Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Eh, it could do, but it'd be quite late. and bethesda don't seem to intrested in porting it over.

Also, @Fourth Storm, I'm betting on a launch line-up that includes a 3D Mario game, NSMBiiU as a package game/Wii U Play as a package game, the Retro new IP (might be Metroid, might not be), a bunch of 3rd party ports, a couple of new 3rd party exclusives, and maybe Wave race/F-Zero too. Oh, and the usual 'shovelware' mediocre games too.


The thought of those 1st party Nintendo games just made me drool....

I think given Skyrim's popularity and the fact that they have an aggressive DLC plan for the next 6-9 months, I would bet it would be pretty safe to say they are going to bring it over at some point. The PS3 got a VERY late port of Oblivion so I know it is not about an unwillingness to port their games over. $$ talks so if this games continues to sell (as I suspect it will) a WiiU port (Game of the Year Edition?) could be around the corner. It's not like the console wont be able to run it.
 
You better believe there's gonna be some shovelware. Should make for some good laughs on these boards..

A 3D Mario game seems unlikely since EAD Tokyo just finished SM3DL and even so, a 2D Mario game and a 3D one releasing at once would cannibalize sales. With Retro, again they only finished DKCR in the latter portion of 2010 afaik. That would be about 2 years from the Wii U launch. That may not be enough time once you consider they need to build a new engine from the ground up...

We will definitely see a Retro title at E3. Quote me when the time comes if you wish! And I meant a 3D Mario or a 2D mario bundle game - didn't make that clear, sorry.
I just can't see the system launching without a Mario title.

As for F-Zero/Wave Race, they'd be great at demonstrating the new online features/graphics, respectively, as well as the new control system.

Also, Pikmin 3.
 
They were bragging about how few people Mario 3D Land needed.

I think there's a decent chance they've been working on a new console game alongside its development.
 
They were bragging about how few people Mario 3D Land needed.

I think there's a decent chance they've been working on a new console game alongside its development.

Mhm, my thoughts too. I find it hard to believe that a Mario game isn't in development. Nintendo have been very efficient as of late with delegating tasks to their teams.

Maybe he didn't notice you said the mobile variant?

Think he did...
 
Mhm, my thoughts too. I find it hard to believe that a Mario game isn't in development. Nintendo have been very efficient as of late with delegating tasks to their teams.

Cool, thanks for the clarification in that other post. I agree it'll be one or another. I think the 3D one will take a bit longer, so I'm going with a NSMB. However, it's def in development. Not too long ago, the director of the 3D Mario titles was quoted as saying that he was starting to narrow his ideas down for the WiiU game.

Oh, and I'm with you on us seeing Retro's game at E3. I just don't think it'll make launch. But who knows?
 
They were bragging about how few people Mario 3D Land needed.

I think there's a decent chance they've been working on a new console game alongside its development.

EAD Tokyo also now has two full R&D teams, the latter of which did Galaxy 2 / 3D Land and the former of which we haven't heard from since Galaxy 1. My bet is they're doing Super Mario Universe.
 
As for F-Zero/Wave Race, they'd be great at demonstrating the new online features/graphics, respectively, as well as the new control system.

I'm probably not the first to suggest this, but imagine holding the Wii U pad as handlebars on a jet ski, using tilt controls to replicate steering, and leaving the television screen without all the HUD type clutter. It would be glorious.
 
I'm probably not the first to suggest this, but imagine holding the Wii U pad as handlebars on a jet ski, using tilt controls to replicate steering, and leaving the television screen without all the HUD type clutter. It would be glorious.

Better yet, your adorable dolphin companion, flub, can live on the controller screen staring at you the whole time and offering you 'useful hints' about where to go next. He can even tell you in adorable dolphin language 'master, the battery in your wiiu controller is low' and 'you've been riding for FIFTEEN WHOLE MINUTES now, how about you take a break?'
 
I'm probably not the first to suggest this, but imagine holding the Wii U pad as handlebars on a jet ski, using tilt controls to replicate steering, and leaving the television screen without all the HUD type clutter. It would be glorious.

Please no, I absolutely hate this!
 
Wouldn't surprise me that due to HD games being very expensive to develop Nintendo is going to build more sure hits like Zelda and Mario. I can't see them greenlit something like ExciteBots HD or Metroid: Another M, that would leave a huge mark in their financials.
 
what is the possibility of skyrim coming to Wii U?

