guek said:what kind of online would make EA happy?
...hmm...
Microtransactions!guek said:what kind of online would make EA happy?
...hmm...
Bingo.StevieP said:Origin.
An original one.guek said:what kind of online would make EA happy?
Error Macro said:I hope Nintendo "reboots" Mario Kart. Take everything back to the basics:
-No hang gliding, underwater, motorcycles--none of that crap
-No blue shell nonsense
-Make the karts feel fast again
-Give some weight to the karts, no more floaty physics
-Coins (they are in MK7, right?)
Maybe add an adventure mode, à la Diddy Kong Racing, but make it optional. Remake some of the old tracks but completely upgrade them graphically. Don't be lazy, Nintendo.
The original story floating around is that both consoles were going to have 256MB of RAM until Epic talked MS into doubling the RAM to accomodate GoW1. Sony then either doubled their RAM to match MS or doubled it after the design change to add the RSX depending on which story you believe. I still think they did to ensure they wouldn't be at half the RAM of the 360.JJConrad said:I thought it was the 360 that got a last minute doubling of RAM because of what the PS3 was supposed to have.
That's a big variable so my estimate accounted for all the things a unified OS might do in next gen consoles. It probably will be a lot less than that though.bgassassin said:I think the main issue with PS3's split pool was how large the OS was (and still is). I also wouldn't expect Nintendo's OS to be that large.
DCKing said:One thing I'm wondering is how Nintendo is going to solve the fact that PS360 games tend to take so incredibly long to load without installing them to the hard drive, when they don't intend to have a hard drive at all...
Ookami-kun said:So essentially Mario Team Racing... that'd be awesome!
Gaborn said:You left off my one demand for Mario Kart. An extensive, well thought out battle mode that is as fun for two players as 8. That's been neglected really since MK64.
DCKing said:Here's what I think: like the reports say, the EDRAM will be only on the CPU and there won't be EDRAM on the GPU (like there was on the 360). The reason for this is that enough EDRAM for high resolution framebuffers is quite expensive, and even when you put in 20+ MB, there is still not enough for some 1080p configurations. Also, with a bottleneck EDRAM on the GPU it's harder to pull off a technique called deferred rendering, which is apparently the way to go for modern PC and PS3 games (need a dev to confirm this).
DCKing said:The fact that hardware designers put EDRAM on a CPU or GPU at all usually means they don't want that processor to spend a lot of time hogging a pool of memory that another processor needs to use. For example, if the 360 didn't have EDRAM on the GPU, both CPU and GPU would need access to the single pool of memory all the time, which means huge performance hits for each time one processor blocks access to the other. The PS3 doesn't have this problem because it has two pools of memory. Therefore I think the news of EDRAM on the Wii U CPU mean that it has a large single pool of memory like on the 360. It simply wouldn't make as much sense to put in 'lots' of EDRAM if the processors aren't going to compete for memory anyway.
DCKing said:Now, a single pool of memory means that its size is a power of two - 512MB, 1GB, 2GB ..etc. That means that the Wii U simply can't have 1.5GB, it's either 1 or 2 GB. The memory type is probably GDDR5 or XDR2, as that's what AMD has been using lately.
A couple or remarks on this part:DCKing said:The things we know relatively certain are that the CPU 'is based on' something similar to a POWER7 CPU, the graphics are by ATI, and the CPU has a lot of EDRAM on it. Here's what I think: like the reports say, the EDRAM will be only on the CPU and there won't be EDRAM on the GPU (like there was on the 360). The reason for this is that enough EDRAM for high resolution framebuffers is quite expensive, and even when you put in 20+ MB, there is still not enough for some 1080p configurations. Also, with a bottleneck EDRAM on the GPU it's harder to pull off a technique called deferred rendering, which is apparently the way to go for modern PC and PS3 games (need a dev to confirm this).
The fact that hardware designers put EDRAM on a CPU or GPU at all usually means they don't want that processor to spend a lot of time hogging a pool of memory that another processor needs to use. For example, if the 360 didn't have EDRAM on the GPU, both CPU and GPU would need access to the single pool of memory all the time, which means huge performance hits for each time one processor blocks access to the other. The PS3 doesn't have this problem because it has two pools of memory. Therefore I think the news of EDRAM on the Wii U CPU mean that it has a large single pool of memory like on the 360. It simply wouldn't make as much sense to put in 'lots' of EDRAM if the processors aren't going to compete for memory anyway. Now, a single pool of memory means that its size is a power of two - 512MB, 1GB, 2GB ..etc. That means that the Wii U simply can't have 1.5GB, it's either 1 or 2 GB. The memory type is probably GDDR5 or XDR2, as that's what AMD has been using lately.
Donnie said:What if they use triple channel?
