Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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TunaLover said:
I'm willing to bet that 2 or 3 titles announced for Wii U just will not gonna make it, Aliens Colonial Marines will be one of them =/

I'm not understanding. Are you saying that Aliens is going to get cancelled in between now and Wii U launch for some reason?
 
Britprog said:

Fuck YES.

2 would be fine, 4 would be a dream. Hm, 4 would only be achievable if they upped the hardware/downgraded the controller.

*EDIT*

But Develop’s source, speaking on the condition of anonymity, explained that multi-tablet support is one of three remaining variables for the next-gen console. The other two are RAM capacity and processor speed.

The person said Nintendo appears to be on the cusp of solving the technical conundrum of a single Wii U device supporting two tablet controllers. The source added that there was no indication, and very little chance, that four tablet controllers would ever be supported.

First bold: More RAM/faster CPU might be possible with later dev kits? Wonder if he means a significant variable or just small alterations.

And yeah, second bold, nooooo. Ah well, 2 still kicks ass.

ALSO< doesn't this mean separate U pads will be sold?
 
bgassassin said:
What I also found interesting is that if that info is recent, they still haven't locked down the final memory amount and clocks. Memory I could see, but I'd have thought the clocks would at least be pretty much set by now. I guess they are on track to have the final kits sometime next year after all.

maybe loss of profit from 3DS shocked them into beefing up WiiU a bit more than we all expected everyone always thinks Nintendo will go barebones and be limited

E3 is such a long ways off
 
M.I.S. said:
There was no [MS or Sony] alternative during the S/NES years though.

This topic has been dealt with extensively though; and with the Gaf heavyweight Opiate concluding that Nintendo's 3rd party woes are ultimately irreconcilable. That doesn't mean Nintendo can't do anything about it though and one of the things they are doing is forming key partnerships in areas where their are gaps in Nintendo's library.

Them holding back their own content is not the answer either. This is why I hope porting to the system is so easy it could be done with just a handful of people. So that even if the Wii U version sells the least it still makes these companies a profit. If they don't push the system then fine. Leave that up to Nintendo and their close partners. I don't expect 3rd party exclusives, even timed ones. The best we'll be able to get I think will be multiplatforms and that might be enough as long as Nintendo's own content and those they partner with are of the quality expected out of them.
 
EatChildren said:
That too is a good reason it will get some ports. It will be a relatively cheap and easy way for developers to cash in on launch hype surrounding a system, and get some games out there when early adopters are hungry for stuff to play.
Which is more than likely the reason why some games coming out this holiday are coming to Wii U as late ports.
 
BurntPork said:
Which is more than likely the reason why some games coming out this holiday are coming to Wii U as late ports.
ShockingAlberto and I predicted that if Nintendo is missing the first half of 2012 with the Wii U release those titles(like Batman) are likely to be cancelled. It doesn't make any sense to release the big fall 2011 titles during the 2012 holiday season. It seemed like the rumored fall 2011/spring 2012 was some wishful thinking by third parties as far as the Wii U is concerned.
 
bgassassin said:
What I also found interesting is that if that info is recent, they still haven't locked down the final memory amount and clocks. Memory I could see, but I'd have thought the clocks would at least be pretty much set by now. I guess they are on track to have the final kits sometime next year after all.

I think this coupled with them considering whether or not to sell at a loss is a really good sign. They're taking the Wii U's specs incredibly seriously. I think they know the tablet is good (really good), but it's no Wii-mote in terms of breakthroughs and marketability.

With the Wii it was 100% all about the controller. Specs took a back seat. Now they're contemplating specs very very carefully in what seems like an attempt to maximize power within a budget for as much power as absolutely possible.

It sounds like the gamecube to me :-)
 
Ubisoft just announced Assassins Creed III it's going to be interesting to see if they're still going to release the Assassins Creed Wii U game using ACII/ACIIB assets of if they're going to skip straight to ACIII. Nintendo is probably gunning for the latter since that would finally put them 'on par' with software support. If they're getting another 3rd rate game for a B or C-team it's going to hurt their system right out of the gate.
 
Smiles and Cries said:
maybe loss of profit from 3DS shocked them into beefing up WiiU a bit more than we all expected everyone always thinks Nintendo will go barebones and be limited

E3 is such a long ways off

I felt that by now the only thing that could be changed would be the memory amount. I'm of the belief that whatever the GPU and CPU will be (outside of clock speed) has been determined already. But with the clocks still not being set, that to me reaffirms the clocks will be synced a certain way and they are still trying to find out what the best balance would be for games and to a lesser extent heat. They're probably trying to avoid the last minute change they made with GC.