I would love if Skyrim would come out for WiiU. The menu system in the 360 version is totally clunky. I hate constantly pausing the game to check inventory, switch weapons/magic, look at the map, etc. The tablet would be a perfect fit for the game. Also, it would be pretty cool if Bethesda could incorporate Skyward Sword like motion controls for the the melee combat.
 
They were bragging about how few people Mario 3D Land needed.

I think there's a decent chance they've been working on a new console game alongside its development.
I think they're preparing a big 1st party game for launch. And not big as in Wii-U golf dance super smash sports olympics but I mean one of the main core titles.
 
Better yet, your adorable dolphin companion, flub, can live on the controller screen staring at you the whole time and offering you 'useful hints' about where to go next. He can even tell you in adorable dolphin language 'master, the battery in your wiiu controller is low' and 'you've been riding for FIFTEEN WHOLE MINUTES now, how about you take a break?'

Haha, oh man. I loled. This sums up Mario 3D Land and Skyward Sword nicely. Oh, Nintendo! I still don't trust the WiiU one bit. Nothing about it makes sense or spells out FUN to me. Just a company out of ideas for gimmicks :(. Damnit! I hope e3 fixes all these doubts I have.
 
NEC seemed to have at least completed their design in Nov. 2009.

https://www.semiconportal.com/en/ar...1109-nec-electronics-package-28nm-sirrus.html
That's the kind of evidence that convinces me ;) Because of the attention TSMC keeps getting in more mainstream tech sites, I guess I thought they're ahead of NEC but there's probably no reason that is really true.

If Nintendo has the chance to do a proper 28nm chip that is quite promising for the Wii U. I thought the RV740 with a TDP of 35W (HD4830M) with a size of 137 mm^2 would be a good fit for it. A shrink to 28nm is a full generational leap, and would make it possible for AMD to fit more SPU/TMU/ROPs in a chip of the same size. Then again, they could just shrink down the design even more.
Chip size is an important factor because of per-chip price and the complexity of adding it onto a motherboard. The Barts chip you're talking about is 230mm^2. For comparison's sake, the original Xbox 360 GPU was 187mm^2 and Nintendo will definitely go under that with Wii U (I'm thinking max 130mm^2, probably even lower). Granted, there is some complexity that could be shaved off the Barts GPU (reduce the bus size, cut out UVD and so on). If shrunken down to 28nm it might just fit the Wii U, but I think it's the most optimistic scenario by far.
 
Cool, thanks for the clarification in that other post. I agree it'll be one or another. I think the 3D one will take a bit longer, so I'm going with a NSMB. However, it's def in development. Not too long ago, the director of the 3D Mario titles was quoted as saying that he was starting to narrow his ideas down for the WiiU game.

Oh, and I'm with you on us seeing Retro's game at E3. I just don't think it'll make launch. But who knows?

Yeah, you're probably right. We'll get a glimpse at E3, but maybe a launch date is too hopeful. Ah well, I can dream!

EAD Tokyo also now has two full R&D teams, the latter of which did Galaxy 2 / 3D Land and the former of which we haven't heard from since Galaxy 1. My bet is they're doing Super Mario Universe.

Yeah, it would be the next logical step. But pfft, who are nintendo for taking logical steps! Look at Mario Sunshine!
Therefore, Super Mario Arctic-Rainbow-Pony-Robot-Time confirmed.

It'll be Universe or a "Mario World" game.
 
All Nintendo has to do at E3 to sell me on buying a WiiU is to have Pikmin 3 and whatever Retro is working on in stores within the first year of its release. I want Nintendo games in HD, I have since 2005. It is THE selling point for me. Whether I'll buy 3rd party games for it is another matter, but time will tell about that.
 
6950m. 40nm. 1.1 teraflops. 50 TDP.

First of all, that's just the TDP for the chip. You're forgetting the RAM and MXM package.

Anyways, so... you want a 255mm^2 chip in the WiiU chassis. Consider for a moment that that is about as big as RSX @ 90nm, but of course due to the wonders of technology, >6x # of transistors.

What sort of cooling solution are you going to have, and what noise level are you expecting ? There's still a CPU that needs cooling too.

