same, I hope they're keeping that shtick secondary. I think they plan to. The new controller seems to be their main thing of next gen. Oh I thought you meant new games, nvm then.Just watched all of the videos and press conferences. I'll be surprised if this isn't extremely successful. MS and Sony better not give too much of a head start here. I do hope that you can play Wii games like DKCR, MG, and Zelda on it without needing a wiimote.
Just watched all of the videos and press conferences. I'll be surprised if this isn't extremely successful. MS and Sony better not give too much of a head start here. I do hope that you can play Wii games like DKCR, MG, and Zelda on it without needing a wiimote.
same, I hope they're keeping that shtick secondary. I think they plan to. The new controller seems to be their main thing of next gen. Oh I thought you meant new games, nvm then.
I haven't played the game yet, just wishing waggle would go away.How the hell would that even work? Especially Zelda.
Man, if the Wii U has 1.5 GB of memory (I'm hoping for at least a gig), that means most games will probably dedicate a whole damn gigabyte to textures. Ooof.
it's been confirmed by inside GAF sources that it has at minimum 1gb of memory
it's been confirmed by inside GAF sources that it has at minimum 1gb of memory
Is this a joke post or is this serious?
serious. source is supposedly reliable according to various people on here. The claim is it has at minimum 1gb and specifically does not rule out the possibility of more
Is this a joke post or is this serious?
Well, you'd use a USB cable for others, obviously. But I mean, just laying the controller on the system to charge it seems convenient.
The sensor bar should be 5 devices and hook up to a USB port.
[LED]----[CAM]----[LED]----[CAM]----[LED]
This way it gets 3 LEDs equidistant (this is much more unique than two LEDs) and two cameras (these should be similar to what's in Kinect). This should allow much more detailed pointing and kinect/move type functionality.
The problem is that this breaks compatibility with old wii-motes. Some of that could be gotten around by allowing the wii-mote to fall back to old functionality, and allow the middle LED to turn off when needed, but it still adds complication to the end user. I can just imagine the cries of "what do you mean my old wii-mote doesn't work with this new game.
Something to think about. I certainly hope that Nintendo is.
The sensor bar should be 5 devices and hook up to a USB port.
[LED]----[CAM]----[LED]----[CAM]----[LED]
This way it gets 3 LEDs equidistant (this is much more unique than two LEDs) and two cameras (these should be similar to what's in Kinect). This should allow much more detailed pointing and kinect/move type functionality.
The problem is that this breaks compatibility with old wii-motes. Some of that could be gotten around by allowing the wii-mote to fall back to old functionality, and allow the middle LED to turn off when needed, but it still adds complication to the end user. I can just imagine the cries of "what do you mean my old wii-mote doesn't work with this new game.
Something to think about. I certainly hope that Nintendo is.
his makes the Wii Remote one of the most common computer input devices in the world. It also happens to be one of the most sophisticated. It contains a 1024x768 infrared camera with built-in hardware blob tracking of up to 4 points at 100Hz. This significantly out performs any PC "webcam" available today. It also contains a +/-3g 8-bit 3-axis accelerometer also operating at 100Hz
Unnecessary if you ask me. But the sensor bar is more than just 2 LEDs
http://i.imgur.com/kAGrG.jpg[IMG]
just put the camera(s) and a mic in the middle and call it a day.[/QUOTE]
Let me rephrase. 3 Groups of LEDs. 3 points of light in a line at the same separation is more unique than 2 points of light at a range of separations.
[quote="FyreWulff, post: 33041267"]The existing Wiimotes can understand up to around 4 points of light for pointer functionality.
So not only does the Wiimote "see" in HD already, it already does it extremely fast. It also becomes more accurate if you have a 4 led array, but most (if not all) sensor bars are only 2 due to costs and form factor.[/QUOTE]
I already knew that the wiimote processed a list of light sources in hardware and transmitted them to the console, but I wasn't sure of how many. 4 isn't enough, but if the wii-mote could take a software change to pick out the 3 in a row it would be ok. Just picking out the 4 brightest is....a bit underwhelming. software could fall back to work with older wii-motes, and newer ones could have a software switch to pick either the 4 brightest or to pick the three that are in a straight line and equally spaced then it would be....better.
that going to be a really big dock if it like the 3DS one
I haven't played the game yet, just wishing waggle would go away.
that going to be a really big dock if it like the 3DS one
The problem is that this breaks compatibility with old wii-motes. Some of that could be gotten around by allowing the wii-mote to fall back to old functionality, and allow the middle LED to turn off when needed, but it still adds complication to the end user. I can just imagine the cries of "what do you mean my old wii-mote doesn't work with this new game.
I *suspect* the Wii remote doesn't do any triangulation itself, it just sends details about the points of light it sees back to the console which does the calculations. If the console knows it needs to interpret three points, it's probably okay.
...provided the remote *can* send more than two points in the first place. That's slightly up in the air, and something we couldn't determine without access to the development information.