As for the memory I'm still hoping they go with 1.5GB of main memory.
 
[Nintex] said:
Ubisoft just announced Assassins Creed III it's going to be interesting to see if they're still going to release the Assassins Creed Wii U game using ACII/ACIIB assets of if they're going to skip straight to ACIII. Nintendo is probably gunning for the latter since that would finally put them 'on par' with software support. If they're getting another 3rd rate game for a B or C-team it's going to hurt their system right out of the gate.

Agreed. Nintendo should scrap the Assassins Creed game Ubi were making for the system and allow them to focus on this one instead (that is, if the one mentioned wasn't the new one... if you get me...)
 
Ubermatik said:
Fuck YES.

2 would be fine, 4 would be a dream. Hm, 4 would only be achievable if they upped the hardware/downgraded the controller.

*EDIT*



First bold: More RAM/faster CPU might be possible with later dev kits? Wonder if he means a significant variable or just small alterations.

And yeah, second bold, nooooo. Ah well, 2 still kicks ass.

ALSO< doesn't this mean separate U pads will be sold?

Realistically 2 should be enough. Sure you can't have 4 player FPS with your own screen but for team based games (2v2) you only need 2 so this is a good thing
 
bgassassin said:
I felt that by now the only thing that could be changed would be the memory amount. I'm of the belief that whatever the GPU and CPU will be (outside of clock speed) has been determined already. But with the clocks still not being set, that to me reaffirms the clocks will be synced a certain way and they are still trying to find out what the best balance would be for games and to a lesser extent heat. They're probably trying to avoid the last minute change they made with GC.

As for the memory I'm still hoping they go with 1.5GB of main memory.

4gb or bust

I'll riot in the street! I'LL LEAD THIS REVOLUTION

I'd be fine with 1.5, ecstatic with 2. Wouldn't know what to think about more than that..I'd wonder if this was real life
 
8GB. Don't sell yourself short.

guek said:
I think this coupled with them considering whether or not to sell at a loss is a really good sign. They're taking the Wii U's specs incredibly seriously. I think they know the tablet is good (really good), but it's no Wii-mote in terms of breakthroughs and marketability.

With the Wii it was 100% all about the controller. Specs took a back seat. Now they're contemplating specs very very carefully in what seems like an attempt to maximize power within a budget for as much power as absolutely possible.

It sounds like the gamecube to me :-)

Could be trying to make sure they're within power range of the other two. Which is what some of us here have been expecting. There's another guy now saying MS will be launching the new Xbox next year.
 
[Nintex] said:
ShockingAlberto and I predicted that if Nintendo is missing the first half of 2012 with the Wii U release those titles(like Batman) are likely to be cancelled. It doesn't make any sense to release the big fall 2011 titles during the 2012 holiday season. It seemed like the rumored fall 2011/spring 2012 was some wishful thinking by third parties as far as the Wii U is concerned.
I know. I made the same prediction earlier. I doubt that it was just wishful thinking, though. Nintendo's plans have likely changed. I'm worried about that, however, since some third-parties might decide not to support the console at all next year due to having wasted money on the canceled ports and may take Nintendo's hesitation as a sign that they should hesitate as well. This is why I feel that Nintendo really needs to offer incentives. If they don't, we'll end up with an HD Wii with slightly better support rather than a console standing toe-to-toe with the competition. If Wii U flops due to not getting enough third-party support at launch, chances are that Nintendo won't be able to turn things around like with 3DS. (And even with 3DS, success in the west is still uncertain due to the fact that it will likely lose its holiday momentum by March.)

[Nintex] said:
Ubisoft just announced Assassins Creed III it's going to be interesting to see if they're still going to release the Assassins Creed Wii U game using ACII/ACIIB assets of if they're going to skip straight to ACIII. Nintendo is probably gunning for the latter since that would finally put them 'on par' with software support. If they're getting another 3rd rate game for a B or C-team it's going to hurt their system right out of the gate.
It's Ubisoft. All they ever release on Nintendo systems is D-efforts. IMO, there's no chance in hell that Wii U will get ACIII.
 
BurntPork said:
I know. I made the same prediction earlier. I doubt that it was just wishful thinking, though. Nintendo's plans have likely changed. I'm worried about that, however, since some third-parties might decide not to support the console at all next year due to having wasted money on the canceled ports and may take Nintendo's hesitation as a sign that they should hesitate as well. This is why I feel that Nintendo really needs to offer incentives. If they don't, we'll end up with an HD Wii with slightly better support rather than a console standing toe-to-toe with the competition. If Wii U flops due to not getting enough third-party support at launch, chances are that Nintendo won't be able to turn things around like with 3DS. (And even with 3DS, success in the west is still uncertain due to the fact that it will likely lose its holiday momentum by March.)