Wouldn't a 'weird' amount of memory chips (6 for 1.5 GB) imply a pain-in-the-ass motherboard to build, as well as more complex chips to use the 192-bit bus? I really think Nintendo wants to keep things simple with the Wii U. Some NVIDIA cards do this, but those aren't complete game consoles...blu said:Another remark goes to the reasons for the volume of main ram that you cite - they are rather artificial. Nothing dictates a power-of-two size.
You're probably right... GPU should work at a lower clockspeed though, I guess?blu said:(well, outside of the 75W PE which is rather optimistic for what components you listed ; )
DCKing said:Thanks for the clarifications and the warm welcome
Wouldn't a 'weird' amount of memory chips (6 for 1.5 GB) imply a pain-in-the-ass motherboard to build, as well as more complex chips to use the 192-bit bus? I really think Nintendo wants to keep things simple with the Wii U. Some NVIDIA cards do this, but those aren't complete game consoles...
You're probably right... GPU should work at a lower clockspeed though, I guess?
So it seems my idea wouldn't work out well. Too bad, I thought I solved part of the puzzle :/
http://www.gamesradar.com/zelda-past-and-future-interview-koji-kondo-and-eiji-aonuma/?page=1GR: So do you think you'll continue to use motion control in the future? Will you ever go back to traditional controls?
EA: I don't think we could go back to button control, especially after creating something that's as natural to use as the interface that we have with the Wii Remote Plus in Skyward Sword. I think Nintendo will continue to have that focus on motion control and we'll see that continue to evolve. And the hardware as well, in a way that will let people control things very naturally just using their own motions.
GR: Is there any particular feature of the Wii U hardware that you're excited to work with?
EA: Obviously, it's the new controller that's got the screen built into it, and in particular we're looking at how we can combine that new controller with something like motion control, and perhaps use the new controller in such a way that it becomes a new item that you're able to use to make the game feel fresh and new.
Error Macro said:That's true. Though I did enjoy Double Dash's multiplayer quite a bit. But if there's one thing that MK64 got right (and probably the only thing!) it's the Battle Mode. Yes, Nintendo needs to fix that up, pronto.
MDX said:Eiji Aonuma and the future of motion control:
http://www.gamesradar.com/zelda-past-and-future-interview-koji-kondo-and-eiji-aonuma/?page=1
Upad + implied Kinect-like system?EA: Obviously, it's the new controller that's got the screen built into it, and in particular we're looking at how we can combine that new controller with something like motion control, and perhaps use the new controller in such a way that it becomes a new item that you're able to use to make the game feel fresh and new.
Saint Gregory said:That's a big variable so my estimate accounted for all the things a unified OS might do in next gen consoles. It probably will be a lot less than that though.
The console originally had an OS footprint of around 120MBs spread accross both the XDR and DDR Ram, which was soon reduced to 96MB (64MB on XDR and 32MB on DDR).
DCKing said:Sorry to barge into GAF with a huge post like this
http://nintendoeverything.com/77443/reggie-talks-3ds-launch-mistakes/Fils-Aime told Brazilian gaming site UOL Jogos:
The launch of the 3DS was very interesting: the portable earned great impressions at E3 2010, had excellent pre-order sales, and sold more than any portable system in its first week. So, we had many successes with the 3DS.
But in terms of lessons learned, we need to ensure that we have a strong lineup of games when we release hardware especially titles from Nintendo. And, looking back, we may not have offered the best lineup of games that we could have brought to the 3DS. It is also important that the digital resources of the hardware are available right away. With 3DS, this came later.
And thats why sales werent so great, which forced us to make some drastic decisions and reduce the price. Since we did this, and with the release of The Legend of Zelda: Ocarina of Time 3D and the digital resources, our sales have been very good. And we have very high expectations for the 3DS this Christmas.
Looking towards Wii U, the consoles launch should be much improved. After all, Satoru Iwata has said that Nintendo learned a bitter lesson with the launch of the Nintendo 3DS. Hopefully well see a few top-notch first/third-party titles, along with the digital download elements on day one.
DCKing said:Upad + implied Kinect-like system?Or Upad + translation
Nintendo has some people walking around like Aonuma to promote stuff so surely they're getting questions about Wii U. Not that they'll answer anything but eh.Gaborn said:It's very subtle and maybe it's just random noise considering Nintendo is out there more talking with the imminent release of Zelda, but it seems like Wii U is slowly coming out in the news a BIT more. Not much, but a little bit.
MDX said:could Nintendo wait till E3 to gage public reaction to the WiiU, or what the competition is up to, to determine if its worth adding extra ram?
AceBandage said:I really doubt they'll wait for November.
They'll want to get the system out well before the holidays to build up word of mouth.