Here's the 6970m cooler for reference:
xVmRl.jpg


An all copper isn't cheap nor is it even remotely light weight.

Just something to think about.

edit:
*To continue your line of analogy, Geforce Go 7900GTX had a TDP of 45W, the same clock and pixel/vertex shader pipes as RSX, but of course with a 256-bit memory bus and more ROPs instead.

G71 was a smaller chip than RSX (by about 40-50mm^2). Keep in mind though that there was redundancy designed into the chip (extra 4 pixel shader pipes and 8 ROPs, so ROP-wise it would be unchanged), larger texture caches (well, they'd be pretty small in the grand scheme, but I'll include it here to be complete), and the XDR I/O bus, which more or less takes up that "missing 128-bit GDDR3".
 
First of all, that's just the TDP for the chip. You're forgetting the RAM and MXM package.

Anyways, so... you want a 255mm^2 chip in the WiiU chassis. Consider for a moment that that is about as big as RSX @ 90nm, but of course due to the wonders of technology, >6x # of transistors.

What sort of cooling solution are you going to have, and what noise level are you expecting ? There's still a CPU that needs cooling too.

An all copper isn't cheap nor is it even remotely light weight.

Just something to think about.

That's good enough for me to chew on.

All we need is for TheChefo to come in and tell us that 6970m for the Wii-U is more than possible.
 
what is the possibility of skyrim coming to Wii U?
Don't think it's very likely. No previous TES games were ever on a Nintendo console, and I don't think Bethesda will see a market for it. Maybe it won't be incredibly hard to port 360 code to the Wii U, don't know if that would make a difference.

That said, a 1080p GOTY edition of Skyrim with Upad support on a console with enough memory to actually run the game would be the definitive version. Come at me, PC gamers.
 
Don't think it's very likely. No previous TES games were ever on a Nintendo console, and I don't think Bethesda will see a market for it. Maybe it won't be incredibly hard to port 360 code to the Wii U, don't know if that would make a difference.

That said, a 1080p GOTY edition of Skyrim with Upad support on a console with enough memory to actually run the game would be the definitive version. Come at me, PC gamers.

Well we know Nintendo did a Wii U presentation/demo at Bethesda specifically (because Milami missed it, lol). Before Oblivion the same could've been said about Bethesda and Sony, things are a bit different now.
 
Personally, I think the Galaxy 1 team has been working on Miyamoto's new IP.

I remember when the WiiU was announced, Iwata said the decision was made to create a controller with a screen on it because developers were coming to him with game ideas that involved 2 screens. What developer do we know that would come up with an idea and the entirety of Nintendo follows? Miyamoto. Much earlier still, Miyamoto has stated to be a proponent of getting games off of their natural 4-sided screens. I thought the Wii-mote was his answer in making the individual a part of the game, but perhaps this is the next step in that vision. Most people thought holograms, but a second screen makes a lot of sense, especially when used in tandem with motion.

Add this to the "Miyamoto has been swimming lately," and we have.... ? ? ?
 
Personally, I think the Galaxy 1 team has been working on Miyamoto's new IP.

I remember when the WiiU was announced, Iwata said the decision was made to create a controller with a screen on it because developers were coming to him with game ideas that involved 2 screens. What developer do we know that would come up with an idea and the entirety of Nintendo follows? Miyamoto. Much earlier, still, Miyamoto has stated to be a proponent of getting games off of their natural 4-sided screens. I thought the Wii-mote was his answer in making the individual a part of the game, but perhaps this is the next step in that vision. Most people thought holograms, but a second screen makes a lot of sense, especially when used in tandem with motion.

Add this to the "Miyamoto has been swimming lately," and we have.... ? ? ?
Miyamoto in a speedo?
 
I need to find it, but I distinctly remember there being an article around when the Wiimote was revealed when Nintendo talked about how they thought of just slapping a screen on their home controller, after the DS' huge success. I have been looking for it for ages. Does anyone else remember something like this?
 
So anyhoo. Nintendo has to show some real meaty games in its re-reveal, with demos and shit. Retro better be working on some badass RPG.
 
I noticed. That chip is based on Barts, which is why I said that it's too big. If you read some reviews, you'll see that it's rather hot as well. Even without those issues, it's very expensive and a low-yield chip.

Ok. It also wasn't registering in my brain that the only apparent difference between was the clock.
 
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