It's Ubisoft. All they ever release on Nintendo systems is D-efforts. IMO, there's no chance in hell that Wii U will get ACIII.
The sky is falling.
 
guek said:
4gb or bust

I'll riot in the street! I'LL LEAD THIS REVOLUTION

I'd be fine with 1.5, ecstatic with 2. Wouldn't know what to think about more than that..I'd wonder if this was real life
Honestly, while I've never felt that Nintendo needs to match their competion on straight system specs to be successful next gen they absolutely have to get in the same ballpark of total RAM.

If MS and Sony launch their systems next gen with X CPU, Y GPU and let's say 4GB of RAM while developers probably won't max out either the CPU or GPU you can bet that they're going to use what ever RAM they're given. If the WiiU has a 1/3 less RAM than the other systems the downsize of assets to make ports work would be way more noticable between game comparisons than having a less powerful CPU/GPU under the hood.
 
M.I.S. said:
There was no [MS or Sony] alternative during the S/NES years though.

This topic has been dealt with extensively though; and with the Gaf heavyweight Opiate concluding that Nintendo's 3rd party woes are ultimately irreconcilable. That doesn't mean Nintendo can't do anything about it though and one of the things they are doing is forming key partnerships in areas where their are gaps in Nintendo's library.

Irreconcilable does mean they can't do something about it, but I don't believe they are irreconcilable. I have no idea who Opiate is and what he/she said but this gen has definitely seen a massive number of titles that just do not cross over with Nintendo titles; Skyrim and Mario couldn't be further from each other. Therefore I just can't see how great third party support can't live along side Nintendo titles, especially seeing that a lot of the Wii U audience at first will be hardcore gamers. I bet we'd lap up a new Assassins Creed or Batman as well as picking up a launch Mario or something.

Nintendo have learnt a hard lesson this last year or so, and if that Develop article is to be believed they may really be trying to be competitive. Hopefully same can be said about the software library.

Question. How many people play Madden two player in the same room? Would it be significant enough to have got Peter Moore to push Nintendo to get two tablets working? It could be the definitive version if so.
 
bgassassin said:
8GB. Don't sell yourself short.



Could be trying to make sure they're within power range of the other two. Which is what some of us here have been expecting. There's another guy now saying MS will be launching the new Xbox next year.

Yeah they just need to try and hit into the same ballpark and all will be fine. As we've talked about before ad-infinitum, the fact that MS and Sony will be finalizing and releasing their consoles a year or more after Nintendo means they will undoubtedly have newer/cooler/faster tech for the same price. Or the same for cheaper.

Anyway, this recent news is all exciting.
 
freddy said:
The sky is falling.
If third-parties can get away with lame excuses such as "we don't know what special thing to do with the controller", they'll have a field day with using poor sales as an excuse. EA turned on 3D the second 3DS started to underperform. I have no doubt that they would do the same with Wii U's controller.

Luckily, Nintendo seems to understand the mistakes they made with 3DS software-wise, so there should be a major first-party game available at launch.

ElTopo said:
The really interesting question to me is what excuse they would use. Then again I think Ubisoft likes money a lot, so they'll probably port AC3 over, though I'm not expecting them to surprise me with a lot of effort, such as trying to use the system as good as possible.
It'll probably be the most rushed, buggy port we've ever seen. :/

AzaK said:
Yeah they just need to try and hit into the same ballpark and all will be fine. As we've talked about before ad-infinitum, the fact that MS and Sony will be finalizing and releasing their consoles a year or more after Nintendo means they will undoubtedly have newer/cooler/faster tech for the same price. Or the same for cheaper.

Anyway, this recent news is all exciting.
One year won't matter much since 20nm won't hit until 2014.
 
third parties aren't going to snub nintendo if they don't get incentives

90% of third party games will be multi-plat for the Wii U, provided it's possible. It's hard to say at the moment since we don't know much about any concrete specs for any future hardware of any kind, but it does seem unlikely that it wont be possible for most games.
 
Deguello said:
I'm not understanding. Are you saying that Aliens is going to get cancelled in between now and Wii U launch for some reason?
Colonial Marines was technically never announced.

It was a test-run on the Wii U. Gearbox later backed off and said "No, we're not actually developing that."
 
