvement over current systems this shouldn't be an issue. The games available on the system, and marketing will then be the focal point.
 
-Pyromaniac- said:
Nintendo needs to not be Nintendo to succeed at E3, presentation wise.
Nonesense. They just need announcements. They revealed next to nothing of their own stuff this year software wise for this system. If they really do save everything for next e3r, people will be blown away.
 
-Pyromaniac- said:
Nintendo needs to not be Nintendo to succeed at E3, presentation wise.
In that case you're basically asking Nintendo to not be Nintendo at all.
There's going to be Iwata. There's going to be Reggie. There's going to be Miyamoto. The lack of Cammy means more focus on harcore (who will replace her presence though?), and they would definitely need to spearhead the console with first party titles.
 
-Pyromaniac- said:
Nintendo needs to not be Nintendo to succeed at E3, presentation wise.
What does this mean, exactly?

guek said:
Dude, E3 2006, the Wii's blowout conference, was probably the best conference in Nintendo history
2010 was quite amazing too.

Also, although I thought 2011 was boring, the part where they showed off the 3DS games was amazing. Hope that screen comes back.
 
Yeah Nintendo definitely knows how to put on a good show when they have enough content to share. With Nintendo I appreciate their good clip of game after game especially when they have surprises. Aside from occasional stuff like badly demoing SS on stage or Reggie spewing PR talk I prefer Nintendo's conferences over Sony and Microsoft. A recent example was Nintendo's pre-TGS conference, just game after game with little filler in between and amazing post-show content. E3 2010 is probably the best Nintendo E3 conference for me.
 
E3 has become more of an "expo" rather than a business conference. Due to that I have no idea why all three companies continue to insist jabbering on about their '"success/sales charts/driving business/etc/etc"...nobody who watches cares about this stuff at all. And we certainly don't care about the bullshit celebrity appearances/fluff stage demos where people tell jokes and otherwise act like unfunny jackasses. Just show the damn games and spare us the other 15-30 minutes of stuff absolutely nobody cares about (aside from gif makers)! This will cut off at least 10 minutes of Reggie mouthflapping and Iwata talking too.

End of rant. But yeah, Nintendo needs to seriously abolish the religion of biz speak and just get straight to the point of kickass unveilings and amazing announcements, period. Then we can get back to posting. That's what I liked about Nintendo's E3 2010 for the most part.
 
TheExplodingHead said:
E3 has become more of an "expo" rather than a business conference. Due to that I have no idea why all three companies continue to insist jabbering on about their '"success/sales charts/driving business/etc/etc"...nobody who watches cares about this stuff at all. And we certainly don't care about the bullshit celebrity appearances/fluff stage demos where people tell jokes and otherwise act like unfunny jackasses. Just show the damn games and spare us the other 15-30 minutes of stuff absolutely nobody cares about (aside from gif makers)! This will cut off at least 10 minutes of Reggie mouthflapping and Iwata talking too.

End of rant. But yeah, Nintendo needs to seriously abolish the religion of biz speak and just get straight to the point of kickass unveilings and amazing announcements, period. Then we can get back to posting. That's what I liked about Nintendo's E3 2010 for the most part.
It's usually more about USA Today than it is about the people watching a livestream.
 
ShockingAlberto said:
It's usually more about USA Today than it is about the people watching a livestream.

Yeah I know. :P I'm just saying the mass majority of people who go to E3 (and watch) are 100% more interested in the meat and potato of the conference rather than a bunch of hot air and sparkly lights. From my perspective the USA Today's would probably prefer to simply report the statistics and report the unveilings/announcements from a show like I suggested, instead of hearing some CEO go on a mind numbingly boring non-speech. I think it would serve just about everybody to have a show without that, at least for 80% of...
 
I'm usually interested in what Iwata has to say.


I could give or take the rest, like Tretton and...other guy that does the Microsoft conferences. I miss Peter Moore.
 
The hype here (well, all over the net) leading into E3 is going to be goddamn palpable, If not actually manifested into a new dark god that will enslave us all.....For three days.
 
NinjaTehFish said:
The hype here (well, all over the net) leading into E3 is going to be goddamn palpable, If not actually manifested into a new dark god that will enslave us all.....For three days.
And it's only... over 7 months away!
 
NinjaTehFish said:
The hype here (well, all over the net) leading into E3 is going to be goddamn palpable, If not actually manifested into a new dark god that will enslave us all.....For three days.
The hype was palpable before this past E3 as well when we got word Nintendo was going to reveal their Wii successor as well
 
battlefield 3 shows that current generation console are way behind the performance of top pc nowadays. Based on current speculation, how well can it run with the wii u you guess?
 
YuChai said:
battlefield 3 shows that current generation console are way behind the performance of top pc nowadays. Based on current speculation, how well can it run with the wii u you guess?

better than on 360/PS3.

KACHOW! The name's guek.
 
Of that Sonic Generations thing is true, it means nintendo must have revised the controller in some way to make it possible for 4 player action, right?
Unless the team expect you to go out and by 3 other very expensive Upads (which would mean they are going to be sold separately)/invite 3 friends over just to play 4 player...

Bah, the leak is too specific and unlikely for me to be considered true...

Oh and yes, if E3 2012 is anything like E3 2006, it's going to be mental.
HYPE HYPE HYPE HYPE HYPE HYPE.
 
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