Unless they already had plans for a AAA first-party title at launch, it's definitely most reasonable to believe that it has been delayed. The belief that 3DS is a flop will take a very long time to shake. If 3DS had launched this month, no one would call it a flop or say that "it has no games." Now, that stigma will probably take another six months to a year shake off. First impressions are very important. The absolute earliest it'll release is the last week of September, and if that happens it'll probably only be in Japan. If Nintendo can't get their big titles ready by November, it'll even slip into 2013.AceBandage said:I really doubt they'll wait for November.
They'll want to get the system out well before the holidays to build up word of mouth.
The launch games should have been in full-fledged development for quite some time now. It really makes me wonder what we're getting. I'm guessing Darksiders II and Ninja Gaiden III are good third party games to start with. Then there's some EA stuff, and I think we'll get a broad selection of 'enhanced ports' of HD games or compilations (like Batman: Arkham City) . From Nintendo I think we may expect Pikmin 3 and New Super Mario Bros. (and probably Wii U Sports...), and hopefully something from Retro in Q4. Metro Last Light seems a pretty solid Q4 game as well.M.I.S. said:If Nintendo had their way, I doubt they'd want to wait till November either. The problem is not so much the hardware but getting blockbuster software ready - particularly in light of the abysmal 3DS launch - and the network services to support it.
Obviously no Zelda, but I think that, assuming they've been working on this for a while, they could rush Super Mario Galaxy 3 for WiiU launch. I would certainly love that over having to wait a year for the next innovative Mario that makes use of the WiiU pad (and we're going to get that game eventually anyway).AceBandage said:Nintendo probably has AAA games that will be ready for launch. The problem with the 3DS was that they delayed the games to give 3rd parties room, but now that they aren't going to worry about that, they can get games out for launch easily.
It won't be a Mario or Zelda, obviously, but it will be titles that compliment a pretty strong third party lineup.
Metroid, F-Zero, Pokemon MMO (Mwhahaha), Pikmin 3.
Two of these plus the lineup of pretty high profile games from other companies would make for one of the best launches ever.
Javier said:Obviously no Zelda, but I think that, assuming they've been working on this for a while, they could rush Super Mario Galaxy 3 for WiiU launch. I would certainly love that over having to wait a year for the next innovative Mario that makes use of the WiiU pad (and we're going to get that game eventually anyway).
Welcome back, Ace!
POWERSPHERE said:I think they would be wishing they had the room to push Zelda Ss onto WiiU.
What big Wii games are slated for release that they could push onto it?
I think they're going to want to to get NSMBMii out at launch at all costs now. The only one of those four that would be enough to ensure a blockbuster launch is the Pokemon MMO, and we know that that's the one that has no chance of happening. (If you try to have a dream of that happening, Masuda will magically appear in your house, slap you awake, and say "lolno" before Teleporting back to Game Freak.) Also, I doubt that Nintendo originally planned on having all of their online features ready at launch. They never do. June is out of the question no matter what.AceBandage said:Nintendo probably has AAA games that will be ready for launch. The problem with the 3DS was that they delayed the games to give 3rd parties room, but now that they aren't going to worry about that, they can get games out for launch easily.
It won't be a Mario or Zelda, obviously, but it will be titles that compliment a pretty strong third party lineup.
Metroid, F-Zero, Pokemon MMO (Mwhahaha), Pikmin 3.
Two of these plus the lineup of pretty high profile games from other companies would make for one of the best launches ever.
I said late September at the earliest. Do you agree with that?AceBandage said:Well of course June is out of the question.
They are launching after E3.
And they don't have to have a blockbuster, just a really good game that will get people to look at their console.
They don't NEED a Mario game at launch to sell units.
A new Metroid Prime would help push units for launch and build up a good base for shooters.
POWERSPHERE said:What big Wii games are slated for release that they could push onto it?
Hm. Okay.AceBandage said:August or September are good bets, yes.
EatChildren said:Metroid Prime doesn't appeal to the mass first person shooter market anyway, nor should it.
Didn't Reggie say that SS wasn't the last big Wii game?AceBandage said:Nothing?
After Rhythm Heaven, there's pretty much nothing.
Yeah, but that could mean anything. Rhythm Heaven Fever could very much be that last game.:Motorbass said:Didn't Reggie say that SS wasn't the last big Wii game?
Post-2006 Blu-ray (equivalent) drives for one, I imagine. Looks like PS3 uses a 2x drive, but at least up to 12x is available right now.DCKing said:One thing I'm wondering is how Nintendo is going to solve the fact that PS360 games tend to take so incredibly long to load without installing them to the hard drive, when they don't intend to have a hard drive at all...
Well, he's pretty much got to talk up whatever is there.:Motorbass said:Didn't Reggie say that SS wasn't the last big Wii game?