[Nintex] said:
ShockingAlberto and I predicted that if Nintendo is missing the first half of 2012 with the Wii U release those titles(like Batman) are likely to be cancelled. It doesn't make any sense to release the big fall 2011 titles during the 2012 holiday season. It seemed like the rumored fall 2011/spring 2012 was some wishful thinking by third parties as far as the Wii U is concerned.
We only know of one actual title that fits that description... Batman. But its also not a game that would be greatly affected by being released late. It's a big-brand-licensed game that doesn't get yearly updates; Nintendo and WB are also in a special deal, with WB not having much else to support the system with.
 
Of course some third party devs hates Nintendo. Not only because "it's nintendo", but because Nintendo isn't only a console maker, it's also one the biggest developper and one of the biggest publisher.
Some people would talk about Sony or Microsoft, but hey, Sony games rarely sell more than 4M copies and Microsoft only big selling games are Halo and Gears.
Now, think like a developper: Nintendo had sell lot of game who reached 20 millions copy.
And stupid devs never think about the fact THERE'S NO OF THEIR GAMES THAT HAVE ANYTHING TO DO WITH NINTENDO GAMES. Zelda doesn't eat any of GTA sales !
Nintendo 3DS can't handle Unreal Engine 3 ? DAMN ! Just make a special version for it ! Not all shaders or technologies ! Just look at MT Frameworks, Naked Sample or Nano Assault !
So much lazy devs, so much hates !
 
Late ports might work if publishers don't get greedy. A year late port of Arkham City will not sell at 50 or 60 bucks. If it really is going to be easy to port stuff, something like a Arkham Asylum/Arkham City collection for $30 might fly.
 
Saint Gregory said:
Honestly, while I've never felt that Nintendo needs to match their competion on straight system specs to be successful next gen they absolutely have to get in the same ballpark of total RAM.

If MS and Sony launch their systems next gen with X CPU, Y GPU and let's say 4GB of RAM while developers probably won't max out either the CPU or GPU you can bet that they're going to use what ever RAM they're given. If the WiiU has a 1/3 less RAM than the other systems the downsize of assets to make ports work would be way more noticable between game comparisons than having a less powerful CPU/GPU under the hood.

I still think 3GB is the most they'll see and that's if we're lucky.


AzaK said:
Yeah they just need to try and hit into the same ballpark and all will be fine. As we've talked about before ad-infinitum, the fact that MS and Sony will be finalizing and releasing their consoles a year or more after Nintendo means they will undoubtedly have newer/cooler/faster tech for the same price. Or the same for cheaper.

Anyway, this recent news is all exciting.

Actually some of us have been saying the opposite on release. I felt that the next Xbox would be out before E3 2013.

ShockingAlberto said:
Colonial Marines was technically never announced.

It was a test-run on the Wii U. Gearbox later backed off and said "No, we're not actually developing that."

Where did they say that and how long ago was it? At Europe's GDC they said it was in development and that was in August.
 
BurntPork said:
One year won't matter much since 20nm won't hit until 2014.

I don't pay much attention to die size stuff, but whether the Wii U itself is going to even be 28 is debatable? Are you saying that in 1 year no progress at all would be made in tech? Even if it's not a die shrink, we could see improvements in other areas.

Anyway my general point was that as time goes by things get better so people shouldn't stress that the next box or ps4 is going to be more powerful than Wii U because, well, it's almost inevitable. If not, that's even better for Nintendo.
 
comedy bomb said:
Late ports might work if publishers don't get greedy. A year late port of Arkham City will not sell at 50 or 60 bucks. If it really is going to be easy to port stuff, something like a Arkham Asylum/Arkham City collection for $30 might fly.
Yeah I think we will see a lot of those collection deals, particularly from large pubs like Ubi and EA etc.
 
Instro said:
Yeah I think we will see a lot of those collection deals, particularly from large pubs like Ubi and EA etc.
Assuming it's not at the expense of other day 1 releases I'm all for this. I'm missing out on a lot of the HD games due to cost and I'd like to play them in a collection and/or on Wii U as I'm sure we'll see at least some form of pad support added.
 
Ubisoft - Drawsome will test the market for Wii U, Wii U dev costs not really an issue

"What's extremely interesting is it's also a way for us to test the market for the Wii U, as the products we create for [Drawsome] will be helping us to understand what the problems are going to be for consumers. So it's a way to get into the tablet process for a console that is in homes." - Ubisoft CEO Yves Guillemot

Mr. Guillemot also discussed Wii U dev costs, which coincide well with developing games for other platforms.