Log4Girls said:I love a big dock.
We would assume that the uMote dock will stand it up like this:
![]()
therefore it shouldn't be too big.just kinda long.
I love a big dock.
"One thing I saw at the [E3] press conference that I thought would be cool is using the controller as a kind of AR thing. Because we've got a mechanism in the game where you throw stuff. In the first Darksiders game, you'd have to pick something up and throw it at a target. It's always a little difficult to use a joystick to aim precisely and you could have it so as you picked up the [Wii U] controller it would sense when it was held up in front of you and it would turn into a display showing you what was on the screen, and you'd move the target with the controller." - Colin Banstead, Vigil
We would assume that the uMote dock will stand it up like this:
![]()
therefore it shouldn't be too big.just kinda long.
I love a big dock.
Well I just generally hope that waggle goes away. It's cool for casual bowling games etc, but it's really not fun with traditional games.
I haven't played the game yet, just wishing waggle would go away.
We would assume that the uMote dock will stand it up like this:
![]()
therefore it shouldn't be too big.just kinda long.
A dock like that could be used for gameplay in combination with the Wii Remote and Nunchuck.
I really enjoyed that game. One of the few Wii games I actually bought.Zelda isn't waggle.
But saying that "waggle should go away" implies that you have not played the Godfather: Blackhand Edition. Rent or buy it immediately.
Now that we know that Mario Kart 7's Communities feature (which is similar in concept to Steam groups) was originally meant to be an OS-level feature for the 3DS, is it possible that this is a feature that came out of Nintendo's collaboration with outside group(s) for building their online infrastructure for Wii U, or do you think it's not related?
Now that we know that Mario Kart 7's Communities feature (which is similar in concept to Steam groups) was originally meant to be an OS-level feature for the 3DS, is it possible that this is a feature that came out of Nintendo's collaboration with outside group(s) for building their online infrastructure for Wii U, or do you think it's not related?
Yeah, they claimed the kit has double the RAM of the final console, which IS TYPICAL of almost all dev kits for any system ever really...so they implied the range is at least 2 GB and below 3 GB IIRC, and said its actually more than the bare minimum of this range, so it probably has something more than 1 GB of RAM.
I'm a pessimist so I'm crossing my fingers for at least 1 GB.
Yeah, they claimed the kit has double the RAM of the final console, which IS TYPICAL of almost all dev kits for any system ever really...so they implied the range is at least 2 GB and below 3 GB IIRC, and said its actually more than the bare minimum of this range, so it probably has something more than 1 GB of RAM.
I'm a pessimist so I'm crossing my fingers for at least 1 GB.
For first party, pikmin 3, Mario spinoff, fzero, or Pokemon stadium
Third party: ninja Gaiden 3 or anything from capcom
In terms of the outlook for the next fiscal year (the period ending March 31, 2012), the package market in 2011 is expected to contract for the third straight year as a result of a new portable game console to be introduced for the Nintendo 3DS, with sales of the next generation console to hurt sales of the older console, being between seasons, and an expected market value of 19.9 billion dollars (down 15.0% from the previous year). From 2012, the full adoption of next generation consoles is expected to once again stimulate growth the market.
80% of Capcoms proprietary integrated development environment MT Framework development process is common to the Xbox 360, PS3 and PC platforms, realizing development efficiency that significantly reduces costs and shortens time to completion to one-third of the traditional time required for development... In response to market needs, we are always expanding platform compatibility, which now includes the Nintendo 3DS, Wii and the iPhone
http://www.youtube.com/watch?v=XoFq5WEXFAQCapcom is concentrating on the development of coin-operated games that make use of extremely familiar and popular proprietary and other content including New Super Mario Brothers Wii Coin World in an attempt to differentiate our products from the competitors.
No way we'll see anything for SSBU, outside maybe a CG trailer, before 2013.
They've barely even started (if they have at all).
They started making game they just didn't show any at E3 same with not showing 3rd partys
How do you know this?They didn't even start looking for a team until last month...
No.
They didn't even start looking for a team until last month...
No way they even have a single character model done.
LOL when Iwata announced it wasn't that the first time sakurai even knew he was going to be making a new game?
How do you know this?
Anyway, I don't expect it soon, but the prospect of it makes this an instabuy anyway.
LOL when Iwata announced it wasn't that the first time sakurai even knew he was going to be making a new game?
After playing some Brawl and F-Zero GX this week, I just started thinking about how epic Super Smash Brothers Next is going to be. 1080p @ 60 fps (they need to do this), epic effects and digital surround sound. Man. Those will be some good nights. Also F-Zero in HD (with first-person view on the Upad?) is going to be epic. Let's hope F-Zero isn't dead for consoles, and maybe that they got the Sega team that did GX together again. They did such a good job.
Nintendo seriously needs to show us something though. There's so much potential there and they have been horrible at showing it so far.
LOL when Iwata announced it wasn't that the first time sakurai even knew he was going to be making a new game?