"Because we do some products on the Wii U and the other consoles, we will be able to share costs between the three platforms, so that's something to consider. When you look at graphics and animation, we will be able to spread that cost between the three platforms, where with the Wii you had to create a totally different product."
http://gamasutra.com/view/news/38452/Ubisoft_Wiis_Drawsome_Tablet_Will_Test_The_Market_For_Wii_U.php

Here come the ports...

But I think its crap to think they could use Udraw, and in this istance a game for Udraw, as a test market for the entire WiiU platform. Then again, they should know the market is warm to it because they did sell over a million units of their peripheral AFAIR.
 
AzureJericho said:
Far away... (gulps) From?
Amount of WiiU's memory will be similar to ps720's, just across from zero.
 
BurntPork said:
It's Ubisoft. All they ever release on Nintendo systems is D-efforts. IMO, there's no chance in hell that Wii U will get ACIII.
They had no problem getting the big Ubisoft games back when it was feasible. Assassin's Creed is also one that has specifically been announced.
 
lherre said:
And if it is "only" 3 gb (for ps4-xbox next) nintendo will be far away this amount.

I would bet my dick that the current Wii U kits have 1gb in them, and the final console will have either 1GB or 1.5GB. Which isn't a bad thing, especially depending on the technology used and the general optimization of said technology in relation to the rest of the system.
 
Though Arkham City has been announced for the WiiU I'd put money on a possible 'Game of the year" edition of Crysis 2 being released in at least the launch window if not day one for the WiiU.

Having a Crytek game, even a year old port, day one for the system would, I believe, send a strong signal to the type of audiences Nintendo will try and get 'this time around'.

StevieP said:
I would bet my dick that the current Wii U kits have 1gb in them, and the final console will have either 1GB or 1.5GB. Which isn't a bad thing, especially depending on the technology used and the general optimization of said technology in relation to the rest of the system.

I feel that's a very sound bet.

But even so it's probably a little foolhardy to wager your own penis.

Just sayin'.
 
StevieP said:
I would bet my dick that the current Wii U kits have 1gb in them, and the final console will have either 1GB or 1.5GB. Which isn't a bad thing, especially depending on the technology used and the general optimization of said technology in relation to the rest of the system.
1.5GB would put it a little over the average of onboard memory of current Nvidia/AMD cards. I would imagine that if the U is also going to have any unified OS functions across games it's going to need another 128-256MB set aside for that. Then if we factor a little more to accomodate the tablet(s) streaming and that would probably already set it over 2GB.

They probably won't opt to go that high for RAM but I'm really concerned that if they don't ports will suffer. The PS3 ports are already badly impacted by its lack of unified memory, just imagine how bad it would have been if it had half the RAM of the 360 as originally planned.
 
Ubisoft just announced Assassins Creed III it's going to be interesting to see if they're still going to release the Assassins Creed Wii U game using ACII/ACIIB assets of if they're going to skip straight to ACIII. Nintendo is probably gunning for the latter since that would finally put them 'on par' with software support. If they're getting another 3rd rate game for a B or C-team it's going to hurt their system right out of the gate.
The WiiU version most likely will be and always was intended to be AC3 (or whatever they call it). They're using the same vague language for both. The part I bolded is a misinterpretation (the internet is wonderful at that) of what Ubisoft Quebec's Senior Technical Architect has said about the WiiU game. He said that they could, "reuse our assists across platforms..." The idea that those assets would come from the older games was made up. The original source is here (about 51 minutes in)




Saint Gregory said:
They probably won't opt to go that high for RAM but I'm really concerned that if they don't ports will suffer. The PS3 ports are already badly impacted by its lack of unified memory, just imagine how bad it would have been if it had half the RAM of the 360 as originally planned.
I thought it was the 360 that got a last minute doubling of RAM because of what the PS3 was supposed to have.
 
Saint Gregory said:
1.5GB would put it a little over the average of onboard memory of current Nvidia/AMD cards. I would imagine that if the U is also going to have any unified OS functions across games it's going to need another 128-256MB set aside for that. Then if we factor a little more to accomodate the tablet(s) streaming and that would probably already set it over 2GB.

They probably won't opt to go that high for RAM but I'm really concerned that if they don't ports will suffer. The PS3 ports are already badly impacted by its lack of unified memory, just imagine how bad it would have been if it had half the RAM of the 360 as originally planned.

I think the main issue with PS3's split pool was how large the OS was (and still is). I also wouldn't expect Nintendo's OS to be that large.
 
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